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  • EVE Fanfest 2014: EVE's plan to remove tutorials and reinvent the new player experience

    by 
    Brendan Drain
    Brendan Drain
    05.06.2014

    When we asked you what you wanted to hear about at EVE Fanfest 2014, the biggest area of interest was EVE Online's New Player Experience. Every player who's ever signed up to EVE following news of some huge battle or event will remember the frustration of his first few days in the sandbox. A new player's first experience of EVE is wading through windows full of text in a succession of boring tutorial missions that could take you hours or days to get though, followed by being ejected into the big bad world with very little direction. If that's been your experience of EVE, you might be interested to know that something's finally being done about it. Developers revealed during Fanfest that of all those who sign up to EVE and pay for a month's subscription, 50% of them don't renew and a further 40% or more end up in solo professions like mining and mission-running, which have the highest rate of player turnover. Only between 5% and 10% of those who sign up will ever get into the kind of gameplay that attracted them to EVE in the first place. CCP's response? Completely remove the tutorial. Read on to find out why killing the tutorial could be the best thing that has ever happened to EVE's new player experience.

  • EVE Online's player monument is the target of vandalism, CCP responds

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    05.05.2014

    So how long did you expect EVE Online's big player monument to be up before people began screwing with it? As it turns out, the correct answer was "four days." A player took to Twitter announcing that he had vandalized the monument over the weekend, scratching out the name of player Xenuria. Whether or not this is a good thing depends largely on what rumors regarding Xenuria you believe. The alleged vandalism, which apparently took place during this weekend's EVE Fanfest. It certainly sets an unpleasant precedent and opens the door for further vandalism within the game's historically contentious playerbase; one can only hope that this is addressed and corrected. CCP Falcon has addressed the situation on the official forums; we've included the relevant bits below.

  • EVE Fanfest 2014: CCP responds to DUST 514 fans' rage over Project Legion

    by 
    Brendan Drain
    Brendan Drain
    05.03.2014

    When this year's DUST 514 keynote presentation rolled around two days ago at EVE Fanfest 2014, fans of the PlayStation 3 shooter were understandably bewildered. Many tuned into the livestream of the talk or even attended Fanfest in person, expecting to hear an hourlong breakdown of the year's DUST 514 updates and some plans for the game's future. Viewers were instead met with a 30-minute presentation on something called Project Legion, a proposed plan to bring DUST's style of shooter gameplay to the PC in an entirely new MMO. In the absence of any information to the contrary, DUST players have understandably concluded that their game is being quietly closed down in favour of Legion. Earlier today at the CCP Presents keynote presentation, CCP took the opportunity to respond to fears and complaints that have surfaced on the DUST 514 community forum. The official word is that DUST 514 isn't being shuttered and that development will continue, but CCP admitted that it will have less development time going forward. A promise was also made that if Legion goes ahead, the names and assets of every DUST player will be copied over to the new title. That won't be much consolation for the people who bought a PS3 just to play DUST 514 or those who game only on consoles, as Legion is currently being developed only for PC. Another caveat is that Legion has not even been confirmed yet; It was presented in much the same style as EVE: Valkyrie last year, as an experiment that CCP could put significant resources into if players like it. Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is the EVE Online event of the year (and the key source of new EVE Valkyrie scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

  • EVE Fanfest 2014: EVE's Kronos expansion is an industrial revolution

    by 
    Brendan Drain
    Brendan Drain
    05.02.2014

    The EVE Online keynote presentation finished just a few hours ago at EVE Fanfest 2014, and it looks as if there are big plans for the year ahead. This summer will bring us the Kronos expansion, which is scheduled for June 3rd and aims to revolutionise every aspect of industrial activity in EVE Online in terms of both gameplay and accessibility. The economy has become quite stagnant over the past year as players have long since worked out all the most efficient ways to manufacture and trade, so CCP has planned its very own industrial revolution with a complete overhaul of industrial gameplay. Kronos also marks another important milestone for CCP, as the company will be switching from releasing two major expansions per year to a more agile strategy of releasing 10 smaller updates each year. The Kronos release was originally planned as a full expansion before the changeover to a 10-release schedule, so it's as packed as a full expansion. In addition to a deluge of industry overhauls, we'll be getting a shiny new mining ship, major pirate faction ship revamps, an enhanced new player experience, and a cool new effect when players warp into or out of an area. Read on for a breakdown of the EVE keynote presentation and to find out why CCP is moving away from its usual two expansions per year.

