eqn

Latest

  • The Daily Grind: Does Landmark make you excited for EverQuest Next?

    by 
    Justin Olivetti
    Justin Olivetti
    06.11.2014

    You won't catch me playing Landmark right now, although I am happy for those enjoying the building simulator that it currently is. I'm mostly holding out for the dev team to put in more MMO elements and to see what the community makes of all of it. Right now I'm not sure whether Landmark will be a full MMO in its own right or a not-so-sneaky testbed for the "real" game to come, EverQuest Next. However, the tech behind Landmark does make me excited for EQN. The visuals are top-notch, as are the animations. I like what's being done with the destructable (and self-healing) world, and the structures that players have made have been often amazing. Carry this over to EQN and I might become SOE's biggest fan. So does Landmark make you excited for EverQuest Next? Or have you already made your home in its wild frontier? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • EverQuest Next will feature Ambassador D'Vinn and Fippy Darkpaw

    by 
    Bree Royce
    Bree Royce
    06.10.2014

    EverQuest Next's 39th round table video is now live, and in it, SOE Senior Brand Manager Omeed Dariani and Senior Game Designer Bill Trost pair up to discuss the EverQuest franchise's nemesis characters and which ones players want to see in EverQuest Next. Ambassador D'Vinn, the Dark Elf NPC who terrorized newbs as the deadly caboose of pretty much every train to the Crushbone zone line in classic EverQuest, won the player poll and will be featured in the upcoming MMO. As to Fippy Darkpaw, Trost promises he, too, will be present in EQN. "I believe in his mission, and I hope someday he succeeds!" Trost joked. The devs also highlighted the alignment of the Dark Elves and the curious nature of NPCs who have agendas independent of the players. Enjoy the full video on YouTube.

  • The Daily Grind: Does an MMO need lore to foster roleplaying?

    by 
    Bree Royce
    Bree Royce
    06.06.2014

    Commenters in MJ Guthrie's recent Landmark vs. EverQuest Next article brought up an interesting question about lore and roleplay in the two games. EverQuest Next, of course, will be drenched in EverQuestian lore and backstory and high-fantasy building rules, but the player-driven Landmark will have no hardcoded lore at all save what the players create, meaning you're as likely to see a geodesic dome spaceship as an Arabian Nights palace. (In fact, I would like to see both of these, please!) But strict roleplayers going into Landmark might have a harder time immersing themselves in an unpredictable world where literally anything goes, at least in comparison to EQ Next's more formal storyline and concomitant expectations about the way the world works and how the characters got there. What do you think: Does an MMO need dev-guided lore and a common backstory for all characters to make it truly roleplay-friendly? How will you roleplay a serious character in a world like Landmark's? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Norrathian Notebook: So you aren't Landmark's greatest builder

    by 
    MJ Guthrie
    MJ Guthrie
    05.29.2014

    The walls are lumpy. The stairs are crooked. You couldn't make a statue of a blob if your virtual life depended on it, and everyone comments on your creative Koi pond that's actually a fireplace. So you aren't Landmark's greatest builder. Join the club! Despite how it may appear at times (especially when you see majestic jaw-dropping creations plastered all over Twitter and featured in livestream tours), there really are a number of us. So who cares if you can't build a voxel replica of the Taj Mahal with the Bronx Zoo on the side? Well, you do if your perceived lack of skills is keeping you from enjoying the game! It can be hard when you see such amazing builds springing up around you; it's easy to get discouraged if you are one of the skill-impaired. I already know of players who have lost hope and even some of their interest in the game because they feel their skills are not quite adequate. But I'm here to tell you that you -- yes, you -- are indeed a valuable member of Landmark's community and we need you. So for those without any leet building skills, here are some tips for avoiding creative frustration and ways to more fully enjoy the game.

  • Norrathian Notebook: The key differences between EverQuest Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    05.22.2014

    What's the difference between EverQuest Next and Landmark? If we've heard that question once, we've heard it a thousand times, which is understandable, considering EQ Next has been totally scrapped and re-imagined more than once and Landmark came literally out of nowhere. Until recently, the two even shared a name; EverQuest Next was dropped from Landmark's moniker when closed beta started at the end of March of this year. We certainly haven't heard the last of the question, either. With new folks finding out about the games and getting interested in them, it's likely to come up a few more times. Those who haven't been following the development of the games from the beginning have a lot of material to plow through to find answers to their questions. For that reason, Norrathian Notebook is going to address the differences and similarities between the upcoming titles in one fell swoop. Hopefully, with a concise reference we can call on again and again, the confusion will dissipate. So what is the difference between EQN and Landmark?

