disabilities

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  • Apple seeking new paradigm for educating students with special needs

    by 
    Dana Franklin
    Dana Franklin
    03.03.2011

    According to a report from AppleInsider, the US Patent and Trademark Office (USPTO) this week disclosed a recent patent application for delivering educational content to students in a classroom setting. Filed by Apple in August 2009, under the title "External Content Transformation," the patent describes new methods for a host computer to deliver content to multiple client devices in a format that accommodates the individual needs of each user. Apple's concept aims to help educators address the diverse learning needs of every student in their classrooms. For example, a teacher could use Apple's technology to more effectively deliver the material for a lesson. Based on individual preferences, some students may see the content in a larger font size while their classmates simultaneously receive the same lesson as synthesized speech or in Braille. "A host device can share content with many users, without needing to do significant processing on the host device to accommodate users' needs and preferences," states Apple's patent application. Apple's patent highlights the concept's potential to address the specific needs of students with disabilities, including descriptions of new formats tailored to address the impairments of each individual user. Content would also be adjusted to suit a user's custom system settings or preferences.

  • VerbalVictor app gives voice to disabled

    by 
    Christopher Trout
    Christopher Trout
    12.29.2010

    With iTunes overrun with apps that do little more than find creative ways to promote products or otherwise suck time, it's nice to see mobile technology doing something that's, well, not so trivial. VerbalVictor, a $10 program, which should be available in the App Store next week, uses iPhone and iPad touch screens to allow people with disabilities to communicate with the outside world. Paul Pauca -- whose son suffers from Pitt Hopkins Syndrome, a rare genetic disorder that causes delays in cognitive development, motor skills, and verbal communication -- developed the app as an affordable alternative to non-verbal communication devices. It touts functionality similar to the device used by Steven Hawking, but is far more accessible than the professor's $8,200 setup. VerbalVictor allows parents and caregivers to take pictures and record accompanying audio; the entries are then turned into buttons, which the user presses when they want to communicate -- sort of like a very advanced and customizable See N' Say. The device can be used for simple expressions, like an image of a dog that speaks "dog" when pressed, or for recording commonly used phrases and complete sentences. It may never reach the popularity of, say iFart, but it's sure to win some dedicated users.

  • The nose knows... how to let quadriplegics move and speak (video)

    by 
    Sean Hollister
    Sean Hollister
    07.27.2010

    We've seen quadriplegic transportation directed by brainwaves, speech and even the occasional Wiimote, but your best bet might be to follow your nose. Israeli nasal researchers at the Weizmann Institute of Science unveiled a "sniff controller" this week, that measures nasal pressure to control a wheelchair joystick with surprising precision (see a video after the break) and a specially-developed typing interface. The latter is likely the more important advancement, as Discover heartwarmingly reports at the source link, by giving patients with locked-in syndrome (a la The Diving Bell and the Butterfly) the long-lost ability to speak. Best of all, the technology is inexpensive compared to alternatives on the market; while a Stephen Hawking-esque eye-tracking system can cost tens of thousands of dollars, Weizmann scholars reportedly pieced the prototype together for $358. The device is already being considered for public availability by the institute's technology transfer company, Yeda R&D -- find out just how it works in the full study at our more coverage link.

  • Toe Mouse!

    by 
    Vlad Savov
    Vlad Savov
    04.07.2010

    You know what, the more we look at this thing, the less crazy we think it is. While the concept of mousing around your desktop on foot may appear foreign at first, we imagine we can get used to it after a while. Not that it's designed for lazybones like us anyway, as the wireless Toe Mouse concept is primarily intended to help out people with upper limb disabilities, who aren't able to navigate in the usual manner. Just to score some extra flair points, designer Liu Yi also points out it has a "streamline model that symbolizes the motorboat surfing the internet." So it's not just practical, it's also poetic. Click the source link for more pictures of this flip flop-inspired creation.

