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  • Age of Conan dev update outlines PvP changes

    by 
    Jef Reahard
    Jef Reahard
    07.29.2011

    Age of Conan game director Craig "Silirrion" Morrison has posted his latest monthly development update, and the lengthy piece focuses heavily on the PvP side of the game. While class-specific balance fixes aren't given much lip service here (Morrison says they're addressed in each game update anyway, and are an ongoing process), Funcom is looking at quite a few changes to AoC's PvP component. Morrison tasks lead systems designer Einar Forselv with talking about the specific goals, and he gives us a general look at what's on the dev team's plate. First up is the problematic minigame respawn mechanic, and Forselv says that Funcom is looking to make it more like the systems found in your average FPS as well as address the loopholes people use to perform AFK exploits. Ranger tracking will also be "overhauled," which likely means a nerf since the feature is the subject of much QQ from the non-Ranger community. Siege performance changes are also on the table, as are stamina and aggro fixes, changes to animation and combat calculation interactions, and tweaks to the stealth system. Finally, this month's dev update mentions that new PvP world bosses are on the way to Hyboria, and teases the upcoming Savage Coast of Turan content that ties in with this summer's Conan film reboot.

  • Age of Conan adding Conquest game mode, new PvP minigame

    by 
    Jef Reahard
    Jef Reahard
    10.01.2010

    Age of Conan's Craig Morrison has been a busy man of late. When he's not generating discussion fodder on his personal blog or overseeing the setup of Funcom's new production studio in Montreal, he's finding time to chat up the AoC community on the forthcoming additions to the game via his monthly development update series. Morrison enlists the help of two additional Funcom developers in the latest installment, beginning with lead systems designer Einar Forselv, who talks a bit about the incoming PvP additions. Not only is a new PvP minigame in the works, but an entirely new game mode is coming along with it. The new mode, called Conquest, will make its debut in the new mini -- The Call of Jhebbal Sag -- and will find players fighting for control of a strategic location in the Pictish wilderness. Funcom has also added a new wrinkle in the form of resource points that fluctuate depending on how well your team is doing at holding capture points. The new mini will feature two groups of six for a total of 12 players per side, and it will also allow players to bring their mounts into a minigame battle for the first time. Lest you think the 2.1 update series is solely focused on PvP, Morrison also taps dynamic gameplay designer Tanya Short for a bit of an explanation about the social features coming soon to a server near you. She provides a bit more info on the activities briefly mentioned in last month's letter. "This patch introduces two major social content additions: guild events and horse racing. Both will hopefully provide guilds and roleplayers with some fun activities and offer an interesting diversion for everyone who wants to try them," she writes.