duty-officer-system

Latest

  • Star Trek Online Season 9.5 revamps crafting big-time

    by 
    Justin Olivetti
    Justin Olivetti
    06.16.2014

    Star Trek Online Executive Producer Stephen D'Angelo has just one word for you concerning July's Season 9.5: crafting. OK, he's got more words than that, but you probably can guess where he's going with it. D'Angelo posted a short dev diary today stating that the team will be focusing on a crafting overhaul for the next big update: "In this release, the STO dev team has completely reworked every element of crafting in the game... Our goal is to have a crafting system that our players enjoy and are excited to use." D'Angelo said that players will have new ways to earn crafting mats, multiple schools of crafting, and a fresh UI to explore. Duty officers will also be utilized in the revised crafting system.

  • Captain's Log: New-user tips on Star Trek Online's duty officer system

    by 
    Terilynn Shull
    Terilynn Shull
    10.14.2013

    Let me first wish all of our readers in Canada a very happy Thanksgiving Day! This week I will continue my informal series for new Star Trek Online players with a brief primer on the game's duty officer system. More commonly referred to as DOffs, Star Trek Online's duty officers provide a player with an additional means to obtain XP, dilithium, and other rewards without his having to shoot a single thing. Many people have likened the DOff system to that of a trading card game, and to an extent they are right. The duty officers have also become a commodity that can be used in other ways outside of the assignment system itself. So join me past the jump as I delve into the very basics of the STO duty officer system.

  • Captain's Log: Interview with Star Trek Online's Al Rivera, part two

    by 
    Terilynn Shull
    Terilynn Shull
    07.15.2013

    Last week I began a series of columns based on the numerous interviews I conducted while I visited the Star Trek Online team at Cryptic Studios. I continue today with part two of my interview with Star Trek Online's Lead Designer, Al (CaptainGeko) Rivera, who had lots of things to say about his hopes for the future of the game, including its duty officer system and how the "JJverse" affects the things we see in the game. So join me past the jump and let's get to it!

  • Captain's Log: Star Trek Online's Daniel Stahl at E3

    by 
    Terilynn Shull
    Terilynn Shull
    06.17.2013

    Last week the unstoppable Jasmine Hruschak was one member of Massively's crack team who braved the traffic of Los Angeles to take in the sights, sounds, hawking, yelling, and craziness that was the Electronic Entertainment Expo. While she was there, she interviewed Star Trek Online's Executive Producer, Daniel Stahl, and put forth a few questions from the Massively team. Stahl was able to drop a few hints about the future of Star Trek Online in his responses, so join me past the jump as I deliver the highlights from their conversation!

  • Captain's Log: June's Ask Cryptic hints at more changes for STO

    by 
    Terilynn Shull
    Terilynn Shull
    06.03.2013

    It's been more than two weeks since Star Trek Online saw the implementation of the Legacy of Romulus, its first expansion. The game has seen its fair share of queues and server crashes, as well as frequent maintenance closures to address the stability problems. In the game's most recent Ask Cryptic column, Star Trek Online's Executive Producer, Daniel Stahl, addressed some of those issues, answered numerous player questions about the current state of the game, and also gave hints of what we might see in the months to come. Join me past the jump as I attempt to prognosticate on what his answers actually mean.

  • Captain's Log: Story takes center stage in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    05.13.2013

    Now that Star Trek Online's expansion, The Legacy of Romulus has moved into open beta on the Tribble test server, I think it's high time I wrote about one of the biggest changes the game has ever seen. It's not just about what will occur in the game's story; it's how the story is being told. Players who create a Romulan faction character when Star Trek Online launches the expansion on May 21st will experience something that simply hasn't been seen before in the game. Fair warning: I'll be writing a fair amount about what happens within the first dozen levels of gameplay, so if you're holding out to be surprised, know that there are spoilers after the jump!

  • Captain's Log: Dabbling with STO's duty officers

    by 
    Terilynn Shull
    Terilynn Shull
    03.11.2013

    Last week I began a series of columns that cover the material that has been implemented in Star Trek Online over the course of the last two years. Many players are returning to the game after a long absence, and several have requested that I touch on what is new to the game. I've already tackled the free-to-play conversion, lockboxes, a few featured episodes, and the new shooter mode. This week I'll be focusing the entire column on just one subject: Star Trek Online's popular duty officer system.

