ecosystem

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  • A coyote stands by the roadside as the spread of coronavirus disease (COVID-19) continues, at Golden Gate Bridge View Vista Point across from San Francisco, California, U.S., April 7, 2020.  REUTERS/Shannon Stapleton

    Hitting the Books: How mass media transformed coyotes into scapegoats

    by 
    Andrew Tarantola
    Andrew Tarantola
    07.17.2022

    In "The Accidental Ecosystem" Peter Alagona explores how and why America’s cities — once largely barren of natural features — have exploded with wildlife over the past 150 years, even as populations have declined in their traditional habitats.

  • atese via Getty Images

    Study says climate change is starving the oceans of oxygen

    by 
    Jon Fingas
    Jon Fingas
    12.08.2019

    The effect of climate change on oceans is likely more extensive than you think. A study from the International Union for Conservation of Nature (IUCN) indicated that climate change and the ensuing hotter water reduced the amount of oxygen dissolved into oceans by 2 percent between 1960 and 2010. While that may seem like only a modest amount, oxygen levels in some tropical regions dropped by up to 40 percent. Moreover, scientists warned that even a slight dip could be particularly troublesome for big, energy-dependent fish like marlin, sharks and tuna. Lower oxygen levels drive them to shallower water, putting them at greater risk of overfishing.

  • Jianhuai Ye/ Harvard SEAS

    Researchers are using drones to study the Amazon rainforest's health

    by 
    Christine Fisher
    Christine Fisher
    09.13.2019

    Researchers from Harvard University are using drones to better understand the Amazon rainforest. With drone-based sensors, the researchers hope to determine the unique "fingerprint" of different rainforest ecosystems. That could help them monitor the health of the forest and understand how it's responding to climate change, deforestation and fire.

  • NASA uses space laser to study polar ocean plants

    by 
    Roberto Baldwin
    Roberto Baldwin
    12.25.2016

    Usually when you think NASA you conjure up images of Mars and space stations. But the agency also conducts important climate research. One of those projects is the Cloud-Aerosol LIdar with Orthogonal Polarization (CALIOP) aboard the Cloud-Aerosol Lidar and Infrared Pathfinder Satellite Observation (CALIPSO) satellite that measures plankton levels through clouds.

  • Xiaomi's Global VP Hugo Barra holding a Mi Note 2 and a Mi MIX.

    Outside China, Xiaomi seeks another home on US networks

    by 
    Richard Lai
    Richard Lai
    10.31.2016

    October 9th marked Hugo Barra's third year at Xiaomi, and as its Global Vice President, he watched the company evolve from a China-centric smartphone e-tailer to an IoT ecosystem with a growing international footprint. Xiaomi's recently entered Russia, Mexico and the Middle East, with Poland, Vietnam, Thailand plus a couple other Latin American markets next on the docket. But the long list is still missing one key region: the US. While the ex-Googler continues to stay mum on a launch date, he did reveal to Engadget that his team has already started testing phones in America. Such commitment is an important milestone ahead of the notoriously tough US carrier lab tests.

  • Camelot Unchained discusses resource systems, BOP gear, and housing

    by 
    Bree Royce
    Bree Royce
    04.11.2014

    The Camelot Unchained devs have just released issue seven of their Piercing the Veil series, blog posts dedicated to answering player questions about the upcoming PvP sandbox. The highlights? Not every tree in the game will be harvestable, but the devs are considering (not promising!) a dynamic resource ecosystem. There will be expandable storage, but inventory management annoyances will be downplayed. The team isn't planning NPC cities beyond the starter cities. The players will be creating that part of the world. Bind-on-pickup gear "does not make good sense for [the] game given that all but the starter gear will be crafted, rather than dropped." Housing will differ in format based on whether it's in the open world or safe zones, and you won't need to be a crafter to set up a basic home yourself. Non-stat player clothing will be in the game. The devs will most likely put limits on guild sizes. Solo play will probably be a viable option. You can read the complete Q&A on the official site.

