ed-fries

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  • FigurePrints now immortalizing your Minecraft world with real-world replicas

    by 
    David Hinkle
    David Hinkle
    11.13.2012

    Ed Fries is a former VP of publishing at Microsoft, Ouya advisor and the creator of Halo 2600 – he's got quite the resume. He also founded FigurePrints, a company known for making real-life recreations of your in-game content, like statues modeled after World of Warcraft avatars. Now FigurePrints is recreating Minecraft worlds.If you're interested, you'll first want to install FigurePrints' world exporter, compatible with Windows Vista, Windows 7 and Windows XP. Once you've installed the exporter, you can select a portion of your MineCraft PC world and upload it to FigurePrints where its artists will re-create your lovingly-crafted game world into a physical model. Then you only need to place your order and wait impatiently for the box to hit your doorstep. As for price, FingerPrints says "replicas of Minecraft worlds significantly vary in cost," based on the size of the area recreated.

  • Report: Xbox co-creator backing $99, Android-based game console (and all its games are free!)

    by 
    Ben Gilbert
    Ben Gilbert
    07.03.2012

    What is "Ouya," besides an amusing onomatopoeia? It's reportedly the concept for a $99, Android-based game console that has some very interesting backers.We've got original Xbox cheerleader Ed Fries, and acclaimed designer Yves Béhar. The former is said to be serving as an advisor on the project, while the latter is said to be developing the device. The supposed task is to develop a game console that can be connected to a television with an open development platform; better yet, all its games will be free.This is all according to a listing on startup website AngelList (since pulled, detailed on The Verge), which apparently counted a variety of other big names on its masthead. Several images are also available (including the one above), but it's worth noting that they're all concepts for now. The various games seen on the console's dashboard are, naturally, Android titles.We reached out to Ouya representatives, but haven't heard back as of publishing.

  • Trade Nations dev picks up new funding, former Xbox exec Ed Fries

    by 
    Mike Schramm
    Mike Schramm
    03.23.2011

    Here's another iPhone dev hitting the jackpot. Developer Z2Live is the company behind the hit iPhone social game Trade Nations, and it's picked up what's probably a nice chunk of change in a round of funding from VC firm Draper Fisher Jurvetson. Unfortunately, the actual total of funding hasn't been disclosed, but given the popularity of the game and its in-app purchase business model, there's likely six digits or more of money changing hands here. It's enough to attract some talent, too -- the company has also picked up Ed Fries to join the board of directors. Fries was originally a Microsoft executive who co-founded the Xbox Project and helped put together Microsoft Games Studios. More recently, he's been working on 3D printing at FigurePrints, a company that makes real-life printouts of in-game avatars. This position sounds like it will overlap with that one, but even so, Z2Live will most likely benefit from the experience.

  • Xbox veteran Ed Fries joins Razer in an advisory role, probably to work on something awesome

    by 
    Vlad Savov
    Vlad Savov
    01.28.2011

    What do you do after spending nearly three decades tinkering with software -- from the humble Atari, through Microsoft Office, and into the modernity of Xbox gaming? Well, in Ed Fries' case, we're guessing you go to CES, find the wildest, most awesome gaming concept around, and sign up with its maker to help guide its development. Again, we're guessing that's what Ed's done, we can't know for sure what he'll be doing as a member of Razer's Board of Advisors, but there's no denying the proximity of the Switchblade's announcement and his joining the gaming peripheral company. Even if the kindly gent's focus isn't on Razer's portable gaming device, we imagine he'll be a good influence on other products going forward. After all, when has it ever been a bad idea to have more veterans on your team? [Thanks, JL]

  • Activision and Nintendo were involved in Rare bidding war, former Microsoft exec recounts

