downloadable games

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  • Nintendo to release its first free-to-play game by March 2014

    by 
    Sarah Silbert
    Sarah Silbert
    06.13.2013

    Along with announcing a fresh Wii U lineup at E3 this week, Nintendo shared that it will launch its first free-to-play title during this fiscal year -- that is, by the end of March 2014. Industry analyst David Gibson tweeted the news live from the press event, adding that the move is intended to "boost digital sales," and confirming that the game won't fall under the Mario or Pokemon franchises. Nintendo isn't saying which platform its first free-to-play offering is destined for, but in any case this announcement is a good sign that the company is getting serious about downloadable content.

  • Nintendo 3DS eShop to launch on June 6 with internet browser and free Excite Bike

    by 
    Tim Stevens
    Tim Stevens
    06.02.2011

    Why wait until June 7th when you can instead get your update on June 6th? That's the question Nintendo has answered this morning, telling us that the coveted eShop update for the 3DS will come a day earlier than previously anticipated. This will finally give gamers the ability to download some titles straight to their system, but more importantly will give everyone a free copy of Excitebike, the NES classic, naturally re-mastered so that the 2-D side-scrolling racer will have a little bit of depth. Super Mario Land and a few other downloadable titles will come along help launch the show, with Nintendo pledging to add new content every Thursday thereafter. But wait, there's more! Pokemon fans will be able to use their AR card to check out those they've already caught in 3D, and if you've purchased any DSiWare games you'll be able to download those to your 3DS. Last, but certainly not least, will be a full internet browser that you can spin up without exiting a game, which might make keeping tabs on that Ocarina of Time walkthrough a little easier. It has, after all, been a long time since last we vanquished Ganondorf and his Gerudo chums. Again, all this is set to go live in the evening of June 6th (which could still be June 7th where you are), so now might be a good time to invest in that bigger SD card you've had your eye on.

  • Nintendo DSi game lets your face do the flying (video)

    by 
    Sean Hollister
    Sean Hollister
    07.26.2010

    When it comes to video games that make you look absolutely ridiculous, nothing beats Microsoft's Kinect, but Nintendo's got a substitute if you just can't wait. The aptly-named Face Pilot: Fly With Your Nintendo DSi Camera! does exactly that, letting you literally direct a virtual hang glider with your face, by using the Nintendo DSi's camera to track your head in 2D space. Sure, Sony's EyeToy did similar things earlier this decade and you could program Windows-based FreeTrack software to do the same, but neither provide the portable hilarity (or challenge) of Face Pilot played on commuter rail. The downloadable title will set you back 500 Nintendo Points ($5) at the DSiWare store; watch a quick video demo after the break.

  • THQ developing downloadable games based on 'core' brands

    by 
    Xav de Matos
    Xav de Matos
    03.11.2010

    "Very aggressive" is the phrase THQ executive VP of Core Games Danny Bilson used to describe his company's plans for downloadable titles across the Xbox Live Arcade, PlayStation Network and PC platforms during a GDC 2010 interview with Joystiq. With two studios dedicated to the downloadable space -- THQ Digital Studios Phoenix (formerly Rainbow Studios) and THQ Digital Studios UK (formerly Juice Games) -- Bilson told us THQ plans to release "up to six" downloadable titles within the next year, some based on the company's biggest brands. "We're going to be building stuff on some of our core brands," Bilson said, noting the plan is to create downloadable titles within the same universe as THQ's major franchises in order to improve brand awareness. Surprisingly, Bilson's plans include "giving away" some of the upcoming downloadable games, although he did not specify how this idea would be executed. Bilson's theory is that by getting players "involved" in its franchises via downloadable titles, THQ can help drive pre-orders and awareness for their big-budget (in relation) retail counterparts. While he would not specify which THQ franchises would get downloadable titles, we were told the plan is to roll out this strategy on "two or three" of THQ's biggest franchises (à la Square Enix's upcoming Lara Croft game from developer Crystal Dynamics). But the plan doesn't end there: Similar to the approach taken by Microsoft's Fable II: Pub Games experiment, downloadable releases based on THQ's major brands will unlock content within the retail releases, teasing players with potential advantages to purchasing related retail titles; retail games will also unlock content in downloadable titles, to help drive players to explore more content within that franchise's universe. "You're going to see some of our core brands built out in different kinds of gameplay to get people involved in the brands and drive awareness towards a launch."