  • The Perfect Ten: Clever ideas

    by 
    Justin Olivetti
    Justin Olivetti
    02.23.2012

    I'm a sucker for a good, clever idea. You know the type: the ideas that make you slap yourself on the forehead and shout, "Why didn't I think of that first?" Or for the less humble of us out there, "Why, I did think of that first! But I got lost on the way to the patent office and I'm pretty sure that someone stole my dream journal to pilfer my genius notions!" While critics point their fingers at the MMO industry and proclaim it a barren wasteland of innovation, there are quite a few awesome -- if small -- ideas that bubble up in MMO and move the genre forward. Maybe they're teeny-tiny baby steps; maybe they're giant hopscotch leaps over the six-spot with the rock in the middle. But these ideas can and have had the power to change how these games are made and played. So this week I'm saluting 10 clever ideas, both large and diminutive, as a reward for a job well done!

  • Captain's Log: Dilithium, attack ships, and lightsabers, oh my!

    by 
    Terilynn Shull
    Terilynn Shull
    12.24.2011

    So much has happened with Star Trek Online since Massively's last column on the game! The Captain's Log's previous author, Brandon Felczer, accepted a position with Perfect World Entertainment (Cryptic Studios' parent company) and is now a community manager for Star Trek Online. We wish him the best in his future endeavors. And that makes me, Terilynn Shull, your new STO columnist! Since then, Cryptic's newest patch, A Call to Arms, was released to subscribers. The patch was really the preliminary push of the anticipated free-to-play model that Cryptic announced will occur on January 17th, 2012. To the dismay of many players, the patch did not contain any new mission content, and we've been told not to expect any new story-driven content until at least February of next year. However, A Call to Arms did include the nervously awaited single-currency economy, the highly anticipated duty officer system, and a revamped set of strategic task force (STF) missions, and it was soon followed by the controversial holiday event and "homage" to Star Wars: The Old Republic.

  • Stephen D'Angelo promises 'one more surprise' for Star Trek Online in December

    by 
    Justin Olivetti
    Justin Olivetti
    12.13.2011

    Star Trek Online's Stephen D'Angelo is one of the game's biggest cheerleaders, and it shows in his latest developer diary. "December has been an amazing month," he begins, citing the release of Season 5, new starships, and the Duty Officer system. He highlights the game's first holiday, Q's Winter Wonderland, and the minigames and activities in which the players can participate to get the most out of this whimsical event. Of course, it's not all fun and games when serious prizes, like a holographic bridge officer or a Jem'Hadar Attack Ship, are on the line. D'Angelo also says that a Duty Officer mini-event is on the docket for the month, as will "one more fun surprise." He concludes his letter by sharing the news that the team is now focusing on February's Dominion Episodes and ground skills/UI improvements.

  • Star Trek Online hits warp factor Season 5 today

    by 
    Justin Olivetti
    Justin Olivetti
    12.01.2011

    Hey Trekkers -- got your phasers charged to full? Have you stocked up on Romulan ale and plenty of Klingon qagh? Done all your homework by watching every Star Trek season ever made, including those weird 1970s animated episodes? Then you might, might just be ready for Star Trek Online's Season 5, which is going live today. Season 5 contains a cargo hold full of features and changes, starting with organizing what subscribers (now "Gold members") get as part of their service. The update also includes a duty officer system, an improved space skills system, a revamped tutorial, a currency consolidation, and several other events and activities. In honor of the launch, the team has put subscriptions on sale and is even offering $100 off the price of a lifetime sub. You can read up on all of Season 5's details in the release notes as Cryptic's space baby takes one more step toward its free-to-play conversion.