  • Nokiasoft comes full circle: Microsoft's play for ultimate control will redefine the Windows ecosystem

    by 
    Darren Murph
    Darren Murph
    09.03.2013

    The "soft" in Microsoft isn't what it used to be. A score ago, the company was certain the software-licensing business was the one it wanted to be in -- Apple decided to hold its cards a lot closer to the chest, and it cost the company dearly for years. Meanwhile, Microsoft made a lot of cash with Windows, and it still does. But the tide is turning. Two of the last three Windows operating systems haven't generated the kind of crazed mindshare that a company needs to remain relevant over the long haul, and at some point, one has to wonder if Microsoft will be able to inject a bit of life into its stodgy, outmoded self by grabbing the reins on the hardware side. In fact, that's exactly what Microsoft wondered, as it casually announced a plan in June of 2012 to affront scores of OEM partners with its Surface initiative. In an instant, Microsoft dove headfirst into the hardware game, and regardless of how it wanted the public to perceive the move, the truth was impossible to hide: this was Microsoft telling Acer, ASUS, Dell, Lenovo and the rest that it could no longer trust their design chops to keep its revenue on the up and up. In February of 2011, well before it transformed the Surface from a big-ass table into a slate that almost no one wants to buy (Microsoft's words, not mine), the company managed to procure a huge ally on the mobile front. The Nokia / Microsoft alliance was monumental. This was Nokia's formidable hardware being exclusively used to push Microsoft's fledgling Windows Phone OS. At once, Nokia loyalists found hope, and those praying for a coalition with Android were dismayed. Little did we know: that partnership marked the end of the original Microsoft, the end of the original Nokia and, in my estimation, a complete rerouting of the Windows roadmap. This week's acquisition simply makes it all the more official.

  • Editorial: The imperialism of Facebook Home

    by 
    Brad Hill
    Brad Hill
    04.05.2013

    Business battles are often ecosystem battles, in which brands develop a matrix of conveniently connected products and services, in an attempt to lock customers into a dependency. Offline companies follow this tack (think razors and blades). But the internet, with its many connection nodes, crossovers to tangential realms and parallel on-ramps is where ecosystem wars are most elaborately waged. Only rarely do market conditions cultivate a broader ambition in which a company has a chance to step beyond mere ecosystem competition to a higher level of sovereignty. Facebook's imminent release of Home represents a stab at that rare imperialism.

  • NOVA's Earth From Space documentary shows a super-connected planet (video)

    by 
    Jon Fingas
    Jon Fingas
    02.15.2013

    We've already had a meteorite shower to remind us that Earth is just a small part of a much, much larger universe. If that wasn't enough perspective for you, PBS is offering a follow-up through NOVA's newly streaming "Earth From Space" documentary. The two-hour show illustrates how our planet's individual climates and ecosystems are really part of one larger unit, with ripple effects that we didn't always anticipate until an abundance of earth observation satellites made them clear. You'll have to be an American to watch before the documentary, at least before it arrives in disc form on April 2nd. Every Earth citizen can still watch the trailer after the break.

  • Editorial: Nintendo's digital content problem and how the Wii U is making things worse

    by 
    Sean Buckley
    Sean Buckley
    02.08.2013

    The Wii U's launch was a bit rocky, to say the least. Missing features, promised TV services and slow-loading, day-one firmware updates left Nintendo fans frustrated and disappointed. The company is still cleaning up the mess too, announcing that it will push two additional software updates to fix the console's slogging load times. A quicker console will certainly be welcome, but the Wii U spring updates are missing an opportunity to close a rift that divides Nintendo from its loving customer base: how it handles digital content ownership. Ever buy an Xbox Live game? You probably know that purchase is tied to your Xbox Live account, and will be available on any subsequent Xbox you purchase. Not in Nintendo's world; Kyoto's digital sales are tied to the gaming hardware, not the user's account. It's been a sore spot for Nintendo gamers for some time now, and the Wii U was the company's chance to make amends -- except it didn't. Like its predecessors, the new console locks content to the device it was originally purchased on, imprisoning digital purchases in a physical cage. The Wii U takes content confinement a step further with its support for legacy software, providing a near-perfect example of the folly of Nintendo's content ownership philosophy: the isolated sandbox of its backwards-compatible Wii Menu.

