DPS

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  • Dungeons and you - a guide to basic etiquette

    by 
    Matthew Rossi
    Matthew Rossi
    10.10.2012

    I am generally a tank, and therefore when I run heroics I tank them. This is not always the case. If I want DPS gear, I queue as DPS because it's only fair to perform the role you intend to gear up. This results in me ending up switching to tank after a previous tank has left, or the group has wiped a few times, about half the time I sign up to DPS. This is intensely frustrating to me, because I don't like having to switch and end up seeing the gear I came for, and signed up for, going to someone else because I'm tanking. I also don't like tanking after waiting in a queue for twenty minutes. Therefore, this is a basics guide to dungeon running that covers a few things all groups should know, because I'm seeing a lot of groups that don't seem to know them. Five man dungeons are all about personal responsibility in the Mists of Pandaria era - you need to help keep yourself alive by making smart decisions.

  • RIFT reveals the Tactician, master of flamethrowers

    by 
    Brendan Drain
    Brendan Drain
    10.06.2012

    RIFT has been updated with new areas and content since launch, but the upcoming Storm Legion expansion is set to seriously kick things up a notch. As if tripling the size of the game world weren't enough, the expansion will raise the level cap and add a new technology-based soul to each of the game's core classes. The battle-mage style Harbinger soul was revealed at Gamescom 2012 in August, followed by the Tempest, and data from the test server hinted that the remaining pair might be named Defiler and Tactician. Last night Trion Worlds confirmed our suspicions by revealing the new Rogue Tactician soul to livestream viewers. The Tactician uses a magical weapon that's part flamethrower and part fire extinguisher, able to deal incredible area-effect elemental damage to enemies but actually heal allies. Players using the soul can also place small devices called Cores on the ground to provide area-effect healing, buffs, and additional damage. The flamethrower-like weapon is directionally aimed and can be channelled while the player is moving, so clever positioning is required to get the most out of this unique soul.

  • Blood Pact: The importance of heroic Spine

    by 
    Megan O'Neill
    Megan O'Neill
    09.10.2012

    Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill, Savior of Azeroth, revisits some old patch 4.3 raid fight that everyone might have forgotten about and reflects on the insights into DPS it gave her. Heroic Spine of Deathwing, 25man: I hated this fight with a passion. At first I hated it because I could not possibly contribute as my favorite spec affliction and call it even with the rest of my guild's raid. I could pass by on normal, blaming my lack of burst for my low-metered results, but that wasn't going to cut it on heroic. Then I started to hate the fight as I struggled to squeeze out every last drop of damage I had in me, even min-maxing my offspec demonology to progress with. Warlock hell, they called it. What a lockblock! My anger started to extend to things outside of WoW, emotionally and physically, because I was so frustrated with my apparent failure to kick some Destroyer derriere. But the fight really opened up a lot of the finer points of DPSing an encounter. Heroic Spine reminded me that the fight isn't all about the end DPS number when the combat logs stop flowing.

  • Healers need something like the raid dummies

    by 
    Joe Perez
    Joe Perez
    08.21.2012

    If you didn't know by now, there will be a new raid dummy setup in Mists of Pandaria's latest beta build. They will be located in Shattrath and are designed to mimic a raid boss. They will have 50 million health, can be killed, respawn quickly and are set up in such a way that they won't interfere with other people's tests. They will not turn to face you, so you can practice DPSing from behind, and will give a full suite of raid buffs for the duration of your combat with the dummy. The idea behind this new marvelous tool is to make it so players can get a better idea of their actual numbers in terms of damage output under the optimal conditions. It's a way to really bring simcrafting back into the game instead of solely through a spread sheet, adding a layer of practical application. It's a fantastic idea, something that I think should have been around for a long while. While I agree something like this is fantastic for DPSers, lets not leave out the other player types as well. Something like this could be absolutely amazing for healers, something that I know would be most welcome.

