everquest-ii-extended

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  • Valentine's Day around the virtual world

    by 
    Justin Olivetti
    Justin Olivetti
    02.14.2013

    Do you hear the chirping of songbirds in love? Do you see the flirtacious glance that cute Orc is giving you from across the battlefiend? Do you smell the flowers of romance in bloom all around you? If so, man, you've got it bad. Fortunately for those suffering from VDAS -- Valentine's Day Addiction Syndrome -- plenty of MMOs are on hand to provide you with a temporary fix until you get proper medication and are carted away to a professional love care facility. It may not be the biggest of holidays in the virtual world, but when love arrives in February, it cannot be denied. And who knows for you single folk? The man, woman, or one-eyed Gnome of your dreams might just stumble over you on this fine day! Read on as we sum up some of the larger Valentine's events in MMOs today.

  • The Tattered Notebook: What free-to-play means for EverQuest II

    by 
    Karen Bryan
    Karen Bryan
    11.12.2011

    Thursday was quite the news day for EverQuest II. Normally, the announcement of pre-order specifics and details on the new expansion would be pretty big news by itself, but it was completely upstaged by the announcement that all EQII servers will be free-to-play. As expected, there are lots of mixed emotions from the players regarding this new transition. Here at Massively, readers generally welcomed the move with open arms, but on the official forums and on the fansite EQ2Flames, there was a lot more trepidation. That's understandable because this move could change quite a lot going down the road. In this week's Tattered Notebook, we'll look at what the free-to-play transition means for the future of EQII.

  • EverQuest II goes fully free-to-play: Our chat with Dave Georgeson

    by 
    Karen Bryan
    Karen Bryan
    11.10.2011

    Earlier in the fall, Massively's EverQuest II column, The Tattered Notebook, took a look at the differences between the live servers and the free-to-play server and speculated on the possibility of making all servers free-to-play. As it turns out, we no longer need to speculate because SOE has officially announced that EverQuest II will make the full transition to free-to-play in early December. Just in time for the release of the newest expansion, Age of Discovery, all servers will now share the same subscription plans, Marketplace, and forums. Last week, Executive Producer Dave "SmokeJumper" Georgeson took time to share with us the details of the free-to-play transition as well as highlight some of the new features coming with the expansion. Read on for a look at what's to come for EQII.

  • EverQuest II celebrates its seventh birthday with free things

    by 
    Matt Daniel
    Matt Daniel
    11.09.2011

    EverQuest II just celebrated its seventh birthday a few days ago, and we all know what that means: time for a celebration! In order to commemorate seven glorious years of Norrathian adventures, SOE is giving players a lovely statue of Lucan D'Lere free of charge for a limited time. The new eight-year veteran reward is also available for players who are nearing the mark, and it includes a number of nifty bits like XP potions, a new title, and more. For the full details, head on over to the game's official forums, and don't forget to check out our own Karen Bryan's seven year retrospective.

  • Tattered Notebook: EQII turns seven, time for a retrospective

    by 
    Karen Bryan
    Karen Bryan
    11.05.2011

    You can say a lot of things about EverQuest II's past year, but I'm sure everyone will agree that it's been memorable. A year ago, I had just begun my turn at the helm of this column, and it seems like the game is in a similar position now as it was back then, with a lot accomplished but even more unanswered questions. For a look back at the first six years, be sure to check out my retrospective column from last year. In this week's Tattered Notebook, we'll play catch up and look back at the past year in EverQuest II and the events that shaped the game.

  • The Tattered Notebook: My top six scares in EQII

    by 
    Karen Bryan
    Karen Bryan
    10.29.2011

    Norrath is currently full of pumpkins, floating candles, and an assortment of odd and unusual masks (ever see a frog dressed as Antonia Bayle?). The Nights of the Dead is one of my favorite in-game holidays, and each year brings even more fun quests and great Halloween-themed items. But EverQuest II has its fair share of scary stuff even when Nights of the Dead is over. Since this week is all about frights and spooks, I present to you some of the top scares in EQII, be they zombies that jump out at you, raid mobs that turn your hair white, or death by sewing. Read on for some truly scary tales!

  • The Tattered Notebook: Beastlord prep 101

    by 
    Karen Bryan
    Karen Bryan
    10.22.2011

    EverQuest II's most recent update brought two new additions: the dungeon finder and the prelude event for the new Beastlord class that will arrive with the release of Age of Discovery. I was going to look at the dungeon finder this week, but it's had its share of problems, and with the team still working on tweaks to make it more useful, I figured I'd table it until some of the changes get patched. That means this week's Tattered Notebook is focused on the Beastlord. Closed beta is beginning, and while it's hard to believe, the expansion is due to launch in late November. There's no doubt that many of us will be rolling up Beastlords, so this is a perfect time to start making preparations in advance of launch day. Read on for a look at some tips to make your first few days as a Beastlord fun and enjoyable.

