ea-mythic

Latest

  • WAR shakes up the world with patch 1.4.1

    by 
    Justin Olivetti
    Justin Olivetti
    03.01.2011

    After a few weeks in testing, Warhammer Online's 1.4.1 patch has hit the live servers today. Topping off the list of improvements to the game is a brand-new claim window, which was designed to handle the various account entitlements that players have accrued. This interface now replaces the in-game mail system as a way to deliver the special goodies that players have earned or purchased over the years. Patch 1.4.1 is also aiming at shaking up the game with two major changes to the status quo. Several PvP armor sets are now much easier to attain, and in many instances they can be purchased at a lower level than before. This means that players will find themselves better-equipped to participate in the brutal hand-to-hand combat that the game offers. WAR is also rotating its scenario lineup: Some scenarios have been called out of retirement, some have changed tiers, and some are being put in mothballs for the time being. You can read the full 1.4.1 patch notes over at Warhammer Online.

  • Are other game studios taking countermeasures against RIFT? [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    02.24.2011

    If you didn't know, today is the head start launch of RIFT and the beginning of many strained household relationships as players finally dive into Telara for real. While we've known for some time that Trion Worlds' creation was going to be a major player in the MMO field, it seems as though RIFT's release has caused other MMO studios to step up and take countermeasures. In the past 24 hours, there have been a few significant developments that seem suspicious in regard to timing, at least. The first is that Blizzard dropped World of Warcraft's next content update, Patch 4.1, on to the public test server in the middle of the night. Mortal Online's announced that its free 14-day trial program is now active for any interested parties. We've also received numerous tips that EA Mythic disabled the cancel subscription option for Warhammer Online. Although we obviously can't be certain that all of these events are due to RIFT, timing, as they say, is everything. Have you seen any other MMO studios stepping up their game today as a distraction from the new shiny? [Update: The Warhammer subscription option was a bug that should be resolved today, according to the devs.]

  • Warhammer Online bringing 1.4.1 out for testing

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2011

    Scenarios have formed one of the PvP cornerstones for Warhammer Online, leading to a large-scale overhaul of Scenarios several months ago. Certain Scenarios were placed on a weekend rotation, while others were permanently available at different level bands for players to enjoy. Patch 1.4.1, which is due to hit the public test server, Warpstone, tomorrow, is making some alterations to which Scenarios may be played at all times, with some cycling into a permanent slot and others entering retirement for a time. While the shifting lineup is certainly one of the big elements of the patch, it's not the only one. Balance changes have been made for several Skaven abilities, including several overhauls for the Packmaster class. A number of item sets have had their Renown Rank requirements lowered, as well, to give players easier access to the items; there has been a new set added to fill the newly created gap between the Warlord and Sovereign sets. Warhammer Online players can examine the current patch notes and take part in the testing starting tomorrow.

  • Night of Murder brings holiday butchering to Warhammer Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.08.2011

    It's hard to deny that Warhammer Online takes place in the most metal universe anywhere. That becomes especially clear during the Valentine's Day event in the game, which features absolutely no affection between characters but a great deal of rampaging bloodlust. The Night of Murder event is upon players once again, giving everyone an in-game opportunity to completely bypass the usual plethora of chocolates and cards in favor of battleaxes and bloody vengeance. Running from February 8th until the 22nd, the event is a celebration of Khaine, during which even the forces of Order wind up drifting close to the chaotic side. Players taking part can net a variety of rewards, including the quite desirable Butcher's Blessing buff, which increases both Experience and Renown gains by 10% for three in-game days. Hop in now to enjoy Warhammer Online's senseless slaughter, which includes nearly as many hearts as the usual take on the celebration (except that the usual holiday involves those hearts remaining within the ribcage).