  • Mists of Pandaria Beta: New training dummies make testing raid DPS more accurate

    by 
    Dawn Moore
    Dawn Moore
    08.15.2012

    Have you ever wished you could shackle your entire raid team to the wall behind the the training dummies in Orgrimmar? You know, so that whenever you needed to test your DPS, you'd be fully raid-buffed. What? It's not like I wouldn't leave them food ... Anyway, Blizzard finally came up with a solution to this little conundrum by adding new training dummies in the Mists of Pandaria beta. Check out Ghostcrawler's post about them below. Ghostcrawler -- Raid DPS Test Dummies As an experiment, in the next beta build, you may find some new kinds of test dummies. In order to keep them out of way in less travelled areas, they are located in Shattrath. (The Aldor and Scyers miss you!) The dummies have 50 million health, can be killed, and respawn quickly. They are spread out so you don't accidentally cleave or interfere with someone else's test. They won't turn to face you, so you can attack them from behind, if that's how you roll. The dummies also should buff you if you get near them with a full suite of temporary raid buffs, including food and flasks, and debuff themselves. These won't stack with your group buffs or debuffs, so it doesn't matter if you buff yourselves or not. (We're only talking about main raid buffs here, like Battle Shout or Blessing of Kings. If it's an individual buff or debuff, you'll still need to apply it normally.) We are leaving this thread open if you'd like to post your DPS or link to logs such as World of Logs. It will be very easy to sandbag or cheat in this testing, so understand that we'll have to take all such numbers with a big old grain of salt. However, in order to compare apples to apples, we suggest purchasing a full set of PvP gear, including one on use and one on proc trinket, but no enchants or gems. Reforging is fine. If you use different sets of gear, please state that in your post. Also keep in mind that target dummy DPS is not encounter DPS. :) Please keep this thread clear of class feedback -- it's just for numbers. Again, the main purpose of this experiment is to make it easier for you get consistent DPS testing. It is only for beta and may get turned off at any point if it becomes disruptive. source Curiously, the new training dummies don't look anything like the ones we're all used to. Instead, they look like miniature versions of Patchwerk. Ha, I see what you did there, Blizzard. The new dummies aren't currently up on beta servers, though they were yesterday before server maintenance. Another post from Ghostcrawler yesterday evening mentioned there were bugs, some of which would require server restarts to fix, while another would need a whole new build to correct. So I guess we probably won't see them again for a bit. All the same, it's a very cool idea for players who are concerned about their DPS. It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

  • Lord of the Rings Online previews Guardian changes for Riders of Rohan

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.07.2012

    Guardians in Lord of the Rings Online are tanks. That's pretty much their entire purpose in life. But with the upcoming Riders of Rohan expansion, the class is seeing a substantial revision that will allow it to also take on a DPS role. The latest development blog on the class explains the new skills that Guardian players can look forward to as well as the changes implemented to allow Guardians a different role in groups. The biggest change is the removal of Parry Stance and the addition of Overpower Stance, which grants all of the benefits of the old stance as well as increased damage and lowered damage mitigation. Several skills also have new or enhanced effects in Overpower Stance. Furthermore, Guardians will receive a new Legendary Trait to improve bleed effects and a few improvements to threat generation. Players anxious to see what new tricks are granted to the familiar tank-heavy class should look at the full blog for the details on the alterations.

  • The Summoner's Guidebook: Items and runes for League of Legends' attack damage champions

    by 
    Patrick Mackey
    Patrick Mackey
    06.28.2012

    Attack damage is a universal thing for most League of Legends champions to build. Even characters that do not normally build AD are commonly played as AD in "joke builds." AD champions also have some of the widest variety of items available. There are a fair number of caster and tank items and a handful of hybrid items, but items that bolster physical attacks are everywhere. This can cause some confusion in what to build, and today we're going to talk about what gives you the most bang for your buck. This article will focus heavily on offense rather than defense for AD champions. We'll cover defense in a later week.

  • The headspace of switching roles

    by 
    Matthew Rossi
    Matthew Rossi
    06.01.2012

    It's about as easy to switch your role in World of Warcraft as it has ever been in the history of the game. With dual spec, you can have two ready to go. With the justice/valor system and heroic Hour of Twilight dungeons, you can have a passable off-spec set in a few days. The problem nowadays isn't gear, and it isn't having to go respec to do it. The problem is ingrained habits, and that problem can be the hardest to overcome. It's certainly far from impossible, though. The first thing you have to do when switching from tanking or healing to DPS or vice versa is abandon how you approached the job. You're not doing that job anymore. When I first went DPS in Firelands, it took me two weeks to get myself to stop trying to intercept mobs running for the healers or other DPSers and getting myself killed. That was because no one was healing me -- not because they didn't care, but because they had no idea I was about to get aggro on Firelands trash. Why would they? I wasn't a tank. It's not that they didn't appreciate it; it's that they had no way of anticipating I was going to do it.