  • Editorial: Does Windows Phone even have a chance without Google?

    by 
    Darren Murph
    Darren Murph
    12.14.2012

    Go ahead -- lambaste me for even mentioning it. I'll wait. Now, how's about we look beyond the surface -- the beautified tile regime and the whimsical animations -- and focus on what actually matters when looking at a smartphone platform. You don't have to look far to get a solid grasp on which platforms are soaring, which are hanging tough and which have one foot in the proverbial grave. Gartner's latest worldwide mobile report shows Android and iOS at the top, with rarely discussed terms like "Symbian" and "Bada" above some company called "Microsoft." Which brings me to a question that has been haunting me for months: "Why?" Microsoft unveiled Windows Phone 7 Series nearly three full years ago, bringing with it an extraordinarily fresh take on a smartphone world that has grown soggy with pages of grid-mapped programs. But, as things have turned out, beauty that's only skin deep doesn't do much for market share -- even when you're pouring millions upon millions of dollars into marketing, coaxing one of the most notable names in mobile to run your OS exclusively and cutting deals with carriers like it's just some trivial affair. I've waxed lyrical about the danger of Windows Phone losing out simply because it offers (comparably) little in terms of ecosystem glitz, but these days, I'm growing closer to putting the platform's fate on a single name: Google.

  • Editorial: when the ecosystem is the product, picking a favorite isn't easy

    by 
    Brad Hill
    Brad Hill
    08.08.2012

    Have you ever taken the Myers-Briggs Type Indicator personality test? If not, you will eventually fail in a happy hour when people compare their personality-type acronyms. I took the test years ago, and have no recollection of my official personality type. ENTJ (Extroverted, Intuitive, Thinking, Judging)? ISFP (Introverted, Sensual, Feeling, Perceiving)? No idea. But I can tell you this: I am a WiBG digital citizen. That is my Ecosystem Type Indicator. Back to that in a minute. First, some ecosystem history.

  • Miselu Neiro synth at Google I/O: exclusive first look at apps from Korg and Yamaha (video)

    by 
    Myriam Joire
    Myriam Joire
    06.27.2012

    Remember Miselu's Neiro -- that prototype app-based Android-powered synth we last played with at SXSW? Not only is it being showcased at Google I/O 2012 here in San Francisco, but we got an exclusive first look at some of the apps being developed for the new platform ahead of the event. The company's been on a roll since our meeting in Austin, gaining (ex-OQO CEO) Jory Bell as CTO and building relationships with partners like Korg and Yamaha. Now on its second iteration, the laptop-like synth has evolved from the hand-built prototype we saw at SXSW to a more polished reference design -- complete with breakout board for SD card and Ethernet support. As before, the device runs Gingerbread on a dual-core TI OMAP processor and features a two octave velocity and pressure-sensitive keyboard, a capacitive multitouch widescreen, WiFi and Bluetooth connectivity, audio and MIDI I/O, plus USB and HDMI ports. This version even adds XLR and quarter-inch audio jacks -- just keep in mind that those specs have not been finalized. What's really exciting about the synth is the apps. The company's ongoing partnership with Retronyms to create a suite of touch-controlled, cloud-enabled musical apps has evolved beyond the drum-machine demo we covered at SXSW. Called nStudio, the suite now also includes a pad-based sampler / sequencer and a mixer. Plasma Sound is a touch-based musical instrument that's part theremin, part keyboard / sequencer. It's already available for other devices on Google Play, but was easily tweaked to run on the Neiro -- sight unseen -- thanks to Miselu's musicSDK and OS X-based emulator. Miselu will be showcasing two more apps on its synth here at Google I/O: Korg's Polysix and Yamaha's Vocaloid. The Polysix app faithfully recreates Korg's legendary 1981 synth -- known for its rich, thick analog sound. A real, mint-condition Polysix was even available for comparison during our brief time with the app (see our gallery). Vocaloid takes full advantage of the NSX-1 DSP chip that's built-into the Neiro. It's a singing synth app produced by Yamaha that "uses concatenative synthesis to splice and process vocal fragments extracted from human voice samples." We'll be spending some time with the Vocaloid app and its creator -- video game designer Tetsuya Mizuguchi (of Sega and Lumines fame) -- later today. In the meantime, check out the gallery below and watch our hands-on video with the other apps after the break.%Gallery-159214%

