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  • Norrathian Notebook: Landmark celebrates Year 0 anniversary

    by 
    MJ Guthrie
    MJ Guthrie
    02.03.2015

    I've got to admit, it's a bit weird to be celebrating an anniversary before an actually launch; you can't exactly say "Happy first birthday!" if it hasn't been born yet! But Landmark found a way to make it work, celebrating Year Zero with fans this past weekend. The sandbox opened its alpha doors on January 31st, 2014; all that players could do at that point was gather and build a bit. Since then, the game has expanded its features, adding more building stuff, water and caves, combat, deeper caverns and mobs to fill them, and still more building stuff. Development has definitely come a long way in the last 12 months, so there is certainly reason to revel in the festivities. Of course there's still much more work to be done, but why not take a moment and party in honor of Landmark's progress. Who doesn't like a party?

  • Smedley announces SOE is no more, becomes Daybreak Game Company

    by 
    MJ Guthrie
    MJ Guthrie
    02.02.2015

    In a surprising move, CEO John Smedley just announced on Reddit that Sony Online Entertainment is leaving behind its Sony roots and becoming Daybreak Game Company after being acquired by the investment firm Columbus Nova. This change allows the company to publish online games on multiple gaming platforms, including the XBox. Smedley also assured players via Twitter that all of the games in the company's portfolio are staying and will continue to be a part of the new company. Here's the full announcement plastered on the official forums of each of the company's games: Dear Players, Partners and Friends, Today, we are pleased to announce that we have been acquired by Columbus Nova, an investment management firm well known for its success with its existing portfolio of technology, media and entertainment focused companies. This means that effective immediately SOE will operate as an independent game development studio where we will continue to focus on creating exceptional online games for players around the world, and now as a multi-platform gaming company. Yes, that means PlayStation and Xbox, mobile and more! As part of this transition, SOE will now become Daybreak Game Company. This name embodies who we are as an organization, and is a nod to the passion and dedication of our employees and players. It is also representative of our vision to approach each new day as an opportunity to move gaming forward. So what exactly does this mean for you? It will be business as usual and all SOE games will continue on their current path of development and operation. In fact, we expect to have even more resources available to us as a result of this acquisition. It also means new exciting developments for our existing IP and games as we can now fully embrace the multi-platform world we are living in. Our games and players are the heart and soul of our organization, and we are committed to maintaining our portfolio of online games and pushing the limits of where we can take online gaming together. Thank you for your continued support. See you in game! The Team at Daybreak

  • Norrathian Notebook: Five reasons to support EQ Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    01.24.2015

    I like Landmark and am looking forward to EverQuest Next. There, I said it. It should be no surprise. And as such, I certainly have a vested interest in how these games fare throughout their development and launch. I want to see them succeed. But the thing is, so should you -- whether or not you actually want to play them. Unfortunately, it seems all too fashionable lately for folks to tear something down instead of build it up. So often when I'm following the discussions about EQ Next and Landmark, I hear plenty of reasons why folks don't like the games, and the reasons frequently have nothing to do with the games themselves. Detractors are going on about longstanding gripes and grudges instead of judging the games on their own merits (a practice that the whole world could certainly do without). Amid all the scathing comments I've heard directed at SOE for slights real and imagined, one recently gave me pause and made me reflect on the reasons that supporting these two MMO endeavors is worthwhile.

  • Global Chat: Guild Wars 2's economy is broken

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Guild Wars 2's economy remains a hot-button issue even two-and-a-half years after its release. In this week's exploration of the blogosphere, one writer pulls out all the stops to let you know what's broken about this MMO's economy -- and how it can be fixed. In addition to this thoughtful read, Global Chat will hear some snark on silly hotbar icons, pontificate about poor MMO names, deliver The Repopulation first impressions, and invite you to participate in a grand MUD experiment. Let's get going!

