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  • Quests, Elves, and Dwarves coming soon to Pathfinder Online

    by 
    Justin Olivetti
    Justin Olivetti
    08.24.2014

    Pathfinder Online's alpha is growing by leaps and bounds as evidenced by two upcoming builds that will take shape over the next few weeks. In them, the devs are adding in essential systems like questing along with new races. With next week's alpha 7 build, questing and companies will be introduced into the game as will possible new terrain types. Then when alpha 8 comes along, the sandbox MMO will make the jump to its early enrollment servers. This update will also include Elves, Dwarves, a graphical upgrade, expendables, storage, auction houses, banks, and more terrain options. Part of the purpose of these new builds is to conduct what the devs are calling a "cold start" to see how players advance when they begin with nothing but a club and the clothes on their back. "Everything your character possesses and every ability your character learns after that point will be totally dependent on how you choose to play the game," the devs posted. [Thanks to Chrysillis for the tip!]

  • The Daily Grind: What MMO topic have you changed your mind about?

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2014

    One of the problems with having bold opinions is that people can call you out on them when you change your mind over time. Sure, there are some things about us and what we think that remain constant, but growth and change are a part of our lives -- and our gaming opinions. I used to hate the very idea of tablets, and now I find mine indispensable. I used to rail against real-money trading (RMT) in games but now am cautiously accepting depending on its implementation. I used to hate Elves, and now I hate Elves even more because they haven't been wiped out yet. I'm here to say that it's OK if you've changed your mind about an MMO topic over time. Today, I'd like to hear what it is and why you shifted your position! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Daily Grind: What MMO issue do we fuss about too much?

    by 
    Justin Olivetti
    Justin Olivetti
    05.14.2014

    Part of the fun and joy of being involved in a communal hobby is getting into passionate "discussions" with others about various aspects of your mutual interest. This is the same in gaming as it is elsewhere and I wouldn't have it any other way. Yet sometimes I wonder if we get perhaps a tad bit too worked up over things that, honestly, do not matter -- even within MMO gaming. So what MMO issue do we fuss about too much? Are we too uptight over the whole "raiders vs. casuals" issue? Does throwing a tempter tantrum over a lack of a guild vault make us come off as spoiled children? Do we fixate on the many horrible failings of Elf culture?* Does there come a point when you just roll your eyes at another rehashed rant spouted by people who just won't let the little things go? Are we merely addicted to the drama that comes with these debates? *The answer is no. We can never badmouth Elves enough for the horrors that they have inflicted on the fantasy genre. Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Jukebox Heroes: Elf music

    by 
    Justin Olivetti
    Justin Olivetti
    02.11.2014

    As probably many of you know, I am no fan of the Elven menace. I won't rehash the reasons n this space, but I mention that because I do try to be a fair man. When I'm not trying to eradicate any pointy-eared immortal know-it-all tree-hugger in sight, I have been known to appreciate the Elves' musical culture. That doesn't make me a hypocrite. It just gives me slight pause before ganking the next Drizzt or Legolas. For whatever reason, Elves bring out the magic and talent in MMO composition. Elven themes are quite often among the best that a particular OST has to offer, particularly if you like airy, magical, ethereal tracks that are big on imagination and almost devoid of percussion. I've been noting the trend of excellent Elf music for years and figured I might as well devote a week to it here before going back to my Elf-bashing ways.

  • SOE Live 2013: The lore of EverQuest Next

    by 
    MJ Guthrie
    MJ Guthrie
    08.05.2013

    In the lead up to the big reveal for EverQuest Next, one note that gave a number of fans pause was that the world will be re-imagined for this iteration of the EverQuest franchise. The next Norrath will be familiar, but definitely not the same. But just how different is different? That question was on the lips of lore enthusiasts (who can most likely recite the entire history of the pantheon) and casual players (who've grown comfortable with their surroundings) alike. Thanks to SOE Live, we now have a partial answer to that very query. During a dedicated lore panel, attendees were treated to a Norrathian History 101 class. Those in attendance heard the philosophy behind the lore design of EQ Next as well as a sketch of the history leading up to the start of the game. And now you can benefit from the class notes!

  • The Road to Mordor: The Age of Men

    by 
    Justin Olivetti
    Justin Olivetti
    06.01.2013

    There's a movie poster tagline that I've seen copied numerous times. It goes along the lines of, "No matter who wins, they lose (or we lose)." This implies that the best-case scenario in the film -- the heroes emerging triumphant -- will still result in a bittersweet moment of defeat, despair, or doom. This is how I've always thought of the Lord of the Rings in regard to the Free Peoples. Even through this enormous struggle against the Enemy, we know that winning still means losing something precious. In this case, it's the ascension of Men during the Fourth Age and the fading of the other races: the Ents, the Hobbits, the Dwarves, and the Elves. This grand fight for Middle-earth ultimately will preserve and strengthen just one of the races, and the most boring one at that. For Tolkien, this is because LotR is a mythological past history of our world, and we just don't see a lot of Elves walking around today except at Starbucks. In a way, I feel as if we're starting to get into the Age of Men a bit prematurely in Lord of the Rings Online. The time for Hobbits, Elves, and Dwarves is past; the time for Men is just beginning.

