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  • EVE Online video gives brief 'recon' of Proteus

    Sometimes all it takes is a good preview video to ratchet up one's personal excitement and anticipation over an upcoming release. If you're an EVE Online fan, then you might get that rush from the following brief video in which the devs outline Proteus' main features. One of the biggest features of Proteus is a full rebalance for recon ships, including making them more sturdy and completely immune to directional scanners. The update will also contain the module tier side project, beta starmap tweaks, permanent places for newbies to mine, and visual improvements to one of the ships and asteroid belts. Check out the video after the break!

    Justin Olivetti
    01.09.2015
  • CCP shows historical player age distribution in EVE

    "Every EVE player likes math, or at least the potential destruction it unlocks," CCP says in the comments of its latest YouTube vid. The reel is basically one minute and 38 seconds worth of graph porn showing how EVE's players have "matured" over the past 11 years. Or, as another commenter puts it, CCP has basically "stolen our young adult lives." Click past the cut to see the clip.

    Jef Reahard
    01.07.2015
  • Last Week on Massively: The fastest way to lose $1500 in an MMO

    This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post. This week, a player in EVE Online, most likely someone involved in an RMT deal, managed to kick off the new year right: by getting his unprotected ship and its cargo, $1500 worth of PLEX that didn't need to be transported that way to begin with, blown to smithereens. Is there an MMO Darwin award yet? Read on for a look at the rest of this week's top MMO stories, though I promise that none will make you facepalm as hard as this one.

    Alex Ziebart
    01.05.2015
  • EVE Evolved: Fitting the Confessor for PvE and PvP

    December was a great month for EVE Online players, with the Rhea update opening new wormhole systems for the first time since 2009, updating the star map and all ships with amazing new visuals, and advancing the Sleeper storyline with mysterious cloaked structures appearing all over EVE and Sleeper NPCs making incursions into normal space. The update also brought us a ship-carrying freighter called the Bowhead and the first of a new line of tech 3 tactical destroyers called the Confessor. While every race will eventually get its own tech 3 destroyer, the Amarr Confessor was the first to be released due to the Amarr winning a research race player event. Tactical Destroyers are a completely new class of ship in EVE with the ability to transform between three different combat modes in the middle of a fight to adapt to changing circumstances. Defense Mode boosts armour resistances and reduces the ship's signature radius, Propulsion Mode increases the ship's speed and agility, and Sharpshooter Mode increases turret optimal range and boosts the ship's sensors. With Confessor prices having now dropped below the 100 million ISK mark and more pilots finishing the skill training required, people have started figuring out some interesting ship setups for it. In this edition of EVE Evolved, I check out a few of the Confessor setups players have devised so far and look at what makes this transforming terror tick.

    Brendan Drain
    01.04.2015
  • The Game Archaeologist: How DikuMUD shaped modern MMOs

    Even though there are hundreds and thousands of MMOs spanning several decades, only a small handful were so incredibly influential that they changed the course of development for games from then on out. DikuMUD is one of these games, and it is responsible for more of what you experience in your current MMOs than you even know. Of course, that doesn't mean everyone knows what DikuMUD is or how it shaped the MMOs that came out after it. You might have seen it used as a pejorative in enough comments that you know it is loathed by many gamers, but I find that there are varying degrees of ignorance about DikuMUD in the community. What is it, exactly? Why is it just the worst? And is it really the worst if we like the games that can point to this text-based MMO as a key ancestor? Today we're going to dispel the mystery and myths of DikuMUD to lay it out there as it was and is today.

    Justin Olivetti
    01.03.2015
  • EVE Online player loses $1,500 in a ship attack

    You would think that no one in EVE Online would ever risk carrying around a huge pile of PLEX these days, especially after the last dozen times that something went south while someone was transporting large sums of money. But Ozuwara Ozuwara was not the kind of player to be deterred by the very real possibility of having his precious cargo destroyed. So he loaded $1,500 worth of PLEX into his ship, set off for deep space, and then got blown up by fellow player Diorden without ever making his way out of high-security space. Yes, all of the PLEX was destroyed, all 84 pieces, which comes out to roughly 70 billion ISK on the open market. The bright side is that this might at least teach the lesson that this cargo is too valuable to cart around unguarded, by which we mean that you can check back in here a couple of months from now to see the same thing happen again to another player.

