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  • Intellivision

    Intellivision’s Amico is the latest retro console revival

    by 
    AJ Dellinger
    AJ Dellinger
    10.22.2018

    Intellivision, the video game maker that didn't survive the '80s, is back and ready to build something new on top of gaming nostalgia. After teasing the idea earlier this year, the company has announced plans for a new console called the Amico -- one part retro console and one part family-friendly modern gaming system. Intellivision plans to release it with a mix of classic titles and new originals in 2020.

  • Nintendo's new 'Mario Kart 8' add-ons put Link and Luigi on the same track

    by 
    Jon Fingas
    Jon Fingas
    08.26.2014

    Nintendo has taken a few steps to modernize its gaming experience, but downloadable content (DLC) is still a sore point; even New Super Luigi U is more of a separate (and fairly expensive) title than a proper booster pack. Today, though, there are signs that the company is getting serious about improving its less-than-stellar reputation with add-ons. Nintendo has offered a sneak peek at a Mario Kart 8 expansion that adds The Legend of Zelda's Link, F-Zero's Blue Falcon ship and eight new courses, among other things -- that's a lot of goodies to keep you coming back. It should arrive in November for $8, and Animal Crossing-themed DLC due next May will add similar numbers of cars, characters and tracks.

  • Peter Molyneux divulges DLC details for Curiosity, we apply for a loan

    by 
    Alexis Santos
    Alexis Santos
    06.08.2012

    Peter Molyneux's first post-Lionhead game, Curiosity, holds a big mystery and now it promises DLC with a colossal price tag. The game -- the first of 22 experiments -- will reveal a secret to the gaming guinea pig who deals the final blow to a single black cube. Shortly after its release, chisels that pack a mightier punch to the monolith will arrive as DLC for those who long to crack the container open. Prices for the downloadable tools will start around $1 (59 pence) for an iron implement and reach up to roughly $78,000 (£50,000) for a one-of-a-kind diamond version that hits 100,000 times harder. Once the secret is revealed, 22 Cans will use social media to study how the winner proves the milestone and spreads the news. Curiosity is expected to drop in about six weeks for iOS and PC, but feel free to begin pondering the secret of life, the universe and everything that lies inside the digital fortune cookie.

  • Sony to sell downloadable content at GameStops in Europe and Australia

    by 
    Terrence O'Brien
    Terrence O'Brien
    06.02.2012

    Sony isn't about to let Nintendo and PC games get a leg up on it in the downloadable content (DLC) arena. That's why the company's European arm (which also runs the show in Australia and New Zealand) is taking its digital wares to GameStop, where customers will be able to use cash, gift cards or trade credits to purchase activation codes for PlayStation Network games and add-ons. All told, some 1,600 stores in Australia, New Zealand, France, Italy, Spain, Germany, Austria and Switzerland will soon be offering the ability to purchase content usually ordered from the comfort of your couch and Crash Bandicoot boxer shorts. The complete PR awaits you after the break.

  • Digital gaming soars nine percent, still knows nothing of rarity value

    by 
    Sharif Sakr
    Sharif Sakr
    03.23.2012

    It's already chewed up some big names on the retail scene, but the game-downloading trend shows no sign of being sated. Fresh figures from market research firm NPD show that American digital game sales (including rentals and DLC) amounted to $2.04 billion in the fourth quarter of 2011, which represents a nine percent year-on-year hike at a time when physical game transactions fell three percent. Things are going the same way across the Atlantic, with the UK, France and Germany adding a further $1.29 billion to the burgeoning click-to-buy market. Industry types will surely welcome the news, since digital titles rake in higher margins (hello, PS Store) and reduce the trade in used discs, but what about those of us who'll one day want to swap our dusty copy of Fight Night Round Four for something more subtle?