  • Editorial: Windows Phone 8 looks good, but can it uproot those entrenched in other ecosystems?

    by 
    Darren Murph
    Darren Murph
    06.21.2012

    At the tail end of Microsoft's marathon Windows Phone Summit keynote, the company's own Kevin Gallo said the following: "Everyone in the Windows ecosystem benefits." He was waxing poetic about the myriad new features coming to the outfit's latest and greatest mobile operating system, and nothing about his quote was incorrect. Developers will adore the shared codebase. Users will adore the new additions to the software framework. Carriers probably won't shun the opportunity to push yet another platform this holiday season. But the one word in there that sticks out most to me is this: "Windows." I've been wrestling with the ecosystem issue for some time, but the gravity of it has never been so evident. Starting in 2008, one could argue that it stopped being purely about hardware. Purely about design. Purely about software. Purely about partnerships. Particularly when it came to smartphones. Slate-style handsets were en vogue years ago, with design changing extremely little and software becoming ever more of a factor. But it wasn't just software in the simplest sense -- it was how the software was interconnected to every other piece of the digital ecosystem. Phones were no longer standalone devices; they were simply the most convenient entry into a rabbit hole that Microsoft's going to have a tough time digging people out of. Allow me to explain.

  • The Joystiq Indie Pitch: They Breathe

    by 
    Jessica Conditt
    Jessica Conditt
    03.21.2012

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, we get a lesson in deep-water ecosystems form Magnus Nystrom of The Working Parts, with its dark, "sunken forest frog adventure" title for XBLIG and PC, They Breathe. What's your game called and what's it about?They Breathe is a game about discovery. It's a short indie game where you play as a frog who encounters strange creatures on the way toward the bottom of a flooded forest. In order to survive, you have to connect the dots and figure out how the forest's bizarre ecosystem works.Do you think They Breathe has something completely different than any other game on XBLIG?Well, we don't have avatars. It's not about zombies. Our world is not made of blocks. But other than that, we try to do what we believe that most other XBLIG developers also try to do, which is give our players a great experience.At first glance, we hope that the box art will convey the game's darker mood and that players will be intrigued by the mysteries lurking in the depths.

  • Miselu Neiro Android-powered synth hands-on at SXSW (video)

    by 
    Myriam Joire
    Myriam Joire
    03.13.2012

    This is the Miselu Neiro, a "portable, net-enabled social music device" which was announced this weekend at SXSW. We were able see and handle the first-ever prototype fresh off the lab bench at the SoundCloud Open House in Austin. The app-based, Android-powered synth features a two octave velocity and pressure-sensitive keyboard, a capacitive multitouch widescreen, WiFi and Bluetooth connectivity and even a webcam. Battery life is expected to be in the five to six hour range. The laptop-sized instrument features audio I/O, MIDI I/O, two USB ports, an HDMI port and an SD card slot. It currently runs Gingerbread on a dual-core TI OMAP processor -- although those aren't the final specs. While the silicon valley startup is mum on pricing and availability, it's teamed up with Yamaha to outfit the device with an NSX-1 DSP chip (for high-quality synthesis and effects) and with Retronyms to create a powerful suite of touch-controlled, cloud-enabled musical apps in time for launch. The instrument also includes a dock area for accessories (such as a speaker bar) and the company plans to license the interface to third-party manufacturers. Beyond the Neiro prototype, Miselu also showcased its older, larger, proof-of-concept device (controlling Ableton Live via MIDI / OSC over WiFi) and a USB-powered digital speaker cabinet built in partnership with Onkyo that integrates Trigence's Dnote technology for high-quality audio reproduction using only 500mA of power. Check out the pictures in our gallery below, then hit the break for our hands-on video -- complete with a walkthrough by CEO Yoshinari Yoshikawa and a drum-machine demo.