  • Captain's Log: A two-minute read could save you 15% or more on nerdrage insurance

    by 
    Brandon Felczer
    Brandon Felczer
    11.03.2011

    Captain's Log, Stardate 65340.3... Hello, computer (and players)! Welcome to this week's edition of Captain's Log, brought to you by "Geko" Insurance. (And let's just say, you may want to purchase a policy). If you are a Star Trek Online player who watches Cryptic's official forums, you know that the game experienced an Occupy movement of its own this past weekend. Even if you don't frequent the forums, you may have seen some of the concerns raised through the #STO Twitter feed. Over the weekend, players lashed out against some of the recent changes that have made their way to the Tribble test server. It may be surprising to some of you reading this, but the commotion was not related to the economy changes. The main concern is that some of the items for purchase in the C-Store are going to be changing from account-wide unlocks to per-character transactions. While I was a little perturbed at the thought too, I was happy to see that some of the misconceptions were cleared up once we got an official statement from one of the devs. But since there is a lot more to the story, let's take a look. Ensign, warp 10! And don't forget to buckle your seatbelt...

  • Captain's Log: Every day I'm tribbleing

    by 
    Brandon Felczer
    Brandon Felczer
    10.27.2011

    Captain's Log, Stardate 65322.9... Hello, computer (and players)! For the past several weeks, Star Trek Online players have been checking out the latest F2P beta builds on the Tribble test server. While there have been a few patches on other days, more for stability fixes and minor tweaking, Thursdays seem to be the designated day for us to receive the largest pushes of new content. The latest round of updates has brought further economy changes, new events and ships, and even more heated debates. Since we seem to be a ways out from the seeing the updates ported to the Holodeck live server, there is still plenty of time to check it all out and provide your feedback to the devs. I would like to dedicate this entry to those who are helping test the changes. This week's Captain's Log serves as a checklist of sorts on what new content you can test and where you can provide feedback about it. As you read through, I suggest that you read a particular section, jump into game to check out the particular change, formulate an opinion, and head to the linked forum where you can leave your feedback. No matter what you think, it's important to let the devs know -- they will make changes based upon a collective opinion. Ensign, warp 10! It's time to create our own party rock anthem...

  • Captain's Log: More on the economy

    by 
    Brandon Felczer
    Brandon Felczer
    10.20.2011

    Captain's Log, Stardate 65303.9... Hello, computer (and players)! As I discussed last week, heated discussions surround Star Trek Online's change to a F2P hybrid model and planned game mechanics updates. While new updates are being pushed to the Tribble server for testing and feedback, many aspects are in a state of flux as such feedback is collected, evaluated, and implemented. The biggest area affected is the economy. While everyone has his own thoughts on the matter, Cryptic is leaving no feedback forum post unread -- the players will help shape these changes. Last week, we saw the push of another patch that seems to have made some giant strides toward solving some of the biggest concerns, including significant reductions in prices for most items and the return of free ship tokens for most ranks. Stephen D'Angelo, acting Executive Producer and Emergency Executive Producer Hologram (EEPH), explained: "Based on how rapidly we're getting data and revising the game, we're still probably two more weeks away from having the economy in a state that is close to good enough." Since he said a lot more in his recent dev blog post, I thought I should take some time to expound on it. Ensign, warp 10! Let's take a look at what else the EEPH had to say and break it down...

  • Captain's Log: Testing out the future

    by 
    Brandon Felczer
    Brandon Felczer
    10.06.2011

    Captain's Log, Stardate 65264.3... Hello, computer (and players)! As you have must have seen by now, open beta testing of Star Trek Online's new F2P model is well underway; the developers have been posting dev diaries about the impending changes for the last couple of days. Because testers on the Tribble test server were required to start new characters, and because character transfers will not be an option for at least a few weeks, many players have begun a mad dash to level up their test characters in order to test out some of the retooled endgame content. Since testing, especially in this manner, can be confusing, I have decided to dedicate this week's Captain's Log to those who are willing to take on the challenge. Past the jump, you will find a checklist of sorts that you can use while testing (or, ultimately, playing) the new content and updates. I suggest reading each section and then checking it out in-game. While some recommendations may seem less interesting than others, I suggest you give each a fair shot so you can provide feedback on what can make the game better. Ensign, warp 10! Let's give our dedicated Tribbleites some structure to their testing time...

