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  • Norrathian Notebook: So you aren't Landmark's greatest builder

    by 
    MJ Guthrie
    MJ Guthrie
    05.29.2014

    The walls are lumpy. The stairs are crooked. You couldn't make a statue of a blob if your virtual life depended on it, and everyone comments on your creative Koi pond that's actually a fireplace. So you aren't Landmark's greatest builder. Join the club! Despite how it may appear at times (especially when you see majestic jaw-dropping creations plastered all over Twitter and featured in livestream tours), there really are a number of us. So who cares if you can't build a voxel replica of the Taj Mahal with the Bronx Zoo on the side? Well, you do if your perceived lack of skills is keeping you from enjoying the game! It can be hard when you see such amazing builds springing up around you; it's easy to get discouraged if you are one of the skill-impaired. I already know of players who have lost hope and even some of their interest in the game because they feel their skills are not quite adequate. But I'm here to tell you that you -- yes, you -- are indeed a valuable member of Landmark's community and we need you. So for those without any leet building skills, here are some tips for avoiding creative frustration and ways to more fully enjoy the game.

  • Norrathian Notebook: The key differences between EverQuest Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    05.22.2014

    What's the difference between EverQuest Next and Landmark? If we've heard that question once, we've heard it a thousand times, which is understandable, considering EQ Next has been totally scrapped and re-imagined more than once and Landmark came literally out of nowhere. Until recently, the two even shared a name; EverQuest Next was dropped from Landmark's moniker when closed beta started at the end of March of this year. We certainly haven't heard the last of the question, either. With new folks finding out about the games and getting interested in them, it's likely to come up a few more times. Those who haven't been following the development of the games from the beginning have a lot of material to plow through to find answers to their questions. For that reason, Norrathian Notebook is going to address the differences and similarities between the upcoming titles in one fell swoop. Hopefully, with a concise reference we can call on again and again, the confusion will dissipate. So what is the difference between EQN and Landmark?

  • Today's EverQuest Next roundtable video covers SOE Live's EQN plans

    by 
    Bree Royce
    Bree Royce
    05.20.2014

    During this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani is joined by Senior Producer Terry Michaels to discuss SOE Live, set to take place in Las Vegas this coming August 14th to 17th. The pair explain that players have voted resoundingly that SOE focus on previewing panels, specifically EverQuest Next panels, in the lead up to the convention. And yes, SOE is planning on illuminating EverQuest Next, not just Landmark and the studio's current stable of games, in Vegas. "Remember that Landmark is really the basis for how we're going to make EverQuest Next," Michaels reminds viewers. "So it may be a topic that is primarily Landmark-related, but there's going to be information in there for people who want to know how things are going to work in EverQuest Next." Enjoy the brief video below!

  • Norrathian Notebook: Jump in, the water's fine in Landmark!

    by 
    MJ Guthrie
    MJ Guthrie
    05.08.2014

    The drought has finally ended: Water has come to the parched shores of Landmark. After a day of torturing fans with some not-so-subtle teasing on Twitter involving beach songs, links to life vests, and musings on slow garden hoses, SOE Director of Development Dave Georgeson finally outright admitted that the first phase of water was indeed headed into the game. And as of yesterday's update, the long-anticipated liquid is a permanent part of the landscape. No more shall players stare off over the edge of their islands, eyes skipping over the sand whilst seeking just a hint of moisture. No longer must the faithful beta testers dream of the day the sun's rays would reflect off the rolling waves. Oceans are here! And while there's no need to grab a towel on your way to the beach (you can't actually get in the water), players are still rejoicing. Why? Because it finally feels like beta, baby!

  • EverQuest Next's designers discuss rebooting a classic franchise via lore

    by 
    Bree Royce
    Bree Royce
    05.06.2014

    In the studio's most recent dev diary, SOE's Omeed Dariani helms a video panel of EverQuest Next designers to discuss not game mechanics or advancement but the story and lore in EQN and Landmark. Lead Content Designer Steve Danuser, Creative Director Jeff Butler, and Senior Game Designer Bill Trost debate how to reboot a classic franchise, how to select the best material to incorporate into the new games, and how to insert the lore in an organic way rather than infodump on the players. If lore is your thing, you'll enjoy the video embedded after the break.