  • How I learned to love tanking again

    by 
    Matthew Rossi
    Matthew Rossi
    05.16.2012

    So yeah, I'm tanking again. There are a few reasons for this. Reason #1 is my experiences testing prot in the Mists of Pandaria beta. Quite frankly, I think it's going to be much easier to level to 90 as a tanking warrior, what with the spec working quite well on the beta at the moment. Since I expect us to be doing so by August at the latest, I wanted to get a jump on things. Another reason is simple necessity. We needed a tank; I happen to be capable of doing the job and doing it well. Even back when threat was harder than it is now, I always knew I was a respectable tank. I pay attention to my positioning, I know how to use my cooldowns, and I've got a lot of experience with the role. When my guild found itself short a tank, it seemed like the right thing to do. It's just plain easier to recruit a DPSer and have someone established doing the tanking. I've asked before if it's time to kill tanking. Almost a year down the road from that question, here I am tanking again. I think what I'm learning is that, at present, it's fairly easy to tank decently and not very hard to tank well, but tanking itself is now split into two halves, and one of them is actually more difficult than it has ever been. It's easier to learn but not easier to master.

  • Adobe upgrades its Digital Publishing Suite with iPhone viewer, improved social media features

    by 
    Dana Wollman
    Dana Wollman
    05.15.2012

    Between rolling out Creative Suite 6, Creative Cloud and a new video platform for broadcasters, Adobe's been mighty busy lately. If that's not evidence enough that the outfit is making good on its promise to restructure around digital media, hear this: the company just announced a slew of enhancements to its Digital Publishing Suite (DPS), which Conde Nast and others use to format magazines for mobile devices. For starters, publishers now have a way to tailor content specifically for the iPhone, just as they can for the iPad, Kindle Fire and Android tablets. So far, we know Conde Nast will be using this tool to build a modified edition of The New Yorker, though Conde Nast hasn't announced when it will become available for download. Meanwhile, art departments used to working in InDesign can now take a single a layout and repurpose it across multiple devices. Similarly, DPS is now integrated with Adobe Edge, which means publishers can create HTML5 animations and then easily port them over to their digital editions. Moving on, SocialSharing is exactly what it sounds like: it promises to make it easier for people reading these magazines to share stories using built-in email, Twitter and Facebook functionality. Getting more granular, a new font rights policy means that once a publishing company buys rights to use a certain font, it won't have to pay additional per-usage fees every time someone downloads the app. Lastly, Adobe announced that Meredith, the company that brings you (yes, you) Better Homes and Gardens, Parents and Fitness will also begin using the platform to create digital editions. Hold onto your britches, kids.

  • This Too Shall Pass: Balance and imbalance in World of Warcraft

    by 
    Matthew Rossi
    Matthew Rossi
    04.09.2012

    First off, we know that game balance is an eternal goal. As the game evolves and becomes more complex (as it does every expansion, because new abilities are introduced and new classes or races make their debut), balancing them all for every role they can fill and every aspect of the game (Arena PvP, BGs, 5-man instances, raiding) becomes ever more complicated. Abilities that seem minor in impact can mushroom in importance due to synergy with other talents or abilities. As an example, Vengeance in PvP became important enough to cause it to be turned off, as gear improved and health pools rose. This has been the case in World of Warcraft since its debut. Heck, thanks to Indalamar, warriors got nerfed before the game went live. Balance is ephemeral. Your class may be on top one day, but your day will end. Anyone who's tanked for the past six years can attest to the roller coaster of which class is best at which aspect of the role. There was a time where paladins were the undisputed kings of AoE tanking, a time before Death and Decay or Blood and Thunder.

  • Are pure DPS classes really just another form of hybrid in disguise?

    by 
    Anne Stickney
    Anne Stickney
    02.27.2012

    Once upon a time, my guild was trying its hardest to down 25-man heroic mode Lich King. It was the very end of Wrath, and we were running out of time to put an end to the boss before the inevitable launch of Cataclysm. I had been playing an assassination spec since some point between Ulduar and ToC, having given up on ever obtaining a really good combat weapon (I was partial to fist weapons; something about punching people in the face with knives appealed to me), and I was really good at it. I spent forever poring over stat caps and best-in-slot items and had just gotten the perfect set of items that capped every stat that needed to be capped. And then it happened -- the prep patch for Cataclysm. Do you know what the best stat is for an assassination rogue in Cataclysm (other than hit, of course)? Mastery. Do you know what wasn't present on any Wrath gear? Mastery. My DPS went down, and due to sup-par burst DPS, I was sat for the realm-first 25-man heroic mode Lich King kill. I watched all my guildies ding the achievement and get the one title I was really excited about. And later, one of the officers, a druid, asked me flat out -- why didn't I have a backup combat spec? Oh ... if only he knew.

