e-daniel-arey

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  • Leader short stories continue with Varian Wrynn: Blood of Our Fathers

    by 
    Anne Stickney
    Anne Stickney
    10.13.2011

    The latest of the leader short stories is now live on the official site. Varian Wrynn: Blood of Our Fathers continues the story of Wrynn where Wolfheart left off. It is Remembrance Day in Stormwind, and King Wrynn is expected to deliver a speech while still embroiled in the struggles of rebuilding the city after Deathwing's devastating attack. In between, Varian can't help but remember his father and the circumstances surrounding his death -- and his continuing struggle to balance himself along with his relationship with his son. Anduin features pretty heavily in this story, which continues to explore the somewhat tumultuous relationship between father and son. Anduin's been spending his time learning the arts of the priesthood. When Anduin returns to Stormwind just in time for Remembrance Day, will he be able to reconcile with his father and prove himself a capable son? Will Varian accept his son for who he is, not some version of what Varian would like him to be? Check out the full story by E. Daniel Arey on the official site.

  • Former Naughty Dog staff form new team, Big Red Button

    by 
    Andrew Yoon
    Andrew Yoon
    02.15.2008

    Naughty Dog, known for their work on Sony franchises, like Crash Bandicoot, Jak & Daxter and most recently, Uncharted, is one of the most well-respected development teams in the industry today. So, when two high-profile former staff of Naughty Dog go somewhere new, heads undoubtedly turn.The two co-founders have a long history with Naughty Dog: Bob Rafei was the Art Director of Naughty Dog for the past 13 years. E. Daniel Arey acted as Senior Designer and Creative Director of Naughty Dog for ten years. The two have teamed up to make a studio focused on original characters -- they want to become "the United Artists of games."According to their website: "Our commitment is to make not just fun, engaging and compelling games, but games that everyone can play, and everyone will want to play. We at BRB share this long term vision, intending to grow the gaming market, both in terms of age and gender demographics, as well as in emotional appeal." Currently, they have six IPs in "concept development." We wish this new team best of luck, but looking at the pedigree of their games, we doubt they need it.[Via Joystiq]