  • EVE Fanfest 2014: Project Legion brings DUST 514 to the PC

    by 
    Brendan Drain
    Brendan Drain
    05.02.2014

    One of the main complaints about DUST 514 since its announcement was the fact that the game was a PlayStation 3 exclusive. DUST was CCP's first attempt to break into the massive console shooter market and its first game to use the free-to-play business model, but things didn't exactly go to plan. The millions of console gamers CCP expected to flood into New Eden failed to materialise, reviews were mixed at best, and DUST quietly fell off the console radar. Players have been asking for a PC release ever since, as the game's unique connection with the EVE Online universe could potentially make it popular with existing EVE players. If you've been hoping for DUST on the PC, your prayers may have just been answered. A few hours ago at EVE Fanfest 2014, CCP demonstrated a prototype of something it calls Project Legion -- an attempt to bring DUST 514's shooter gameplay to the PC but with all-new sandbox gameplay. The project is extremely early in development, but CCP was able to put together a concept demo for Fanfest attendees showing how the game will work. Most of the demo was a slick UI and transition into a DUST planetary environment which has had its graphics significantly improved. DUST 514 is severely limited by the specs of the PS3, so Legion's being on PC means it should actually still look that good when deployed. In addition to signing up for mercenary contracts, players will be able to scan the entire EVE universe for open sandbox salvage zones where resources have been found. These planets have no pre-defined missions, victory conditions, or teams; instead, they're free-for-all PvE zones with open-world PvP, and CCP hopes that this will promote the same kind of emergent gameplay as is seen in EVE. It won't be a true sandbox until you can stab someone in the back, CCP announced to a pleased audience. Little else is known about the project, and the announcement has raised some pretty big questions. Will Legion link in with the EVE universe in any way like DUST? And what will happen to DUST 514 on PS3 if Legion takes off? Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is the EVE Online event of the year (and the key source of new DUST 514 and EVE Valkyrie scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

  • EVE Fanfest 2014: Economy talk highlights PLEX prices and reveals titan production statistics

    by 
    Brendan Drain
    Brendan Drain
    05.01.2014

    When we asked our readers to to pick the EVE Fanfest panel they most wanted to hear about, the most popular choice by a comfortable margin was Economy: Into the Second Decade. So today I popped in to hear what CCP's Lead Economist Dr Eyjo had to say on the year's biggest economic events and plans for the future. The talk started with the usual comparison of ISK sinks vs. ISK faucets, showing the various ways that ISK enters and leaves the game. Too much entering could cause rapid inflation, while not enough could cause economic collapse. A net value of around 20-25 trillion ISK is reportedly injected into the game each month, a level that Dr Eyjo insists isn't enough to cause any inflationary problems in the economy. The big focus of this year's economics talk was the destruction of around $270,000 US worth of Titan class supercapital ships in the recent Bloodbath of B-R5RB. Also on the table for discussion was the recent rapid increase in price of the 30 Day Pilot's License Extension (PLEX), an item that can be bought on the market for ISK and exchanged for game time. This can effectively make EVE free-to-play, but prices are now at over 700 million ISK and are starting to become prohibitive for some players. Read on for a detailed breakdown of CCP's entire economics talk from Fanfest 2014, including surprising stats on how many titans are built each quarter.

  • EVE Fanfest 2014: EVE Valkyrie demos gameplay, features Battlestar Galactica's Katee Sackhoff

    by 
    Brendan Drain
    Brendan Drain
    05.01.2014

    Moments ago at EVE Fanfest 2014 in Reykjavik, Iceland, developer CCP Games revealed some exciting developments for its upcoming virtual reality dogfighter EVE: Valkyrie. Among the announcements was the revelation that actress Katee Sackhoff (of Battlestar Galactica fame) will be starring as the voice of Valkyrie faction leader Ran. The Valkyrie faction is a breakaway sect of EVE Online's Guristas pirates that has become a mercenary outfit, using cloning and genetic enhancements to get an edge on the other pirate factions of New Eden. Sackhoff's character will be handing out missions to players in the final game and barking orders in your ear throughout each mission. Read on for our the highlights of the Valkyrie demo and Sackhoff's video missive to players.