  • The Daily Grind: What's your favorite EQII class?

    by 
    Jef Reahard
    Jef Reahard
    01.18.2015

    Welcome to another installment of Massively's Daily Grind where I give SOE -- and more specifically EverQuest II -- some free air time. As I mentioned earlier this week, I recently returned to the game and am having a pretty good time of it. I'm not sure Coercer is the class for me, though, which is where today's question comes in. Help me out here: what's your favorite EQII class and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Cross-server dungeons, more level-agnostic dungeons coming to EQII

    by 
    Jef Reahard
    Jef Reahard
    01.15.2015

    EverQuest II producer Holly Longdale says that the dev team is in the process of updating current level-agnostic dungeons to level 94. She says to expect the patch "in the next few weeks" and that more dungeons will be added to the system later in 2015. Cross-server dungeons are still in the pipeline, too. "Since December, we have been rewriting a lot of the back-end systems (i.e., databases and stuff) which is all part of our foundation for the long and healthy future of EQ2," she writes. "The changes and updates we're making are going to give us a lot of benefits on the dev/server side as well as giving us the ability to do things like cross-server dungeons.

  • The Daily Grind: What's your favorite EQII zone?

    by 
    Jef Reahard
    Jef Reahard
    01.15.2015

    I've returned to EverQuest II. Seems like that happens every year around the time I get fed up with the rest of the industry and start yearning for a full-featured MMO. It's such a sprawling game at this point that despite my stable of max-level characters, I've probably only played through half of the zones. So I rolled a Coercer this week and took him through the 1-to-20 arc in Frostfang Sea, which was a new experience for me and an enjoyable one. What about you, EQII fans? What's your favorite zone and why? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Norrathian Notebook: Frostfells of EverQuests past, present, and Next

    by 
    MJ Guthrie
    MJ Guthrie
    01.08.2015

    It's the end of that magical time of year: When gigglegibber goblins wrap up their gift-giving and the tinsel, lights, and even the holiday quests get packed up for the year. It's the end of Frostfell 2014 for the EverQuest Franchise; EverQuest's celebration ended yesterday and EverQuest II's ends today. Players will have to wait another 12 months to dive back into the festivities. If we're really lucky, we'll also experience the holiday anew in EverQuest Next come December! As Frostfell comes to a close, I am left thinking about the holiday and all its trimmings. It's truly a great one. Perhaps one of the most wonderful. What makes it so special each year? And what might it be like in the coming years, especially in EQN? Let's take a look at the history of Frostfell, check out this year's additions, and speculate about the holiday's presence in Next.

  • Norrathian Notebook: Landmark's two-week PvE checkup

    by 
    MJ Guthrie
    MJ Guthrie
    01.01.2015

    Happy New Year! It makes sense to start this new year off by talking about a new game, right? And let's face it, after the fabled PvE content update, Landmark feels like a new game! This massive addition to the core of the sandbox has been live for two weeks now; that means two weeks of spelunking, salvaging, and more often than not, surviving. While it's true we got a preview of the update back on the day, that peek involved neither the cavern system nor crafting. And it certainly didn't contain nearly enough time! So now that I've had the chance to canvass the caverns, play with particle emitters, kills various critters, and concoct some new crafted items, how is it? How are things in the not-just-about-building game doing? Do these new systems offer more staying power as the closed beta continues on? Let's give Landmark its two-week PvE checkup!

  • Landmark's PvE arrives today; SOE shifts to EQ Next full-time in 2015

    by 
    MJ Guthrie
    MJ Guthrie
    12.17.2014

    We've waited a long time for the chance to have our faces eaten off by vicious monsters in Landmark, and now that opportunity is almost here! After a bit of delay, the infamous PvE patch is heading into our favorite sandbox today. This is seriously going to be a game-changer. Of all the patches throughout the whole year, this one is the biggest -- surpassing the August PvP update and even the original alpha launch, at least according to Creative Director Dave Georgeson. And he's not kidding! I got to check out Landmark's new mobs, linking and triggering, armors, props, and more with Georgeson and Senior Producer Terry Michaels. I didn't think it was possible to be even more excited for this patch, but I am! Can I hear a squeeeee?! Oh, and for everyone who is waiting anxiously for EverQuest Next news, here's a tidbit from Georgeson you might enjoy: When we get to those game mastering systems [after the start of the year] that means we are working on EQN full time. Because those are the systems we need for EQN, and that's what we're building when we're building those game mastering tools. So we're so close to transitioning the team almost entirely to EQN, and then we'll take the elements that we build for EQN and port them over into Landmark, but our focus will shift almost entirely to EQN after the new year.