  • Nintendo officially announces Nintendo Network, promises personal accounts for Wii U

    by 
    Sean Buckley
    Sean Buckley
    01.26.2012

    Nintendo's third quarter financial briefing just spilled the beans on the recently spied Nintendo Network, causing Nintendo fans everywhere to collectively sigh, "It's about time." Company head honcho Satoru Iwata says the network will offer "competitions and communication among users, as well as the sales of digital content," and in the case of the Wii U, will introduce personal user accounts. Iwata stopped just short of confirming that the Nintendo Network will end the company's policy of tying downloaded titles to Nintendo hardware, rather than individual users, but mentioned that it packed an infrastructure that supports not only add-on content, but fully downloadable retail games as well."This concept was built into the design of the Nintendo 3DS, and we already have the necessary infrastructure," Iwata said, "We will prepare the same infrastructure for the Wii U. However, we have not decided the concrete timing of when we will start it." Iwata pointed to Mario Kart 7's community building features and DLC offerings in the upcoming Theatrythm Final Fantasy as an early look at how the Nintendo Network is trying differentiate itself from the outfit's existing Nintendo Wi-Fi connection services. Hit the source link to read Iwata's briefing for yourself.

  • Theatrhythm Final Fantasy box points to first paid DLC for Nintendo 3DS

    by 
    Darren Murph
    Darren Murph
    01.22.2012

    3DS owners have been waiting (and waiting) for a chance to take advantage of a downloadable content market, and while Nintendo already accomplished the tough part (read: launching it) a few days back, there's still been no word on when paid content would make an appearance. Pushing those freebies aside is Theatrhythm Final Fantasy, which is seemingly destined to be the first 3DS title in existence to offer up enhancements in exchange for a few yen. The box here is actually an "early retail dummy unit," though the verbiage on the back makes quite clear that downloadable material will be available at a cost. Furthermore, there's a heretofore unseen Nintendo Network badge on the front, which may be a new look for the existing Nintendo Wi-Fi Connection. At any rate, the game is scheduled to ship on February 16th in Japan, after which all of this will-it-won't-it drama will presumably be cleared up.

  • Nevermore: Beyond Oblivion fades off into... oblivion

    by 
    Joseph Volpe
    Joseph Volpe
    12.29.2011

    For Beyond Oblivion, the end (see: tomorrow) is nigh -- the sun is setting on the service, the curtains are drawing close on its operations and that final, flickering flame of funding is about to be extinguished. But there's no need to slug through the five stages of mourning here, this fledgling iTunes competitor never really stood a chance. With a unique business model that paid rights holders for every track played, the company bled more cash than it raked in, ultimately leading to a shuttering of its public beta. So, enjoy that last dance 'round your room rocking out to BO's library of cloud-streamed tunes. And while you're at it, lay out a nice black outfit, will ya?

  • Nintendo introduces paid DLC, lets you complete the games you completed

    by 
    James Trew
    James Trew
    12.27.2011

    Did you get a Nintendo shaped bundle of joy for Christmas? Completed the games already? Fear not, as from March Kyoto's gaming veterans will be launching paid downloadable game content for its 3D handheld. The first title to get the goodies will be Fire Emblem, and as yet, there's no clues about what treats you'll get for the reported "several hundred yen" you'll be asked to stump up. Nintendo, however, is understandably keen to stimulate interest in its 3D titles, and more importantly, claw back some of that mobile gaming market-share. With hints of downloadable add-ons coming to the Wii-U also, and Mr. Iwata's previous commitment to deliver the goods, it clearly thinks this is the way to go -- let's just hope all the kinks have been ironed out come release day.

  • The Intel Upgrade Service: Once again charging you $50 to do stuff your CPU already does

    by 
    Daniel Cooper
    Daniel Cooper
    08.15.2011

    Fans of creative nickel-and-dime schemes will love this: Buy an Intel i3-2312M, i3-2102 or Pentium G622 and it just isn't powerful enough, you can grab a $50 upgrade card. Enter the card's code online and hidden capacity in your chip will suddenly become available for use. Those with longer memories will find this offer familiar, because Intel did the same thing last year with the Pentium G6951. You may be peeved at the idea of buying the same thing twice, but remember that the company is only targeting the limited service at low-end consumers who want a little bit extra from their budget desktop. If you're interested in how much performance can be wrung from these chips, check out the source link below.

