dungeon-rewards

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  • Guild Wars 2 makes dungeons more profitable

    by 
    Justin Olivetti
    Justin Olivetti
    08.01.2013

    Guild Wars 2 Lead Designer Isaiah Cartwright has a few (but just a few) words to say regarding the changes that ArenaNet is planning for its dungeons. Dungeon running should be more profitable, awarding additional currency for a successful run. The team is limiting full rewards for each dungeon path to a 24-hour timer in order to encourage players to try different paths. "Our goal is to make each and every dungeon path feel enticing and rewarding," Cartwright said. "We also want the rewards structure to encourage players to enjoy a variety of dungeon paths." ArenaNet is also giving champion mobs spiffy loot containers so that players can kill the creatures and pry the boxes from their clawed hands. These containers will be tailored to the type of mob they come from, giving players a strategic choice in choosing champions to slay.