  • The Care and Feeding of Warriors: Keep yourself alive

    by 
    Matthew Rossi
    Matthew Rossi
    02.25.2012

    Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host. One of the most important lessons I was forcibly reminded when killing heroic Yor'sahj this week was that dying makes you useless. Even if you can be given a battle res, that's not only lost damage time for you, it's lost damage or healing time for the person bringing you back from the dead. It means that battle res won't be available for a tank as the fight progresses, it's just a big mess. This was further reinforced by our Ultraxion kill. Killing Ultraxion on heroic means not only does everyone need to hit a minimum DPS threshold of about 33k sustained throughout the fight, they need to do this while performing nearly flawlessly on Hour of Twilight and Fading Light. Having tanked the past couple of weeks, it was a lesson I needed to relearn. DPS players can't rely on being the target of a dedicated healer -- there's usually two or three healers at most in 25 man raids (and less, perhaps just one in 10's) focusing their attention on the raid as a whole. Even if they break the healing up into assignments and don't deviate, there's still several people at any given time needing the healers attention. While they certainly usually do their best, if we don't help them out we're only hindering ourselves. The days of 'meh, they'll heal me through it' are long gone.

  • EVE Evolved: How to fit the Enyo and Ishkur

    by 
    Brendan Drain
    Brendan Drain
    02.19.2012

    When tech 2 ships were first introduced to EVE Online, the first models off the production line were interceptors and assault ships. Interceptors served as agile tacklers with unmatched speed and maneuverability, while assault ships provided a slower but tankier option. Each race's assault ship had a bonus to its racial resistances, making it an incredible tank against certain damage types. This made it great for ninja-ratting in nullsec or tackling larger ships of a particular race. When subsequently released ships were also given this racial resistance bonus, the assault frigate lost part of what made it so useful. Players have begged for an assault ship buff for years, and in Crucible, it finally arrived. The Gallente Ishkur and Enyo have always been capable PvE ships for speed-running low-level missions or ninja-ratting in nullsec, but with Crucible, they've become absolute monsters in both PvE and PvP. With the maneuverability and signature radius of a frigate but more tank and damage output than a tech 1 cruiser, both ships are incredibly fun to fly. Drone users will probably prefer the Ishkur, but the Enyo's raw damage output and buffer tank are truly terrifying. In this week's EVE Evolved, I offer PvE and PvP setups for the Gallente Ishkur and Enyo to help you get the most out of these incredible revamped ships.

  • Ol' Grumpy and the crushing disappointment of roles

    by 
    Matthew Rossi
    Matthew Rossi
    02.16.2012

    There are no pure DPS classes in World of Warcraft that use two-handed melee weapons to deal damage and only one pure DPS class that can even equip them. There are literally hundreds of two-handed melee weapons in this game. This has always annoyed me, because I love big weapons. I know you know this about me. One of the reasons I hate the argument that pure DPS classes should have dibs on top DPS weapons is that in order for me to play a character that uses a two-hander, I have no choice but to play a hybrid. In fact, in order to play as melee DPSer at all, I either have to play a rogue (all three rogue trees dual wield small, fast weapons) or a hybrid. Those are my options. If I wanted to play ranged DPS, I could pick from one of three possible pure classes, but if I want to melee, I'm forced to either give up the weapons I enjoy and take up a playstyle I don't like or accept that I will be forced to DPS at a penalty and be expected and/or pressured to tank. This to me is asking me to pay twice, and it's unacceptable. Last week, Ghostcrawler posted an excellent discussion on class and role that I highly recommend everyone check out, and it seriously has me pondering what design I'd prefer for World of Warcraft and indeed how I feel about classes and roles entirely.

  • Retribution paladin DPS broken after realm restarts [Updated]

    by 
    Chase Christian
    Chase Christian
    02.02.2012

    According to several reports, including the official forums, World of Logs, and several of our own staff, retribution paladins are experiencing a bug after tonight's rolling realm restarts. The bug has retribution paladins dealing several times their normal damage, with new records on World of Logs easily exceeding 100,000 DPS on any given Dragon Soul encounter. The bug appears to be related to Seal of Truth, as it's dealing over 60% of the affected ret paladins' damage, vastly dwarfing all other sources. The bug seems to be affecting PvP and PvE, as there are many reports of retribution paladins being nigh unstoppable in Battlegrounds tonight. One group of retribution paladins toppled Lord Rhyolith in under 15 seconds. There has been no official word from Blizzard just yet on these developments, although we can be sure that there will be a change deployed to fix this bug as early as possible. Reminder from the editors: Do keep in mind that abusing things like this is considered exploitation. Blizzard does have the right to ban you for abusing this if you're using it to bypass content à la our old friend Karatechop. Don't make Blizzard's job harder, and don't risk your account. Update 10:00 a.m. EST Blizzard is aware of the problem and is looking for a way to solve it. They also issue the same warning we did -- don't exploit this. Zarhym -- Ret Paladin DPS Bug We're aware of this issue and looking into it right now. It's likely we won't have further updates for you until we're back in the office in the morning PST. Just as a reminder from the Terms of Use: C. Rules Related to Game Play. (i) Using or exploiting errors in design, features which have not been documented, and/or "program bugs" to gain access that is otherwise not available, or to obtain a competitive advantage over other players. source