  • Leaderboard: In which you help Massively plan its EVE Fanfest coverage

    by 
    Jef Reahard
    Jef Reahard
    04.29.2014

    Normally Massively's Leaderboard is all about flame-worthy lighthearted MMO-related polling shenanigans. This week, though, we're putting on our serious business suits and traveling to the land of CCP in order to bring you the best EVE Fanfest coverage on the internet. EVE Online expert Brendan Drain is our man in Iceland, but he needs your help! See, Fanfest is huge, and there are a lot of panels and roundtables to attend. While CCP streams the former, the latter are typically behind closed doors. They're also extremely important, as they inform devs about player opinion and help guide future development. So, if you've ever wanted to help direct Massively's event coverage, click past the cut and vote on the panel and roundtable that you'd most like Brendan to attend. Don't forget to leave us a comment with your general suggestions and potential interview questions, too! Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

  • EVE Online's 8th Council of Stellar Management members announced

    by 
    Shawn Schuster
    Shawn Schuster
    04.28.2013

    The results are in for EVE Online's eighth Council of Stellar Management (CSM8) as announced by Hilmar Veigar Pétursson during EVE Fanfest this weekend in Reykjavik, Iceland. Since this is the first time the Single Transferrable Vote mechanic has been used, each elected member received the necessary amount of votes (out of a total 49,702 votes) to get onto the CSM. When the council convenes for the first time, a chairman, vice-chairman, secretary, and vice-secretary will be chosen. Be sure to read the complete election results for the names of all 14 CSM8 members and more on how the votes were calculated this year.

  • EVE Evolved: Hands-on with EVE's virtual reality demo

    by 
    Brendan Drain
    Brendan Drain
    04.28.2013

    As EVE Online's tenth anniversary Fanfest slowly got underway, the press were led into a small upstairs room with chairs lined up and ominous-looking black headsets. The headsets turned out to be expensive prototype devkits of the Oculus Rift, a recently kickstarted PC peripheral that aims to make immersive virtual reality affordable for gamers. VR headsets are traditionally heavy monstrosities costing thousands of pounds and usually have input processing lag that make them unsuitable for high-action gaming, but the Oculus Rift is a light and highly responsive device currently clocking in at a more reasonable $300. We were sat down to take part in a demo of EVR, a new virtual reality multiplayer dogfighter that uses art assets from EVE Online. It was an incredibly immersive experience for those of us unfamiliar with the Oculus Rift, and even members of the press who had used the device seemed impressed with the game. Fanfest attendees were equally excited when a trailer for EVR was shown at the EVE Keynote on Friday, and many attendees got to try the game first hand last night. But what impressed me the most was the story behind the demo's creation and the possibilities that Oculus Rift could potentially open up if support for it were brought to EVE Online. In this week's EVE Evolved, I give my hands-on impressions of EVR, delve into the story behind its creation, and speculate on how Oculus Rift support could revolutionise EVE.

  • EVE Fanfest 2013 final day: Trailers, EVE's TV show, and a vision for the future

    by 
    Brendan Drain
    Brendan Drain
    04.27.2013

    We usually don't expect to see much from the final day of the EVE Fanfest, but for this year's tenth anniversary celebration, CCP isn't doing anything by half measures. The first two days of the event had a strong focus on DUST 514 and EVE Online, delving into the specific details of DUST's upcoming Uprising update and EVE's Odyssey expansion. I went into the convention centre today expecting a nice slow wind down with the usual CCP Presents keynote looking at the state of the company, but I left with several huge reveals that seemed to come out of nowhere. Not only did we find out that EVE Online is finally getting a collector's edition box full of goodies, but CCP revealed that a new EVE comic book and lore compendium are both on the way. As if that weren't enough, there's also an EVE TV series in the works based on player-submitted stories of true events inside the EVE universe. I couldn't help escaping the feeling, though, that this year's CCP Presents talk was more than a little marketing-oriented. As one of the press put it to me after the talk, it felt at times like watching an infomercial. On the plus side, we did get to see more of CCP's future vision for the EVE universe and an amazing new trailer showing the game's core storyline. Read on to check out the incredible EVE Universe Origins trailer and my summary of the final day of Fanfest 2013.

  • DUST 514 launches on May 14

    by 
    Bree Royce
    Bree Royce
    04.27.2013

    CCP Games has just announced at this weekend's EVE Fanfest that the wait for DUST 514 will soon be over: DUST 514 is launching on May 14th. The free-to-play PlayStation 3 shooter is built to connect with CCP's sci-fi MMORPG sandbox, EVE Online; players in one game can directly influence the players in the other. "Gamers can look forward to an ever-progressing game, built on the experience CCP has gathered over the past decade, as new features and upgrades are rolled out for years to come," declares the press release posted today. Massively published a hands-on with the game in January. [Source: CCP press release]%Gallery-163012%

  • True stories of EVE Online to become comic book and TV series

    by 
    Brendan Drain
    Brendan Drain
    04.27.2013

    The CCP Presents Keynote at the annual EVE Online Fanfest is usually a fairly tame retrospective on how CCP has a company has done the past year and where it's going in the future, but for EVE's tenth anniversary, CCP broke out the big guns. In addition to announcing a massive new collector's edition, the studio has also revealed plans to turn real stories of events inside the sandbox into professional comic books and even a TV series. Industry giant Dark Horse Comics, the company responsible for comics like Hellboy and Sin City, will be publishing the 54-page graphic novel this winter in both a paid-for print form and a free digital download. For the lore buffs among us, Dark Horse will also be producing a colossal 184-page glossy colour hardback book covering all of the NPC backstory and lore behind EVE Online and DUST 514. Titled EVE Source, the book will be an in-character almanac of everything in the EVE setting that isn't player-created and will even include previously unreleased concept art.