  • Warhammer Online offering free server transfers as prelude to two server shutdowns

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.07.2011

    If you're playing on the Iron Rock or Volkmar servers for Warhammer Online, it's time to get ready to say goodbye. The development team for the game has just announced that free server transfers are being unlocked for both servers, allowing players to transfer to Gorfang to help bolster the population. That in and of itself wouldn't be all that unusual, except that when the transfer starts, both Iron Rock and Volkmar are being flagged as Legacy servers to prevent any new characters from being created. Starting on February 9th, transfers will be enabled and the Legacy flag will go into place. After three weeks of open transfers, both Iron Rock and Volkmar will be flagged as "Retired," meaning that any characters not transferred off the server will have to be transferred to Gorfang (or Badlands via a paid transfer). That means that two of the game's remaining four American servers will be removed in the near future, and while the population boost will no doubt help Warhammer Online's RvR battles, it's still a shutdown for two servers.

  • Dark Age of Camelot keeps its eyes firmly fixed on RvR for 2011

    by 
    Justin Olivetti
    Justin Olivetti
    01.08.2011

    "Realm vs. Realm combat is what keeps you here year after year," Stuart Zissu concludes in the Dark Age of Camelot's January newsletter. Because of this fact, Zissu reassures players that Mythic is firmly committed to strengthening and focusing on DAoC's RvR in 2011. Zissu first addresses a number of important issues that the team is tackling, such as lag ghosting. Realm abilities are also being adjusted to include several additional levels. While these new levels won't add to the overall strength of the abilities, they do allow players to fine-tune just how much (or little) of these abilities they want to have. A few of the realm abilities will be improved on a case-by-case basis, however. He also highlights the next upcoming live event, which will revolve around the return of demonic invasions. Those wacky demons -- like frat boys out of control, they are! You can read the full newsletter over on the Camelot Herald.

  • The Soapbox: Sandboxes and the cop-out of FFA PvP

    by 
    Bree Royce
    Bree Royce
    01.04.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Last week, our own Jef Reahard mounted the Massively Soapbox with an article titled Sandboxes and the fear of FFA PvP. In it, he argued that open PvP was a natural and necessary part of any solid sandbox MMO. He also made waves by suggesting that FFA PvP is crucial to the roleplaying experience and that roleplayers should really face their "fears" and give it a try. I'm a sandbox gamer and a PvPer at heart. I played the early years of Ultima Online and lived the adrenaline rush of full and brutal PvP and thievery. Dark Age of Camelot's RvR sucked up another year of my life. Star Wars Galaxies remains my sandbox of choice, and I've braved a World of Warcraft PvP server since launch. I know this territory very well. I'll knock it, because I have more than tried it -- in several tasty flavors. And even though I'm an unabashed Jef-fangirl, I think there are a few debatable issues with his article. Hit the jump for some good old-fashioned counterpoints!

  • The Game Archaeologist and the year that was 2010

    by 
    Justin Olivetti
    Justin Olivetti
    12.28.2010

    Earlier in the year when I started this column, I realized two things. First, I'd be giving myself as much as any of you a crash-course education in older MMOs, particularly with some of the more fringe titles that I'd never really explored up to this point. And second, it would be a challenge to find the right mix of elements to do these MMOs justice. So before we look back at all the games this column covered in 2010, I'd like to ask each and every one of you to take a minute and drop a comment about what you'd like to see The Game Archaeologist do next. What titles would you love to see honored in 2011? What features are the most interesting to you -- dev interviews, player interviews, history overviews, photo galleries, first impression playthroughs, or links to community fansites and blogs? What could I add to make The Game Archaeologist even better? I also want to take a minute to thank the readers, players and developers who have contributed to this column so far. While there are MMOs that get a lion's share of the press these days, we at Massively are committed to spotlighting as many of these games as possible, particularly if there's a passionate community and dev team behind them. I've loved hearing your stories and hope that in passing them along, perhaps we've opened a door or two to games that you might've never considered before. So let's hop in our hot air balloon and soar over the year that was 2010!

