dirk

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  • Blazing through the newbie zones

    by 
    Alex Ziebart
    Alex Ziebart
    02.24.2008

    I hate the first ten levels. When I say I hate them I mean I really, really hate them. Oh sure, they may only take an hour or so, but how many times have most of us done them by now? I've been playing the World of Warcraft since the day it launched. Earlier than that if you count the beta testing period.The first ten levels are so, so boring. I have done it dozens and dozens of times by now. I have ten characters of varying levels, and I've had many many low level alts I've deleted over time to make room for new ones, due to my Altoholism. Redoing the starter levels after you have a 70 are as if you are riding your bicycle, and when you decide to take a street you haven't taken before for the adventure of it, someone comes along, pushes you off of your bike, and puts your training wheels back on. Then straps floaties to your arms just in case you ride through a puddle. After that you will probably want to just turn around and go home.I've taken to solving this predicament with fire. Fiery, to be specific. My good friend Dirk has been with me on many alts now, preventing me from quitting yet another class within 10 levels due to sheer boredom. Dirk does quite a bit for me, one and two-shotting mobs straight out of the newbie zone. He doesn't Bind on Equip, so he is a friend that will last forever. I know that others put Lifestealing on their Dirk, but it just isn't the same. What is life without fire? Not a life for me, that's what.

  • DS Dragon's Lair makes a Daring choice

    by 
    JC Fletcher
    JC Fletcher
    06.27.2007

    The laserdisc classic Dragon's Lair is back again, after appearances on basically every system ever built, either in its original form (PC, Sega CD, DVD, Blu-Ray, Game Boy Color) or in some kind of terrible adaptation (NES, SNES, PS2). This time, Digital Leisure is releasing it in more or less original form on the DS, with some ... interesting options. Of particular interest is the ability to control the game via touch screen. We imagine this will involve tapping the appropriate side of the screen. There are also optional move indicators, voice control (?), rumble support, and multiple difficulty settings.And then there's the big feature. You can choose to play the game on one screen, or stretched across both. This allows Dragon's Lair to benefit from the advanced view obstruction technology not available in the arcade version. [Via NeoGAF]