  • EVE Online Second Decade collector's edition revealed

    by 
    Brendan Drain
    Brendan Drain
    04.27.2013

    Moments ago at EVE Online's tenth anniversary Fanfest, CCP revealed plans for its Second Decade Collector's Edition box. EVE never really had a proper collector's edition, and the tenth anniversary of the game is the perfect opportunity to release one. The box will come with an awesome physical Rifter model that doubles as a USB hub, a CD of the tenth anniversary EVE symphony from this year's Fanfest, and a series of codes to redeem to cosmetic items in EVE Online and DUST 514. The box is due for release in October 2013 and on the EVE store and Amazon and can be pre-purhased right now for $149.99 (€149.99 for those in Europe). Cosmetic upgrades for EVE include a new golden pod skin that applies permanently to one character, some new bloodline-based in-game clothing, and several collector's edition ships. Players will get a five-run blueprint copy of the tenth anniversary Gnosis battlecruiser and a re-skinned red Tash-Murkon Magnate, and pre-purchasers will get a bonus Nefnatar Thrasher. DUST 514 items include a set of permanant Amarr templar drop suits and weapons with the same stats as normal items but lower skill requirements.

  • EVE Fanfest 2013 day two: World of Darkness, Odyssey, and EVE Virtual Reality with the Oculus Rift

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    EVE Online's tenth anniversary Fanfest promised to be its biggest yet, with over 1,400 players packed into Iceland's Harpa convention centre to find out the latest on EVE Online, DUST 514, and World of Darkness. The first day focused mainly on DUST and its link with the EVE universe, but today the focus largely switched back to internet spaceships. There were plenty of roundtable discussions, and the CSM and Alliance panels were as awesome as ever, but it was the EVE Keynote that really blew the crowd away. The day got off to a good start with the highly anticipated World of Darkness talk. Most fans were probably expecting to see more airy game design ideas and another shiny trailer, but this year CCP just came out and put all its cards on the table. We saw that the game is still firmly in pre-production, with much of the previous work going into developing the engine and cool content creation tools and shaders. While I was initially disappointed at the lack of gameplay progress or shiny cinematics, I found this approach of being open and direct with fans very refreshing. As I told WoD art director Thomas Holt, honest beats shiny every time. Read on for a full run-down of the EVE reveals from the second day of EVE's tenth anniversary Fanfest, including in-depth details of the Odyssey expansion's features.

  • EVE Online plans major mining and industry revamp for Odyssey

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    Details of EVE Online's exploration-focused Odyssey expansion have been floating around since PAX East, but it seems the company saved some pretty huge changes to reveal at this year's tenth anniversary Fanfest. In two massive devblogs accompanying today's EVE Online Keynote speech, CCP Fozzie discussed plans to overhaul EVE's entire resource distribution system. Everything from asteroid and ice mining to moon harvesting and nullsec industry will be affected by the revamp. Miners will find their ice belts have been moved from static locations to hidden exploration sites that have to be scanned down, but to compensate it will now mine at double the normal rate. Normal asteroid mining in lowsec and nullsec is also due for a buff with the addition of large quantities of low-end minerals. Hidden asteroid belts will no longer need to be probed down but can be quickly located with the new Discovery scanner, and to top it off there'll even be new high quality ore sites that can only be found in prime areas of nullsec. Outpost industrial infrastructure is due for an update with new purchaseable upgrade paths expanding factory, office and research lab capabilities to the same level as fully-fledged empire stations. Lastly, moon minerals are finally being addressed with a redistribution of rare materials and several new reaction paths to bypass current bottlenecks. A lot of value will be moved from Technetium back to rarer materials like Thulium, Neodymium, Promethium and Dysprosium, and new supplies of all four will be distributed randomly into moons across the universe. Re-scan all of your nearby moons when Odyssey lands because it could suddenly be worth a fortune! Whether you're a die-hard fan of internet spaceships or just a gawker on the sidelines, EVE Fanfest is the EVE Online event of the year (and the key source of new DUST 514 and World of Darkness scoops!). Follow Massively's Brendan Drain as he reports back on this year's Fanfest starpower, scheming, and spoilers from exotic Reykjavik, Iceland.