  • The Daily Grind: Which MMO races do you detest?

    by 
    Justin Olivetti
    Justin Olivetti
    05.12.2013

    My loathing of Elves is not only well-documented here on Massively, but stretches back to my childhood. I've just never liked them, period. Maybe it's because they're the preppie cool kids in my mind's John Hughes movie, or maybe it's their incredible haughty arrogance and froofy love of flowerwear. In any case, I don't like them, I don't play them, and I feel perfectly fine wishing all manner of humiliating harm upon them. After all, they're pretend and that makes it OK, right? So in the tongue-in-cheek spirit of imaginary racism, which pretend species makes your skin crawl in MMOs? Can you not abide by Dwarves no matter what? Do Gnomes irk you? Will your eyes roll out of your head if you see another humanoid cat race invade your gaming space? Let's get our hate on this morning! Whee! Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • City of Steam schedules debut of a new playable race each alpha weekend

    by 
    MJ Guthrie
    MJ Guthrie
    07.16.2012

    Players anticipating alpha testing City of Steam have only a few more days to wait before diving into the steampunk world as this weekend begins the first of three alpha testing weekends. Each weekend will focus on different aspects of the game and will debut a new bundle of playable races: July 20th through 22nd will introduce four types of humans, July 27th through 29th will bring two types of elves, and August 3rd through 5th will have the three greenskin races. Fans who do not yet have an alpha key but want to participate need to sign up for the City of Steam newsletter on the official site. The keys are limited, so the sooner you sign up, the better your chance. The developers are also offering a guaranteed way to obtain a key by purchasing collaborator packs filled with City of Steam swag.

  • City of Steam's blind-as-a-bat race

    by 
    Justin Olivetti
    Justin Olivetti
    06.18.2012

    While their name might sound like something a cat hacked up in your sock drawer, the Draug are actually the latest revealed race in City of Steam. Boasting a line of noble Elfish blood dating back to whenever, the Draug eschewed adapting and instead became a reclusive society living off the remnants of its former glory. Interestingly enough, the Draug have incredibly poor eyesight, which probably should make them terrible adventurers. But in another clever City of Steam twist, the race compensate for their bad vision with bursts of sonar to "see" around them. That's right: The Draug are bat-men. And bat-women. A dev journal on the Draug talks about how this echolocation works both for and against these batfolk. While they have an advantage in low-visibility situations over normal folks, they're more blind than usual if there's a lot of noise nearby.

  • TERA's High Elves strut their stuff in a high-octane video

    by 
    Justin Olivetti
    Justin Olivetti
    04.13.2012

    "We believe. We remember." Those are the watchwords of the High Elves of TERA, and they're not just talking about rock 'n roll, mind you. As TERA's launch approaches, En Masse is making a strong bid for the legitimacy of this race by releasing its High Elf spotlight video. It's two minutes of flips, ridiculously big weapons, and strong magic flaunted in the face of enemies everywhere. Once a conquering nation that operated under the name of the Children of Karas, the High Elves suffered a humiliating downfall and subsequently re-emerged as a force for good. While their aid to the good people of the world is welcome, they're not quite trusted as of yet. High Elves receive four unique racials: They can teleport to their home city, refill their mana, regenerate mana upon resurrection, and gather alchemy resources quickly. Check out the video after the jump and let us know if you'll be rolling a High Elf upon launch!

  • Behind the Mask: Angels and Devils

    by 
    Patrick Mackey
    Patrick Mackey
    01.05.2012

    Last week on Behind the Mask, we talked about the basic dimensional structure of the Champions universe and its parallels with the Kabballah. This week, we take you a bit deeper into the mythos of Champions Online. We'll take a look at the Astral Plane, or Yetzirah, and the key places that exist there. I'll be focusing heavily on the Quaternion -- a series of four planar zones within the Lower Astral Plane that embody most fantasy elements critical to the Champions Universe. If you have ever wondered about demons and angels, this is a must-read. The Vibora Bay story arc paints a very unusual picture about the nature of these planes, and we'll be covering just what Heaven and Hell are in respect to that story. We'll also be covering faeries, elves, dwarves, and other popular fantasy elements. If you're planning on creating a roleplaying character who fits into a fantasy subtype, travels through dimensions, or just uses magic, this information will be critical to you!