  • Nintendo 3DS titles to get in-game purchasing later this year

    by 
    Sharif Sakr
    Sharif Sakr
    08.01.2011

    Nintendo needs to milk more out of its revenue-generating units -- er, that's us -- in order to reassure anxious investors. Hence Satoru Iwata's mention at a financial Q&A of plans to allow in-game premium DLC on 3DS titles by the end of this year. He said he was wary that the Nintendo brand could be damaged by low-quality DLC, but was nevertheless keen to offer 3DS customers a way to purchase extra levels or features that extend the life of a game. It's about time Nintendo spruced up its online offerings, but we'd rather spend our arcade money on this.

  • Beyond Oblivion cloud-based music service: you play, they pay (video)

    by 
    Michael Gorman
    Michael Gorman
    03.10.2011

    iTunes is the 600-pound gorilla of the digital music world, but that hasn't stopped other folks from trying to get a piece of Apple's sizable sonic pie. The latest challenger, Beyond Oblivion, has quite an unusual business model -- rights holders get paid by the company every time a song is played using the service, regardless of that song's origin. That's right, even when you listen to illicitly obtained music, Beyond Oblivion picks up the tab. Buy a licensed device and you're in the club -- with some sort of DRM manning the velvet rope, no doubt -- where you can enjoy cloud-based tunes, free downloads, and build and share playlists (similar to the oft-rumored, yet unseen Google Music). Rather than recommending new tunes, a la the Genius sidebar, Beyond Oblivion lets you follow similar-minded musical aficionados (and grab their playlists) to find hot new jams. If that sounds good to you, public beta starts April 4th, with a June 12 commercial release to follow. It's a mystery how the company will turn a profit while footing the bill for all those per-play royalties, but if it works, the cloud may be the source of your next Justin Bieber fix. Vid's after the break.

  • Google music service might offer subscriptions as well as digital downloads

    by 
    Joseph L. Flatley
    Joseph L. Flatley
    09.15.2010

    We know that Google's been thinking about launching a music service, and now the crazy kids at Billboard are reporting details of a proposal that the search giant's been circulating among the major labels. Apparently the company is pursuing a sort of hybrid digital download store / cloud-based locker service, with the store offering individual tracks or albums, while the "locker" would scan the user's hard drive for music files and, upon finding tracks that Google is licensed to offer, allow the user access to them on the cloud (presumably you won't be actually uploading your MP3s to the service, just streaming their content once it's determined you have a copy of your own). And since you can't offer any service without a little "social networking" on the side these days, Google would like to give users the opportunity to send each other tracks, which they could listen to once -- and then either purchase or preview (um, review) in thirty second snippets, similar to Lala. There's no word yet on which -- if any -- labels are willing to take the bait, but we'll let you know as soon as we hear anything else. Promise.

  • Waging WAR: RvR packs, the "wait and see" edition

    by 
    Greg Waller
    Greg Waller
    08.28.2010

    This week Waging WAR rides the double rainbow of gameplay customization via downloadable content and takes a cursory glance at the RvR packs being teased by the folks behind the development of Warhammer Online: Age of Reckoning. Let's follow along and see what Greg can unleash this time. It is difficult to talk about the future of WAR right now. Not because it doesn't have a future, but because the availability of information regarding it is not exactly easy to find. Actually, information on the future of WAR is all but non-existent, surrounded by controversy on all sides, and steeped in rumor, speculation, assumption and misinformation. The best I can put together is that we, as players, can look forward to some sort of set of three different "RvR Packs" allowing us to "customize" our gameplay experience moving forward. The packs have been called "Power," "Progression," and "Personality." What exactly each contains is a mystery, although the few talking points I was able to find regarding these RvR packs are speculatively disappointing at best. Although Carrie, Andy, and anyone else involved with the Mythic development team have said time and time again that they are not discussing moving toward the free-to-play business model, what they're proposing with these customization packs looks suspiciously like the item shop established by Turbine, implemented in Dungeons & Dragons Online and soon in Lord of the Rings Online as well. V.I.P. membership, anyone? Although concrete information is scarce and difficult to find, let's take a look at the most commonly referenced points of interest after the break.

