dine-with-the-devs

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  • Captain's Log: Incoming messages from the devs... again

    by 
    Brandon Felczer
    Brandon Felczer
    08.18.2011

    Captain's Log, Stardate 65131.6... Hello, computer (and players)! I seem to mention this all the time, but I believe it to be true: The developers working on Star Trek Online are more transparent with their work than the devs of most other games. Whether or not this transparency has been always been a good thing is debatable, though. Still, no matter what one's thoughts on this are, I think we can all agree we like to be "in the know" when it comes to new things in development. This past weekend, a select group of STO players was able to attend another Dine with the Devs event, hosted by yours truly, where transparency was taken to the next level. As I let you all know last week, the second-ever Dine with the STO Devs event coincided with some STO devs' visit to the Star Trek Las Vegas convention. Over 50 players gathered at a local Vegas restaurant to eat, drink and bombard Cryptic's developers with their most burning questions. Because 99.99% of the game's players were unable to attend, I captured the entire event on audio and would like to present you with a basic transcript of the evening's events. So make some food, grab a drink, and get ready to fire up the Holodeck for another edition of Captain's Log. Ensign, warp 10! Auxiliary power to the Holodeck matrices and brace for impact...

  • Captain's Log: Resistance might actually be futile

    by 
    Brandon Felczer
    Brandon Felczer
    08.11.2011

    Captain's Log, Stardate 65112.3... Hello, computer (and players)! They're mean, they're green(ish), and they are of a collective mind... they are the Borg, and resistance is futile. As most of you know, the Federation's most feared enemy plays a major part in Star Trek Online, and while the Borg are the current endgame "baddie," players find themselves on a daily basis in situations that force them to avoid assimilation. Be they in Deep Space Encounters (DSEs), Special Task Forces (STFs), or random explore missions, the Borg are out there and planning an invasion into the Alpha Quadrant. Bad news, Captains -- their plans are about to come to realization. Later this month, the Borg Fleet Intercepts are scheduled to commence, and as the Borg take up their offensive stance, players of all ranks are going to be called to the front lines. Since this is the first "global combat event" the game has ever had (not including one during beta), players are excited to see what is in store and what they're up against. Luckily, being a member of Section 31, I was able to gain access to some secret intelligence that contains the Borg's plans, and Captain's Log is about to let you in on them so you know how to organize your counterattack. Ensign, warp 10! Let's prepare our readers for the impending invasion...

  • Star Trek Online's Dine with the Devs event details -- Vegas edition

    by 
    Brandon Felczer
    Brandon Felczer
    08.09.2011

    With the Star Trek Las Vegas convention coming up this weekend, trekkers and trekkies are sewing the final buttons and putting the finishing touches on their costumes. With estimates of over 15,000 Humans, Klingons, and Romulans -- among others -- attending the event at the Rio Convention Center, there is bound to be a massive turn-out of Star Trek Online players, including a handful of Cryptic developers. Just like last month, there is a special event being planned that will bring players and devs together for an evening of fun. Priority One, the STO podcast for which I am Executive Producer, is proud to be hosting another Dine with the Devs event this Saturday evening, August 13th. While not affiliated with Massively, the casual meet-up will be within walking distance of the convention. As we dine, the devs will be answering players' questions and talking more in depth about some of the projects they have been involved with. It is important to note that each attendee's expenses are their own responsibility. For more information, including location and time, visit the event's information page.

  • Captain's Log: Dining with the devs

    by 
    Brandon Felczer
    Brandon Felczer
    07.28.2011

    Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers are the key to the future, the hands that create our dreams, the molders that shape our gameplay. Okay, okay -- I'm going a bit overboard, but you have to admit, they are pretty dang cool! Luckily for us Star Trek Online players, the devs that are working on the game, as well as all of the other projects in development at Cryptic, are very transparent. More often that not, they let us know what they are working on and look to the community to see what we think about particular ideas -- we truly get to help influence what makes it into the game. Aside from posting in the forums, many of them also participate with the community by guest starring on podcasts and meeting up with players when they can. As I broke the news to you all last week, I was privileged to host a Dine with the Devs event that coincided with a visit of some of the STO devs to this year's San Diego Comic-Con. While this was not associated with Massively, I figured all of you would like to know what happened and what was said. So, without further ado, it's time to recap the event and fill you all in on the super-secret meeting minutes! Ensign, warp 10! Let's boldly go where most of you were not able to go...

  • Captain's Log: The reverse slingshot effect

    by 
    Brandon Felczer
    Brandon Felczer
    07.21.2011

    Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, the ship would whip around it and time travel. While this seemed to only exist within the realms of the IP, it looks as though Star Trek Online's Executive Producer Dan Stahl took us on a reverse slingshot course, giving us a glimpse into the future of the game. Before we returned to the original timeline, he made sure to write up everything we saw along the way for those who couldn't make the trip. In layman's terms, for those of you who missed the news earlier this week, July's Engineering Report has been released. While this is a monthly publication that contains the development pipeline for STO, including some items that have been featured in past issues, there are always a few bullet points added that seem to spark a healthy amount of debate -- one of these includes the ability to auction off your in-game Emblems, a form of currency, for C-Store points that have been paid for with real money. For information on this, including a response from Cryptic's PR department, and more, read ahead past the jump for this week's Captain's Log entry. Ensign, warp 10! Let's pull a slingshot maneuver of our own...

  • Star Trek Online's Dine with the Devs event details

    by 
    Brandon Felczer
    Brandon Felczer
    07.19.2011

    With San Diego Comic-Con right around the corner, attendees are making their final plans on what events and attractions they are going to visit in the historic city by the bay. While there is always a decent turn out of Star Trek fans, many Star Trek Online players have always hoped for a stronger presence from Cryptic. Whether it be a panel interview, a booth, or even just a casual meet-up, Captains want to connect with their developers. Well, dreams are about to come true! Priority One, the STO podcast for which I am Executive Producer, will be hosting the first ever Dine with the Devs event this Friday evening, July 22nd. While not affiliated with Massively, this casual meet-up will take place off-site at a local restaurant in the San Diego area. As we dine on the patio, the devs in attendance will be answering players' questions about the game and explaining their roles on the project. It is important to note that each attendees' expenses are their own responsibility. For more information, including location and time, visit the information page.