    Eliot Lefebvre
    12.30.2014
  • Latest EVE dev blog charts module rebalancing

    EVE's forthcoming Proteus release will feature the second round of rebalancing work that CCP has termed Module Tiericide. Today's dev blog explains some of the changes courtesy of a sizable chart that shows stats like CPU usage, optimal range, powergrid usage, and more. There are a lot of numbers to parse, but if you're into that sort of thing, CCP says that it will be collecting player feedback and acting on it prior to Proteus' January 13th launch date.

    Jef Reahard
    12.24.2014
  • CCP looking for EVE Fanfest speakers

    The 2015 version of EVE's annual Fanfest is only three months away! CCP is looking to ramp up player engagement during the event, though it says it will not be "replacing any developer presentations with community ones." The firm does want to "increase the number of player-run sessions," though, and its latest news article outlines how you can get involved in 45-minute panels, 10- to 20-minute presentations, or five-minute "lightning talk" events.

    Jef Reahard
    12.22.2014
  • EVE Evolved: EVE Online vs. Elite: Dangerous

    Like many EVE Online players, I grew up playing early sci-fi games like Elite and its sequel Frontier. In fact, CCP's recently released stats on the distribution of ages within the EVE community shows a peak around 29 years old, meaning that most players grew up in that same gaming era. A big part of what initially drew me to EVE Online was the prospect of playing the same kind of massive trading and space exploration game with other people, and for over 10 years it's scratched that sci-fi sandbox itch. I've watched EVE grow from a relatively unknown game with around 40,000 subscribers and laggy cruiser skirmishes into a vast game where thousands of players wage war for territory, profit, or just the adrenaline rush of PvP with something valuable on the line. Now that Elite: Dangerous is finally here, I want to see whether it can scratch the same sandbox itch as EVE and to what extent the two games can be compared. Both feature customisable ship fittings, open-world PvP with a criminal justice system, and real financial loss on death, for example, but the end result is two very different gameplay styles. And both also have that same intoxicating notion of exploring the unknown and try to make you feel like you're in a living world, but they take very different approaches to world design, content, and travel. Elite may not be a full-fledged MMO, but with a sandbox made of 400 billion procedurally generated stars and an open play mode that seamlessly merges players' games together, does it matter? In this edition of EVE Evolved, I compare my experiences in Elite: Dangerous to my experiences in EVE Online and look at their differing strategies with regard to server model, active and passive gameplay, and the new player experience.

    Brendan Drain
    12.21.2014
  • EVE Online plans security crackdown on RMT rule violators

    Players who have been skirting EVE Online's TOS might find themselves on the bad side of a ban come 2015, as the studio is rolling out tougher rules on violators in the new year. CCP posted a security blog in which it outlined how real-money traders will be punished, as well as those engaging in other activities such as input broadcasting and multiplexing. While CCP didn't post the number of bans it performed in 2014, it did show a few graphs illustrating where the problem areas lay. Banned accounts this year, permanent and temporary, were divided up by macro use (56%), ISK selling (18%), ISK buying (5%), modified clients (4%), ISK spamming (1%), and other (16%). On the brighter side of news, the team is hard at work on January's Proteus patch with sneakier combat recon ships, improved asteroid belt visuals, and the retirement of industry teams. [Thanks to Chrysillis for the tip!]