  • Updated: On the fifth day of giveaways, Mythic gave to me...

    by 
    Rubi Bayer
    Rubi Bayer
    12.17.2010

    [UPDATE: All winners have been selected and contacted. Congratulations!] On the fifth day of giveaways, Mythic gave to me... five upgrade codes! On the fourth day of giveaways, ChangYou gave to me... four welcome gifts! On the third day of giveaways, Icarus gave to me... three months of gameplay! On the second day of giveaways, Hi-Rez gave to me... two gift packages! On the first day of giveaways, Turbine gave to me... a lifetime VIP! Today we continue Massively's 12 Days of Giveaways! During this 12-day event, you'll find presents galore, courtesy of some of the best MMOs out there. Every day until December 24th, we'll post a new contest for you to enter. We've got a huge pile of goodies to give away, so they're going to be fast and furious -- you'll have 24 hours from the time the contest is posted to enter. Don't worry, though, because we're going to do our best to accommodate everyone -- you'll simply have to leave a comment to be entered in the random drawing, and we'll be posting each contest at a different time of day. Today's gifts are courtesy of Mythic, the creator of Warhammer Online and one of the grandaddies of the MMO genre, Ultima Online. Follow along after the jump to see what's up for grabs today!

  • Ring in the end of the year with Warhammer Online's Keg End

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.14.2010

    Warhammer Online players have things to be thankful for this year, not the least of which being the 1.4 patch. And as the end of the year approaches, it's the traditional time for players to celebrate the passing of the old year in the game via copious amounts of liquor and the usual helping of ultraviolence. That's right, it's time for another round of Keg End, with Order and Destruction alike taking part in the festivities and competing for chances at the coveted Golden Stein. Aside from the boastworthy exploits of the festival, players will also have giants to face off against, with special rewards for those capable of felling these enemies. There are also rare world drop items for players to look for, including your own personal keg handler or a battlebrew backpack. Warhammer Online players are encouraged to take a look at the official preview of the holiday event, which runs until January 4th to ensure that everyone has plenty of time to ring in the new year with a proper toast. Or a proper inebriated violent rampage, one or the other.

  • Waging WAR: White Lions ite domum

    by 
    Greg Waller
    Greg Waller
    12.11.2010

    This week in Waging WAR, Greg shows off the rather large chip on his shoulder and talks about one particular career in Warhammer Online: Age of Reckoning. Despite the following column, Greg wants it to be known that he does indeed love kittens of all kinds and does not condone harming them in any way, unless it involves several Doom Bolts and a few handfuls of Flickering Red Fire, in which case he enthusiastically gives his approval. For the most part, I consider myself pretty easygoing when it comes to scenario PvP. I don't flip out when I die, I try to not take failure to heart since the next scenario is usually right around the corner, and DPS-healers don't bug me like they bug many other players out there (I used to play one, neener-neener). But recently, I've noticed a particularly aggravating trend growing among Order players on Badlands in the lower tiers. There is an inordinate number of White Lions being rolled, and objectively, it isn't difficult to see why. They're extremely mobile, they can cause outrageous amounts of damage in a very short time, and their pets represent more than mere harassment -- they actually hurt. Sadly, objectivity comes at a pretty hefty price these days. When it has run dry and all I find myself left with is the hot, bitter aftertaste of subjectivity, the result is something like the rant that follows. Read along after the break and enjoy my rant about White Lions.

  • Waging WAR: Guide to addons

    by 
    Greg Waller
    Greg Waller
    12.04.2010

    This week in WagingWAR Greg takes a look at the basic interface offered in Warhammer Online: Age of Reckoning. Well, he said he would take a look, but then he mumbled something about needing a blindfold first. Instead, he writes about all the great ways it can be changed via third-party add-ons and shows us why WAR's modding community really is just the bee's knees. Let's be honest with ourselves right off the bat and agree that the WAR default interface, although functional, is lackluster in some respects. That's not to say that the developers of WAR made a disastrous UI for us to play with; in fact, the truth is quite the opposite. The standard UI is functional, genre-standard, and provides all the necessary information at a glance. It gets the job done. It also offers a layout editor that allows for simple, easy customization. But sometimes, someone else's idea for a UI element is simply better. Thankfully, WAR supports the Lua programming language and enjoys a strong and talented modding community. Continue reading for the lowdown on what I consider to be the best of the best of what WAR's mod community has to offer as of patch 1.4.