  • Ben Heck moves PS3 shoulder buttons to the front, spins us right round, baby, right round

    by 
    Tim Stevens
    Tim Stevens
    09.18.2009

    If you've ever wished that those buttons on your videogame controller were over here instead of over there, you know who to call. Master modder Ben Heck's latest creation isn't his most amazing, but it fulfills a need for one gamer, that is to "make the shoulder buttons easier to get at." The result is a somewhat inelegant mod (by Heck's standards), bringing the L and R buttons to the fore, ditching the "last generation" rumble motors in the process. No loss, right Phil Harrison? Video demonstration after the break. [Via technabob]

  • The Daily Grind: Do MMOs need to be more accessible to disabled people?

    by 
    Lesley Smith
    Lesley Smith
    07.07.2009

    Last week, a blind friend of mine decided to get herself addicted to WoW. We re-rolled characters on a different realm and are slowly leveling. I'm not a fan of leveling but suddenly looking at a basic UI, a new set of icons and an unfamiliar map has reminded me how scary WoW can be for a visually impaired person. The same applies to every other MMO from EVE (which is especially terrifying due to a lack of a humanoid avatar) to Second Life and I often think MMOs should come with the option of an in-game white can or a service animal. I suppose the one perk is you can't run into people and if you do fall off a cliff and die, you get to rez at the nearest graveyard.I can't help but wonder that there is still a lot games companies need to do in order to make MMOs much more accessible to all kinds of disabled people. I would love to have icons which double in size when you mouse over them, icons on the map, much larger text sizes for the chat box and a radar circle on the floor to tell you how close until you aggro something hostile. For some kinds of disabled gamers, MMOs can offer freedom from their disability and a chance to distance themselves from their everyday lives but for others - usually visually related disabilities - MMOs can range from passable to appalling. So come on readers, do you have a disability that affects your life? Do you play MMOs? How do you find the experience? Do you wish your chosen MMO had more options for people with a specific disability? How would you alter your MMO to make it easier and more comfortable to play.

  • Visually impaired players: The unseen inhabitants of Azeroth

    by 
    Lesley Smith
    Lesley Smith
    07.06.2009

    The other night I was chatting to a friend of mine on Skype and she casually mentioned -- because she knows I play WoW -- that she was about to roll a character (Elfly) for the first time. Elfly had had an account for a while but had never been able to try it out while at university and now she has the whole summer stretching out in front of her. Yes, I suspect you know where this going, especially when she twittered a few hours later expressing her new-found love for Azeroth.But there's a catch. Like me, Elfly is disabled. I'm a VIP (disabled shorthand for visually impaired person) and she's (in her own words) a blindy (shorthand for, well, a blind person). This means we play with our noses touching the screen and get lost. A lot. To give you an example for what the world (in-game or real) is like for me, nip to your nearest Azerothian tavern and quaff flagons of mead until you get completely smashed and the screen goes all blurry, alternatively just click here. Anyway, between the pair of us, we're so blind that we both think Blizzard should insert white canes and guide dogs in patch 3.3's game files. Though, given the game setting, maybe that should be an ornate white staff of sightlessness and a guide wolf?

  • Do developers consider disabled gamers enough?

    by 
    Shawn Schuster
    Shawn Schuster
    04.09.2009

    Have you ever stopped to consider the large percentage of gamers who are disabled? Do you think game developers consider this as well? In a recent article at MSNBC, the topic has been discussed as it pertains to the public's awareness of disabled gamers. "It doesn't take a whole lot," says Nissa Ludwig, a disabled gamer who was interviewed for the article. "I think if you save one life by changing an interface, you should get on that."Mythic's Warhammer Online actually won an award last year for the AbleGamers.com 2008 Accessible Game of the Year for adding color-blind features, flexibility for those with mobile impairments and more. Mythic's Paul Barnett is sympathetic to the cause as he himself is color-blind, dyslexic and hearing-impaired. "Some people are, through no fault of their own, living a restricted physical life - on our world, you can fly, ride, get married, run, jump and swim," Barnett points out.

  • Digital Wheel Art caters to the disabled

    by 
    Candace Savino
    Candace Savino
    06.08.2008

    Read on if you like getting your heart warmed.The video embedded above shows Digital Wheel Art in action, a process that uses the Wiimote's bluetooth capabilities to translate art onto a screen. YoungHyun Chung developed the project after interacting with children suffering from cerebral palsy, as they lack the ability to express themselves artistically. Digital Wheel Art is not only a means of self-expression, though; it also provides art therapy for people suffering from disabilities. Using Johnny Lee's whiteboard ideas as a starting point, Chung managed to create a painting program that traces the path of the Wiimote. The Wiimote can thereby be attached to a wheelchair, allowing disabled people to paint digitally with simple movements. To change colors, the user only has to tilt his or her head.We're certainly impressed by Chung's efforts, and we're glad to see video game technology being use to help others. Kudos to you, Mr. Chung. [Via Destructoid]

