draenei

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  • Know Your Lore TFH: First the ripples, then the stone

    by 
    Matthew Rossi
    Matthew Rossi
    02.01.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. For my last KYL, a hat made of tinfoil. You know the drill - for the farewell of this column, Anne and I are going to go out speculating. This one's mine. You might want to read this old KYL to get a handle on the concepts I'm going to be throwing around. The idea is simple enough to start with, however. We know that at some point in the distant past, over twenty five thousand years ago, the fallen Titan Sargeras sought out a world whose inhabitants were powerful, with great potential for magic. Their culture was ancient - so very ancient that it had already risen and fallen and risen again, creating not one, but two golden ages. They were the eredar. Sargeras's offer was accepted, and the majority of the race along with two of the three triumvirs that ruled Argus entire became man'ari, corrupted. Barely a tenth of the race resisted and escaped, led by Velen and aided by the naaru, who sent the mighty Genedar, a dimension ship, to rescue them from this corruption. Velen first contacted the naaru using the Ata'mal Crystal, an ancient artifact of their people which was said to be a relic of their distant past. This has always interested me - the Ata'mal Crystal is said to be an eredar relic, yet it summons the naaru and their dimension ship, and when it is used in this fashion it shatters into seven fragments, each of which manifest strange new powers when used properly. Where am I going with this? Well, Sargeras was a Titan. Like all Titans, he has strange and almost unfathomable powers, and he seeks to undo the works of his fellow Titans, his former friends and allies in the Pantheon. He sought out the eredar - he went looking for them. This has always struck me as interesting, because the eredar resemble a race created by the Titans here on Azeroth, namely the mogu.

  • Know Your Lore: Archimonde and the Burning Legion

    by 
    Anne Stickney
    Anne Stickney
    01.04.2015

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. He is what some would call the lesser known of the triumvirate that led the eredar of Argus prior to Sargeras' intervention. Certainly he lacked the camaraderie of Kil'jaeden and Velen -- he had little to do with the grudge match Kil'jaeden carried, nor did he particularly care where Velen had gone, or what he was doing with the eredar who chose to turn down Sargeras' offer. What he was, however, was far more deadly in comparison. With no grudges to distract him, Archimonde was easily one of Sargeras' most effective military commanders -- cunning, incredibly powerful, and deadly. Archimonde's tale stretches two different points in Warcraft's history. The first, thousands upon thousands of years ago, before Azeroth's continents had split and settled into the familiar placement we see on maps today. The second, not so long ago at all -- and his appearance leveled a city, brought together and united a world divided in hatred, and ended the precious gift of immortality given to an ancient race long secluded and hidden away. Please note: The following Know Your Lore contains a few small spoilers for Warlords of Draenor.

  • The Queue: Chili-free zone

    by 
    Alex Ziebart
    Alex Ziebart
    12.11.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. We only have a few questions to cover today because this is not a column featuring chili recipes. MTA asked: What do you think of WoD's reps? I'm quite disappointed that Blzzard have yet again pushed it to the extreme. For years running now, I've had to do almost the exact same type of thing to get reps. In WoD it's all about killing thousands upon thousands of mobs which gets boring really fast. I wouldn't mind if only one rep was like that but not all 4 that I'm doing. MoP was mainly dailies that ticked me off too as was Cata and the dungeon tabards. Am I asking too much to have a mixture of rep gains?

  • Know Your Lore, Tinfoil Hat Edition: The mystery of Archmage Khadgar

    by 
    Anne Stickney
    Anne Stickney
    12.07.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. Last week, we talked about the history of Khadgar -- a mage who had the unfortunate fortune of being apprenticed to Medivh, the Guardian of Tirisfal, just as the Guardian unleashed an angry bloodthirsty rampaging army of orcs upon Azeroth. It wasn't Medivh that carried out this task, but the spirit of Sargeras that lingered on inside him, passed on from his mother, Aegwynn. Although Khadgar eventually figured out this plot and confronted and defeated Medivh directly, the consequences for doing so were dire -- Khadgar found his magic and his vitality sapped away, aging from a youth to an old man near instantly. The loss of so much of his precious mortality weighed hard on Khadgar, but it didn't stop him from accomplishing the seemingly impossible -- closing down the Dark Portal not once, but twice. The second time would be the last anyone would see of Khadgar for years, because he shut it down on the Draenor side of the Portal, stranding himself and the rest of the Alliance Expedition on the shattered wastelands of Outland until we found him again in Burning Crusade. And now, it seems Khadgar has closed the Dark Portal for a third time, with the aid of heroes both Alliance and Horde. Yet there's something strange about Khadgar, a peculiar mystery that keeps getting stranger the longer I look at it. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: The vengeance of Vindicator Maraad