  • Waging WAR: On the distant horizon

    by 
    Greg Waller
    Greg Waller
    11.27.2010

    It's that time again! Yes, Greg's imagination has escaped its tiny 3x3 cell and is off spreading ruination and ruffling feathers across the countryside, armed with absurd notions and a not-so-surprising lack of reason and logic. This week's Waging WAR attempts to follow along in its wake as we take another look at the potential future of Warhammer Online: The Age of Reckoning. WAR released with an impressive lineup of playable armies and careers, setting the stage for the Age of Reckoning with a 3v3, two-sided RvR layout. In the summer following the official release of WAR, we got our first free content expansion featuring the Tomb Kings in the Land of the Dead. Just recently, we finally, at long last, got our Skaven wishes granted. In the spirit of the holiday season coming up, I've decided to look ahead at what may come in the future as we approach new horizons in WAR. Even if we discount Brettonia as another flavor of civilized human (akin in many ways to the Empire), the Daemons of Chaos as being already represented in some form or another as a part of Tzeentch's Warhost, and the Ogre Kingdoms (and other assorted Dogs of War) as being more-or-less an NPC army, we're still left with some excellent offerings from Warhammer lore as far as where WAR can go in the foreseeable future. Follow along after the break as I take another look at what's left on the table to play with for future packs and expansions for WAR.

  • Waging WAR: Inside patch 1.4

    by 
    Greg Waller
    Greg Waller
    11.20.2010

    The Verminous Horde game update aka patch 1.4 for Warhammer Online: Age of Reckoning is pretty much old news by now. Despite that, Greg takes a look at some of the highlights from the patch as well as the RvR Packs in this week's Waging WAR. Wow! What a patch! There are so many new little tidbits, toys and tweaks in this patch that it's really sort of hard to describe them all in the space of a single issue of Waging WAR. On top of all the free content in the patch itself, there are also the progression and personality packs available on the EAStore ($10ea/$15combo). In fact, there is so much new content in WAR right now, it's going to take quite a bit of time for us to exhaust it all and start complaining about stagnation again. Follow along after the break as I talk about some of the highlights from the patch.

  • The Verminous Horde swarms WAR today

    by 
    Justin Olivetti
    Justin Olivetti
    11.18.2010

    Sharpen those claws and prepare to throw down with the Skaven: Warhammer Online's 1.4 patch, The Verminous Horde, hits the live servers today! WAR's 1.4 update includes a wide range of additions and improvements, although the highlight is the ability to play as one of the four new Skaven classes in RvR lakes. Other changes include a revamp of Open RvR mechanics, a Skaven-themed dungeon, a reworking of Renown Abilities and a Barber Surgeon who's anxious to give you a complete makeover. Patch 1.4 also marks the addition of two RvR Packs to the controversial EA Store. The Progression pack adds 20 more RvR levels (bringing the cap to 100) in addition to faster leveling and more gear. For fluffaholics, the Personality pack is a bounty of vanity pets, mounts and dyes that help you make a dashing first impression. Head on over to Warhammer Online to read the full 1.4 patch notes!

  • Waging WAR: Battle for Badlands season 3 finale

    by 
    Greg Waller
    Greg Waller
    11.13.2010

    With so many awesome things happening for Warhammer Online: Age of Reckoning lately, with the Verminous Horde expansion, the new store, patch 1.4 and all the rest, Greg has decided to turn his all-seeing eye sideways, to a land called the Badlands, and take Waging WAR along to explore a community-driven event that has been held there for nearly a year now with great success. Since launch, WAR has enjoyed a great community. With every great community, a great event is inevitable. I've been around the block since WAR was released and have experienced the game on several different servers. I originally rolled my first character, a Swordmaster named Xiimmel, on Iron Rock. Later, I rolled an Archmage named Feiyen on Dark Crag, who I eventually moved back to Iron Rock where she was renamed Veeo. I never did get a chance to explore Phoenix Throne, which was collapsed along with Dark Crag some time ago. Recently, I joined the Badlands community on the side of Destruction with a variety of new characters, and the community there has been good to me so far. Part of that experience the last few weeks has been the opportunity to participate in a community-driven phenomenon known as the Battle for Badlands. Since this is all quite new to me, I decided to do a community spotlight on the event in today's Waging WAR. Read on past the cut where I play 6Qs and deliver the details about the Battle for Badlands while I try to answer your 5Ws and maybe an H.