  • Norrathian Notebook: Upgrading your tools in Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    05.01.2014

    True confessions time! I have been looking forward to showing off my newly minted super pick and sharing with you all how you, too, could get a shiny new upgraded tool in Landmark. Unfortunately, due to the empty chest bug that came with the update, all my resources were lost; ergo, I wasn't able to craft -- let alone upgrade -- any high-level tools. Thankfully, since the new tool upgrade system is not relegated to only the highest of tiers and I can use iron, I can still show you how you can get the spiffy new pick or shiny new ax of your harvesting dreams! As a bonus, on top of guiding you through the upgrading process, I'll delve into why this is such a important step on the way toward the more robust Landmark game that folks are eager awaiting.

  • SOE's revamped All-Access membership plan is finally live

    by 
    Bree Royce
    Bree Royce
    04.29.2014

    After a brief delay this month, SOE's Mark Tuttle announced today that the refreshed All Access membership plan is now live across all of the studio's core games (and some of its future titles), including EverQuest, EverQuest II, DC Universe Online, Landmark, PlanetSide 2, and eventually, EverQuest Next and H1Z1. For $14.99 per month (or less if you purchase multiple months at a time), players can now have top tier access to all participating SOE games. This means if you want to take a break from sneaking around Auraxis in your Stalker Cloak and test your mettle against the dragon, Nagafen, or The Joker in DCUO, you can do so with all member benefits. And since your Station Cash wallet is good in all SOE games, you can drop some coin on a snazzy new outfit in EQII to announce, "Yes, I have arrived!" To continue the awesome, as a member players get 10% off the Marketplace price of that item! Go ahead, splurge for the spikey hat and the bunny mount! Tuttle reminds players that station cash must be manually redeemed via the claim button within a game's marketplace and that a discounted package deal (12 months for $99.99) is also available. Addendum: Tipster Joshua points out that PlanetSide 1 will also be partly supported by the new plan. SOE explained, "We will offer PlanetSide 1 as free to play game for everyone when the new program rolls out, on or about April 29th, 2014 (or sooner!). Please note that PS1 has no Marketplace and will not see further game development. We know that a large number of people have played it in the past, and we hope you'll enjoy it again, on us."

  • Norrathian Notebook: Landmark update highlights the power of players

    by 
    MJ Guthrie
    MJ Guthrie
    04.17.2014

    As a long-time gamer, I have to admit: I never expected I'd really see the day. What day is that? The one where a studio says one thing... and does it! True to SOE's word, the development process for Landmark has been quite open. Between social media, livestreams, and posts, the devs have been very forthcoming about where they are and where they are going, giving players a pretty clear picture of what's going on. But that's only the half of it. What impresses me most about this whole situation is that player input is actually recognized as a valuable commodity, not a nuisance to be brushed aside and ignored. I'm not just referring to the opinions offered during the various Round Table polls either, even though those are a welcome component to the the mix. I'm talking about the fact that players are a driving force behind the direction of Landmark's development. And yesterday's update really brought that fact home.

  • Today's Landmark update introduces glass, removes air

    by 
    MJ Guthrie
    MJ Guthrie
    04.16.2014

    Life just got easier for Landmark developers: Today's update introduces new crafted glass props to enhance building as well as makes construction itself more precise by eliminating air when copy and pasting. Although not a building material (yet), the glass props will enable players to put windows into their homes or construct any number of transparent creations. A more widely applicable change, however, is the ability to remove the air when putting down templates or pasting something. Previously, empty space in a template counted as a voxel itself, meaning that the space would be placed or pasted along with the filled voxels. While helpful in some cases, this same principle caused undesirable effects when trying to combine templates. As promised previously, the light orbs that were made available for purchase in the Showcase last week can now be crafted in game. Additional tweaks and fixes, including a UI compass, are detailed in the update notes.

  • The new player experience in EverQuest Next and Landmark

    by 
    Bree Royce
    Bree Royce
    04.14.2014

    In this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani and Lead Designer Darrin McPherson tackle the new user experience in Landmark and EQN. The pair say they recognize that developers don't always see the game the same way players do and that players need to be caught early by the game, especially a free-to-play game, or they'll leave. "In both games, we won't have a lock-step approach to a tutorial... we definitely want to have something more free," McPherson explained. Learning the game will be a set of achievements. For example, when you equip an axe, the game will tell you you can chop wood with it, and when you chop wood, the game will tell you how to craft, granting achievements along the way without forcing players to complete any one element of gameplay to proceed. Enjoy the full dev video after the break.

