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  • The Game Archaeologist: Six more MMOs that never made it to launch

    by 
    Justin Olivetti
    Justin Olivetti
    08.09.2014

    It's always possible to be surprised with reveals of older MMOs, even after years of writing this column. For example, I had never heard that Valve was initially working on an MMO called Prospero in the late '90s before we posted on it a couple of weeks ago. It's crazy to me that parts of what could have been a groundbreaking online title were then repurposed for Half-Life and Portal. It's not necessarily bad how things turned out, mind you, but I do get lost wondering what might have been. From time to time here on The Game Archaeologist, I like to turn our attention to MMOs-that-never-were: titles that died before launch thanks to funding shortfalls, studio collapses, or corporate bungling. We've covered titles like Wish, Ultima X, and Middle-earth Online, but today I want to catch up on several titles that have been haunting my list for a while now. So strap in as you get a six-pack of MMOs that were never released!

  • Ensemble founder: Bungie was 'never up' for Halo Wars

    by 
    Richard Mitchell
    Richard Mitchell
    09.27.2012

    Bungie wasn't keen on the idea of Halo Wars, Ensemble Studios founder Tony Goodman has told GamesIndustry.biz. Goodman noted that the game that became Halo Wars originally had nothing to do with Halo at all, but Microsoft felt that a strategy game would have a better chance of succeeding on its console with the Halo branding. The shift put the game "back about a year in development, and I think it never quite turned out the same," he said. Microsoft had assumed, according to Goodman, that the studio could simply "paint over" what it had already created with Halo characters, vehicles and environments.Furthermore, Goodman added that the entire project never sat well with Bungie, the studio that created Halo in the first place. "Another problem was that Bungie was never up for it," he said, recalling that the studio considered Halo Wars a "whoring out" of its franchise.Halo Wars became the last game that Ensemble Studios would ever produce, with the developer's former staff offering different accounts as to why it went under. The game went on to break a million in sales, and the staff went on to form several new studios, including Goodman's Robot Entertainment, which took stewardship of Halo Wars and went on to create both Hero Academy and Orcs Must Die. Goodman recently left Robot to form new mobile studio PeopleFun.

  • Age of Empires creator starts another studio, this time for mobile

    by 
    Jessica Conditt
    Jessica Conditt
    07.18.2012

    Tony Goodman, creator of Age of Empires and founder of Ensemble Studios, has started a new studio focused on mobile and "other emerging platforms," named PeopleFun. We assume that's opposed to those other types of fun, "BearFun" and "HamburgerFun." Goodman previously founded Orcs Must Die and Hero Academy developer Robot Entertainment.PeopleFun is based in the Dallas area and includes the talents of Angelo Laudon, lead programmer on the Age of Empires engine, and John Boog-Scott, co-founder with Goodman of Ensemble Corporation and Studios. PeopleFun's first title is almost ready for beta and "is a departure from the games we made at Ensemble and Robot in terms of scope and genre," Goodman says.

  • Microsoft closing Halo Wars website, folding into Waypoint community

    by 
    Griffin McElroy
    Griffin McElroy
    11.22.2010

    Avid Halo Wars players, whose attention hasn't been swayed by 2010's exhaustive list of strategy blockbusters, were greeted with some unwelcome news this past weekend: The game's stat tracking home, as well as its official forums, will be shut down on December 15. The loyal community is being persuaded to move its conversation over to the Halo Waypoint forums. On the same day as the closure, an update will launch for Halo Wars, forever severing it from the soon-to-be-discontinued website. The update will also remedy a few Theater mode issues that were keeping players from viewing cutscenes, but, according to 343's content producer, "it won't include many of the fixes that we all wanted it to include." As you can imagine, the responses on said post are well-measured, even-headed and entirely polite. There's just this air of understanding permeating the entire discussion that's ... well, it's really inspiring.

  • This is getting silly: Age of Empires III is ten cents on Games for Windows today

    by 
    Griffin McElroy
    Griffin McElroy
    11.21.2010

    It's rare that we see games' price tags fall much lower than yesterday's $2 BioShock deal on Games for Windows. And yet -- today's GfW weekend sale completely blows yesterday's out of the water: For $0.10 (yes, ten cents), you can grab Age of Empires III: Complete Edition.