    by 
    Anne Stickney
    Anne Stickney
    09.28.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We don't exactly know a lot about Vindicator Maraad, despite the fact that he is one of the first draenei we ever saw, one of the featured characters in the original trailer for Burning Crusade. What small pieces we've seen of the Vindicator have been largely isolated to comics and short stories, capped with a small appearance in game that was never really expanded upon. For a character with a background like Maraad, it's almost a pity that he hasn't been properly utilized until now. Lords of War aired its final episode earlier this week, featuring Maraad and more of his story -- a tragic tale of an era we've only really read about, but never actually seen. The brutality of Shattrath's slaughter was hard to watch, but harder to watch was Maraad's struggle -- a struggle shared by the remainder of the draenei race on Azeroth. But if Maraad is seeking vengeance, retribution, or vindication on Draenor, he may be sorely disappointed.

  • WoW's final Lords of War video is not about an Orc

    by 
    Bree Royce
    Bree Royce
    09.26.2014

    The fifth and final entry in World of Warcraft's Lords of War video series has arrived, and if you're tired of Orclords of Orcnor, then rejoice because this one is about a Draenei: Vindicator Maraad, the narrator of the series. On the downside, Maraad's backstory is still mostly about Orcs; he's Garona Halforcen's uncle, for example. On the upside, his backstory also involves a lot of killing of Orcs. So there's that. The full video is below.

  • Know Your Lore, Tinfoil Hat Edition: The Titans

    by 
    Anne Stickney
    Anne Stickney
    08.03.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. They are enigmatic overlords of the universe as we know it, creatures of order and perfection, bent on a seemingly never-ending task of remaking worlds and creating order from the inherent chaos of the Great Dark Beyond. Titans, marvels largely beyond our comprehension, yet intrinsically tied to the creation of our world, and the unique place that Azeroth holds in the universe. Of all the worlds in all of the Great Dark Beyond, Azeroth was spared. Of all the worlds in the Great Dark Beyond, Azeroth warranted a second chance, despite being riddled with the corruption of the Old Gods. But the choice that the Titans made thousands upon thousands of years ago is something we know about. It's been covered again and again, we've found artifacts strewn all over Azeroth that attest to the planet's unique history. And certainly we've asked, time and time again, why Azeroth is so unique, what makes it so special in the universe. But maybe that's the wrong question to be asking, because there are plenty of worlds out there that have been touched by the hands of the Titans. Nearly all of them. We share things in common -- both draenei and natives of Azeroth practice working with the Light. Both Azeroth and Draenor have, at some point, been touched by the Old Gods. So maybe we should be turning that line of questioning the other way. Maybe what we should be asking is a question that never, ever gets asked -- what are the Titans? Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Warlords of Draenor: Shadowmoon Valley

    by 
    Anne Stickney
    Anne Stickney
    08.02.2014

    Of all the new zones introduced in Warlords of Draenor, the one I was looking forward to the most was Shadowmoon Valley. The scarred, desolate landscape in Burning Crusade told nothing of just how gorgeous the land once was -- but it was home to the draenei once upon a time, untouched by the Burning Legion or the orcs, and I really wanted to see it. And I have to say, Blizzard did not let me down the slightest with this zone. Everything from the trees to the sky to the individual blades of grass that sway with movement as your character walks through them is a sublimely crafted work of art. Although home to the draenei, Shadowmoon Valley is also home to the Shadowmoon clan of orcs, as well as a variety of other denizens, some friendly, some ... not so much. But it's the draenei architecture and scenery that really stands out in this zone. I can't really put in words how ridiculously detailed the environmental art is in Shadowmoon, but I put together a gallery of assorted screenshots so it can be shown. Be warned, there are a few spoilers along the way, so those that are wanting to see everything for the first time when you log in on day one should avoid it. But enough about the scenery. How does the zone play?