  • The Joystiq Indie Pitch: Elfsquad7

    by 
    Jessica Conditt
    Jessica Conditt
    12.23.2011

    Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, we feature a super-special (and sparkly) Christmas title from Scott Tykoski and Stardock, titled Elfsquad7. What's your game called and what's it about? Elfsquad7 is a frantic, fun, 1-4-player holiday game about wrapping toys, grabbing gifts and saving Christmas. Despite its overly saccharine holiday theme, it's designed so that even the most hardcore gamer can enjoy playing it, and it's available now on XBLIG. What's the coolest aspect of Elfsquad7? I really like that the end boss resembles Lavos from Chrono Trigger. Only his name is Kevin. I'm also really happy with how the item shop plays into gameplay, especially on the harder-difficulty levels. There are some real strategic choices that the player has to make, and the game design is considerably stronger for it. Oh, and items are delivered by a fat pink cat strapped to a hot-air balloon. I can proudly boast that is a first in the world of gaming.

  • The Road to Mordor: Seven things to do in Ered Luin before you die

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2011

    As I moved on to my second starter zone in Lord of the Rings Online on my mission to complete every quest in every area of the game, I was in for a rude, if expected, awakening. In comparison to the Shire, LotRO's Ered Luin is lacking across the board. It's hard to imagine that the game's most eastern zone, which houses not one but two racial starting areas, could turn out to be a snoozefest, but I'll let the title of this article do the talking for me. I wanted to have 10 highlights of each zone for this series and could barely get to seven. The problem here is multifold. In trying to cram both the Elves and Dwarves into a relatively small (if tall) zone, Turbine didn't allow for the space to develop either race's culture before throwing them together in the middle for an awkward social dance. The races aren't allowed to really establish their personalities, either, leaving the Elves to start shining in Rivendell and the Dwarves in Moria. Finally, many of the quests are so dull and forgettable as to prompt players to race through the area to escape to more interesting locales. It's not all a loss, of course. Some of the areas are quite scenic, and I do actually approve of the concept of setting up the conflict between Dwarves and Elves. If anything, the taste of ideas here almost begs for the area to be significantly expanded so that these concepts could be played out and the respective Elf and Dwarf habitations could be given more life. In the end, I recommend that visiting travelers, adventurers, and treasure-hunters pack a light lunch and plan to get the following seven activities done in a half-day's span.

  • Hyperspace Beacon: Bucket list

    by 
    Larry Everett
    Larry Everett
    08.16.2011

    Once we start Star Wars: The Old Republic, we will not be able to stop. After only playing the game twice, I have a hard time going back to other games because -- among other things -- voice-over dialogue is far superior to walls of text any day. Then, of course, we can't forget character choices. We will be able to tell the quest-giver what we think of fetching that item for him at the shop when he could just as easily get it himself if he decided to walk 10 feet to the building next to him. That leads me to the point of this article. Despite all the incredible things we will be able to do in SWTOR, certain others will be missed once the game launches. Particular staples of MMO games, in general, will never be seen again. As someone who is placing his MMO future in TOR, I suggest creating a bucket list. Let's face it: When The Old Republic releases, we cannot look back to other MMOs. They will be dead to us. After the cut, I have complied a list of 10 items that we will never see again once we start playing TOR. Count them down with me.

  • Flameseeker Chronicles: Sylvari week wrap-up

    by 
    Rubi Bayer
    Rubi Bayer
    08.15.2011

    Guild Wars 2 Sylvari week is over, much to the relief of abused F5 keys everywhere. We've finally seen the redesign, we've read the lore, we've gotten more details about the culture, we've watched new videos, and best of all, we've talked the subject to death. Now that it's all over and we've had a chance to process the infodump, it's time for my standard post-race-week Flameseeker Chronicles analysis. Follow along after the jump, where I'll recap a few of the high points of Sylvari week.

  • The Perfect Ten: Why Elves are the scourge of MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    08.11.2011

    Astute readers of Massively or my personal blog Bio Break are probably quite familiar with my blatant prejudice against all things Elf. I hate Elves and everything for which they stand. And nowhere does this hatred blossom more brightly than in the fertile fields of MMOs. As the axiom goes, where there is fantasy, there are Elves. Blame J.R.R. Tolkien for popularizing a race of what used to be cookie and Santa helpers. Almost overnight Elves became in vogue in geek culture, and efforts to root them out with flamethrowers have been in vain. Any fantasy MMO that is announced is required, by some arcane law that can only be broken with the blood of a virgin god, to include Elves as a racial choice -- or, if the developers are feeling particularly sadistic, more than one choice. Wood, night, blood, dark, light, mystical -- take your pick. There are plenty of Elves for everyone! Well, I'm not having it. Elves don't get a free pass on my watch, and I'm not afraid to stand up to the powerful Pro-Elf lobby and nail my 10 theses as to why Elves suck on the doors of this blog. Consider your pointy ears on notice, you woodland freaks -- the jig is up!