  • Today's EverQuest Next roundtable video covers SOE Live's EQN plans

    by 
    Bree Royce
    Bree Royce
    05.20.2014

    During this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani is joined by Senior Producer Terry Michaels to discuss SOE Live, set to take place in Las Vegas this coming August 14th to 17th. The pair explain that players have voted resoundingly that SOE focus on previewing panels, specifically EverQuest Next panels, in the lead up to the convention. And yes, SOE is planning on illuminating EverQuest Next, not just Landmark and the studio's current stable of games, in Vegas. "Remember that Landmark is really the basis for how we're going to make EverQuest Next," Michaels reminds viewers. "So it may be a topic that is primarily Landmark-related, but there's going to be information in there for people who want to know how things are going to work in EverQuest Next." Enjoy the brief video below!

  • Norrathian Notebook: Jump in, the water's fine in Landmark!

    by 
    MJ Guthrie
    MJ Guthrie
    05.08.2014

    The drought has finally ended: Water has come to the parched shores of Landmark. After a day of torturing fans with some not-so-subtle teasing on Twitter involving beach songs, links to life vests, and musings on slow garden hoses, SOE Director of Development Dave Georgeson finally outright admitted that the first phase of water was indeed headed into the game. And as of yesterday's update, the long-anticipated liquid is a permanent part of the landscape. No more shall players stare off over the edge of their islands, eyes skipping over the sand whilst seeking just a hint of moisture. No longer must the faithful beta testers dream of the day the sun's rays would reflect off the rolling waves. Oceans are here! And while there's no need to grab a towel on your way to the beach (you can't actually get in the water), players are still rejoicing. Why? Because it finally feels like beta, baby!

  • EverQuest Next's designers discuss rebooting a classic franchise via lore

    by 
    Bree Royce
    Bree Royce
    05.06.2014

    In the studio's most recent dev diary, SOE's Omeed Dariani helms a video panel of EverQuest Next designers to discuss not game mechanics or advancement but the story and lore in EQN and Landmark. Lead Content Designer Steve Danuser, Creative Director Jeff Butler, and Senior Game Designer Bill Trost debate how to reboot a classic franchise, how to select the best material to incorporate into the new games, and how to insert the lore in an organic way rather than infodump on the players. If lore is your thing, you'll enjoy the video embedded after the break.

  • SOE updates Landmark, pushes back international Player Studio rollout

    by 
    Justin Olivetti
    Justin Olivetti
    05.01.2014

    It was the best of times for SOE and it was the worst of times. It was the season of glorious patches and of disappointing delays. It was also May 1st, in case you haven't checked your calendar. SOE delivered an update to Landmark's beta today, including claim feedback, chat improvements, new props, and the ability to teleport to other claims from the gallery view. The studio also launched its first competition, this one to create visually stunning landmarks for the game's environment. The competition will conclude on May 7th. Unfortunately, international players of SOE's library looking to partake in Player Studio goodness will have to wait a while longer: "Initially, we hoped to expand Player Studio to Canada, France, Germany, and the United Kingdom on or before May 1st, but given the intricacy of the program and our recent launch of the new All Access Membership plan, we have decided to roll out international support for Player Studio at the end of May."

  • Norrathian Notebook: Upgrading your tools in Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    05.01.2014

    True confessions time! I have been looking forward to showing off my newly minted super pick and sharing with you all how you, too, could get a shiny new upgraded tool in Landmark. Unfortunately, due to the empty chest bug that came with the update, all my resources were lost; ergo, I wasn't able to craft -- let alone upgrade -- any high-level tools. Thankfully, since the new tool upgrade system is not relegated to only the highest of tiers and I can use iron, I can still show you how you can get the spiffy new pick or shiny new ax of your harvesting dreams! As a bonus, on top of guiding you through the upgrading process, I'll delve into why this is such a important step on the way toward the more robust Landmark game that folks are eager awaiting.

