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  • EA DICE

    'Battlefield V' won't have battle royale until spring 2019

    by 
    Jon Fingas
    Jon Fingas
    10.24.2018

    You'll have to wait a while if you want to see Battlefield V's much-touted battle royale mode. EA DICE has detailed the post-launch roadmap for its WWII shooter, and the vaunted "Firestorm" battle royale experience will arrive as part of a "Trial by Fire" chapter starting in March 2019 (it's not clear if the mode will be available right away). While the last-one-standing experience isn't the only tentpole feature of BFV, it's safe to say this will be disappointing if you expected to play it over the holidays.

  • EA DICE

    EA teases battle royale in new ‘Battlefield V’ trailer

    by 
    David Lumb
    David Lumb
    08.16.2018

    Developer EA DICE is returning to WWII with its upcoming Battlefield V, an interesting choice to revisit a war well-trod by gaming. But the company told us back in May that they're repeating the successful Battlefield 1 by spotlighting lesser-known stories and battles, even in multiplayer. Today, the developer released a trailer ahead of Gamescom showing off one of these lesser-known settings -- Rotterdam in the Netherlands -- and even teasing the game's previously-announced battle royale mode.

  • EA DICE

    'Battlefield V' returns to WWII with ever-evolving multiplayer

    by 
    Jamie Rigg
    Jamie Rigg
    05.23.2018

    Games in the Battlefield franchise have covered conflicts from the Vietnam War to a fictional future in 2142. Developer EA DICE took the series into new territory in 2016 with the well-received Battlefield 1, setting the game in the rarely touched World War I era. For the next installment, Battlefield V (let's just not talk about the naming convention) returns to where the franchise started: World War II. As you know, the conflict comes up time and time again in films and games, but DICE hopes Battlefield V will tell some of its untold stories, and link these narratives to an ever-changing multiplayer experience intended to keep players interested, and logging back into the fight. Oh, and you won't have pay for the privilege of new content either.

  • EA DICE

    'Battlefield 1' will challenge your preconceptions of WWI

    by 
    Aaron Souppouris
    Aaron Souppouris
    08.19.2016

    Battlefield 1 is shaping up to be a return to form for DICE, the EA-owned development studio behind the famous first-person-shooter series. After handing the franchise keys to Visceral Games for Battlefield Hardline, the studio is back at the helm, and returning to historical warfare with its first game set in World War I. The announcement was met with mostly positive reactions, especially in the face of Activision's continued focus on jetpacks and other future tech with the Call of Duty series. I'm not a massive fan of either of the big FPS franchises. I don't look down on Call of Duty or Battlefield games: They're expertly crafted multiplayer experiences that millions of gamers love. They're just not for everyone. My colleague Timothy Seppala, a long-time Battlefield fan, spent most of E3 explaining to me just how impressed he was with what he'd seen so far. "I haven't loved a Battlefield game since 2010's Bad Company 2," he wrote back in June, "but during a single round of Conquest set on a map in northern France, I caught a glimpse of the game that had me smitten five years ago."

  • 'Battlefield 1' breakdown reveals a close attention to history

    by 
    Jon Fingas
    Jon Fingas
    05.14.2016

    Video games play fast and loose with realism by definition, but authenticity still matters to some degree After all, it's hard to enjoy a history-focused game if there are obvious factual errors. So how does Battlefield 1 stack up, then? So far so good, if you ask the World War I history buffs at The Great War. They've conducted a shot-by-shot breakdown of the cinematic trailer and revealed that EA DICE is largely faithful to the technology of the conflict -- including in ways you wouldn't expect. That shovel-wielding German soldier you see above makes sense, for example, as the infantry learned that bayonets got stuck in victims. Early tanks behave as they should, and things like gas masks or pickaxes (for Italian soldiers scaling mountains) are true to form.

  • EA's new jobs hint at plans for VR gaming

    by 
    Jon Fingas
    Jon Fingas
    12.06.2015

    EA hasn't done much of anything with virtual reality so far, but that may well change soon. DICE has started hiring creatives and engineers to bring VR support to Frostbite, EA's seemingly ubiquitous game engine. Don't expect the developer to go all-in on immersive displays just yet. This is a "small and collaborative" team, technical director Johan Andersson says. Still, the hires could represent a big step toward bringing VR gaming into the mainstream. While you can already find VR in a few important game engines, such as Unreal Engine and Unity, EA has some of the gaming world's biggest franchises under its belt -- a VR Battlefield or sports title could give the technology broader recognition.

  • Can Electronic Arts make a 'Battlefield' game that works?

    by 
    Ben Gilbert
    Ben Gilbert
    06.13.2014

    I stopped playing Battlefield this year. Why did I stop playing the massively popular first-person shooter? Because it never works when it launches. For those who haven't experienced the promise and defeat of a Battlefield launch, it goes as such: A multiplayer beta precedes the launch, often by a slim few months, which is chalked up to server testing. Players enjoy the beta, which is sometimes buggy, but often stable enough. And hey, it's a beta. The game launches; millions of players splash into online servers; and it becomes unplayable for days, weeks and often months at a time. Battlefield games come out every year. This was not always the case, but in the past four years, we've seen three Battlefield games. Zero of those three worked at launch (I actually wrote about this back when Battlefield 3 came out, at our sister site Joystiq). Battlefield 4 launched last October; it just started operating consistently. At E3 2014, EA announced this year's entry in the series: Battlefield Hardline. It's with this tremendous amount of baggage that I approached our interview with Battlefield studio head Karl Magnus Troedsson.