  • Random raid factors and the high cost of failure

    by 
    Allison Robert
    Allison Robert
    01.30.2012

    Klepsakovic over at Troll Racials are Overpowered has a thought-provoking post asking how Blizzard's advancing raid model is affecting players and how they relate to each other. In particular, he zeroes in on a point that I think a lot of players sense but never really articulate: Not every player in a raid is going to be equally stressed by a fight, and when the stressed party or parties is randomly determined, things get ugly fast. Compare this to encounters where the primary difficulty is role-specific or even player-specific. Good DPSers pushed their output to the limit on Patchwerk, healers learned to anticipate damage during Malygos' Vortex while one or two people got good at yanking sparks into the raid, and tanks grew experienced with fast pick-ups on Kael'thas. But the average raid group, even when experienced, probably tripped over and over again on encounters like Teron Gorefiend or Anub'arak. When you can't control who gets targeted by Shadow of Death or Anub'arak's spikes and when the randomness limits the experience that any one player can get ... Well, it's easy to see how certain fights acquire the nightmare moniker.

  • 5 ways to keep your DPS players happy in 5-man heroics

    by 
    Olivia Grace
    Olivia Grace
    01.16.2012

    OK, you can't pretend you didn't see this one coming after the healing and tanking editions. As I may have mentioned, I have less DPS experience than tanking and healing, but from that time in Azeroth, I have gathered that there are things everyone can do to make their DPSers happy bunnies rather than melancholy murlocs. Actually, being a murloc would be pretty cool. One of my GMs does an awesome murloc impression. So, tanks and healers, and other DPSers, how can you keep your DPS buddies happy? 1. Mark your targets. Tanks, or whoever is experienced, or whoever is taking on that role in the dungeon, mark your targets. Telepathy is not a standard talent in any tree, and while sure, it's possible to click the tank and then use an assist macro, you can easily keybind or add a button to your action bars that marks your target with a skull, a cross, a moon and so on.

  • 5 ways to keep your healer happy in 5-man heroics

    by 
    Olivia Grace
    Olivia Grace
    01.10.2012

    While much of Azeroth has been busy engineering the repeated demise of the big Dee-Dubya, many of us are still running 5-man dungeons. Maybe it's for valor points, maybe it's to hit the ilevel required to take a pop at that dragon, or maybe it's while frantically levelling another character to 85. With every 5-man instance comes a healer, and you really ought to be showing your healer some love. Before you say Pah! I don't need to do anything to keep my healer happy -- I massively outgear all the 5-man content the game has to offer. This advice is worthless!, spare a thought for those who don't. The new healer who wants to get a look at some Hour of Twilight. The player with bags overflowing with PvP gear to cheat the ilevel requirement. The fresh 85s who are facing these dungeons for the first time. They need this advice, and if you're running with them, you could consider reading it too. And if you think it's not your responsibility to help your healer out now and then, remember: You don't do any DPS when you're dead.

  • SWTOR: So you want to play a Sith Warrior

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.12.2011

    No class embodies the Sith philosophy so completely as the Sith Warrior. Inquisitors hide and scheme, but Warriors let their passion run rampant. It's not that they lack in subtlety, merely that they are capable of channeling their passion into destructive force so effortlessly that careful manipulation is often unnecessary. In the army of the Sith Empire, they are the lords and the commanders, the highest aspirations of those with Force sensitivity, and the natural-born masters of nearly everyone else. Sith Warriors are correspondingly limited in their options on the field. They can tear apart armies or hold said armies off single-handed, but they certainly can't help patch the wounds of their comrades. But the whole class philosophy is built around the best defense being a strong offense, and the plethora of Force abilities and agile lightsaber strikes in the Warrior's arsenal give you several options while you're breaking everything that stands before you. It's a talent that comes in handy as you progress through the class questline, a story of expectations, betrayal, and the survival instincts necessary for someone to be a true Sith.