  • GDC Online 2010: Newtoy and Words with Friends' 10 million downloads

    by 
    Mike Schramm
    Mike Schramm
    10.06.2010

    Newtoy is the company behind the popular Games With Friends brand on the App Store, featuring Chess With Friends and the extremely popular Words With Friends. If you're on Twitter, you probably already knew that Words With Friends was popular (it's all over the service), but you might not have realized just how popular. Newtoy's own David Bettner took the stage here at GDC Online 2010 in Austin, Texas for a panel and said that the game has had 10 million downloads so far. That's allowed him, his brother Paul, and their cousin to take Newtoy from a company of three people working on laptops in a library (though they admittedly had a lot of good experience as developers at Age of Empires dev Ensemble Studios) to a 30-person game studio with a bright future in what Bettner calls "turn-based asynchronous mobile gaming." And that stat isn't the only interesting one that Bettner shared. Of those 10 million downloads, half have played the game in the last month. The Words With Friends app has two million daily active users and five million monthly active users. And of those users, 60% were brought in to the game by their friends (which makes for a very viral cocktail), and a whopping 40% play the app ten times or more per day.

  • Halo MMO had $90 million budget, canceled as Microsoft eyed 'casual, broader audience'

    by 
    Ben Gilbert
    Ben Gilbert
    04.12.2010

    Over the past couple of years, we've seen dribbles of information here and there about the canceled Halo MMO, but a recent conversation IncGamers had with ex-Ensemble Studios employee Dusty Monk (yep, that's his real name) revealed not only the exorbitant cost of the planned development (three years of which took place before the game was canceled), but much, much more. First and foremost, the game's development was said to cost $90 million, as you likely inferred from the headline above. Second, the game was intended to be a "WoW killer," according to Monk. "It was absolutely going to compete against WoW. You have to remember that Ensemble came from a standpoint of being really good at competing against Blizzard Entertainment," Monk said, using the Age of Empires series as an example. Unfortunately for the folks at Ensemble working on "Titan" (the codename for the Halo MMO), the launch and subsequent blistering success of the Nintendo Wii allegedly altered the direction that Microsoft wanted to take. "Microsoft, from its gaming division, was really changing directions. They were looking really hard at the Nintendo Wii and they were really excited by the numbers that the Wii was turning. This was about the time that Microsoft decided that its Xbox platform and XBLA really needed to go more in the direction of appealing to a more casual, broader audience." Given that new direction and what Monk calls a "very expensive, very long, and very protracted" development, Microsoft eventually shut down the project. But hey, at least we got Halo Wars, right? Right?!

  • Former Ensemble staffer talks about cancelled Halo MMO

    by 
    Rubi Bayer
    Rubi Bayer
    04.12.2010

    Here's a blast from the past for you: Halo MMO. The project from Ensemble studios -- codenamed Titan -- left a lot of disappointed fans when Ensemble closed and development was canceled. We've not heard much from that area for several months, but IncGamers got a chance today to speak to Dusty Monk for some new information on the now-defunct MMO. Dusty -- now the founder of Windstorm Studios -- was a staffer for Ensemble and pretty heavily focused on the Halo project. He's got some interesting things to say about what could have been: "We had all this incredible talent, we had the right people, the right passion, we had a phenomenally successful IP - the Halo IP." If you're a Halo fan thinking wistfully about what could have been, you'll definitely want to check out what else he had to say in this interview with IncGamers. [Thanks to Belinda for the tip!]

  • Ex-Ensemble Studios lead designer responds to Bettner rant (update)

    by 
    Ben Gilbert
    Ben Gilbert
    03.18.2010

    Aside from a very small handful of points, it would seem there's a major disconnect between two ex-Ensemble Studio employees over why the studio was shuttered by Microsoft last year. Ian Fischer (an ex-lead designer at Ensemble, now at Robot Entertainment) details on his blog the many disagreements he has with (claimed) ex-creative lead Paul Bettner's recent rant at the Game Developer's Conference in a panel called "Fired and Fired-up: Jobless Developer's Rant." We say "claimed," because even Bettner's job title is called into question during the response. "Neither you, nor anyone else, was 'Creative Director' at our studio," Fischer alleges. Further, Fischer rebutes Bettner's claim that Ensemble shut down due to a "reliance on crunch" to finish projects that got more and more expensive by the year, saying it had more to do with "chasing after the MMOs and FPSs and RPGs and RTS-differents we constantly had in prototype." He also says that the communication with Microsoft never broke down and that if the publisher had wanted to lower the developer's operating costs, "they could have done so with a phone call ... ES enjoyed a long relationship with Microsoft (as many ex-Studios people now at Robot or Bonfire still do), first as a partner and then as part of the corporation after 2001." So, according to Fisher, what was the reason that Ensemble shut down? "If you want to find mistakes with what we did, I'd suggest that those trips into the weeds, looking for new territory, with a partner who wasn't fond of being there, was more our error," he suggests, referencing the aforementioned prototypes. Update: You can find Paul Bettner's full response to Fischer's claims after the break.

