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  • Shadowfell Conspiracy now live in Dungeons and Dragons Online

    by 
    Mike Foster
    Mike Foster
    08.20.2013

    The next major content expansion for Turbine's Dungeons and Dragons Online, known around these parts as Shadowfell Conspiracy, is officially live. Dragon-slayers across the globe can now cruise the prison city of Wheloon and venture into the mountainous passes of Stormhorms, killing new monsters, collecting new loot, and earning new levels along the way. Shadowfell Conspiracy brings a host of features to Dungeons and Dragons Online including new iconic heroes, the now-standard geographical expansion, and a level cap raise to 28. Two versions of the expansion are available: one collector's edition ($49.99) that includes three character slots and three iconic heroes and a standard edition ($29.99) including one character slot and one iconic hero. Both include varying quantities of Turbine Points and skill tomes. If you're curious to see Shadowfell Conspiracy in action, be sure to check out our in-depth look from July. [Source: Turbine press release]

  • Creating the DDO: Shadowfell Conspiracy character of your dreams

    by 
    Justin Olivetti
    Justin Olivetti
    07.24.2013

    Last week, we sat down with Turbine to look at Dungeons and Dragons Online: Shadowfell Conspiracy's new adventure hub of Wheloon. But running through these special missions and dungeons are only part of the expansion, as your character's growth and build are always at the core of DDO. So for our second sit-down session covering the upcoming expansion, Turbine chose to focus on the three new iconic classes coming to the game and the overhaul to the enhancement system that should make building the character of your dreams a lot easier. Prior to adding new enhancements, reincarnations, or epic destinies, DDO had only a meager 250,000,000,000,000 possible builds to choose from. No, we didn't fall asleep pressing the "0" key. But now the choices are even greater, which is why it's of increasing importance that players understand what their characters are capable of doing and how to best build a functional toon. After all, even Turbine admits that many of the 250 trillion builds "are not really great to play with." So what will be fun to play? And why should players be interested in rolling one of the new iconic classes instead of sticking with their tried-and-true Bards?