  • AT&T reveals iPhone Text Accessibility Plan for hearing impaired

    by 
    Darren Murph
    Darren Murph
    05.02.2008

    Although AT&T has had a specialized plan for the deaf and hard of hearing for some time now, the iPhone has been unfortunately unable to take advantage. No longer will that be the case, as said carrier has just implemented the Text Accessibility Plan for iPhone, which provides unlimited texting, unlimited data usage, $0.40 per minute pay-per-use voice and Visual Voicemail. Granted, the iPhone TAP does cost $40 ($10 more than the vanilla TAP), but you are getting limitless texts (versus 5,000) and Visual Voicemail thrown in -- not that those inclusions really warrant the extra Hamilton. Nevertheless, those with adequate documentation can get their iPhone on the plan right now, just click the read link for details / instructions.

  • Ubisoft pulls MindQuiz for offensive language

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.29.2007

    Ubisoft has pulled MindQuiz for its use of an "offending word" to people with disabilities. The BBC story never goes into what the word is, but apparently it was bad enough for Ubisoft to pull the Brain Age rip-off and spare not only the disabled, but the rest of gamedom from its offensive language and gameplay. The game was released in March of 2007 on the DS, but has been out on the PSP since October. Apparently the offensive term only shows up in the DS version.The issue came to light after a woman who has two family members with cerebral palsy was playing the game and became offended, contacted a BBC radio show, and the ball got rolling from there. An Ubisoft spokesman said, "As soon as we were made aware of the issue we stopped distribution of the product and are now working with retailers to pull the game off the market." Looks like a word slipped by QA. We have no idea what the word is, but that's two British gaming scandals that took months to get themselves rolling. The fact that the issue didn't show up in the states makes us wonder if this is one of the Elebits to Eledees issues where the offending word is very region specific.Update: Thanks to Darry for the image and clearing up the curiosity.

  • Look Mom, one handed 360 controller

    by 
    Dustin Burg
    Dustin Burg
    12.03.2006

    The talented Ben over at BenHeck.com has come up with a new take on your standard Xbox 360 controller. Ben must have had the logic that using two hands on your controller is so 2005, why not just condense the control scheme and make it so you only need one hand? This modded 360 controller allows just that, only one hand required! All kidding aside, the inspiration for this mod what so that people with disabilities or those who have function of just one hand could play the 360. This is actually a great mod and very well thought out, gold star for you Ben![Via Digg][Thanks, kade]

  • Colorblind gaming or: Table Tennis is impossibly hard!

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    07.30.2006

    Around one in ten males and one in two hundred females are unable to discern the difference between some or all colors that other people can distinguish. Like most other people with the disability, I've been colorblind (or, to use the politically correct term, have had color sight deficiency) since birth. I find it hard, and sometimes impossible, to tell the difference between shades of red, green and brown, blue and purple and oranges and yellows. As my optician told me when I was young, this disability means that I can't work in a paint factory or be a pilot. What he didn't tell me was that I'd have trouble playing friggin' computer games! As you probably know, the Xbox 360 features several colored buttons. Usually I can tell the difference between these buttons (the problem isn't so bad that I can't tell the difference between the equivalent of red and green at traffic lights). However, there's one game that has caused a problem: Rockstar's Table Tennis. A fundamental part of the gameplay is being able to respond to the opposing player's spin on the ball. This is represented by one of the colors which are also found on the gamepad. Blue for left spin, red for right spin, green for forward spin and yellow for back spin. Unfortunately, I can barely tell the difference between the red, green and yellow on a standard definition display. On a high definition screen the green and yellow are still nearly identical to my eyes. This isn't usually much of a problem during normal play (besides, I can always just press the green button), but on the training levels where you are taught how to spin the ball, I found the task physically impossible. I literally had to guess which spin the computer was giving the ball! Table Tennis has the hardest training level of any game, at least for me. Since completing the training levels is an Xbox 360 achievement, it's also possibly the hardest achievement there is. It took me around 3-4 hours and dozens of reattempts to get the 5 points given to you after you complete training.