  • Halo Wars, Fable 2 join Europe's Xbox 360 Classics

    by 
    Richard Mitchell
    Richard Mitchell
    02.05.2010

    Eurogamer reports that two new games have been added to the Xbox 360 Classics budget line in EU territories. The two games are Fable II and Halo Wars. If you need a refresher, Fable II is Lionhead's brilliant, charming adventure that we kind of liked back in 2008. Halo Wars on the other hand, serves as both the first Halo RTS spin-off and the swan song of Ensemble Studios. The games can now be had for the tempting price of £19.99 ($31) apiece. Both are worth picking up -- just be sure to watch out for those Warthog rushes.

  • Ensemble's Bruce Shelley working on The Settlers 7

    by 
    Ben Gilbert
    Ben Gilbert
    01.31.2010

    As spotted by Joystiq's sister site Big Download in a recent gameplay trailer, ex-Ensemble Studios co-founder Bruce Shelley is working on Ubisoft's next installment in the Settlers series, The Settlers 7. Oh, what's that? You've never heard of the Settlers franchise? That's okay, we're right there with you. Popular in Europe (like Jerry Lewis, but less obnoxious), the city-building sim developed by Blue Byte Software will apparently get Shelley's input as a "game design consultant" -- and considering the pedigree that comes with Shelley, we have to imagine that, If you're into that kind of thing, it's time to start getting totally psyched. The game is currently in beta and will be headed to PCs in "late March."

  • Dead Rising, Halo Wars join Games on Demand

    by 
    David Hinkle
    David Hinkle
    01.26.2010

    Just as expected, today marks the release of two new Games on Demand titles: Dead Rising and Halo Wars. Major Nelson reports each is currently available for download on your Xbox 360, with Capcom's virtual mall full of zombies setting gamers back a paltry $20, while Ensemble Studios' final game is a bit more costly at $30. Each will take up six gigglebytes of room on your HDD upon download. Shortcut: Halo Wars on Games on Demand [Xbox.com] Shortcut: Dead Rising on Games on Demand [Xbox.com]

  • Xbox 360 Platinum Hits lineup adds Halo Wars, Orange Box and others

    by 
    David Hinkle
    David Hinkle
    01.14.2010

    Xbox.com has listed several new games as Platinum Hits, including Fable II (aka Game of the Year Edition), Halo Wars, Left 4 Dead, The Orange Box, Banjo-Kazooie: Nuts & Bolts, Ninja Gaiden II, Kung-Fu Panda, Sonic's Ultimate Genesis Collection, Sonic The Hedgehog, and Sonic Unleashed. A Microsoft PR agent couldn't confirm the full list of new Platinum Hits (are we missing any above?), but said that if a game is listed as such on Xbox.com, it's a Platinum Hits title. The changes seem to have taken effect on major retailer sites, as GameStop and Amazon now reflect the discounted Platinum prices (if not always the the Platinum Hits branding), which range from $20–30. With Orange Box requiring only one Jackson ($20), it's now literally a crime to not own it. Conversely, if you're dead-set on committing a crime, buy someone Sonic The Hedgehog or Sonic Unleashed at $20 each. [Thanks, Stephen]

  • Best of the Rest: Kevin's Picks of 2009

    by 
    Kevin Kelly
    Kevin Kelly
    01.02.2010

    Halo Wars Yeah, that's right, Halo Wars. I've already caught enough flak for putting this on my best-of list for 2009 (it's hard to even remember that it came out way back in February), but it deserves to be recognized ... so pay attention once your laughter has died down. Ensemble Studios (RIP) proved that you could bring a real-time strategy game to a console, and still make it enjoyable. Sure, you'll never have 1:1 parity mapping everything a full-sized keyboard offers onto a controller, but this game came close. It's a pity Ensemble closed, since we'll never see any expansion packs or a sequel. The good news is that, since it wasn't received with blaring trumpets and the sounds of cash registers ringing, you can pick this up for under 20 bucks for some good fun.