  • SOE Live 2014 begins registration, offers early bird deals

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2014

    The registration for this summer's SOE Live is now open for business! The convention, which will take place from August 14th through 17th in Las Vegas, will feature panels, parties, contests, and more. If you register before May 12th, you'll be eligible for the early bird deal of $129 for the premium pass. Evening passes are $99, day passes are $49, and kids under 12 may attend the convention for free. There are also options to pay more for a Sunday brunch with the developers and reserve an entire table for a group. SOE will mail badges to folks who register by May 12th and has made a deal with Planet Hollywood Hotel to offer discounted room rates. Call Send SMS Add to Skype You'll need Skype CreditFree via Skype

  • SOE's Georgeson: 'F2P is the way gamers should want their MMOs to be'

    by 
    Jef Reahard
    Jef Reahard
    04.03.2014

    IGN has published yet another article stemming from its recent interview with SOE's Dave Georgeson. The EverQuest franchise development director says that the free-to-play business model is a no-brainer from a gamer's perspective. "I think that free-to-play is the way that gamers should want their MMOs to be," Georgeson explains, "and the reason I think that is that if we don't do a really good job and we don't entertain the player, we don't make a dime." Georgeson's vehement defense of F2P is interesting in terms of its timing, as this week sees the launch of one of the year's big-budget subscription-only titles, with another to follow in June. Georgeson maintains that game developers are effectively street performers. "We go out there and sing and dance and if we do a good job, people throw coins into the hat," he says. "And I think that's the way games should be, because paying $60 up front to take a gamble on whether the game is good or not? You don't get that money back."

  • Norrathian Notebook: Grading Landmark's first beta week

    by 
    MJ Guthrie
    MJ Guthrie
    04.03.2014

    Closed beta is now in session! After a couple of days of downtime to prepare for the transition, EQN Landmark moved out of the alpha phase. And now, the first week of this long-awaited beta has concluded. Like most initial weeks, it's been an eventful one; from opening itself to a slew of new players to ditching part of its name to announcing the launch of Player Studio, the voxel-based sandbox has changed and evolved from its previous state. But how exactly is this beta different from alpha? What is new, what has improved, and what still needs improvement? How did Landmark fare during its first week? Norrathian Notebook is here to bring you the game's one-week report card!

  • Player Studio goes international in Landmark and more this spring

    by 
    MJ Guthrie
    MJ Guthrie
    04.02.2014

    You've already seen a number of the amazing player-designed creations in Landmark; come Spring, you will be able to own some as well! SOE has announced that Player Studio will be live in the sandbox game on or before May 1st, 2014. But the even bigger news is that Player Studio will expand internationally for all the studio's games that support it! Designers in select regions outside the United States will be able to submit items for consideration to be sold to their peers in EverQuest, EverQuest II, and PlanetSide 2 as well as Landmark. Approved items will then be added to the marketplace and the creators will make a real-life profit from each sale. In Landmark, Player Studio is a vehicle by which players will submit templates for various building contests, and winners could see their creations end up in EverQuest Next. [Source: SOE press release]

  • Landmark's Georgeson 'hugely interested' in VR, Project Morpheus

    by 
    Jef Reahard
    Jef Reahard
    04.02.2014

    EverQuest franchise director Dave Georgeson is "hugely interested" in Sony's Project Morpheus VR headset, according to IGN. While Georgeson said that the PC pedigree of EverQuest Next and Landmark prevent the company from currently embracing the PS4-only Project Morpheus, he also said that he sees VR as "the future of gaming." "We need to build the game, and then we can talk about virtual reality and stuff beyond that," Georgeson explained.