  • Captain's Log: Dining with the devs

    by 
    Brandon Felczer
    Brandon Felczer
    07.28.2011

    Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers are the key to the future, the hands that create our dreams, the molders that shape our gameplay. Okay, okay -- I'm going a bit overboard, but you have to admit, they are pretty dang cool! Luckily for us Star Trek Online players, the devs that are working on the game, as well as all of the other projects in development at Cryptic, are very transparent. More often that not, they let us know what they are working on and look to the community to see what we think about particular ideas -- we truly get to help influence what makes it into the game. Aside from posting in the forums, many of them also participate with the community by guest starring on podcasts and meeting up with players when they can. As I broke the news to you all last week, I was privileged to host a Dine with the Devs event that coincided with a visit of some of the STO devs to this year's San Diego Comic-Con. While this was not associated with Massively, I figured all of you would like to know what happened and what was said. So, without further ado, it's time to recap the event and fill you all in on the super-secret meeting minutes! Ensign, warp 10! Let's boldly go where most of you were not able to go...

  • Captain's Log: The lower decks

    by 
    Brandon Felczer
    Brandon Felczer
    06.23.2011

    Captain's Log, Stardate 64977.3... Spock, Riker, Kira, Worf, Chakotay, and T'Pol. What do they all have in common? They are the notable men and women who served under their Captains as First Officer. Joret, Sito, Alyssa, Taurik, Sam and Geniveve. What do they all have in common? No one knows who the heck they are. In the world of Star Trek, these "unknowns" are the members of the lower decks, people whose work goes unnoticed, whose accomplishments are unacknowledged, and who are often killed off at the end of the episode when you finally do get to know them. While the ships in Star Trek Online currently seem to be manned only by the Captain, his or her Bridge Officers (BOff), and some random crewmen walking around the ship, this is about to change. In the next couple months, get ready to welcome new members to your ship's lower decks. The Duty Officer (DOff) system will be adding a new form of gameplay to STO and give players even more ways to level characters and become immersed in the universe surrounding them. While there are a ton of random pieces of information about it floating out there, I think that Captain's Log is the perfect place to put it all together and give you a more concise picture of how it will work. Ensign, warp 10! It's time to attend your new favorite class, DOffs 101...

  • Captain's Log: Missed dev transmissions

    by 
    Brandon Felczer
    Brandon Felczer
    06.09.2011

    Captain's Log, Stardate 64940.2... Hello, computer (and players)! As we have explored in past logs, the developers working on Star Trek Online are extremely transparent with the community, and this, surprising to some, is actually by design. Since Dan Stahl took over as Executive Producer a year ago come July, he made it his personal mission to make sure that fans of the game knew where the game was heading at all times and what was currently being developed. Due to the success of this open communication, Cryptic as a whole has made a shift to this philosophy for its other announced projects. New details often emerge through several different official sources: the monthly Ask Cryptic and Engineering Report as well as a plethora of interviews. While the previously listed outlets are often marketed and widely known about, there are several channels that I would like to bring to light, ones that seem to fall under the radar. As Twitter is one of the biggest social media crazes, developers are using it to get information and work-in-progress screenshots out to the public. Also, some devs seem to be sacrificing sleep, as we will often wake up to posts in the STO forums that were posted near the midnight hour of Cryptic's time zone. Many feel that the most interesting and drool-worthy information is found in these "leaks," so I would like to share some of them with you. Ensign, warp 10! You might want to grab a towel to wipe up your mouth...

  • Captain's Log: Back to the future

    by 
    Brandon Felczer
    Brandon Felczer
    05.19.2011

    Captain's Log, Stardate 64884.1... Hello, computer (and players)! Guess what's back? That's right! Hailing frequencies are now reopened -- Captain's Log is no longer on hiatus. Over the past few weeks, there has been some great news released about the Star Trek Online universe: the winner of the Design the Next Enterprise Contest was announced, the May Ask Cryptic was released, the dev team revealed the 500-day veteran rewards, and the Featured Episode reruns began. While everyone has had his or her own opinions on these stories, there is one piece of news that everyone can agree on: the awesomesauceness of the latest Engineering Report. As first announced earlier this week, Executive Producer Dan Stahl dropped his latest report, which describes the updates to the game coming in Season Four. As usual, aside from the imminent new content, Dan foreshadows the future for us. Captain's Log is no stranger to talking about the future of the game, so I am excited to share some more details about the upcoming updates with you. Since Season Four is right around the corner and I believe it will be the "game changing update this game has needed since launch," let's get on to this week's Log entry. Ensign, warp 10! Let's talk about Season 4 and beyond...