  • Google setting up music store later this year, looking for search and Android synergy

    by 
    Vlad Savov
    Vlad Savov
    06.22.2010

    Remember that chart that pointed out the differences between Google, Apple and Microsoft? Well, it's looking increasingly like Google is intent on filling any and all gaps in its portfolio. Those good old unnamed sources have been talking, originally to CNET last week and to the Wall Street Journal today, and disclosing Google's supposed intent to introduce its very own music store. This would initially encompass a web store where you can stream or download tracks, with a search tie-in that'll get your money into Google's pocket in the fastest possible way. Subsequent plans are said to include Android integration in 2011 -- something that Google rather nonchalantly demoed at its I/O conference last month. Of course, none of this is as yet confirmed, but it looks like Apple and Google will be competing across yet another front -- hold on tight.

  • Microsoft and Tesco strike up 'virtual DVD' partnership

    by 
    Vlad Savov
    Vlad Savov
    09.09.2009

    Starting this autumn -- which is sort of like now -- Tesco stores in the UK will be offering "virtual DVDs" to customers who purchase certain home video titles. Promising no less than a "DVD-equivalent" experience, the new service will be replete with all the menus, copyright warnings and extra bits you'd find on the disc itself, plus additional exclusive content and movie viewing parties with online chat. We're not entirely sure films need all the added interactivity Microsoft has cooked up, but ambitions are to expand the bonus content and to offer the service in other markets "eventually." And hey, seeing as it's based on Silverlight, all that good stuff will be available on Mac too.

  • Nintendo working up "major app strategy" for DSi?

    by 
    Darren Murph
    Darren Murph
    03.20.2009

    Every major handset has one, so why not the handheld gaming consoles, right? According to a report on Develop, the suits at Nintendo are thinking of making the DSi Shop a bit more than it is right now. Reportedly, bigwigs from the Big N who met up at a company developer conference in London discussed "an exciting and major new app strategy for the DSi," with one source noting that the firm was keen on having devs "offer all kinds of software once the DSi store fully launches in Europe and America." It makes sense to have downloadable short-form titles available; after all, the DSi has an inbuilt camera and microphone, making it perfect for downloading "DSi Ware-like" apps. We'll be keeping a close eye on Iwata's Game Developers Conference keynote for more insight, but 'til then, we're filing this one in the "we want to believe" folder.[Via GameDaily]

  • Navigon keeps PNDs fresh with downloadable data packs

    by 
    Darren Murph
    Darren Murph
    01.08.2009

    As if a partnership with Rand McNally wasn't enough, Navigon's giving prospective buyers even more reason to hand over a pinch of their savings. Starting this Spring, Navigon GPS owners will be able to download several new content decks for their devices, including Red Light Camera data, a North American expansion pack, a European map, 3D landmarks and extended POIs. All of the new material will be hosted on the company's Fresh platform, and pricing ranges from $19.99 for each Rand McNally guide to $129.99 for European maps on North American PNDs. Hit up the read link for specifics on each.

  • Bizarre Creations finished with PGR4, hands DLC duties to Microsoft

    by 
    Jason Dobson
    Jason Dobson
    05.09.2008

    Downloadable content is a prized nugget we all not-so-secretly hope awaits us after taking any game home, but like the midday sun on a carton of fresh milk, it also has us spoiled. However, with Bizarre Creations now parking its ride in Activision's garage, the developer stated that it's closing the books on last year's Project Gotham Racing 4, adding that it will not be releasing any more new content for the stylish Xbox 360 racer.According to a recent post on Bizarre Creation's official forums by a dev calling himself "Ben," the studio has washed its hands of the game. "Bizarre Creations won't be adding anything more to PGR4 in the future," he wrote. "We've completed the hand-over to Microsoft, so any further add-ons will come from them and not us I'm afraid." The news probably wouldn't sting so much had the last update not been so incredibly cool, leaving us now waiting to see what else the British studio has up its racing sleeves.

  • MovieBeam to have one last go at it?

    by 
    Darren Murph
    Darren Murph
    05.06.2008

    When MovieBeam shut down operations last December, we had a feeling we wouldn't be mourning for long, but we definitely didn't see it playing out like this. Reportedly, Movie Gallery is asking for bankruptcy court approval to sell its VOD service to one Dar Capital Limited for a cool $2.25 million. Should the deal go down, the firm would technically pick up 1,800 customers who had once shelled out for the dedicated set-top-box -- but really, why on Earth would any halfway sane investor exhume this thoroughly decomposed corpse and attempt to breathe new life into it?