dueling

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  • Making the most of long arena queue times

    by 
    Amanda Dean
    Amanda Dean
    02.13.2008

    Fighting in the arena is hands down my favorite thing to do in WoW these days. I do get very bored while I'm waiting for queues to pop. Since I usually do 2v2 and 3v3 battles I'm usually looking at wait times between five and ten minutes. Drysc stated that this occurs due to a limited number of instances that can be hosted at any given time, the problem will not likely be solved in the near future. Instead of complaining about it, I try to find something productive to do with inevitable delay. There are several in-game activities that to do with these unexciting minutes. I love to window shop the next piece of battleground or arena gear that I'm working for. It is also an excellent time to work on crafting and auctioning items. Skinners who queue up in Blade's Edge, find themselves in a perfect position for killing Bladespre Raptors for Knothide Leather.

  • WoW Moviewatch: A guild battle-off

    by 
    Mike Schramm
    Mike Schramm
    01.03.2008

    I don't know that this film is that great (although there are some cool editing tricks), but what I think is even cooler is the idea behind it. This guild (Midnightmist, though I can't find them on the Armory anymore) had a tournament to the death in Gurubashi Arena-- every player put in 5g, and at the end, the last man standing gets the whole pot.Obviously they duel the whole time (and I won't reveal who wins, but you could probably guess), but I think this would also be a fun guild event as a battle royale-- everybody jumps into Gurubashi, and whoever stands over the corpses at the end wins. Would be over a lot faster, for sure, but it would still be fun.

  • Blood Sport: Perfect balance, the PvP pipe dream

    by 
    V'Ming Chew
    V'Ming Chew
    11.02.2007

    Thank you for all your comments on my first blog entry! Yes, PvP is indeed a volatile topic to write about, and I fully expect some of you to disagree passionately with me. I constantly seek to pull information, and opinions from a wide range of sources and players, so that we can all make better sense of this ever-changing beast we all love called PvP. I do not know it all - and I suspect nobody does - we can all learn something through this exchange of ideas. "Nerf warlocks!" A familiar refrain in the forums, in general chat, and even in guild chat. So familiar that OP has almost become an affectionate term for warlocks. But can anyone remember a time when people believed that Blizzard employees all played class x and when the prevailing QQ in the community was "Nerf class x!"? Have you ever thought that a certain class was 'so madly imba' that you wished the devs would fix it immediately, especially after you've been mauled by that class? The idea of 'balance' is seductive - imagine WoW where you walk into every fight confident that your character can beat any opponent. Is balance really about that? Is balance achievable? Even if we get it, do we, as players, really want it? Patch day comes and with every nerf and/or buff, we assume that the devs are trying to reach that nirvana of Perfect Balance. Why is Blizzard happy with a rock-paper-scissors model? Wouldn't everyone be happier if there was Perfect Balance?

  • Blood Sport: Rock, paper, scissors?

    by 
    V'Ming Chew
    V'Ming Chew
    10.27.2007

    Between Arenas, V'Ming, aka Vims, spends his time as a 70 affliction lock feeling OP in AV, soaking arcane damage from the Curator and enslaving Olm's doggies. Sometime in August, an LFM call was made from the rooftops of WoW Insider. I wrote in, pitching the idea of an Arena-centric column. The good people at WoW Insider liked what I had to offer – so here I am, the new kid on the blog! I've been playing this game since May '05; ventured into DM North way too many times for the Rod of the Ogre Magi (in vain), then took a break from the game when I decided that 40-man raids weren't for me. I returned in a big way when Burning Crusade hit. Besides WoW – yes, there are other games – I've dabbled in DDO, Guild Wars, and even Saga of Ryzom. I've also been a player of Magic the Gathering for a couple of years, and have given the WoW TCG a spin, as a Gnome Rogue. No, I did not grind to High Warlord, nor am I part of Power Trip. What I offer in this column is an experienced player's perspective of the Arena game – the theorycraft behind matchups, how to prepare for it, things to consider while going at it, and learning from the best in the business. Let's dive into the most basic of PvP encounters: 1v1.

  • The ten commandments of honorable dueling

    by 
    Mike Schramm
    Mike Schramm
    07.20.2007

    Dueling has a bad reputation, I think. Too many players see it either as a way to brag about their own skill (or, more likely, time investment), while many other players see it as a way for the first group of players to do that at their own expense. I love dueling, whether I win or lose, because it's a great chance for me to see if I can use everything in my arsenal to the fullest, as well as see another player working against me, hopefully at their best. A great duel is a chance for two players to duke it out and have a great time without anybody dying, while a terrible duel (and the perception of most duels, I think) can be a humiliating or confusing experience.And so, in my efforts to bring honor back to dueling, I present the Ten Commandments of Honorable Dueling in World of Warcraft. I've split them up into three sections-- Before the Duel, During the Duel, and Post-Duel-- and each one covers a point that has been corrupted or ignored among the worst players in dueling. No longer should we suffer from duel spamming. And no longer should there be jerks who gloat and taunt after a duel has taken place.Dueling is a very interesting form of PvP-- it's not the large scale onslaughts of the battlegrounds or the smaller matchups in the Arenas. Dueling can even be held within factions-- it's a one-on-one skirmish between two players in the game. And unlike the Horde vs. Alliance shenanigans held in world PvP or the BGs, I believe dueling should be an honorable and respectful endeavor. Click the link below to read the Ten Commandments of Honorable Dueling.

  • Breakfast Topic: What's okay in a duel?

    by 
    Elizabeth Harper
    Elizabeth Harper
    10.16.2006

    I can't say I duel much -- at least in part because I primarily play a healing-specced priest who's just hopeless at doing damage -- but also because the informal etiquette of duels confuses the heck out of me. And even worse is that everyone seems to have different opinions of what's appropriate! Some say that a duel is "anything goes" and that both sides may do whatever they can or wish in order to win. Others say that using class-specific abilities is acceptable, and nothing else. (I.e. no buffs from friends, no potions.) Some profession-related items are acceptable (engineering trinkets) while others are not (alchemy potions). In short, the entire affair is sufficiently complicated that I simply steer clear. So to the serious duelers in the audience (you know who you are!) what is and what isn't okay in a duel?[Fan art by Guillaume Bonnet]