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  • Insider Trader: Patch 3.2 profession change analysis

    by 
    Amanda Miller
    Amanda Miller
    06.19.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Over the past few days, some upcoming professions changes for Patch 3.2 have been announced, and although they are not as detailed as they could be, several of the changes will have quite an impact. First and foremost, every profession-specific buff is being upgraded. This includes an Enchanter's ability to enhance their own rings, a Leatherworker's bracer enchants, and more. For a complete list of the current profession bonuses, check out Insider Trader's guide to Profession-Specific Buffs, parts one through three.These buffs also answer some of the concerns surrounding the upcoming Jewelcrafting nerf that epic gems might be introduced without a buff to the Dragon's Eyes, which, in combination with the fact that these gems will no longer be prismatic, would effectively squash the Jewelcrafting bonus.Jewelcrafters will also do well to note that they will be able to acquire epic gems by prospecting Titanium. Combined with a Blacksmith's two extra prismatic sockets, this powerful duo is one of the most popular profession combinations.In addition, Engineers will be seeing some welcome changes to their profession that may make it more appealing. Unfortunately, some of the details have not been made public, so the competitiveness of their self buffs, for example, remains to be seen.

  • Insider Trader: Your guide to profession-specific buffs

    by 
    Amanda Miller
    Amanda Miller
    06.05.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.The World of Warcraft's second expansion pack, Wrath of the Lich King, changed the way that we players, as tradespeople, view professions and altered the reasoning behind our choices to pursue them. The driving factor behind this change was Blizzard's commitment to make each profession seem beneficial and dare I say, fun, to any player, regardless of class. While we did see some changes in this direction in The Burning Crusade, such as an Enchanter's singular ability to enchant his/her own rings, this new vision for trades really hit its stride in Wrath. To accomplish this, Blizzard shifted focus away from bind on pick-up gear and added self-buffs and self-enchants, as well as some other incentives, to give players more choice. It used to be, for example, that PvP characters would take Engineering. Leather and 40+ mail-wearers would take Skinning to feed their Leatherworking. Tailors would take Enchanting because it allowed them to recoup some of the costs of crafting gear, and so on. In essence, we could choose between fun, PvP, gold-making, and the best gear. Now, we can purchase gear from the gear-crafters, and be free to pursue something else, should we wish. Today, Insider Trader is going to break down the incentives offered by each profession to help you choose what is right for you. Rather than focusing on fun items, I will be addressing stat bonuses.The purpose of this guide is not to tell you what you need to take in order to be the best raider, or make the most money, or have an edge in PvP, but rather to gather the information to one place and present it for your consideration. Don't forget to read through the comments section at the end of this article, as there are sure to be tips and stories from our readers!

  • Ghostcrawler on the Jewelcrafting nerf and design philosophy

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.25.2009

    The Jewelcrafting nerf has been the subject of a lot of hot debate and flaming on the official forums, as might be expected. As people argue whether the nerf was justified, needed, too much, too little, or the wrong way to go about it, the blues have dipped their toes into the pool more than once, and have delivered some interesting insights into the design process in the process.If it was so overpowered, complain some, why did it take so long to nerf it? Ghostcrawler answers in this post.It's not that they don't notice that something is overpowered, he says, but it does take some time to find a proper fix. Sometimes, it just isn't overpowered until a certain gear level. Sometimes, there may be bug fixes or larger problems that need answering first.Sometimes, they may need to debate over the proper way to fix it. Finally, they may have a more ambitious long-term solution in mind, and may have finally decided they can't delay until that's done.

  • Insider Trader: Jewelcrafting nerf incoming

    by 
    Amanda Miller
    Amanda Miller
    05.22.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Bornakk just announced on the forums that Jewelcrafters are about to see a new nerf, and as a result, people are already beginning to weigh the benefits of switching to a different profession for min-maxing, or working out how they are going to re-itemize their gear. Bornakk:In the next major content patch we will be removing the prismatic quality of the jewelcrafter-only Dragon's Eye gems. Like other gems, they will have to match the socket color to receive a socket bonus. When this change occurs, players with qualifying jewelcrafting skill will be provided a yet to be determined amount of Dalaran Jewelecrafter Tokens as compensation. This probably won't be enough to entice players to drop the profession, but it is a bit of a blow. Stratfu points out that because Mage T8 is equipped primarily with yellow and blue sockets, the only way to actually meet socket bonus requirements will be to use sub-par gems. The JC-only Runed Dragon's Eye offers +32 spell power, and currently fits into any socket, conforming to meet the necessary color requirements. This is compared to the +19 spell power that the rest of us folks get from Runed Scarlet Rubies. While Jewelcrafters will still be able to use these gems, they won't be able to stick them just anywhere.

  • Lichborne: Tradeskills for Death Knights

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.06.2009

    Welcome to Lichborne, your weekly look at the world of the Death Knight, hosted by Daniel Whitcomb. So here you are, Death Knight. Maybe you've just stepped through the Portal on your way to the Throne of King Wrynn or Thrall, or maybe you've just uncovered the truth behind Loken as you dinged 80, but either way, you're looking at the profession section of your skills tab, and you can't help but notice that it looks pretty sparse. Of course, as a Death Knight, you're starting from zero with no shortcuts. You'll have to grind everything up from scratch, so you'll want to make sure it's worth it. Of course, you could go for the old standby: Skinning combined with Herbalism or Mining. That's not a bad idea these days, really. You get some buffs, and you can sell off the raw materials to pay for your motorcycle fund. Still, the production tradeskills have their own good bonuses. So today, we're going to look at those bonuses and see which ones just might be worth making the tradeskill grind on your Death Knight.