    Justin Olivetti
    12.21.2014
  • EVE Online and DUST 514 celebrate the holiday season

    The year is wrapping up and EVE Online players are getting presents to celebrate. CCP Games has posted a short recap of the past year and an announcement of the holiday gifts players can expect to receive as a paid subscriber. That includes snowballs, fireworks, jackets, and a set of trinkets to commemorate the past year. Players can also look forward to 20 free days of multiple character training as a final additional gift. All of these promotions are available until January 11th. Meanwhile, for those of you who prefer to explore this particular universe via a console shooter, DUST 514 is having a holiday event with its 12 Days of DUST. Starting on December 25th, each day will bring a new reward to players who finish three daily missions, so you'll have to keep playing through January 5th to unlock all the rewards. A special reward is awaiting those who clear everything, so get strapped in and ready to shoot if you want to celebrate the holidays that way.

    Eliot Lefebvre
    12.18.2014
  • World of Warcraft proposes tradable subscription currency

    Six-point-one. That's all you World of Warcraft players need to hear to get psyched for the new year. The dev team took a brief pause in rolling in all of the money from Warlords of Draenor sales to talk about what's coming up with Patch 6.1 as well as a proposed new subscription currency. The patch, which will go into testing soon, will contain improvements to garrisons, a legendary follower, the ability to send tweets from the game, the new Blood Elf models, shorter flight master routes, incentives for visiting friends' garrisons, and the new heirloom collection tab. Even bigger than this news is word that Blizzard is "exploring" adding a subscription currency that sounds like EVE Online's PLEX. The proposed idea would allow players to buy and sell game-time tokens for in-game gold: "Our current thought on this is that it would give players a way to use their surplus gold to cover some of their subscription cost, while giving players who might have less play time an option for acquiring gold from other players through a legit and secure system."

    Justin Olivetti
    12.18.2014
  • Steam discounts lots of MMOs for the holidays

    Steam's winter sale is upon us, which means it's time to celebrate the season the way gamers do: by opening up our wallets. Here are just some of the MMOs running sales through Steam: The Elder Scrolls Online is just under 20 bucks. Nice! Star Trek Online is running sales on its versions from 20%-50% off. The Secret World's many versions are all on sale. EverQuest II's and EverQuest's packs, except the very newest expansion bundles, are half off. DC Universe Online's ultimate bundle is half off. Shroud of the Avatar is on sale for 15% off. EVE Online has a $5 edition as well as a $25 premium edition. RIFT's various edition are 15% off. Some (though not all) of PlanetSide 2's and Dragon's Prophet's DLC packs are half off. The Lord of the Rings Online's packs are 50% to 75% off. Final Fantasy XI's CE seeker's edition is $26.79. Perpetuum fell under the $20-mark. City of Steam marked its bundles down by 50%. Defiance's DLC is all 50% off. Wakfu's Magmog pack is half off. APB: Reloaded's packs are all 40% off. Oort Online is 10% off. Mabinogi's DLC is just under a dollar. Anybody spot anything else?

    Bree Royce
    12.18.2014
  • EVE Online nixes industry teams

    Not every new idea is going to take off and be a smash hit, as CCP definitely understands this as much as anyone. The EVE Online developer said that the implementation of industry teams earlier this year has been vastly underused, and as a result, teams will be removed from the game entirely in 2015. "We have been closely tracking all related industry metrics and dials and it is apparent to us that usage of teams has been very low relative to the goals we set for it -- with single figure percentage use in manufacturing jobs and near nonexistent use in research," CCP wrote. Industry teams had allowed players to hire NPCs to help out with industry jobs. The feature will be "methodically removed" over the next few months, although players will be able to use teams until they are forceably retired. On another note, EVE tweeted that it has freed up over six million names from former trial players and has made them available for general use.

    Justin Olivetti
    12.17.2014
  • EVE Online speeds up game installation and access

    To "get people into the game quicker," CCP is smoothing out the download and installation process for EVE Online. This new method of deployment is scheduled to go into service at the start of 2015. This means that the installation package will go from a 7GB download to a zippy 200MB one instead. Once that game client is up and running, it will then download the rest of the game's resources as needed. "On a fast connection you probably won't notice much of a difference -– load times may be slightly longer at times. As you play more, more resources will be cached and fewer and fewer need to be downloaded. The client will be smart about pre-fetching resources it expects will be needed soon," the team said.