  • Landmark's devs on crafting and item upgrading

    by 
    Bree Royce
    Bree Royce
    04.22.2014

    SOE Senior Brand Manager Omeed Dariani and Lead Systems Designer Michael Mann present this week's Landmark roundtable video, this time focusing on one of the more detailed components of the sandbox's crafting system: item upgrading, which beat out reinforcing, imbuing, and refining among roundtable voters as the system most worthy of prioritization. Mann explains that item upgrading is intended to reduce the demoralizing effects of RNG; eventually, all crafted items will be created as green-quality items that are upgrade-able depending on player skill and statted according to player direction via relics. Dariani and Mann also hint that Landmark and EverQuest Next will share the same crafting-related back-end systems and that Landmark's crafting will ultimately "flavor" the crafting system in EQN. The full roundtable video is below.

  • Norrathian Notebook: Landmark update highlights the power of players

    by 
    MJ Guthrie
    MJ Guthrie
    04.17.2014

    As a long-time gamer, I have to admit: I never expected I'd really see the day. What day is that? The one where a studio says one thing... and does it! True to SOE's word, the development process for Landmark has been quite open. Between social media, livestreams, and posts, the devs have been very forthcoming about where they are and where they are going, giving players a pretty clear picture of what's going on. But that's only the half of it. What impresses me most about this whole situation is that player input is actually recognized as a valuable commodity, not a nuisance to be brushed aside and ignored. I'm not just referring to the opinions offered during the various Round Table polls either, even though those are a welcome component to the the mix. I'm talking about the fact that players are a driving force behind the direction of Landmark's development. And yesterday's update really brought that fact home.

  • Today's Landmark update introduces glass, removes air

    by 
    MJ Guthrie
    MJ Guthrie
    04.16.2014

    Life just got easier for Landmark developers: Today's update introduces new crafted glass props to enhance building as well as makes construction itself more precise by eliminating air when copy and pasting. Although not a building material (yet), the glass props will enable players to put windows into their homes or construct any number of transparent creations. A more widely applicable change, however, is the ability to remove the air when putting down templates or pasting something. Previously, empty space in a template counted as a voxel itself, meaning that the space would be placed or pasted along with the filled voxels. While helpful in some cases, this same principle caused undesirable effects when trying to combine templates. As promised previously, the light orbs that were made available for purchase in the Showcase last week can now be crafted in game. Additional tweaks and fixes, including a UI compass, are detailed in the update notes.

  • The new player experience in EverQuest Next and Landmark

    by 
    Bree Royce
    Bree Royce
    04.14.2014

    In this week's EverQuest Next roundtable video, Senior Brand Manager Omeed Dariani and Lead Designer Darrin McPherson tackle the new user experience in Landmark and EQN. The pair say they recognize that developers don't always see the game the same way players do and that players need to be caught early by the game, especially a free-to-play game, or they'll leave. "In both games, we won't have a lock-step approach to a tutorial... we definitely want to have something more free," McPherson explained. Learning the game will be a set of achievements. For example, when you equip an axe, the game will tell you you can chop wood with it, and when you chop wood, the game will tell you how to craft, granting achievements along the way without forcing players to complete any one element of gameplay to proceed. Enjoy the full dev video after the break.

  • SOE Live 2014 begins registration, offers early bird deals

    by 
    Justin Olivetti
    Justin Olivetti
    04.04.2014

    The registration for this summer's SOE Live is now open for business! The convention, which will take place from August 14th through 17th in Las Vegas, will feature panels, parties, contests, and more. If you register before May 12th, you'll be eligible for the early bird deal of $129 for the premium pass. Evening passes are $99, day passes are $49, and kids under 12 may attend the convention for free. There are also options to pay more for a Sunday brunch with the developers and reserve an entire table for a group. SOE will mail badges to folks who register by May 12th and has made a deal with Planet Hollywood Hotel to offer discounted room rates. Call Send SMS Add to Skype You'll need Skype CreditFree via Skype

  • SOE's Georgeson: 'F2P is the way gamers should want their MMOs to be'

    by 
    Jef Reahard
    Jef Reahard
    04.03.2014

    IGN has published yet another article stemming from its recent interview with SOE's Dave Georgeson. The EverQuest franchise development director says that the free-to-play business model is a no-brainer from a gamer's perspective. "I think that free-to-play is the way that gamers should want their MMOs to be," Georgeson explains, "and the reason I think that is that if we don't do a really good job and we don't entertain the player, we don't make a dime." Georgeson's vehement defense of F2P is interesting in terms of its timing, as this week sees the launch of one of the year's big-budget subscription-only titles, with another to follow in June. Georgeson maintains that game developers are effectively street performers. "We go out there and sing and dance and if we do a good job, people throw coins into the hat," he says. "And I think that's the way games should be, because paying $60 up front to take a gamble on whether the game is good or not? You don't get that money back."