  • The Road to Mordor: Double dragons

    by 
    Justin Olivetti
    Justin Olivetti
    07.22.2011

    Last week Turbine released the concept art for one of its major bosses from the upcoming Rise of Isengard expansion: Draigoch. With it came a number of appropriate "oohs" and "ahhs," and no doubt raiders began thinking up uses for a giant dragon skull in their homes. But there was also a crowd that popped out to cry foul about lore molestation -- that this was a blatant example of Turbine pandering to MMO players by including the expected dragons even when the lore shouldn't support it. A couple examples of quotes, first. "Yet whatever way you cut this idea, how can you integrate another dragon into the story? Smaug was the last one of his kind," Contains Moderate Peril complains. A commenter on our article sniped, "So Turbine's decided to entirely drop the pretense of sticking to the lore, then?" Ouch. As much as I am totally not attached to MMO lore in general, I feel like this might be a good time to both address this particular argument and also the larger one of Turbine's approach to Tolkien's world. Are giant dragons lore-breaking? Does Turbine simply not care about remaining faithful to source material? Do you have my decaf light mocha with cinnamon sprinkles?

  • LotRO gives us a glimpse into Isengard's Dunland

    by 
    Justin Olivetti
    Justin Olivetti
    07.20.2011

    Dunland, one of Lord of the Rings Online: Rise of Isengard's three new zones, promises to be a treat for bold Hobbits and nebbish Elves alike. Today we've gotten a better picture of what Dunland will look like as Turbine's released six screenshots giving us a feel for the wide range of vistas we'll be encountering. Dunland is located at the southern reaches of the Misty Mountains, with hilly, swampy and woodsy areas awaiting our discovery. The zone is dominated by the many clans of the Dunland peoples who are being tempted by Saruman into joining the forces of the Enemy. We've got a little over two months to go until LotRO's latest expansion hits the streets, so take your time to peruse all six of these new screenshots in the gallery below: %Gallery-9579%

  • 'Will the door open?': CCP opens up about the future of EVE's avatars

    by 
    Justin Olivetti
    Justin Olivetti
    07.18.2011

    Tactical Gamers has a lot of nice things to say about EVE Online's latest expansion, Incarna, but more than just fawning over the truly revolutionary ability to make avatars who walk around in a room, the site roped in two of the game's leads, CCP Soundwave and CCP Flying Scotsman, to jaw about the latest and greatest in the game. The first, and probably biggest, question for the devs was, "Will the captain's quarters doors ever open to allow avatars to interact with other players?" The devs confirmed that, yes, such a day is coming and will take place over a series of phases. The first stage is to include what CCP is calling "Establishments" in which players can mingle and take part in "various activities." Interestingly enough, the topic of emotes is a divisive subject among the CCP staff, with some arguing for their inclusion and others fearful that emotes will turn EVE into World of Warcraft, what with the dancing Elves on mailboxes and all. Emotes will be eventually added, but they will have "meaning" behind them. For more on Incarna, super-capitals and the future of the game, give this interview a listen!

  • The Game Archaeologist and the What Ifs: Climax's Warhammer Online

    by 
    Justin Olivetti
    Justin Olivetti
    07.12.2011

    Let's begin with a little personal history. Back in 2008, I decided to get into the blogging scene by jumping on board the latest MMO hotness -- in this case, Warhammer Online. As I was growing increasingly tired of World of Warcraft, WAR seemed to offer a refreshing alternative: a darker world full of brutal PvP and awesome new ideas. So I joined the elite ranks of bloggers (hey, stop laughing so hard) and spent the better part of two years jawing about Mythic's latest fantasy project. And while Warhammer Online was, in my opinion, a solid product, it certainly failed to live up to the extremely high expectations held by both the development team and the players. No matter how it turned out, I really enjoyed talking about WAR, especially in the days leading up to its launch. One of the first articles I ever wrote for my blog WAAAGH! dealt with the first attempt to bring Warhammer Online into the MMO genre (as a fun aside, it was one of the first times I got my name on Massively!). It's a "what if?" tale that's tantalizing to consider -- an entirely different studio, Climax Online, creating a much darker version of Warhammer than we've ever seen online. The tale of the game's rise and fall (and subsequent rise and fall again) captivated me, and I wanted to expand my old article as part of our recent series into exploring MMOs canceled before their launch. So what if Climax had brought Warhammer Online to bear? Would it have eclipsed Mythic's vision or been its own animal? Hit the jump and let's dive into the pages of ancient history!