  • Global Chat: Die, DPS meters, die!

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    Hey you! Yes, you! Are you sick of damage meters ruining your life? Do you rebel against the virtual man by questioning such long-established gaming tropes as levels? Then have we got the column for you! In our last community blog round-up of the year, we've collected some fine pieces of discussion, debate, and introspection -- not to mention a first impression or two to tide you over until 2015. We've also got an essay about the joy of healing, what it's like to play an MMO as a bear, going back to the Isle of Refuge, and more!

  • EverQuest II plans bug bash and preps Frostfell celebrations

    by 
    Justin Olivetti
    Justin Olivetti
    12.03.2014

    The EverQuest II team isn't going silent during the last month of the year; on the contrary, a new producer letter outlines several events that are scheduled throughout December and into January. The holiday event of Frostfell will go from December 11th through January 8th and promises "new content, rewards, gifts, crafted, and merchant items." The team's also coding in Ethereal armor adornment drops into Altar of Malice instances starting on December 6th and will be making past expansion house items available on loyalty merchants beginning January 6th. While it's not the sexiest item on the list, a December 9th Bug Bash is planned to stamp out pesky issues and implement player feedback, such as creating shared bank space for exile characters.

  • Perfect Ten: Mobile apps to enhance your MMO lifestyle

    by 
    Justin Olivetti
    Justin Olivetti
    11.29.2014

    We're living in the age of smart phones, when there are more cell phones than there are people on this planet. I can't go anywhere without seeing people constantly whipping out their little rectangular companions for the constant stream of information, social connection, and Candy Crush interludes. While MMOs aren't making great headway on these devices, in part due to the limited input scheme, several wise studios have made good use of the mobile market to give players a way to keep in touch with their games even while AFK. Today we're going to count down, count up, and count sideways 10 official mobile apps that will enhance your MMO lifestyle.

  • Norrathian Notebook: First impressions of EQII's Altar of Malice

    by 
    MJ Guthrie
    MJ Guthrie
    11.27.2014

    Although Altar of Malice has been available to All Access subscribers for two weeks, EverQuest II's 11th expansion just opened up to everyone on Tuesday. That makes this a great time to share my initial impressions of the new lands and new content. Mind you, these are literally only first impressions: I am not one to blow through the content at a break-neck speed just so I can consume it all in as little time as possible. That's relegated to pecan pie. MMOs aren't a race to me. I prefer to gradually savor the content, stretching it out so the experience lasts. I've actually also been holding myself back from doing too much so I can run through things with those who can finally join me now that the expansion is fully released. I will continue to poke though it at my pace while I continue my other endeavors (do you realize just how long it takes to decorate a house?!). As such, a full review of everything will have to come at a later date. So what my thoughts as I amble amble my way through the land of the lost... er, jurassic park... I mean, Altar of Malice? EQII's dino-riffic expansion definitely has its highlights, like offering a heaping helping of nostalgia, but it has its disappointments as well. Here's my take.

  • Norrathian Notebook: Landmark's AI will be a game-changer

    by 
    MJ Guthrie
    MJ Guthrie
    11.20.2014

    It's really hard not to be all giddy and excited about the introduction of AI to Landmark; it's quite literally going to be a game-changer. Some might even argue a game-maker! Only one other feature, combat, comes close to the impact that this system will have on the sandbox. Even then, combat doesn't rival it; it complements it. In truth, it will be an early Christmas present for all those players who've been waiting as patiently as possible for this next step: Monsters are slated to be released into the wild on December 10th. I am sure I mirror the sentiments of many when I say the Storybricks system just can't get here soon enough! Before you get your hopes up too high, know that this first iteration of the AI system does not include the much-anticipated storytelling features that players will have access to on their personal claims. Those will come in time. But that doesn't diminish the magnitude of what is coming in just a few short weeks. The introduction of mobs will truly be the big bump that makes Landmark an actual MMORPG in the eyes of the world as opposed to "just a building game," an inaccurate description the game's had a hard time shaking. And did I mention, I can't wait?! If you are fairly new to following Landmark, you may not know what all the excitement is about. Let me share that with you.

