dreadnaught

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  • Firefall extrapolates on its new progression system

    by 
    Larry Everett
    Larry Everett
    10.04.2012

    Hot on the heals of its blog post about dynamic events, Red 5 Studios now hopes to change up the whole progression system in its third-person shooter Firefall. The development team revamped the existing mostly linear advancement system to a more dynamic (there's that word again) skill-tree system. And now, Lead Class Designer Dave Williams has posted that the team that the team wanted to "increase the number of choices that were available to players within their progression." Williams explains that players generally pick a battleframe based on their individual playstyles. With the skill trees, a player can break that playstyle down even further. He gives the example of a Mammoth Dreadnaught vs. a Rhino Dreadnaught. The Mammoth builds heavier defenses, whereas the Rhino packs a heavier punch. MMOs and other online games are trending away from the linear progression style to a more horizontal progression style. Firefall is heading in that direction, too. Will this be enough push Firefall toward being the next great online shooter? Red 5 hopes so.

  • Firefall's Dreadnaught gets a serious beta tune-up

    by 
    Justin Olivetti
    Justin Olivetti
    07.25.2012

    Red 5 Studios Designer Justin Hanson is hard at work on making Firefall's combat the best it can be, and he's openly discussing the changes that the team's been making to the Dreadnaught battleframe (read: class). The Dreadnaught is a close-range fighter with impeccable durability, giving him the survival edge in any given battle. The team recognized that players were stacking accuracy modules to make him a good ranged fighter, so the devs tweaked the machine gun to make it semi-inaccurate at all ranges. The class now requires skill and planning to get within range, whereupon it can start mopping the floor with the competition. Dreadnaughts now have an option to replace their machine guns with thermal machine guns. These offer more accuracy at range the hotter they get, but its rate of fire is slower and it can overheat and shut down. Hanson goes on to relay some of the other weapon and skill changes that are meant to tighten the Dreadnaught's focus and make it an interesting class for talented players.

  • EVE Online extended Thursday downtime to bring numerous fixes to game

    by 
    James Egan
    James Egan
    05.13.2009

    CCP Games has announced that EVE Online will be patched to Apocrypha 1.2 on Thursday, May 14, and will require extended server downtime. Downtime is expected to last from 05:00 GMT to 12:00 GMT. The game's official forums will be unavailable for at least part of the downtime, CCP states. The sheer number of changes being made to EVE Online with this patch -- some minor, others major -- is beyond the scope of this post. However, there are a few significant aspects of Apocrypha 1.2 we'd like to point out for our readers:

  • Two new warrior types for Warrior Epic

    by 
    Akela Talamasca
    Akela Talamasca
    04.17.2008

    Somehow, since we last covered the class updates from Warrior Epic, not one, but two new classes have been revealed! The first is the Vanisher, clearly the stealth/rogue warrior of the title. Sporting a look decidedly alien and intricate at the same time, this is easily one of the more stylish warriors available from WE.The second new type is the Dreadnaught, obviously the tank's tank. These guys are built like sumo wrestlers and outfitted like ... well, like a dreadnought! Though the Warriors page seems to have filled up, looking at the bottom of each individual warrior's page reveals a bar with warrior face icons, and there's a final space with a question mark in it. Could there be one final mystery warrior approaching?[Thanks, Brice!]