  • Know Your Lore, Tinfoil Hat Edition: The terrifying, living world of Draenor

    by 
    Anne Stickney
    Anne Stickney
    07.20.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. We don't really know much about Draenor. Certainly we know plenty about Outland, the shattered remains of a world once called Draenor, but that shattered world is a mere remnant of what Draenor actually was. In the Warcraft cosmos, the only planet we are incredibly familiar with is Azeroth -- and even then, Azeroth holds plenty of mysteries and riddles that have yet to be solved. But Draenor bears very little resemblance to Azeroth, touted instead as a savage land on which we'll have to fight to survive. That statement is far more literal than you'd think. And if you thought the Iron Horde was the biggest problem we were going to face on Draenor, you'd be very, very wrong. In a universe of benevolent Titans, bastions of order, what makes a planet fight not just with aggressive invading forces, but itself? Please note: The following Know Your Lore contains spoilers for Warlords of Draenor. Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

  • Know Your Lore: Stranger in your homeland

    by 
    Matthew Rossi
    Matthew Rossi
    07.15.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. I kind of want to change gears this week. I assume if you read this column, you have a passing interest in Warcraft's lore and story. So instead of picking apart the Shadowmoon Valley or Frostfire Ridge experiences from a lore perspective (and believe me, I'll be doing that in the future) I thought we could take a look at what it feels like to play through both starting zones as a member of the race that dominates the experience. This column will be about the disconnect of playing through Tanaan and SMV as a draenei -- there will be a follow up about the experience of playing through Tanaan and Frostfire as an orc. Spoilers are likely unavoidable. So from this point on, be aware of them. For me this is one of Warlords' big strengths as a story, the way the characters are in a place that's familiar, but not too familiar. Even if you're playing a tauren or undead in Frostfire or a gnome or dwarf in SMV, it's possible to have that feeling of almost but not quite when you go there. I think it's stronger in Shadowmoon for a variety of reasons -- it's a classic BC zone (Frostfire seems to be half of the Blade's Edge Mountains) and there are quite a few moments where you feel a sense of twisted, broken recognition - the fact that the Alliance player garrison seems to be almost right on top of where the Horde starting base in the zone was, the first time you approach Karabor and see the structure dominating the region. But playing a draenei, it's another step into the weird. Because here are your people, and yet, they don't recognize you.

  • Know Your Lore: Yrel, Draenor's Light

    by 
    Anne Stickney
    Anne Stickney
    07.13.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. At the moment, we've only got two full zones open in the Warlords of Draenor beta -- Frostfire Ridge, and Shadowmoon Valley. Also open is the introductory lead-in to Draenor through the Tanaan Jungle. It's there that we first meet her, fairly unassuming and not exactly remarkable in any way. Yrel was first mentioned at BlizzCon during the story and lore panel -- a draenei whose story was going to be a major part of the Warlords expansion, the comparison made that she is a Joan of Arc-like figure. We've only seen the first few steps of Yrel's journey so far in the beta, so the accuracy of that comparison remains to be seen. But Yrel, unassuming as she may seem, already appears to hold a bright spot in the canvas of Draenor's future. So just who is this draenei, and what makes her a lore figure to watch for? Please note: The following Know Your Lore contains spoilers for Warlords of Draenor. If you are avoiding spoiler content, turn away!

  • World of Warcraft's male Draenei gets only minor cosmetic tweaks

    by 
    Justin Olivetti
    Justin Olivetti
    07.11.2014

    Blizzard continues to show off the new character model art that's coming with World of Warcraft: Warlords of Draenor, this time with the male Draenei. Unlike some of the other races, Big Blue here only required small changes as the dev team considered the model already pretty well-done. The changes made were to increase fidelity and provide better animations for emotions. Rawr!

  • Artcraft previews the male draenei model

    by 
    Matthew Rossi
    Matthew Rossi
    07.10.2014

    It's no secret that I love the draenei -- with getting a chance to play through Shadowmoon Valley on the Beta, they've leapt into the lead and are now my favorite race. Now, thanks to Blizzard's official Artcraft previews, we get a chance to look at the new draenei male. Having experienced it on the beta (as a work in progress, mind you) I already felt like it was a vast improvement. The proportions, the expressions, even the way the facial tendrils move is much, much better. Head on over to the official site and take a look for yourself.

  • WoW reveals new human and Draenei male models

    by 
    Shawn Schuster
    Shawn Schuster
    06.26.2014

    World of Warcraft character models are on their way to enjoying an eventual facelift, and the latest reveal shows off two new models as they'll appear in the next expansion, Warlords of Draenor. The human and Draenei male character models look to be more detailed and "realistic" as we saw with the female Draenei reveal (that was first done as a not-so-popular April Fools' joke). You can check out more details on the model revamps at the official site.