  • EverQuest II: Altar of Malice goes live

    by 
    Justin Olivetti
    Justin Olivetti
    11.11.2014

    Everyone must be drawn to the magical allure of "11/11" as a release date, for here's another one for you: EverQuest II's expansion, Altar of Malice, is now available to play. Altar of Malice adds the new playable Aerakyn race as well as bumps the level cap for adventurers, tradeskillers, and guilds up to 100. There's a gob of more stuff in this expansion, including an additional 29 zones of various types, an increase of prestige abilities to level 100, gem sets for armor, over a hundred new quests, and spiffy PvP gear. And since Altar of Malice is the new expansion on the block, free players can now access Chains of Eternity without paying. To help you jump into the expansion, we have not only the patch notes but also a preview and an interview about Altar of Malice's controversies for you to read while you update!

  • EverQuest II documentary on the way

    by 
    Jef Reahard
    Jef Reahard
    11.10.2014

    EverQuest II turned 10 over the weekend, and SOE is apparently putting together some sort of documentary retrospective to celebrate. EQII Wire has published a teaser featuring various developers reminiscing about the long-running fantasy title. Click past the cut to have a look!

  • Norrathian Notebook: Talking EverQuest II's 10th anniversary with Holly Longdale

    by 
    MJ Guthrie
    MJ Guthrie
    11.09.2014

    The big 1-0. EverQuest II has just joined the ranks of games in their double digits; today marks the 10th anniversary for the fantasy game. And while that's a pretty impressive feat in itself, just growing older isn't all that has happened to EQII in the past year. There have been plenty of content updates (and a change in how those update occur), holiday celebrations, and major news happenings during the course of the past 12 months. However, instead of just highlighting the major events and changes of the year in a standard retrospective piece, I'm going to do something a little different this year. On top of wandering down memory lane, I've pulled in Senior Producer Holly Longdale to answer a few questions and address some current concerns on the minds of players. Longdale talks about the high price of both the Altar of Malice Collector's Edition and the new Aerakyn race as well as shares some fun facts about who's been working on the game since the beginning.

  • EverQuest II's Aerakyn race is spreading its wings November 11th

    by 
    MJ Guthrie
    MJ Guthrie
    11.04.2014

    A few weeks ago we peeked into EverQuest II's impending Altar of Malice expansion with Senior​ Producer Holly Longdale and Creative Director Akil Hooper. In addition to touring the zones and basking in the beauty of the artwork while weaving through dinosaurs, I also got a glimpse of the newest race coming the game and gleaned a few interesting tidbits about these scaly, winged creatures. Although not technically a part of the expansion, Aerakyn will become available to players for purchase on the same day that AoM goes live for All Access members: November 11th. Be a dragon! With a new race incoming, some players are already trying to determine whether they will bump an alt or just buy a new character slot. It's not just the opportunity to be what is arguably the first real dragonkind in the game (sorry Sarnak!) but the chance to experience the game as one of the very few flight-enabled races. The Aerakyn, like the Fae and Arasai introduced in a previous expansion, utilize their wings from day one. Of course, the actual flight mechanic cannot be obtained until the appropriate level (85), but the wings still work and the race can glide around. Unlike the Fae and Arasai, however, the Aerakyn will get to use their personal wings as all three advanced mount types.

  • SOE provides Halloween makeup tips

    by 
    Justin Olivetti
    Justin Olivetti
    10.28.2014

    File this under "No, we are not making this up." The team at Sony Online Entertainment has put together a series of five instructional videos to show you how to use makeup to look like your favorite in-game characters this Halloween, including EverQuest's Firiona Vie and an H1Z1 zombie. We've got all five videos after the break, although by the looks of some of them, you'll probably best be served by having a professional makeup consultant from a special effects company on hand -- and a lot of cold cream for afterward.