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    10.27.2010

    A classic industry tale of "D'oh" tells of how Activision missed an opportunity to buy Blizzard on the cheap a decade before the $18 billion merger. Here's the opposite tale: In 2002, it seems Activision dodged a bullet by losing out in a bidding war to purchase Rare. Microsoft ended up being the fish that took the worm -- for $375 million -- and the rest has been ... well, let's just say that Rare hasn't lived up to the high expectations set by the studio's independent successes (despite having settled into a key role in the Microsoft Game Studios family). In an interview with Develop, Ed Fries, former Microsoft VP of game publishing, revealed that Activision was close to a deal to secure Rare, but that Microsoft ended up offering more. Fries also shared that Nintendo was involved in the bidding war, further inflating an eventually outrageous price for the developer. At the time, Nintendo owned half of Rare, so if Microsoft had bid low, the House of Mario could have easily taken control of the entire studio. "So, there's a problem: If we drive a hard bargain and put in a low price for Rare, Nintendo would have the chance to buy at that low price and probably would," Fries reasoned. "So, the price was high." Unfortunately for Fries and Microsoft, they did not heed Kenny Rodgers' sage advice: "You got to know when to hold 'em, know when to fold 'em, know when to walk away and know ... when to run."

  • Report: Steve Jobs was 'furious' over Microsoft's acquisition of Bungie

    by 
    Mike Schramm
    Mike Schramm
    10.26.2010

    Apple hasn't shown a lot of initiative on the gaming side of things (this past "Back to the Mac" event was the first time the company even mentioned Steam coming to the Mac, something even Valve has admitted is a huge deal), but apparently Steve Jobs still has somewhat of a competitive streak. Former Microsoft exec Ed Fries (who I just talked with last weekend at BlizzCon, strangely enough) has told Develop the story of developer Bungie being bought by Microsoft, which was the event that turned Bungie from a high profile Mac developer into a studio that made Halo games specifically for Microsoft's then-new Xbox console. Fries says that a very frustrated Steve Jobs placed a call to Steve Ballmer, furious that Microsoft had nabbed Bungie, and Ballmer then asked Fries to call Jobs back to "calm him down about the whole thing." Fries did, and the talk eventually spawned an initiative on Microsoft's side to get some of their PC games ported over to the Mac. But as gamers know, Apple's desktop platforms have never been very gamer-friendly, and developers still say that even with the switch to Intel, Apple still has a little ways to go to make the platform a solid choice for gamers. I'd say the real catalyst in all of this is the iPod touch, more than anything else. Apple's App Store was a real breakthrough in terms of letting developers release and profit off of their software, and the iPod touch specifically has been a real boon for gaming (which, you could argue, has helped drive the recent resurgence in Mac gaming, including the Steam for Mac release and a few other high profile developers embracing the platform). We'll have to see if that happens with the Mac App Store as well -- most of the issues with developers right now have to do with technical issues rather than a lack of distribution channels, but having an easy way to release and update software on the Mac certainly won't hurt. [via Ars Technica]

  • Former Microsoft VP brings Halo to the Atari 2600

    by 
    Donald Melanson
    Donald Melanson
    08.03.2010

    Sometimes you just can't stop a man and his dream. In this case, the man is Ed Fries, the former vice president of Microsoft's game publishing division, and the dream is a version of Halo for the Atari 2600. That actually started out simply as a way for Fries to learn to program for the 2600, but quickly turned into a full-fledged, Adventure-style game that made its debut at this past weekend's Classic Gaming Expo -- in cartridge form, no less, and with a label that'd look at home in any shoebox full of 2600 carts (check it out after the break). Just as impressive as the game itself, however, is the story behind it. Here's just a sample: It's around this time that I discovered the existence of what I call "Magic Land". I was working on a bug with the boss encounter and accidentally found myself completely outside the 64 room map. I was wandering through memory that was never intended to be interpreted as part of the map but the code was doing the best it could to interpret what was being thrown at it. Strange, misshapen monsters attacked me in even stranger ways as I wandered through this bizarre land that I had unintentionally created. I left a bug or two in the final game to allow others to find and explore this strange landscape as I did. Oh, did we mention you can play it right now? Hit up the source link below and prepare to forget that Halo Reach even exists.