  • Halo Wars title update beefs up Scarab, fixes bugs

    by 
    Richard Mitchell
    Richard Mitchell
    12.18.2009

    We always figured that the Scarab was a pretty hefty Halo Wars unit -- it is the very end of the Covenant tech tree, after all -- but apparently it needed a little extra juice. A new title update now available for the game grants Scarabs with 25 percent more health and 25 percent more damage. If you weren't terrified of them before, you might want to reconsider. Other changes include Gremlins requiring two reactors to build, Grunts doing more damage to air units and more. The update also fixes some bugs including the cryo/reactor glitch, which sounds like it was pretty awful. See the full list of changes and fixes -- politely cribbed from HaloWars.com -- after the break. [Thanks, Ben]

  • Bonfire Studios hires former Halo Wars lead David Pottinger

    by 
    David Hinkle
    David Hinkle
    12.17.2009

    Bonfire Studios, the development house that emerged in the wake of the Ensemble Studios closure, has picked up another ex-colleague: Dave Pottinger, lead designer of Halo Wars. He rejoins his peers as the director of technology, assuming the same responsibilities he held before Ensemble was shut down. Bonfire Studios is currently working on several unannounced projects for 2010. Pottinger has been with the company since its formative days back in 1996, and contributed to the development of Ensemble's key real-time strategy titles, from Age of Empires all the way up to the former studio's last game, Halo Wars. "Bonfire is a team full of old friends that I am looking forward to working with again," Pottinger said. "I think we're going to blow people away once they see what we're doing."

  • Is this concept art from the canceled Halo MMO?

    by 
    William Dobson
    William Dobson
    09.22.2009

    Last year, the news that a Halo MMO was once in development left us all wondering "what if?". The game was being made by Ensemble Studios, who put out the Xbox 360 RTS Halo Wars. The screenshot that was plastered over most stories about the cancellation looked decidedly World of Warcraft-y, and an Ensemble representative later said that the more advanced versions of the game fit the Halo theme much better. Perhaps it looked a bit like this. Some internet sleuthery on fansite Halo.Bungie.Org has uncovered this gallery of concept art from former Ensemble Studios artist Dylan Cole. The art doesn't appear to be from Halo Wars, and our friends at Joystiq raised the question: could this be from the canceled Halo MMO?The art is marked as being from the "Halo Universe", which may simply be referring to the general Halo world -- but maybe it isn't. At the moment it's all speculation, and Joystiq has contacted Dylan Cole to see if anything can be cleared up. Whatever it was for, it's some fine work and well worth checking out, particularly for Halo fans (of which we hear there are a few). Start at page one of the gallery here.

  • Canceled Halo game concept art found on ex-Ensemble artist's site

    by 
    Ben Gilbert
    Ben Gilbert
    09.20.2009

    Aside from releasing an RTS title in Halo Wars this year, concept art found on ex-Ensemble Studios artist Dylan Cole's website reveals yet another game that the studio was working on in the Halo universe. No name is given for the shots, though Cole calls the above image "Halo Universe City," which could mean a city from the world of Halo or a game named "Halo Universe."He also mentions that the "concept paintings" were for "a project that was canceled," so you can bet we won't be seeing these beautiful vistas in game form anytime soon. We do know that the studio was at one time working on a Halo MMO that never saw the light of day -- maybe these shots have something to do with that? We've asked Dylan Cole for more information, but for now, check out the full gallery of concept art right here.[Via HBO]

  • Age of Empires 3 collection advancing Sept. 15

    by 
    Randy Nelson
    Randy Nelson
    09.08.2009

    Microsoft has announced that it's bringing Age of Empires III: Complete Collection to Games For Windows on September 15. By "complete," it means the original game plus its two expansions: The Asian Dynasties and War Chiefs for a grand total of $49.99. It's a reasonable price to pay for the handiwork of Halo Wars creator Ensemble Studios, although no matter how many copies you buy, the disbanded developer won't be coming back. (But hopefully one of the two studios that rose from its ashes will create something on par with the historic RTS series, someday.)

  • Halo Wars Historic Battle DLC available now

    by 
    Richard Mitchell
    Richard Mitchell
    07.21.2009

    click to Brute-size Always there with a friendly reminder, Major Nelson sends word that the Historic Battle Map Pack for Halo Wars is now available on Xbox Live Marketplace. The new content includes four new multiplayer maps: Barrens (1v1), Blood River (1v1), Memorial Basin (2v2) and Glacial Ravine (3v3). The DLC also adds four new Achievements worth a total of 100 points. If you need some new space to rock out with your tiny Spartan death squad, the Historic Battle Map Pack will run you 800 ($10). Check out some fresh images of each map in the gallery below.Download the Historic Battle Map Pack to your Xbox 360%Gallery-68426%