  • The Tattered Notebook: A 'Top Gear' look at mounts

    by 
    Karen Bryan
    Karen Bryan
    10.08.2011

    Previously, I've been writing about the weighty topic of free-to-play vs. live subscription servers in EverQuest II. This week, I'd like to switch gears, both figuratively and literally, to talk about speed. I've recently become a fan of the show Top Gear, a British program(me) that is completely devoted to the love of cars. I don't know why -- I'm not really into cars, and my Volkswagon Passat Wagon hardly qualifies as a car with a soul. But I was watching a recent episode, the one in which Jeremy was driving an Aston Martin across country, and I thought about how far EQII's mount selection has grown. Gone are the days when your choices ranged from a horse with brown spots to a horse with white spots to the really impressive horse with brown and white spots. The only unique mounts back then were the Paladin and Shadow Knight "fun" mounts. Today, there are dozens of different types of mounts that run, leap, glide, and fly. And they're not all just marketplace quick hits; several are easily attained from simple quests or live events. In this week's Tattered Notebook, I'll look at a few of my favorite mounts with an ode to Top Gear.

  • The Tattered Notebook: What if live servers go free-to-play?

    by 
    Karen Bryan
    Karen Bryan
    10.01.2011

    For the past few weeks of The Tattered Notebook, I've explored EverQuest II's Extended server, Freeport, to see what gameplay is like on the other side of the wall that separates it from its subscription-based cousins. This week, I'm going to look at the scenario that all EQII players consider: making all servers free-to-play. It's a very complicated issue, and there are excellent arguments on both sides, but there are a few factors that tend to tip the scales. I don't have nearly enough space in this column to touch on every issue involving a free-to-play transition, so I'm going to focus on a few of the most important ones and give my thoughts on what would need to happen if EQII did indeed go free-to-play on all servers.

  • The Tattered Notebook: The EQ2X community speaks

    by 
    Karen Bryan
    Karen Bryan
    09.24.2011

    This week, I was all set to share my personal experiences as I continue my time on the EverQuest II Extended server. I was going to talk about guide events (or lack of them) and my amazing feats with my newly purchased Wand of Obliteration (I killed a Spectre in Sinking Sands at level 13 but only got about 1300 experience, which is not much more than I was getting for white and yellow cons at my level). But then I realized that if we're really going to roll up our sleeves and tackle the issue of free-to-play, we need to hear from those who exist on the other side of the virtual wall, those who have been silently playing in a world cut off from the rest of the Legacy servers, both in game and out. In this week's Tattered Notebook, I tracked down guild leaders and members of guilds on the Freeport server in order to hear from them what their gaming experience is like. While I had been playing my bronze account for the column, I made a character on my main account in order to have access to chat channels and in-game mail in order to get in touch with them. I spoke to two of the top raiding guilds on the server as well as a large crafting guild. We talked about raiding, the economy, and the community overall. What I uncovered was eye-opening. Read on for their stories.

  • The Tattered Notebook: Looking beyond the price points in EQ2X

    by 
    Karen Bryan
    Karen Bryan
    09.17.2011

    Last week, I began a little experiment in the world of EverQuest II Extended. I wanted to see whether a longtime, loyal veteran could find enjoyment on the other side of the wall that separates my live server from the free-to-play server. Almost every assessment about free-to-play servers is dominated by talk of price points, fairness, and bang for your buck. But it's not a used car; it's a virtual world, and there is a lot more to look at beyond dollars and plat. EverQuest II and EverQuest II Extended actually offer a unique look into the similarities and differences between subscription based servers and free-to-play servers because they're completely separate entities, yet they're basically the same game. Read on for highlights of my second week in EQ2X!