  • Norrathian Notebook: Grading Landmark's first beta week

    by 
    MJ Guthrie
    MJ Guthrie
    04.03.2014

    Closed beta is now in session! After a couple of days of downtime to prepare for the transition, EQN Landmark moved out of the alpha phase. And now, the first week of this long-awaited beta has concluded. Like most initial weeks, it's been an eventful one; from opening itself to a slew of new players to ditching part of its name to announcing the launch of Player Studio, the voxel-based sandbox has changed and evolved from its previous state. But how exactly is this beta different from alpha? What is new, what has improved, and what still needs improvement? How did Landmark fare during its first week? Norrathian Notebook is here to bring you the game's one-week report card!

  • Player Studio goes international in Landmark and more this spring

    by 
    MJ Guthrie
    MJ Guthrie
    04.02.2014

    You've already seen a number of the amazing player-designed creations in Landmark; come Spring, you will be able to own some as well! SOE has announced that Player Studio will be live in the sandbox game on or before May 1st, 2014. But the even bigger news is that Player Studio will expand internationally for all the studio's games that support it! Designers in select regions outside the United States will be able to submit items for consideration to be sold to their peers in EverQuest, EverQuest II, and PlanetSide 2 as well as Landmark. Approved items will then be added to the marketplace and the creators will make a real-life profit from each sale. In Landmark, Player Studio is a vehicle by which players will submit templates for various building contests, and winners could see their creations end up in EverQuest Next. [Source: SOE press release]

  • Landmark's Georgeson 'hugely interested' in VR, Project Morpheus

    by 
    Jef Reahard
    Jef Reahard
    04.02.2014

    EverQuest franchise director Dave Georgeson is "hugely interested" in Sony's Project Morpheus VR headset, according to IGN. While Georgeson said that the PC pedigree of EverQuest Next and Landmark prevent the company from currently embracing the PS4-only Project Morpheus, he also said that he sees VR as "the future of gaming." "We need to build the game, and then we can talk about virtual reality and stuff beyond that," Georgeson explained.

  • April Fools' Day around the virtual world

    by 
    Bree Royce
    Bree Royce
    04.01.2014

    I was in Guild Wars 2 last night at 10 p.m. PDT when my Asura's head... grew. And wobbled. And bobbled. As did the heads of the not-so-scary-anymore Nightmare Court villains I had been murdering in pursuit of my dailies. Ah, I remembered. It's April Fools' somewhere! Here are some of the MMOs that tried to prank us today: Blizzard showed off a hideous new model for World of Warcraft's Draenei women and announced a new fighting game full of rejected characters. Neverwinter introduces a brand-new playable race -- the Dragon! EverQuest Next wants you to choose the next class: Duct Tapomancer, Rubberbandian, Origami Assassin, or Martinizer. Star Wars: The Old Republic introduced asteroid starships. Final Fantasy XIV teased the worst NPC companions ever. TERA has been overrun by beeeeeeeeeeeeeeeees! Lord of the Rings Online announced plans for a major sports league. DC Universe Online brought to life the Unicorn Trinket. EverQuest II celebrated Bristlebane Day. Path of Exile gave up and went pay-to-win. Destiny unveiled the "Get Your Ass To Mars" collectors edition. World of Warplanes promised playable UFOs. The Repopulation posted patch notes including The Adventures of Ding Veisel. World of Tanks introduced World of Tanks: The Crayfish. League of Legends turned its meta upside down with a goofy Ultra Rapid Fire mode. Finally, rather than add to the pranks, we sent you on an April Fools' Day quest. The first person to complete it was reader Nathan6! The words in order were waffle, platypus, macguyver, shazbot, and doge, and here is the "prize" page. Thanks for playing, everyone! ;)