  • Windows Phone Marketplace hits 50,000 app-submission milestone

    by 
    Andrew Munchbach
    Andrew Munchbach
    12.28.2011

    Just over one month after crossing the 40,000 app-submission threshold, Microsoft's Windows Phone Marketplace has hit another milestone: 50,000. According to analyses done by All About Windows Phone, the Taj Mahal of tiles has seen developers submit just over 50,000 applications for review -- 42,655 of which are currently available in the United States. What may be more telling is the rate at which developers are submitting their wares. Over 17,000 apps have been submitted to the Marketplace in the last 90-days from over 13,000 different publishers (an average of 265 per day). With Apple's iOS App Store and Google's Android Market sitting firmly atop the mobile-app-ecosystem totem pole, Microsoft is looking to close the gap and put distance between itself and Research In Motion's BlackBerry App World. Hopefully, the gang from Redmond can keep the positive momentum going through 2012... even with its next major mobile OS revision being a minor one.

  • Microsoft's Andy Lees on Windows' future: one ecosystem to rule them all

    by 
    Michael Gorman
    Michael Gorman
    07.13.2011

    Microsoft has seen the future of personal computing, and it's a world with a single Windows ecosystem. Windows Phone head honcho Andy Lees -- who said that we won't be seeing WP7 on tablets during Microsoft's Worldwide Partner Conference yesterday -- still sees slates, phones, consoles, and PCs playing together in perfect harmony. His plan is to provide users with a consistent experience across all Microsoft-powered devices, though he didn't flesh out exactly how this singular ecosystem will work. Given recent evidence indicating Xbox integration in Windows 8 and the UI similarities between the forthcoming desktop OS and WP7, it seems that Microsoft is well on its way to a consolidated future. But, only time will tell if Mr. Lees' can deliver us from fragmentation with a unified Windows.

  • Wakfu shows off ecosystem mechanics in newest trailer

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.03.2011

    The trailers continue to surface for Wakfu as potential players in the U.S. anxiously await word on an official beta date. For those players in other regions already participating in the beta, that wait is a bit less pressing. But whether you've been enjoying the game for some time in its testing phase or you're just looking forward to finally getting your hands on it, the latest trailer should provide you with plenty of eye-candy and features to look forward to. This time around, the highlight is on the game's ecological systems. One of the major selling points has always been players having a substantive impact on the game, with the landscape changing and reacting based upon player actions. This ecosystem trailer gives a look at the ways in which players can either help or harm the surrounding environment, providing new life in barren areas or destroying ambient plant life. The latest Wakfu video can be found just past the cut, a worthy diversion for anyone interested in this anticipated strategy MMO.

  • Nokia and Microsoft sign definitive agreement, bring Windows Phone handsets closer to realization

    by 
    Vlad Savov
    Vlad Savov
    04.21.2011

    Microsoft and Nokia's industry-altering announcement of a strategic alliance back in February has today been bolstered with the signing of a definitive agreement between the two companies. In announcing the inking of the paperwork, the Microkia crew point out that they're already hard at work developing "a portfolio" of Nokia Windows Phone devices, which will be shipping "in volume" in 2012, but there's still a twinkling hope that they can get something out on the market in 2011. Nokia devs have started porting key applications and services to Windows Phone, with mapping and navigation getting a highlight mention, while there will indeed be a "Nokia-branded global application store that leverages the Windows Marketplace infrastructure." Notably, this is described as a single portal where devs can serve their apps to users of Windows Phone, Symbian and Series 40 devices -- it'll be interesting to see how they work out the details of that. There's also confirmation that Microsoft will pay Nokia multiple billions of dollars as part of the agreement, some of which will be spent on completing an intellectual property-sharing agreement between the two teams. So yes, the third ecosystem is well and truly on its way.