ea-maxis

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  • SimCity Social: balancing depth and accessibility

    by 
    David Hinkle
    David Hinkle
    06.22.2012

    Beneath SimCity Social's cartoony aesthetic, its inviting pixel population of cosmetic wonders and attractions, lies a core gaming experience familiar to the franchise. This isn't FarmVille; it's "real city-building simulation on Facebook" that EA Maxis hopes people will "appreciate and understand."Both EA Maxis and Playfish Beijing are working on SimCity Social, which employs key aspects of popular social gaming on Facebook married to some of the core strategy of the series. But it's not just SimCity 2000 crammed onto Facebook – even if that's what it may look like.%Gallery-158873%

  • Glassbox sets SimCity ablaze in latest trailer

    by 
    David Hinkle
    David Hinkle
    05.02.2012

    In reality, fire is a mysterious force that takes what it pleases and threatens to devour us whole in our sleep. Within the confines of a video game, however, the flaming beast can be controlled.

  • EA files trademark for 'SimOcean'

    by 
    David Hinkle
    David Hinkle
    04.28.2012

    While that Atlantis management sim starring Aquaman – you know, our dream game – isn't likely to be made anytime soon, it seems EA is already laying claim to Sim-themed titles beyond 2013's "SimCity." A new trademark for something called SimOcean was filed earlier this week.The filing was made in Europe and spotted by Siliconera, and beyond that we don't know much else. Maxis produced a slew of Sim offshoots over the years, including SimHealth, SimTower, SimFarm and many more. We'll have to add SimOcean to that list if it ever becomes more than a trademark.

  • The life of a Sim in SimCity

    by 
    David Hinkle
    David Hinkle
    03.28.2012

    Ocean Quigley, creative and art director at EA Maxis, wants individual Sims to matter in 2013's SimCity. He wants them to have a real bearing on the world. He wants them to be less the uncharismatic specks they've been in previous games.Each Sim has a set plan each day: They wake up and pay their rent -- surprisingly, it's only $1 -- and go to work. After work, if they have money, they spend it throughout the region. Spending money gives Sims more happiness, thus increasing their enjoyment of your city.Sims have their own bank accounts, and can potentially become homeless if they don't have any funds. If you don't have a place for Sims to earn money, they'll start loitering in parks, decreasing happiness and forcing them to move out of your city.%Gallery-151600%

  • Being a good neighbor in SimCity

    by 
    David Hinkle
    David Hinkle
    03.28.2012

    One of the most interesting aspects of the new SimCity is the way pollution and the environment play into the new multiplayer features. The latest installment of the franchise is being prepared for next year, so there's no playable version yet for me to see the mechanic in action. In the meantime, EA Maxis was willing to play out some scenarios during a visit to the Emeryville, CA, offices last week.Once a new game is started, players can create a region and invite friends to add their own cities. Each city has the potential to share with its neighbors. The citizens of one city may travel to the other to enjoy casinos or shopping, for example. Keeping Sims within the city happy keeps the economy flowing.Connecting cities in this way opens the door to interesting scenarios. One city could be a supplier of coal to other locations, reaping the cash rewards of being a supplier and allowing its neighbors to progress in the game despite limitations. It encourages cooperation, something EA Maxis will support with added bonuses and possible achievements.%Gallery-151600%

  • SimCity will not support mods at launch

    by 
    David Hinkle
    David Hinkle
    03.28.2012

    The last game EA Maxis launched in the SimCity series was SimCity 4, almost ten years ago. It's still being played today, thanks in part to a Steam launch in 2010, but mostly thanks to the modding scene. However, EA Maxis will not launch the new SimCity in 2013 with mod support.It's not entirely off the table, though. EA Maxis creative director Ocean Quigley said the ability to support mods is already built into GlassBox, the new engine powering SimCity, so there's potential for mod support down the road -- just not at launch."Right now we've got our work cut out for us to build the product up to the quality level it deserves as a SimCity," Quigley said. "Then after we ship, we'll make decisions about how we can and when exactly we'll support mods. But it's worth pointing out that the reason people are still playing SimCity 4 almost ten years later is because the modding community essentially re-created it and filled it with new content and fixed bugs and made it as much of a hobby as it is a game."We're very cognizant of that -- we're not idiots."