  • Faction, race, and World of Warcraft

    by 
    Matthew Rossi
    Matthew Rossi
    05.19.2014

    Would it be World of Warcraft without the Horde and Alliance? Even if they don't need to be in direct conflict, do they need to be for it to be the Warcraft setting? It's certainly been argued in the past, both that the factions are absolutely necessary and that they are not. I've personally argued in the past that, whether or not the game has factions, it shouldn't prevent people from playing with their friends, but the counter argument must be considered - if I can play with my friends on the Horde side, and vice versa, what purpose do factions serve? So let's actually ask that question, then - what purpose do factions serve in World of Warcraft? We can break down the purpose of the faction divide as follows, at least in terms of intent. Factions exist in World of Warcraft because at its heart, the setting was born in the original RTS. The factions help keep this flavor alive. Factions allow for PvP content to be more channeled and to have team-building potential built right in. Horde players fight Alliance players, and vice versa. In the Warcraft setting, you always know who the enemy is. Factions allow for more variety of experience. The quests differ - sometimes vastly so - and there can be elements at every point of the game that make use of the distinction between the factions. There could be more arguments for factional divide - for instance, it's very hard to imagine a WoW where orcs and draenei were on the same faction - but let's discuss how these three work, or if they work.

  • The Queue: The space birds and the space lizards

    by 
    Alex Ziebart
    Alex Ziebart
    04.30.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. The title of today's post will become clear ... in time. Or maybe it won't. It really depends on your knowledge of fictional aliens. @PessByNature asked: Is there an alternate universe Burning Legion in the WoD timeline, and could that Legion team up with our timeline's legion?

  • Know Your Lore: Look back in Draenei

    by 
    Matthew Rossi
    Matthew Rossi
    04.16.2014

    The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft. The draenei have a lot of unresolved issues. For starters, they're stranded on a strange planet called Azeroth, after having just barely escaped Outland. They lived on Outland (back when it was called Draenor) for a few hundred years, time enough to start thinking of the place as home. Then it was taken from them, and their people nearly totally exterminated. Their escape to Azeroth was an accident, crashing here because their ship was sabotaged by blood elf servants of Kael'thas Sunstrider. So let's look over things. In the past few decades the draenei have seen formerly amicable neighbors turn bloodthirsty, demon-addicted monsters. They endured the near-total extinction of their people, hiding in swamps and bedraggled refugee settlements, seeing many of the survivors mutate and lose their connection with the Holy Light. They saw roads made out of the bones of their people. They only escaped by stealing back a dimensional ship from people they'd never really seen or heard of who still helped try and kill them. And as soon as they arrived on this new planet they found out that the Burning Legion (the very same force that is trying to exterminate them) has already been here. This is a condensed list, of course.

  • The Queue: More draenei are required

    by 
    Alex Ziebart
    Alex Ziebart
    04.14.2014

    Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today. I'm tired of looking at orcs. Today calls for a draenei. JordanPhillips asked: Will garrisons be phased? Can our friends visit our garrisons or will they all be individually phased?

  • Blizz shows off WoW's actual female Draenei revamp

    by 
    Jef Reahard
    Jef Reahard
    04.09.2014

    Blizzard has followed up its April Fools' Day prank with a look at the actual female Draenei model. Senior art director Chris Robinson says the space goat girl is very much a work-in-progress and currently lacks body and facial animations. Still, it's worth seeing where Blizz is going in Warlords of Draenor, and you can do so via World of Warcraft's official website.

  • Warlords of Draenor: Artcraft provides first look at new female draenei

    by 
    Sarah Pine
    Sarah Pine
    04.08.2014

    Just the other day Artcraft revealed the new male tauren models--complete with animations and videos--and today they're at it again with a sneak peek at the (real) new draenei female model. This is a quick look, as emphasized in the post itself, because the model has yet to be sent to the animation team. As a result you'll notice her posture in this preview is quite different from the draenei model we know and love. That will change once the animation team gets a chance to properly rig and pose the model, but for now we're getting a glimpse of a work very much in-progress. At first glance, the new draenei model doesn't seem as different from the old one as the tauren or orc models, for example, but this is to be expected. The original draenei (and blood elf) models, implemented in Burning Crusade, were a significant step up from the models of classic WoW. That being said, there's marked improvement in these previews. The hair, the detail of the leg musculature, and in particular the hands all give our beloved draenei much more depth and finesse in the body. The curvature of her head-tentacles is also much smoother and more realistic-looking. This is a nice upgrade from the current draenei, and I look forward to seeing more.