  • Promise you'll play Halo 2600 (that's a covenant we can get behind)

    by 
    Ben Gilbert
    Ben Gilbert
    08.01.2010

    Have you ever wondered what Master Chief's intergalactic adventures would look like if rendered by an Atari 2600? Neither have we -- and now that the folks over at Extra Guy have shared their find of "Halo 2600," we don't have to. Bizarrely, ex-Microsoft VP of game publishing Ed Fries is credited on the game's cover as the creator (as seen on the game's Facebook page). Halo 2600 was playable at the Classic Gaming Expo in Las Vegas, which came to an end today. Sure, it's playable online right now, but apparently we missed out on 500 real-life Atari 2600 cartridges containing the game (check out a photo of them all lined up). How's that for a limited edition? [Thanks, Anthony!]

  • FigurePets: A Croc, an Egg and a Willy?

    by 
    Mark Turpin
    Mark Turpin
    10.01.2009

    Back in June I brought you the news that FigurePrints were bringing out a new range in their 3D printed collectable WoW models named FigurePets. The original line up featured a limited run of three non-combat pets: The Clockwork Rocket Bot, Stinker the Skunk, and Speedy the Turtle -- who was by far my favorite!For the readers out there who were fortunate enough to get their hands on a set of the original FigurePets then you can attest to how awesome they really are -- these little guys rock! I've got mine standing in formation around my Kungen FigurePrint letting everyone who comes near my computer know that I am a WoW player (or should that be "playa?" It does sound far more "gangsta" that way). So it gives me great pleasure to inform you that FigurePets are back with a brand new limited series of three new non-combat pets. The line up this time is as follows:

  • FigurePrints price reduction, armor sets available

    by 
    Mike Schramm
    Mike Schramm
    09.12.2009

    Our friends over at FigurePrints have a few pieces of news to share this weekend: first of all, they've dropped the price in the EU from €129.95 (which was about $166) to €99.95, which lines up with the US price of $129.95. The reason given for the original higher price was exchange rates, but they now say things have settled down enough where they can line up the prices. No word on if EU people who ordered them at the higher price will be getting a refund, so I'd assume they won't.Also, they have now implemented the Tier armor sets we were told about in our interview at BlizzCon -- instead of ordering a FigurePrint with your usual gear on it, you can instead choose to dress your character in Tier 1, 2, or 3, dungeon set 1 or 2, or the original PvP Rare or Epic armor sets. That's designed so that characters don't have to go back and collect all of those pieces -- if you'd rather remember your character in that original armor from the vanilla game, there you go.

  • BlizzCon 2009: Ed Fries of Figureprints

    by 
    Mike Schramm
    Mike Schramm
    08.25.2009

    FigurePrints was at BlizzCon again this year, and we stopped by their booth to say hi to our friend Ed Fries -- his company has been making virtual World of Warcraft characters into real-life 3D figurines for a couple of years now. Since the last time we'd spoken, FigurePrints had not only raised their prices, but we'd unveiled their new FigurePets series right here on WoW.com. Fries gave us a few more things to unveil in this exclusive interview, including the fact that FigurePets will have another series get released next month, and that they're planning to offer some new options to players who want to print characters out but don't have the time to go find their favorite armor. Additionally, we asked him about the price raise, and what the company planned to do about people who really wanted to immortalize their figures but didn't really want to spend all that money.Additionally, we've got a short video after the break showing one of their employees manually removing some of the powder from a newly printed figurine in the booth at BlizzCon. It doesn't have much explanation of what he's doing (for more on the process, you can see last year's BlizzCon interview), but you can see inside the printer and what it's like to create these figures.