  • SimCity requires internet connection to play, will be sold outside of Origin

    by 
    David Hinkle
    David Hinkle
    03.28.2012

    Good news: If you want to download SimCity somewhere other than Origin, you'll have the option to do so. An EA representative confirmed with Joystiq that the title would be available for purchase on other digital distribution platforms, though a list of stores has yet to be finalized. SimCity is arriving sometime in 2013.Lead designer Stone Librande confirmed that SimCity would be an internet-dependent experience. Players will need to be online on Origin while playing, even if that wasn't the point of purchase. The always-on connection becomes necessary with the game's emphasis on multiplayer and regional impact, and the use of a global economy that all players can influence.%Gallery-151600%

  • Take a (second) first look at SimCity's GlassBox engine, debug graphics and all

    by 
    Ben Gilbert
    Ben Gilbert
    03.20.2012

    We gave you the first brief glimpse of the new SimCity in action back at GDC, albeit via shaky cam footage of a presentation. Today, we've got a much clearer look at similar footage, directly from EA's Maxis studio.Like the GDC clips, this video isn't meant to be a trailer or show off the game's graphical prowess. Instead, it's intended as a way to articulate SimCity's backend GlassBox Engine and how it assists in powering next year's series reboot. Unfortunately, this video features approximately 100 percent less fire ravaged houses. This is only the first video in a promised "Insider's Look" series, so we're holding out hope for flaming houses in the next installment.

  • The new SimCity in video form, flaming houses and all

    by 
    Ben Gilbert
    Ben Gilbert
    03.08.2012

    Would you like to get a look at SimCity before anyone else? So would we! But all we've got is these prototype videos shown off during a Maxis panel at GDC 2012 yesterday, which partially feature debug artwork (read: not final!). Also, hey, houses on fire!

  • SimCity saves heading to the clouds, bringing the game beyond the PC

    by 
    Ben Gilbert
    Ben Gilbert
    03.07.2012

    During the highly technical SimCity engine talk today at GDC 2012, a trio of Maxis creative leads went into more depth on next year's simulation. Specifically with regards to online play, the game will feature cloud saving which will work continuously in the background as you play online.SimCity was described as "built from the ground up to support online," which goes beyond the asychronus online play we heard about at last night's event. "Play anywhere" was mentioned, with the idea being that you could play the game across a variety of devices. We're thinking mobile as well as PC and (perhaps) console offerings, but the example given was accessing your games via web browser.Several videos were also shown off of the game in action, though heavily laced with debug graphics (read: placeholder, and not so attractive). Each of the four demonstrated different aspects of the game's building blocks and we'll hopefully have them up for you shortly. The internet here is ... not so fast.

  • Darkspore heading to Xbox 360 and PlayStation 3, resume indicates

    by 
    Ben Gilbert
    Ben Gilbert
    05.16.2011

    Darkspore appears to be headed to Xbox 360 and PlayStation 3, courtesy of developer Naked Sky Entertainment (Microbot). Twitter-based internet detective Superannuation spotted a reference to the port in level designer Jordan Patz' resume (PDF link), which says he "worked with Maxis to modify Darkspore for release on Xbox/PS3." Though EA has never officially announced the title for anything other than PC/Mac, a recent interview on GameRant with Maxis executive producer Mike Perry indicated that the game could be ported to consoles if the community demanded it. It seems, however, that plans were already underway. When contacted, EA offered a "No comment," and we've yet to hear back from Patz or Naked Sky Entertainment.

  • Steam users report Spore online account issue

    by 
    JC Fletcher
    JC Fletcher
    12.18.2009

    Yes, some adventurers are still exploring Spore and its would-be vast, online universe -- at least, they're trying to. Since late last year, some Spore buyers who purchase the game through Valve's Steam distribution service have been unable to access the game's online component. The issue seems to be related to the serial number that's required when setting up a Spore account, but not provided with Steam copies of Spore. Users who contacted Steam were told that Valve is working with EA to fix the issue and to continue to play offline until a fix is delivered. A Steam representative, posting in one forum thread, addressed angry users, claiming, "The ETA for a fix is 'as soon as possible.'" In the meantime, if you're about to buy Spore from Steam ... just buy it somewhere else.

  • LeAnn Rimes sings in 'Simlish' for The Sims 3: World Adventures, creeps out loved ones

    by 
    Ben Gilbert
    Ben Gilbert
    10.14.2009

    Okay, okay, we're not 100% sure that Ms. Rimes will be creeping out her loved ones by adding her to-be-released track "You've Ruined Me" to The Sims 3's next expansion, World Adventures, but we'll call it an educated guess. Rimes headlines a list of artists found after the break, including a group named Natalie Portman's Shaved Head, who will appear in the expansion singing original songs in the game's fictional language -- "Simlish." The country/pop singer will be offering a rendition of an unreleased track said to be the lead on her upcoming album. Unfortunately, given the nature of "Simlish" (it's untranslatable), fans hoping for the chance to hear the unreleased track early when the expansion launches this November will be out of luck. Unless they're into gibberish languages, that is. %Gallery-70339%

  • Will Wright's Stupid Fun Club has three projects that you can't see

    by 
    Ben Gilbert
    Ben Gilbert
    10.07.2009

    Former EA Maxis head Will Wright and his Stupid Fun Club are hard at work on a handful of ideas "that cross a lot of different boundaries." During a recent conversation with VentureBeat, the creator of SimCity and its reticulating splines said his new venture is currently working on three projects, even saying one could see the light of day as soon as "six months to a year" from now. He says the projects span from the world of toys to the information superhighway we all know and love. His gushing on the subject of the Internet continues when he says, "Every product that we are working on has a web component ... the web is like the connective tissue in entertainment today." With any luck, we'll hear more about his startup's upcoming work when he delivers the opening keynote at next February's Engage! Expo and Toy Fair.