  • Some Assembly Required: Community as content

    by 
    MJ Guthrie
    MJ Guthrie
    04.26.2013

    Not too long ago, I had the opportunity to cover an occasion during which an in-game community came together and created a new player-run annual event. Born as an anniversary follow-up to a service event for the young terminally ill player Ribbitribbit, the new tradition focused on celebrating that very community that pulled together to create him a dream playground within EverQuest II. If the game lacked a sense of community in the game before that original project, it certainly didn't after. After tugging at my heartstrings for a while, that experience made me reflect on how much our communities are really a cornerstone of player-generated content. How often have you attended or participated in an event or run a mission created by someone other than yourself? And yet, when discussing important tools and elements needed to support player-generated content, we often overlook the necessity of a vibrant community. It's like trying to bake a cake without adding the flour. Or how about this analogy: You can give folks a giant tool box full of a shiny implements and tell them to build a house, but not much will happen without the actual wood and materials! So to foster PGC, games need to foster building communities.

  • World of Darkness development shown at EVE Fanfest 2013

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    When the World of Darkness MMO was first announced in November 2006, it was just an idea and we knew that it wouldn't be released any time soon. The chance to play a sandbox game set in the Vampire: The Masquerade universe nevertheless made fans of the series go nuts, but now over six years later we haven't seen much progress on the game. At EVE Fanfest 2013 today, CCP laid the current state of development bare for all to see and showed some plans for the coming year. There are now 70 people on the WoD team, and they've spent the past week working on everything from art tools and server infrastructure to vampire powers and social options. "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Development plans for 2013 include working on out-of-game web-based social tools, clothing systems, and PvE game environments. There are also plans to work on item creation, but direct crafting is probably not on the cards. As the presenter put it, "You're a powerful, immortal lord of the night. You don't want to stitch a shirt." Though the game is still in the pre-production stage, CCP was keen to show off the tools it's made to speed up the development process. "Some of these videos are a bit dry and technical," joked the presenter, but it came across as more real and honest than another trailer or musings on theoretical gameplay.

  • What to expect from EVE Fanfest today: World of Darkness, EVE Keynote, and an interview with Jon Lander

    by 
    Brendan Drain
    Brendan Drain
    04.26.2013

    The second day of EVE Fanfest 2013 is now underway, and the schedule is packed! Today kicks off with a highly anticipated talk on World of Darkness at 7:00 a.m. EDT, and continues with the CSM Panel at 8:00 a.m. EDT, Alliance Panel at 9:00 a.m. EDT and Art Panel at 10:00 a.m. EDT. The CSM and Alliance panels are usually filled with hilarious banter, but this year the CSM Panel happens at the same time as the Faction Warfare roundtable and a talk on DUST 514 planet conquering in lowsec. The big event today is of course the EVE Online Keynote at 1:00 p.m. EDT, where we'll find out details of the upcoming Odyssey expansion. World of Darkness is still pretty early in development, so the presentation will be talking mostly about the tools being used to build it. We're unlikely to get a release schedule or any solid gameplay demos, but with developers raving about their internal play-tests I expect to see some serious progress compared to last year. Since the CSM panel is likely being streamed, I'll try to hit up the Faction Warfare roundtable and see what CCP's current thoughts are on how to improve this aging game system.

  • EVE Fanfest 2013 day one: DUST 514, wormholes, and lowsec PvP

    by 
    Brendan Drain
    Brendan Drain
    04.25.2013

    The 10th anniversary EVE Online Fanfest is beyond massive, with over 1,400 players piling into Reykjavik's Harpa building for three days of intense internet spaceshippery. Players fly from across the world to meet their corpmates and chat with other players as passionate about EVE as they are. CCP runs a packed schedule of game design presentations, reveals, and roundtable discussions with players, but for many attendees, the event is about being a part of a tight-knit community that usually exists only inside a game server. CCP made the bold statement to the press team this morning that its goal is "to create virtual worlds more meaningful than real life," and with so many people flying across the world to meet other players face to face, I'd say the studio has succeeded. Today saw talks on EVE's hugely successful Retribution expansion, ship rebalancing, map generation in DUST 514, and lowsec PvP, and of course, we attended the DUST 514 keynote speech. There were also some hilarious shenanigans with the wormhole roundtable room filling to bursting and a guest science lecture on the possibility of faster than light travel in real life.