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  • Allods Online "more free-to-play than ever" with new patch

    by 
    Jef Reahard
    Jef Reahard
    10.27.2010

    How free is free-to-play? That depends on the game, and in the case of Allods Online, free just got a bit freer. gPotato Europe announced in a press release this morning that today's patch, an update to Volume 2: Rise of Gorluxor, will make the game "more free-to-play than ever." Players may now complete daily quests that offer selected premium rewards including double XP over time bonuses, items that negate death penalties, and buff trinkets that grant up to 24 hours of increased character power. Additionally, every Allods character will receive a free gift, so check your in-game mailbox within the next 30 days. Volume 2: Rise of the Gorluxor features a lengthy list of improvements including the Dream Factory (a new level 20 zone) as well as class tweaks and bug fixes. Be sure and take a look at the full patch notes on the official site.

  • Dream a little dream of Allods Online's patch 1.1.02

    by 
    Justin Olivetti
    Justin Olivetti
    09.24.2010

    Patch 1.1 was a contentious period in the life of Allods Online, but the dev team is hoping to get past the controversy with the impressive improvements of patch 1.1.02. Although those excessive decimal points may not instill your heart with awe, the patch is quite beefy indeed. At the cornerstone of this update is a new zone, the Dream Factory. Meant for level 22 Imperial players, the Dream Factory will shed some light on Yasker's war against the League. Also included in the update is a bevy of new social options, including a calendar and a bulletin board system. The bulletin board offers three helpful features: guild announcements, general announcements and a looking-for-group tool. Most of the classes were on the business end of a major tune-up, and as a result, affected classes have had their talents and rubies reset. The patch notes list extensive changes for classes such as the warrior, although scouts are left with this maddeningly vague statement: "Significantly changed all spells and abilities." It's a new minigame: figure out what "significant changes" have been made to your class! You can read the full patch notes over at Allods Online.

  • GDC08: Naruto: Ninja Destiny sneak-attacks with quality

    by 
    JC Fletcher
    JC Fletcher
    02.21.2008

    Naruto: Ninja Destiny is quite a surprise. It's openly an attempt by D3 and Dream Factory to pretty up a disappointing Japanese Naruto game -- the surprising thing is that it worked. Screens and trailers don't convey the shockingly beautiful graphics, which run at a constant 30 fps. Developer Dream Factory upped the framerate and changed the graphical style to a more cel-shaded look for the American release. It worked! I don't usually have much motivation to be personally interested in a Naruto game, but I was somewhat convinced by the appearance.As for the gameplay, it's an openly mash-friendly 3D fighter, controlled with the d-pad and buttons. There are two attack buttons, a jump, and a special "jutsu" attack that uses energy from the chakra meter. The jutsu attacks are these huge flashy sequences of attacks. The touch screen holds a random assortment of recovery and booster items that restore health, chakra, and also have other in-game effects.The game comes out next week, so we don't have long to wait until we find out if longterm play is as fast-paced and fun as it is in brief gameplay sessions.%Gallery-15479%