  • WayForward considering 'small and crazy' games before possible Boy and His Blob sequel

    by 
    JC Fletcher
    JC Fletcher
    01.20.2010

    In an interview with Official Nintendo Magazine, WayForward's Sean Velasco said that he'd be up for making a sequel to the developer's Wii update of A Boy and His Blob. While it's not official confirmation of such a project in the works, the fact that Velasco thinks that "Another A Boy And His Blob game would also be amazing as the first one was such a great experience" is a positive sign for those interested in the continued adventures of a kid and his jelly-bean-crazed monster. In the meantime, however, Velasco is looking to "make a few small and crazy titles next. Maybe some downloadable games?" WayForward has Shantae: Risky's Revenge on the way to DSiWare, and has expressed interest in more downloadable games in the past. %Gallery-46747%

  • LostWinds dev: Don't treat download services as a 'dumping ground'

    by 
    JC Fletcher
    JC Fletcher
    10.14.2009

    Frontier Developments has used the WiiWare platform to deliver two small, but high-quality games: the LostWinds series. However, according to David Braben (and a quick look at the offerings on any console download service) not everyone has taken the same approach. "One of the things that really annoys me," Braben told Develop, "is when people see XBLA, PSN and WiiWare as a dumping ground, in terms of 'you don't need to put the same amount of effort in.'" Instead of a place for shallow games, Braben described the download space as the "short story" of game design. "It's a way to try out a radical idea," he said, "It's a way to try out a radical idea, and quite often a lot of those do become novels later on. What I don't like is the idea that people can scratch one out at the bus stop, which I've overheard at conferences." More CUBELLO, less Frogger 2. Of course, the real takeaway from Braben's article is that you should look around at conferences to see if David Braben is nearby.

  • PSN's Topatoi now available in Australia, New Zealand

    by 
    Xav de Matos
    Xav de Matos
    08.29.2009

    Australian and New Zealand gamers are in for a treat, as the adorable Topatoi is now available for purchase on the PlayStation Store. Pardon, Stateside PlayStation 3 owners? "What's Topatoi?" It's an adventure platformer currently available to European gamers, but not planned for a North America release until later this year.If you hail from the place people think Flight of the Conchords are from, versus where they are actually from, the platformer is available for 15.95AUD or 18.9NZD, respectively. Those looking for more Topatoi action will be happy to hear the game's developer has confirmed that the second chapter in the saga will release later this year, via the PlayStation Europe Blog.%Gallery-66362%

  • New details on Zombie Apocalypse, Konami's old-school gore fest

    by 
    Xav de Matos
    Xav de Matos
    05.19.2009

    Konami and Nihilistic's upcoming downloadable title, Zombie Apocalypse, has been the subject of a monster-sized update on the PlayStation Blog. Written by Nihilistic designer John Slavin, the update outlines the style, weapons and scoring system in the upcoming PSN and XBLA title. Zombie Apocalypse is a 4-player online co-op enabled twin-stick shooter (in the vein of Smash TV) with so much realistic gore, it has apparently already been denied classification by CERO in Japan. The downloadable title includes seven environments (55 levels in total, which act as days) that are heavily inspired by zombie film masters; Romero, Fulci and Boyle. Each of the game's four playable characters (which seem very inspired by Valve's Left 4 Dead) can wield 10 different weapons -- from chainsaws to flamethrowers -- and use the game's environment to kill for extra points. Slavin promises the better gamers are, the more they will score and the longer they will last. We promise to re-organize our zombie plans for next month, when Apocalypse is scheduled to hit PSN and XBLA. Note: This post originally referred to Zombie Apocalypse as a PSN-exclusive title, which it isn't. It's coming to XBLA as well, a fact that slipped our mind when -- of all things -- a zombie took a bite out of it. Go figure. %Gallery-49992%

  • Unbound Saga bound for July 16, unbound from UMD

    by 
    Randy Nelson
    Randy Nelson
    05.15.2009

    Vogster just announced that its comic book inspired beat-'em-up Unbound Saga is hitting (ow!) exclusively via the PlayStation Store on July 16, bypassing UMD altogether. THWAD! In fact, Mario Kroll, Vogster's director of marketing, called UMD "an unpopular delivery medium." DOUBLE-THAWD! Check out our hands-on New York Comic-Con impressions of the game, which, at the time, didn't really strike us (ow!) as all-that great.

  • GDC09: Downloadable titles should avoid Q4 release

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.25.2009

    In a session for developers hoping to have their downloadable titles noticed on XBLA and PSN, the panel, which included Capcom, Hothead Games, Backbone and Jonathan Blow, agreed that these games should avoid releasing during the holidays. With strong competition from major titles at retail during the holiday season, the group agreed that downloadable games are best served avoiding the rush.Age of Booty was used as an example of a solid game that was crushed under the tidal wave of the holiday releases. Downloadable games apparently see a dramatic drop in sales between late September until December. Although developers don't really have control over when Microsoft or Sony release their games, Blow noted that they'd want "March or June or August" as a release date and for downloadable games to "stay away from Christmas."