  • Waging WAR: Warhammer's new online store

    by 
    Greg Waller
    Greg Waller
    11.06.2010

    This week's Waging WAR catches a whiff of recent happenings on the internet and with Warhammer Online: Age of Reckoning. Greg dives in face-first, grabs a fist-full of the news, and delivers a fast-ball rant on the issue. Well, apparently the RMT has hit the fan, and the resulting spackle is starting to plaster the proverbial walls of the blogosphere and beyond. Recently, some information was released about what players can expect to buy at EA-Mythic's new store. Although only a few items are actually available now, there's a pretty extensive FAQ on the server transfer service, and we'll have to wait a little longer for the Progression and Personality packs, as they're set to be released along with patch 1.4. Naturally, the drama is building up some nice momentum, and it will be interesting to see how the whine will affect this particular cheese over at the Mythic official forum. For now, you can read past the break and enjoy my rant.

  • Warhammer Online reveals the classes of the Skaven

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.02.2010

    While last year was technically the Year of the Rat, the rodents seem to have taken over this year as well in the form of the Skaven. Players were excited when it was first announced that Warhammer Online would at last feature playable Skaven, even though it was stated that there would be certain limitations. A new document about the creatures has just gone up, with both fiction to explain the presence of the creatures on each side and a breakdown of the abilities they will bring to the battlefield. Like other races, the Skaven have four classes unique to them. Warlock Engineers deploy support equipment while fielding powerful effects borne of Warp-Energy, Gutter Runners stay in the shadows and sabotage enemy fortifications, Rat Ogres sow confusion and panic with their powerful frames, and Pack Masters support the nearby Rat Ogres and spur their allies forward. Take a look at the full document for more details on these long-awaited additions to Warhammer Online -- and don't mind the scurrying sound from the walls.

  • Waging WAR: Guide to defensive stats

    by 
    Greg Waller
    Greg Waller
    10.30.2010

    Greg takes us through to see the dark side of our character sheets, and explains the various defensive stats found in Warhammer Online: Age of Reckoning. He trudges through this week's Waging WAR with the stubborn stoutness of an Ironbreaker, and the cunning pre-determination of Tzeentch's Chosen to bring us this guide... For every 10 tanks running around with gigantic two-handed weapons and the Focused Offense tactic slotted, there is one tank with a shield. And for every 10 of those tanks, there's that one who will step onto the battlefield and shake its very foundations with his/her ability to soak incredible amounts of damage and survive. What makes those tanks so indomitable? It is their preference for and understanding of defensive statistics. Sure, they may not hit as hard as others, but their ability to stand defiantly in the face of an entire warband is what makes them so fearsome. With confidence, these rare titans stride onto the battlefields knowing they could put up a fight against death itself and stand a chance to win. Continue after the break as I explain the defensive character statistics of WAR.

  • Waging WAR: Hands-on with Thanquol's Incursion

    by 
    Greg Waller
    Greg Waller
    10.23.2010

    This week, Waging WAR brings you Greg's hands-on impressions of the new RvR 24v24 instanced dungeon coming soon to Warhammer Online: Age of Reckoning. With true grit, determination, a staff, sequined robe and his trusty wizard hat, Greg brushes the dust off of his Archmage skills and reviews Thanquol's Incursion. I was able to put together everything needed on Wednesday evening, so setting up for Friday afternoon's scheduled test of Thanquol's Incursion didn't take long at all. I didn't want to get tied up in learning a new career along with testing completely new content, so I decided to stick with what I know best and roll my Archmage on the PTS. Luckily, I tend to go light in the add-on department, so after getting my keybindings ready and scattering my UI all over the screen in my own (olympically) special way, I flew to Praag and found a warband in no time flat. Friday's event started up right on time, and the testing was under way. The warband headed out to one of the various instance gates and we zoned in. Follow along after the break as I discuss my first-time hands-on experience with the new RvR gated 24v24 instanced dungeon: Thanquol's Incursion.