  • The Tattered Notebook: A grizzled veteran goes free-to-play

    by 
    Karen Bryan
    Karen Bryan
    09.10.2011

    It's been almost a year now since EverQuest II Extended was officially launched, and I've resented every minute of its existence. From the moment it was first announced, on the eve of Fan Faire 2010, EQ2X has been my own personal Newman of the MMO world. It dominated the discussions at Fan Faire and put a damper on everyone's fun. And once it launched, it always seemed to be at the root of every problem. New invites to our guild on the live server dropped to just one in eight months (and that one invite was a real-life friend of a guildmate). The promised marketing campaign for EQII live got the shaft in favor of pushing the new free-to-play service. Forum snafus during the Velious beta were all because of the EQ2X forums. While thousands and thousands crammed the Freeport server and frolicked for free, I languished on the live server and even began to empathize with the Grinch. But now that EQ2X is almost a year old, I decided it's time for me to bury the hatchet and pay a visit to the free-to-play server. I rolled up a new character on a bronze account, and over the next several weeks, I'll be taking a close look at EverQuest II Extended. It's a journey in EQII free-to-play through the eyes of a longtime player. Read on for my first arrival!

  • The Tattered Notebook: What EQII can learn from Minecraft

    by 
    Karen Bryan
    Karen Bryan
    09.03.2011

    EverQuest II's Update 61 is officially here, and the sweeping itemization revamp has been about as pleasant as the arrival of Hurricane Irene. I spent the better part of a morning trying to go through all my gear and then redo all my AAs. But I was one of the lucky ones because I don't really have alts. Some of my guildmates had at least half a dozen or so toons to fix, and they had to do that two or three times because hotfixes were resetting gear all over again. It's not really that surprising when we consider there's a mountain of gear in game, and over the years, certain stats grew in value only to be de-emphasized in a future expansion. But it's frustrating for players because some hard-earned gear has become less powerful by comparison, and that's altered the landscape when it comes to old content and challenge. I ran out of gas about two-thirds of the way into respeccing, and I decided to shift gears and check out the new housing changes. The leaderboards are great because people can surf the list of homes and directly port to them to see them up close. The problem right now is that the ranking system could use a little work; it currently allows for abuse and griefing. But despite the issues, it's helped put the decorating community in the limelight, and it's given housing a new purpose in game. That got me thinking about the future of EQII's housing system and the upcoming addition of player-created dungeons. With the new focus on player-generated content, EQII could learn quite a lot from an unlikely candidate -- Minecraft. Let's take a look at how.

  • The Tattered Notebook: Jeremy and I go house-hunting

    by 
    Karen Bryan
    Karen Bryan
    08.27.2011

    As I write this, EverQuest II's Game Update 61, The War of Zek, is about to hit live servers. There are several exciting changes on the way, including the itemization revamp, two new scalable dungeons for levels 60-90, a new AA tree for tradeskillers, an AA revamp, and a new questline that gives the Fae and Arasai the ability to fly. For those at the level cap, there is a new dungeon and raid zone that continues the overarching storyline, and all stats are now uncapped. Those who like questing can find new content in Eastern Wastes. And everyone can now record her adventures on YouTube with a new Video Capture system. There's a plethora of new content that will appeal to both new and veteran gamers, but of all the additions, the one that's most intriguing is the new house rating system. Players will now be able to design, showcase, and rank each other's homes. The housing directory will also make it a lot easier to find and visit players' homes, something that was increasingly difficult to do because of all the different types of homes -- and addresses. As it so happens, Massively's Jeremy Stratton, who pens the Runes of Magic column Lost Pages of Taborea, has been spending quite a bit of time over in EQII's Norrath and fell in love with the housing system. This week's Tattered Notebook features Jeremy's impressions of housing in EQII, and then he and I present a few tips for those who are interested in showcasing homes through the new system.

  • The Tattered Notebook: Down but not out!

    by 
    Karen Bryan
    Karen Bryan
    08.20.2011

    I was closely watching our Choose My Adventure poll last week and had a flashback to 1986, when I was torn between rooting for my two favorite teams, the Red Sox and the Mets. There I sat, staring at my Cabbage Patch Red Sox doll and my Cabbage Patch Mets doll, trying to decide which one I would embrace as I tuned in for the first pitch. Whom would I root for? Hurst or Darling? Dewey or Nails? Mookie or Billy Bucks? Carter or Geddy? Boggs or Ho-Jo? I chose the Red Sox, and I'm still trying to get over that memorable World Series. The CMA poll had me right back in that seat, as I found myself rooting for both frontrunners, RIFT and EverQuest II. For EQII fans, the vote tally ended up somewhere under Bill Buckner's cleat, and RIFT ended up winning. Take heart, EverQuest II fans: We have a great game, and like an aged wine, it's getting more buttery with a hint of raspberries and a taste of oak. So raise your glasses because it's time to toast the reasons EverQuest II is a great game!