  • DSiWare to include Game Boy and Game Boy Advance downloads?

    by 
    Paul Miller
    Paul Miller
    03.24.2009

    We really would like to think this is inevitable, but it's just been sourced from Nintendo itself (albeit at a GameStop meetup) that the DSi might be getting Game Boy and Game Boy Advance titles as downloadable DSiWare -- in addition to previously announced apps like browsers and calculators. This was heard second-hand from a Club Nintendo member, and Nintendo has pointed out to the folks at Kombo that reported it that so far such functionality has only been announced for Japan, but didn't go on the deny it outright. If it does come true we're supposed to expect some first party titles out of the gate, with all games being region locked and ranging from $5 to $8. There were also mumblings of playing downloaded titles off of SD cards, which Nintendo shot down as well, but hopefully we'll at least be able to make backups -- we're still waiting on similar functionality for the Wii.[Via Joystiq]

  • David Jaffe interview, more downloadable games coming

    by 
    Peter vrabel
    Peter vrabel
    05.17.2007

    David Jaffe, the revered designer of God of War and the more recent, Calling All Cars, delivers some interesting banter via an interview with Three Speech. He says the difficulty of developing a title like Calling All Cars was the inability to rely "on old tricks" to alleviate the obviousness in areas with weaker game play. In regards to arcade titles, he says "if [the] core gaming isn't working, you have nowhere to hide." Near the tail-end of the interview, when asked if he has any more ideas planned for more downloadable games, Jaffe says his team is "in the design phase with two and three." Hmmm ... Calling All Cars 2 and 3? Or maybe a redesigned remake of the original Twisted Metal? Hey, we'd buy it.

  • No PSP love on PLAYSTATION Store this week

    by 
    Steven Bailey
    Steven Bailey
    03.15.2007

    Last week PSP owners had the option of downloading the first of a game series that has a newer version already on PSP. I complained about it. Well, I probably should have just been happy there was a new PS1 game to download, because this week there's no PSP content with the weekly PLAYSTATION Store update. When I think of all the possible amazing PS1 games I could have downloaded it makes me cry that I have nothing. I'm sorry I yelled at you Sony, please give me more games to download for my PSP. In the meantime I'm going to start e-mailing Sony non-stop until they release Rival Schools: United by Fate for download.

  • Wipeout PS1 comes to PSP

    by 
    Steven Bailey
    Steven Bailey
    03.09.2007

    Yet again Sony has released a downloadable game on the PlayStation Store that is already available in a better form on PSP. The original Wipeout from the days of PS1 has landed in downloadble form on Sony's PS3 market. I'm sure for hardcore Wipeout fans this is exciting and more playable games for PSP is never a bad thing, but why can't Sony focus on games that aren't already available on PSP and give us some downloadable games worth getting excited about? I'm sitting with my hands outstretched and they have money in them. Sony can take that money as soon as they give me some games I want to download and enjoy on my PSP.

  • Virtual Console titles available by December

    by 
    Nikki Inderlied
    Nikki Inderlied
    11.01.2006

    We understand that next-gen games are a really big deal, but those upstairs in the big companies already realize that we are willing to pay money for those games lost or forgotten. Nintendo has a huge gaming history under its belt and they are bringing back the childhood glee with the Virtual Console. A whopping 30 titles will be available by December. The list is divided by system and can be viewed after the break! [Thanks to everyone who sent this in!]

  • Online bakery sim heading to PC

    by 
    Jennie Lees
    Jennie Lees
    05.17.2006

    Anyone interested in the success of online titles may do well to watch Cake Mania, a downloadable puzzle game set in a bakery. Developer eGames, Inc has partnered with Sandlot Games to bring this online game to retail outlets.Apparently spurred on by its online popularity, the boxed version will feature new levels. Lars Batista of eGames claims that Cake Mania "strikes the perfect balance" between "fun and educational" -- however, we doubt running a bakery is much like the clean-cut cartoony world of this game.

  • Mobile market shows signs of stagnation

    by 
    Jennie Lees
    Jennie Lees
    05.02.2006

    Mobile gaming research firm M:Metrics has published data showing March 2006 from a mobile gamer's perspective. The firm claims that the mobile market is stagnating; the number of mobile gamers is remaining constant month-on-month with only a tiny fraction of mobile phone users (0.5%) downloading their first game in March.The percentage of phone users who use their handset for downloadable games is low, with the UK standing at 4.7% and the US at 2.7%. Given the millions of mobile phones in the market, that still represents a large number of consumers, many of whom are repeat customers. However, a lack of compelling reasons to buy new titles -- as well as high prices -- are putting consumers off. After all, already-downloaded and preinstalled games fit the interstitial nature of mobile gaming just as well as brand new releases.