  • Norrathian Notebook Extra: Get the scoop on the opening of EQ Next Landmark's closed beta

    by 
    MJ Guthrie
    MJ Guthrie
    03.26.2014

    EverQuest Next Landmark's alpha is not only over, it's gone. As in gone gone. As in the world has been officially destroyed and nothing remains (except for your templates, Founders Pack goodies, and purchased items, of course!). But that was all a necessary step in the direction of closed beta, which is opening today! Now, even more fans -- from those who bought Settler Packs to those who acquire a beta key from Trailblazers -- can get in on the new experience that is EQN Landmark. And a new experience it is, even from alpha. Alpha players may have a one-up on folks as far as manipulating the building tools, but this closed beta adds more to the game, so there is plenty of new to go around. Even the very progression has altered. So to give yourself a boost in your new journeys and take a look here at what you can expect when you log in. And don't forget, if you don't have a key yourself, you can watch our livestreams on Massively TV tonight when the servers come up and tomorrow at 6:00 p.m. EDT for a chance to grab one! [Update: SOE just announced that every attendee of SOE Live 2013 will be sent a Settler Founders Pack via email. Because these packs are not tied to accounts, if players already have another pack, these can be given away.]

  • EverQuest Next Landmark going into closed beta next week [Updated]

    by 
    Justin Olivetti
    Justin Olivetti
    03.20.2014

    SOE announced today that EverQuest Next Landmark will be transitioning out of alpha next week and into closed beta on Wednesday, March 26th. During the transition, all progress on the alpha servers will be wiped except for saved templates, character names, and Founder's Pack purchases. Landmark also got an important update today, the biggest part of which is the addition of a party system. While there is no specific UI for it yet, players can invite friends to a group through slash commands, via a friends list, or by right-clicking on them in the world. Groups earn a 20% bonus to harvested loot. The update also added in-game email, social media integration, and the ability to teleport to the continent hub or to your friends. [Update: The Landmark team has also posted to explain the differences between time-limited beta keys and founder packs.]

  • Norrathian Notebook: Happy 15th anniversary, EverQuest!

    by 
    MJ Guthrie
    MJ Guthrie
    03.20.2014

    This past Sunday marked the 15th anniversary of EverQuest. Any way you look at it, 15 years is a long time, and few are the games that can make this claim to fame. Such an achievement is certainly worth a hullabaloo! Unless you've been hiding under a rock, you've witnessed a bit of this celebration; it's been touted across the entire franchise (not to mention the rest of SOE's portfolio!). Much has been said about the journey from day one until now, with folks sharing stories that span the entire life of EQ. Devs even offered an infographic highlighting how far the game has come since 1999. What a difference 15 years makes! But what about the difference just one year makes? Today's Norrathian Notebook is an anniversary retrospective that looks back at the last 12 months in the life of EverQuest. Join me for a jaunt down memory lane to see how Norrath has evolved this past year, then take advantage of the special deals and festivities commemorating this auspicious year.

  • In-game weather is really important to the EQN Landmark community

    by 
    Jef Reahard
    Jef Reahard
    03.19.2014

    EQN Landmark's latest roundtable video, hosted by SOE senior brand manager Omeed Dariani and senior producer Terry Michaels, is all about in-game weather. With the new technology behind the game, Michaels explains, SOE can make weather a major gameplay factor. Dariani says that the Landmark community responded with a resounding desire for immersion and for weather to be "a real part of the world." That said, Michaels explains that weather is not on the immediate roadmap for the next few months. It's a core system, he explains, "but it's not something that needs to come in before groups or guilds." Michaels also suggests that Jeremy Soule's music score will change based on seasonal or weather variations. Click past the cut to see the full discussion via SOE's latest roundtable video.

  • Landmark will be included in SOE's All-Access program; latest EQ Next roundtable video now live

    by 
    Bree Royce
    Bree Royce
    03.14.2014

    SOE has today updated the FAQ for its multi-MMO All-Access Program. Among the update highlights is the news that EverQuest Next Landmark will be included in the All-Access program, but not in time for April 16th. What else do you need to know that you didn't know before? Every participating game will clearly show players when they've received their monthly 500 Station Cash. Multiple-month memberships will not grant all of their bonuses at once. Existing silver memberships in EverQuest and EverQuest II will be grandfathered but no longer available to newcomers. Separate accounts for different SOE games will remain separate. Multiple game memberships on a single account will be merged into a single All-Access membership reflecting total game time and rated on the oldest membership. In EverQuest Next news, SOE has posted up its latest roundtable video, this time discussing whether a single character should be able to do ALL THE CRAFTS. We've embedded it below!