  • TurpsterVision: FigurePets Unveiling

    by 
    Mark Turpin
    Mark Turpin
    06.24.2009

    We can't believe it either – Turpster has been let loose on WoW.com to bring you videos from in and around the World of Warcraft! You've heard him on The WoW Insider Show now see him on TurpsterVision right here on WoW.comToday FigurePrints revealed their brand new line of 3D printed WoW products in the form of 3-piece collectible non-combat pets -- FigurePets! As always I was on hand with a camera, a knife and a box of products to open cautiously on camera to give you the first impressions on this exciting new product range.Also I managed to sit down with Ed Fries, the FigurePrint founder, and ask him a few questions about the new FigurePets and what else might be on the horizon for 3D Printed WoW Products.Behind the break you'll find the video, interview and a photo gallery of the FigurePets.

  • Figureprints in the EU

    by 
    Mike Schramm
    Mike Schramm
    03.10.2009

    Our buddies over at Figureprints, the company that makes custom 3D printed sculptures of your WoW characters, have expanded their business yet again -- this time, they're opening the doors to you EU players. Ed Fries, who we have spoken with twice now, says that they are finally ready to expand overseas, and EU players can now order their own custom figurines through the website.There is a small catch, however -- at this point, while there is no lottery as far as we know, they are charging European customers €129.95, which ends up being about $166, or about $30 more than the US price of $129.95. And obviously shipping overseas from the company's HQ here in America probably won't be too cheap either, and shipping is extra no matter where you're buying the figures from. It looks like Figureprints just figured they'd charge "129.95" to both sides of the world, but thanks to the exchange rate, EU folks are actually paying more.But then again, we're guessing that people who have been waiting for their chance in the EU to pick one of these up will probably go for the higher price anyway. Figureprints started out a little rough with their limited production capabilities, and a few early bumps in quality, but lately it seems like they're rolling along better than ever.

  • Figureprints lottery is over

    by 
    Mike Schramm
    Mike Schramm
    01.16.2009

    Blizzard has posted on the official WoW site that the Figureprints lottery is over, and though there are no big news items over on the Figureprints site, all mentions of the lottery have disappeared also, so it looks like if you've been waiting for demand to clear up over there to order your figure, now's your chance. Figureprints is a company we've covered extensively here at WoW Insider - they'll make little custom statues of your character with a 3D printer. A print will run you $129.95, but if you're willing to pay for it, you can have a custom-made real-life souvenir of the toon you've spent so much time playing in game.The last time we talked to the guys over there they were working on all kinds of ways to make printing the figures easier and better, and it looks like they've found a few: Blizzard says that better methods have led to increased production, so even if you haven't heard from your lottery entry yet, odds are that you will soon. Unfortunately, they still haven't landed on a way to print out Hunter and Warlock pets to go along with those figures (their site still says they're working out how best to do it), so if you want Battlecatlol to go with your Hunter, Hemanlol, you'll have to wait a while longer.Of course, like Rossi, you might still be saying to yourself, "what's the point?" But if you do want one, now's apparently the time to come and get it.

  • BlizzCon 2008: A followup with FigurePrints

    by 
    Mike Schramm
    Mike Schramm
    10.13.2008

    Last time we talked to Ed Fries, he was a man setting out with a brand-new company, new not only in terms of age, but new in that they were doing something no one had ever tried before: bringing 3D printing to retail. FigurePrints started printing 3D figurines of WoW characters last year, and since then, they've been through good and bad (the earliest figures were plagued by quality concerns, but the company is doing well enough that they've even raised the price since they started already). So we were very curious to each up with Ed at BlizzCon and see how things were going. Was demand still up? Has the process changed at all? How's the quality thing being dealt with? And we were perhaps most curious about just what people were putting on their figures when they got them printed.Ed answered all of our questions and more: demand is still up, quality is getting better, and people are dressing in.. tuxedos and beer steins? Click the link below to check out our second interview with Ed Fries, founder of FigurePrints, and catch up on the company that promises to bring your virtual WoW characters to real life.