  • The Tattered Notebook: Let's play 'Keep it or nuke it!'

    by 
    Karen Bryan
    Karen Bryan
    08.13.2011

    As a longtime fan of EverQuest II, I'm often asked by non-EQII-players what the game is like. I usually try to answer by describing the usual game features like combat, crafting, PvP, and the unfortunate inclusion of Gnomes. But the best analogy I can think of for EverQuest II is that it resembles a type of MMO archaeological site. If you play the game long enough, you can begin to see the stratification of the game, as layer upon layer of content and features were heaped onto what was already there. It's something I've admired about the game because the developers have always been willing to try new things and make changes. But the mound of content can be overwhelming to a new player and even confusing to those who have returned after an extended hiatus. With a new round of content having just arrived on servers and even more due in a few months, it's time to consider whether some of the older stuff might need to go, for clarity's sake. In this week's Tattered Notebook, we'll play a little game called, "Keep it or Nuke it." Read on for my recommendations, and then add yours below.

  • The Tattered Notebook: Great Sprockets, Tinkerfest is here!

    by 
    Karen Bryan
    Karen Bryan
    08.06.2011

    As I've indicated in past columns, I'm not a fan of Gnomes. In general, my history with them has been checkered at best. It could be my rejected application to the Anklebiters of Prexus, or perhaps it was watching Corka the Gnome perform leaping backstabs on players to pass the time in Emerald Jungle during a warrior epic camp. Most likely, it was the years of Gnomish abuse, as I tried in vain to verbally spar with Corka, only to wind up on the losing end of the battle. Whatever the reason, I view Gnomes the same way that the Grinch used to view Whos down in Whoville. But when it comes to Tinkerfest, the Gnomish festival held every year over in Steamfont, I have decidedly mixed feelings, because I love steampunk, and this year's Tinkerfest event has lots of new items that almost make it worth spending time at Gnomeland Security. I was faced with a dilemma: should I go hang out with Gnomes and build up my steampunk collection? In this week's Tattered Notebook, I decided to don my Environmental Hazard Suit 3000 and march straight into the lion's den, to take a look at Tinkerfest 2011.

  • The Tattered Notebook: You've got some DCUO/EQ/CWA/VG in my EQII!

    by 
    Karen Bryan
    Karen Bryan
    07.30.2011

    As excited as I am to see some of the changes coming to EverQuest II, I have to admit that some of it felt slightly familiar. I've been doing a bit of an MMO walkabout recently, and I've re-upped my Station Access so I could sample some of SOE's other titles, and also revisit some that I haven't played in a while. As I played, I came across features and gameplay that tended to look similar. The Aether races in EQII look a lot like the race tracks from DCUO. The upcoming house database, with a ranking system, sounds a lot like what's in Free Realms. I'd wager that the Mercenary system will be modeled on the one that's already in EverQuest. And the on-again-off-again gifting system in EQII resembles the one already in Clone Wars Adventures. In this week's Tattered Notebook, we'll take a somewhat tongue-in-cheek look at a few other features from SOE games that would be great to see in EverQuest II.

  • The Tattered Notebook: Looking back at RMT through a futuristic monocle

    by 
    Karen Bryan
    Karen Bryan
    07.04.2011

    As I logged into EverQuest II this past week, I was greeted with a promo to redeem my free festive sparker. Sorry, make that my FREE festive sparkler. Anyway, as part of the promotion, I could visit the Marketplace, scoop up my sparkler, and then use it to participate in the lighting of fireworks at the major cities in Norrath to receive place-able fireworks for my house or guild hall. I have to say, it was an odd moment. First off, I had to pause to make sure I hadn't accidentally logged into my Free Realms account that I play with the kids because sparklers and fireworks seem more appropriate there. Second, I was trying to recall a time in EverQuest II when an in-game quest, tied to a live event no less, actually required possession of an item from the Marketplace. In EQII, we've come a long way when it comes to cash shops and microtransactions, and EVE Online's recent controversy surrounding the Noble Exchange really puts things into perspective. In this week's Tattered Notebook, we'll look back on EQII's RMT evolution -- through EVE's ill-fated monocle.

  • The Tattered Notebook: Leapers, gliders, and Beastlords, oh my!

    by 
    Karen Bryan
    Karen Bryan
    06.13.2011

    E3 has come and gone, but EverQuest II fans are left with more questions than answers. Children of War has just launched, and already, players are wondering what's coming down the road. We do know about some of the more immediate changes, such as the rebuilding of the Dragon Ring and Spires live event, new mounts, and the Freeport Revamp. But there were some hints at much bigger changes down the road -- and few details on how exactly it would change the game. In this week's Tattered Notebook, we'll break out the crystal ball and speculate on whether EQII is growing closer to EQ2X and whether we might in fact see the arrival of Beastlords in game.