    Justin Olivetti
    12.16.2014
  • Perfect Ten: Looking back at the biggest MMO news of 2014

    Well, my chums, here we are at the tail-end of 2014, having achieved all of our goals and new year's resolutions. Even better, we've survived what's turned out to be one of the wildest, rockiest, and most exciting years of MMO news in recent memory. This was the year of high-profile game launches, even more popular expansions, layoffs, and some epic-level studio face-palming decisions. It's easy to sit here and say that we predicted everything that was going to happen this year, but c'mon, you have to admit that you were surprised by at least one or two events in this industry. It's incredibly difficult to sum up the biggest news of the year without coming to grips with the fact that many stories aren't one-and-done; a lot of what I'm going to be talking about in this list happened over the course of weeks or months and still may not be fully over. That's how news stories are sometimes!

    Justin Olivetti
    12.13.2014
  • Here's everything new and noteworthy in EVE's Rhea patch

    Still wondering what's under the hood of EVE Online's Rhea patch? You must've missed all those CCP dev blogs, then. In any case, wonder no more, thanks to this newly released video that takes you on a tour of the sci-fi sandbox's newest features including PBR rendering, the new Thera system, 100 new wormhole systems, and more.

    Jef Reahard
    12.09.2014
  • CCP dev blog talks PBR and 'making EVE look real'

    Have you ever wondered about the math behind the visuals in your favorite games? If so, look no further than the latest EVE Online dev blog, which regales us with tales of the Phong Reflection Model and how it's giving way to something called Physically Based Rendering or PBR. The post features a bunch of equations, literally, and plenty of associated smart-person talk. Fortunately for me it also features quite a few pretty pics of internet spaceships! You can read it for yourself via the links below.

    Jef Reahard
    12.08.2014
  • EVE Evolved: The Sleepers are coming!

    Ever since the announcement of 100 new wormhole systems and the unique Thera wormhole hub system, some interesting things have been going on in EVE Online. A new star appeared in the night sky and began rapidly growing in brightness like a supernova, and curiously, the light from that star was able to be seen from every star system in New Eden simultaneously in clear violation of the laws of physics. Two days prior to the event, Sansha's Nation were seen scattering from an Incursion site and leaving the area without using wormholes, hinting that something big was happening in their home system. Combined with the intruiging story of Thera, this has had even non-roleplayers scrambling through the EVE lore to come up with theories about what's to come. Players slowly set apart picking the mystery to pieces, conducting a galaxy-wide search to find the origin of the bright star and sending people into the test server to get clues. The mystery intensified when players discovered that the star was likely near or within restricted Jove space, and soon after they began finding strange cloaked structures throughout known space. While observing these structures, players even found that an all-new form of Sleeper NPC called the Circadian Seeker was periodically warping into the site and using some kind of scanning beam on the cloaked structure. All of this comes in anticipation of the public release of the Rhea patch on Tuesday 9th, which will introduce hidden Sleeper sites in known space and kick off the arms race to discover tech 3 destroyers. In this lore-heavy edition of EVE Evolved, I look at everything we know of EVE's new Sleeper storyline event and try to figure out how it all fits together.

    Brendan Drain
    12.07.2014
  • EVE Online's Rhea update launches with photo-realistic spaceships

    The many sleek and styling spaceships of EVE Online are about to get a visual upgrade with today's Rhea update, thanks to something called physically-based rendering. By applying this tech, spaceships will have "a natural, photo-realistic look." Of course, when it comes to visuals, they must be seen or they didn't happen. So see! After the break, that is. CCP says that this new tech will be initially limited to spaceships but eventually will be used on stations and other space objects. You can also check out the patch notes for Rhea as well.

    Justin Olivetti
    12.05.2014