  • EA confirms Maxis layoffs, publisher still committed to Spore

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.26.2009

    Joystiq has learned that at least a couple dozen employees of EA's Maxis studio were laid off today. EA confirmed that the publisher had reduced the workforce, telling Joystiq in a prepared statement, "EA has taken action to reduce the workforce at Maxis as we focus the business and focus Maxis."The publisher stated it remains committed to Spore and other Maxis IPs. All eligible employees will receive severance and outplacement assistance. If you have more details or anything to add to this story, please feel free to contact us.

  • Spore Galactic Adventures now has over 100k user-created levels

    by 
    Ben Gilbert
    Ben Gilbert
    08.01.2009

    (click to Galaxy-size) After Spore Galactic Adventures launched in late June, we expected a similar torrent of user-created content that arrived with the original game's release. Though not quite the same in terms of exponential upward curves, the expansion has just surpassed the 100,000 mark of user-created adventures. For those of you who haven't been spending countless hours with the Robot Chicken-created DLC, there's clearly plenty of other stuff to keep you occupied. EA Maxis suggests you check out "The Silent Beacon," "Valley of a Thousand Deaths" and "The Fog," but we know better. How about the only good version of Sonic in twenty years? Sold! %Gallery-42902%

  • Will Wright involved in the future of Spore, consoles a possibility

    by 
    Ben Gilbert
    Ben Gilbert
    04.21.2009

    Ex-EA employee and enormously popular developer Will Wright is apparently only halfway out of EA's doors. Talking with GameDaily, Wright confirmed his intention to stay on as a consultant for EA Maxis (the development team behind Spore). Saying, "I'm spending a certain amount of time every month actually working with the Spore team on future versions of Spore and expansions," Wright (seemingly for the first time) announced his plans beyond his work with upcoming venture, the Stupid Fun Club. Additionally, Wright commented on the possibility of console iterations of Spore, frankly stating, "For us it's really an opportunity/cost issue ... we either do that [consoles] or we continue creating new applications on the PC or we kind of go into the handheld arena." Guess he forgot about that upcoming Wii title, Spore Hero! While we're looking forward to what Wright's next move is with SFC, it's good to hear the man behind Spore is still helping to develop the game moving forward. The money problem doesn't hurt either, eh?

  • Maxis talks about Wright's departure; Will talks Stupid Fun Club

    by 
    Ben Gilbert
    Ben Gilbert
    04.10.2009

    Will Wright's announcement that he was kind of leaving EA this week took the gaming community by surprise. Unsurprisingly though, Wright says the move was planned over the course of the last year with EA. "It's something that we've been in talks with EA for almost a year ... it's kind of a long-term plan and I was just in no hurry to do it," he told GameSpot. Lucy Bradshaw, VP and general manager at EA Maxis, echoed Wright's statements, telling GameDaily it's been a "life-long dream [for Wright to have a] small nucleus think tank."Funded by EA and venture capitalists, Stupid Fun Club is setting out not to develop just new games but to develop new IP across multiple mediums. Wright calls his vision of the club the "evolution of the entertainment industry," using Marvel and LucasArts as reference points and saying, "If I'm into Star Wars or Lost, I might go to the website or buy the toys .... It's the IP that really matters, that strand of consistency and quality through it." We've certainly heard this tune before, though never from such an acclaimed developer. It remains to be seen just how "stupid fun" Mr. Wright's club actually is, but we'll remain hopeful for now.Source 1 - GameDailySource 2 - GameSpot

  • See how Spore evolves with 'Galactic Adventures'

    by 
    Randy Nelson
    Randy Nelson
    01.26.2009

    It's universally agreed upon that the best bits of Spore are its creature creation and galactic endgame. It's really no surprise, then, that the first expansion for the game -- Spore Galactic Adventures -- seeks to produce a viable cross-breed of the two modes.One of several Spore projects on tap for 2009, the expansion will give players the ability to design whole planets and build their own adventures, then share them via the same web-based mechanism as other game creations. Maxis has put together a "behind the scenes" look into the concept -- which, even if it doesn't address all of Spore's sore spots, will at least allow for planets that look like adult novelties.