  • Battlefield 4 won't get AMD-powered frame rate boost until later in January

    by 
    Sharif Sakr
    Sharif Sakr
    01.03.2014

    The company known affectionately as Advanced Micro Delays has just confirmed something we already knew: the intriguing Mantle update for Battlefield 4, which promises a "significant" frame rate bonus for PC gamers running AMD hardware, has been postponed. It didn't arrive in December like it was supposed to, but is now officially meant to be on track for release sometime in January. The gossip is that the source of the delay isn't actually on AMD's side, but rather on EA DICE's, since the game developer has been swamped with bug-fixing chores and hasn't had time to focus on luxuries. Meanwhile, other developers tell us that they're getting on well with Mantle, thanks to its ability to circumvent DirectX and make better use of AMD's Graphics Core Next and octa-core CPU designs -- and that's something that we expect to be able to prove, one way or another, in the next few days.

  • Talking Frostbite, Battlefield 4 and Mirror's Edge 2 with EA DICE's big boss (video)

    by 
    Ben Gilbert
    Ben Gilbert
    06.13.2013

    EA's DICE studio is the motor that powers several of gaming's most popular franchises. Need for Speed and Battlefield are just two of the enormous series that DICE's Frostbite engine is behind, and EA's pledged the engine's support to many more of its titles. It's with these things in mind that we met up with DICE General Manager Karl Magnus-Troedsson at E3 2013, where we discussed Frostbite 3, Frostbite Go, Battlefield 4 and even a little Mirror's Edge 2 for good measure. Troedsson had a headline spot during EA's E3 stage briefing, where he helped to narrate a live demo of a 64-player match. Beyond a showcase for Battlefield 4, the presentation was perhaps the most stunning demonstration to date of the DICE studio's Frostbite engine and the power it's able to wield when harnessed by skilled developers. And for the first time ever on next-gen consoles, Battlefield's console versions (at least the next-gen ones) are identical with that of the PC one. Massive online battles and incredible in-game events -- such as a Shanghai skyscraper being brought toppling down, all while naval scraps and helicopter dogfights are taking place -- are possible on both PC and the next-gen boxes from Microsoft and Sony. We discuss all that and more with Troedsson in the video we've dropped just below the break.

  • Battlefield 4's Frostbite 3 game engine goes mobile in 'Frostbite Go'

    by 
    Ben Gilbert
    Ben Gilbert
    05.14.2013

    It appears that while EA's making claims that its Frostbite 3 game engine (which powers next-gen's Battlefield 4) can't run on Nintendo's Wii U, the game publisher is also working on bringing "true Frostbite experiences to all major mobile platforms." The Frostbite website details the initiative as "Frostbite Go," and calls it "one of our most exciting current projects." Without directly saying "Frostbite 3," the blurb details Frostbite Go as aimed at "empowering EA game developers" -- in so many words, it sounds like Frostbite Go isn't meant for indies as much as it's meant for EA studios used to working with Frostbite. Battlefield 4 will be the first game from EA to launch using the latest iteration of Frostbite, which isn't a huge surprise considering that BF4's developed by the same folks who develop the engine (EA DICE). It's expected to arrive this fall on both current and next-gen platforms.

  • EA reveals Battlefield 4 headed to PC this fall, refuses to confirm next-gen (video)

    by 
    Ben Gilbert
    Ben Gilbert
    03.27.2013

    This year's Battlefield series entry -- Battlefield 4 -- is headed to PCs this fall. The game wasn't given other platforms, but logic dictates it'll arrive on the PlayStation 4 and Microsoft's Xbox 360 successor. Apparently, since only Sony's next-gen console is a known quantity and Microsoft's staying mum, EA isn't sharing other platforms yet (but hey, it's probably PlayStation 4 and the next Xbox). The game's being built on the latest iteration of DICE's Frostbite engine, though no other details were given about the engine just yet. Like previous Battlefield entries, EA-owned Swedish game studio DICE is at the helm, and Battlefield 4 remains planted in current times (unlike the pseudo-future of Call of Duty's latest entry, Black Ops 2). A beta for the game will go live some time this fall, and folks who bought last year's Medal of Honor: Warfighter are automatically part of said beta. We'll have more info as EA offers it up, but color us not surprised if Battlefield 4 makes a reprise appearance at Microsoft's still undated Xbox 360 successor unveiling. Update: EA also released a 17-minute gameplay demo of the game's prologue section, played on a PC. It features a squad of four soldiers on the run from Russian spec-ops militants in the capital of Azerbaijan, Baku. You'll find it just beyond the break. Update 2: Per a listing on EA's digital store, Battlefield 4 is headed to Xbox 360 and PlayStation 3 in addition to the PC. PlayStation 4 is curiously missing, as is mention of Microsoft's next-gen game console.%Gallery-183947%

  • Heavenly Sword writer to script Mirror's Edge

    by 
    Jason Dobson
    Jason Dobson
    07.10.2008

    As we nurse a queezy stomach from playing EA DICE's Parkour-inspired Mirror's Edge, we'll be doing so to a story penned by writer and story designer Rhianna Pratchett, who's known for her work on titles such as Triumph Studios' Overlord and Ninja Theory's Heavenly Sword.The story centers on free runner Faith as she jumps, climbs, and tumbles her way to uncovering the truth behind who framed her sister for murder. Notes Pratchett, "Faith is skilled, but she's certainly not a superhero. She has her flaws, like all of us. In short: she's real. That's her appeal." Mirror's Edge remains one of the more interesting original titles in EA's 2008 salvo, and is expected to leave us feeling vertigo when it ships for the Xbox 360, PS3, and PC this winter.%Gallery-27271%