  • Figureprints raises their price

    by 
    Mike Schramm
    Mike Schramm
    06.20.2008

    Figureprints (that company that will make a 3D mini-figurine of your character) has posted a notice on their site that they are in fact doing so well... that they're raising their price. Now, if you want a real-life copy of the character you've worked so hard on, it'll cost you $130, a $30 increase over the original price. What will the extra money buy you? They say they're stepping up production, and that they've opened up a brand new production facility on the other side of the country. But even though they say they can make more faster, they're still doing that random drawing thing -- instead of actually buying a figure, you have to enter a drawing to buy one.The other reason they cite for raising the price is that their "material costs" are much higher than they expected. Could that have to do with the fact that we've seen a lot of figure replacements in their run so far? These things can get pretty expensive when you have to make two for every other order.Is $130 too much for you or are you still interested? From the beginning, Figureprints has been working around the clock making these, so even if they lose a little business over the higher price, maybe it'll help them keep up with demand better. And if the new price doesn't work out, maybe we'll see them cutting back again (or offering deals via Blizzard or someone else).%Gallery-21352%

  • Breakfast Topic: Figureprints

    by 
    Mike Schramm
    Mike Schramm
    04.28.2008

    When we first heard about Figureprints, everybody seemed fairly keen to get one -- there were thousands of people trying to get in on the drawing, and lots of folks were more than willing to put down their $100 for a custom, real-life figure of their characters created directly from the in-game models.But as the Dude (if censored) might say, new stuff has come to light. We've seen the first Figureprints off the press, and the quality, so far, hasn't been impressive, to say the least. We should note that Figureprints is replacing that figure in the gallery, but we'd like to know: has all of this new information changed your mind about Figureprints?Are you still excited to get one, or have you changed your mind from originally liking the idea to not so thrilled about the actual product? Or, like Matthew Rossi, have you said "This aggression will not stand, man," from the beginning? OK, that's not really what he said (I just wanted to quote the Dude agaIn), but where are you at on Figureprints lately? Yea or nay?

  • Figureprints figure underwhelms, will be replaced

    by 
    Mike Schramm
    Mike Schramm
    04.23.2008

    As I mentioned on the WoW Insider Show the other day, reader Chad G. sent us a tip about the Figureprints character he received (probably one of the first shipped figures that we've heard about so far), and as you can see from the pictures, he was a little underwhelmed by the quality, While the actual process went OK, the figure itself just seems kind of dusty, which hardly counts as the "vibrant" colors we were promised back when these things were first announced. From across the room, he says, it's hard to make out any colors at all -- the whole thing looks "dusty black."Chad says he doesn't know if he would buy this thing again, although since he posted the pictures, he says that Figureprints is sending him another figurine, so maybe this was a mistake (there was also apparently a spot of paint missing on the figure's arm, and that seems more like a flaw in the specific figure than the process). Either way, while it's cool to have your character in actual, real 3D form, maybe the Figureprints folks don't quite have all the kinks worked out yet.%Gallery-21352%

  • WoW Insider interviews Ed Fries, founder of FigurePrints

    by 
    Mike Schramm
    Mike Schramm
    12.12.2007

    var digg_url = 'http://digg.com/pc_games/WoW_Insider_gets_the_skinny_on_FigurePrints'; After a quick announcement last week, the FigurePrints site opened yesterday, offering Warcraft players an easy (if not necessarily cheap-- each figure runs about $115) way to recreate their ingame characters in real-life figurine form.But we still had lots of questions. How did these figures get made? What kind of material were they made of, and where did FigurePrints get the models and information to turn ingame characters into real sculptures? For the answers, we went straight to the source. Ed Fries has been in and around gaming for a long time, and after playing WoW for years (and creating games for years before that), he had the idea to create a way to bring Warcraft characters to life with a 3D printer. WoW Insider got a chance to talk to Ed on the day that his company's site went live, and all the answers to your questions about FigurePrints are right after the jump.