edgeofnowhere

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  • E3's video game art picks include 'No Man's Sky' and 'Witcher 3'

    by 
    Jon Fingas
    Jon Fingas
    06.07.2016

    The Into the Pixel jury has chosen the 2016 winners for its E3 art collection, and it's clearer than ever that video games can inspire artwork you'd be proud to hang on your wall. The 14 selections are mostly from titles where visuals not only play an important role, but set the tone for the entire game -- the sci-fi novel look of No Man's Sky gets its due, as does The Witcher 3's brooding fantasy atmosphere and Unravel's miniature world. There's even art from a virtual reality game (Insomniac's Edge of Nowhere) breaking some ground. Most of these pieces are concept art or models rather than what you'd see while playing, but they're worth a look if you've ever felt that game art is just as creative and thought-provoking as what you'd find in a gallery.

  • 'Edge of Nowhere' and 'Song of the Deep' land in the summer

    by 
    Jessica Conditt
    Jessica Conditt
    04.18.2016

    Edge of Nowhere and Song of the Deep sound like perfect games for the summer. Edge of Nowhere is a single-player VR game about the secrets hiding in Antarctica's ice sheets, and Song of the Deep is a 2D sidescroller that takes place under the sea -- that makes two cool titles coming out at the height of the year's heat index. Insomniac Games and Oculus Studios will release Edge of Nowhere on June 6th for the Oculus Rift, and Gamestop will publish Insomniac's Song of the Deep on July 12th for PlayStation 4, Xbox One and PC.

  • At E3, I saw the missing pieces of the VR puzzle

    by 
    Timothy J. Seppala
    Timothy J. Seppala
    06.25.2015

    The excitement around virtual reality may have started when Sony unveiled Project Morpheus last year, but last week's E3 was its coming out party. The thing is, I've been around long enough to remember the hype and subsequent commercial flatline over gaming in stereoscopic 3D. So going into this year's grand gaming gala, I was skeptical -- I had that awkward tech history footnote in mind -- and to a point, I still am. But Oculus helped me get over that a bit. All it took was a game from a trusted developer -- Insomniac Games -- and an input solution that makes VR feel less isolating.