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  • Why Omeed Dariani left EverQuest Next

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.23.2014

    When SOE Brand Manager Omeed Dariani left the EverQuest Next team suddenly, there was no small amount of curiosity and speculation over his reasoning. Obviously he knew something that fans didn't, but what was it? He recently appeared on Reddit to briefly explain his departure, stating that it was the result of an ideological difference that could not be corrected. Dariani states that his immediate supervisors did not support the community-first structures that have been established for both Landmark and EverQuest Next, so he ultimately felt that he had no options beyond resigning in protest. No personal issues were involved, contrary to some fan speculation, and Dariani was quite clear that his departure was entirely voluntary and he was in no way given an ultimatum. He maintains that he has the utmost respect for the teams still working on the games and that neither of them caused his departure. It might not be the happy news of another job just waiting in the wings that fans would like, but it at least explains why he left.

  • Perfect Ten: Terrible, terrible MMO names

    by 
    Justin Olivetti
    Justin Olivetti
    09.20.2014

    A catchy, vivid title is essential to getting your game noticed and establishing a strong brand. Yes, we as gamers will get used to pretty much any dumb name (unless it's Daikatana), but a great one allows us to mention it in polite society without getting spat on or rejected for dates. The best MMO names in my opinion are single words that sound cool or conjure up a strong association. I'm less fond of ALL CAPS ACRONYMS and any game that can't be more inventive with its title than to put "Online" after it. For the most part, MMOs play it safe and boring with titles, with only a few outliers in the awesome or terrible fringes. Today, we're going to examine the latter. I want to make a couple of quick qualifiers here. I'm not judging these games by their names; an MMO can be good or bad independent of how silly its name is. And while I know that some of these names make more sense in context, I generally feel that if I have to have it explained to me, then it's a fail.

  • Norrathian Notebook: EverQuest Next round table roundup V

    by 
    MJ Guthrie
    MJ Guthrie
    09.18.2014

    Combat, combat, PvP. That can pretty well sum up a lot of Landmark's chatter recently. That's understandable, since it is the newest feature to hit the sandbox. But that is certainly not all there is to talk about. There are plenty of topics of interest that cover both EverQuest Next and Landmark, and a number of these are touched on in the regular roundtable discussions. It's been quite a while since we've gathered these all up into one concise spot for you to peruse (so long that Landmark lost part of its name in the interim!), so here's the fifth installment of the roundtable roundup. Poke through this collection and check out what other players and devs are saying about various issues. You can even participate in many of the polls if you haven't yet and add your voice to the mix! Even if some topics seem old, remember that none is irrelevant; the games are both still under development, and player input is always a good thing.

  • EverQuest begins Darkened Sea beta

    by 
    Justin Olivetti
    Justin Olivetti
    09.16.2014

    While The Darkened Sea, EverQuest's 21st expansion, debuts in a little over a month, you can check out the beta as soon as... well, right now. Producer Thom Terrazas posted a letter on the forums yesterday informing players that the beta would begin today and continue through October 24th. Terrazas also put out a call for raiding guilds to sign up to test the expansion's raid content on September 22nd. Following that, the early access launch for The Darkened Sea will start on October 28th and the full release will follow on November 11th. There will not be a pre-order for the expansion. "We are also working on an easy way for players to purchase the expansion plus a monthly subscription to get in quickly and avoid getting left behind. Stay tuned for those details very soon," Terrazas promised. Coming next week to EverQuest is an update that will include a robe category for the player studio and a way to transfer large amounts of currency at a time.

  • Norrathian Notebook: Ten must-see PvP arenas in Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    09.04.2014

    As soon as Landmark's PvP combat launch date was announced at SOE Live, a number of players dived in and started building arenas in anticipation. Not even hours after the update went live, there were fully functioning battle claims ready to welcome players to their death. Over the holiday weekend, that number exploded. In fact, there are now 10 (and growing) pages of PvP-labeled claims in the gallery to sort through with 50 claims per page. With so many choices already, how do you know where to go to check things out? Folks don't always have the time to mosey through all the choices themselves. That's where Norrathian Notebook comes in! From the first PvP claim I poked my head into (live, no less!), I planned to visit as many as possible and build a guide to highlight these creations. So I've compiled a list of 10 -- of the many -- Landmark arenas that I personally think are worth a visit. Please note, this list is by no means all-inclusive, and narrowing down the field was no easy task! There are plenty more out there and more coming all the time, so be sure to explore any that catches your eye and send your finds to us!

  • One Shots: The big plunge

    by 
    Justin Olivetti
    Justin Olivetti
    08.31.2014

    For someone like myself who is mortally terrified of heights, MMOs are not a good form of immersion therapy. I still feel my stomach clench when I fall from a ledge or, in the case of our first screenshot of the day, witness someone else doing it. "This was my first jumping puzzle in Guild Wars 2," Reader Chiara said. "You don't forget those things. I was all excited when I found a secret passage -- I wasn't even aware of the existence of jumping puzzles back then -- and as luck would have it, I found one of the toughest ones. Of course. My character is always camera-ready, as you can see -- even when she's plunging to her death. I think she was trying to wave, actually." What happened next? In my mind, she'll always be falling, falling. Well, we all might as well take the big plunge into the rest of these screencaps!

  • The Game Archaeologist: Ironman modes and elective permadeath

    by 
    Justin Olivetti
    Justin Olivetti
    08.30.2014

    One facet of video games that's been around almost since the very beginning is the difficulty level. This has allowed the player to choose how hard or easy a game would be from the onset, influencing factors such as the number of enemies, hardiness of bad guys, fragility of the player character, and available loot (or lack of it). I used to love how some of those '90s shareware titles would mock me for picking easy, sometimes portraying my character wearing a baby bonnet and sucking its thumb. Real gamers, the devs implied, go tough or go home. With a few exceptions, MMOs operate on a fixed level of difficulty for all of their players. Instead of assigning blanket difficulty client-side, the game world portions difficulty into areas, usually according to level or activity. Some games have instances with adjustable difficulty levels, but past that what you get is also what I get. This might be changing. A very fringe but dedicated group of players have championed such ideas as elective ironman and permadeath modes for their MMOs, and at least one studio is responding positively to that desire. Would you choose to make your MMO experience harder than everyone else in exchange for nothing more than a bigger challenge and a more "realistic" experience?

  • Norrathian Notebook: I tasted Landmark's combat and I like it!

    by 
    MJ Guthrie
    MJ Guthrie
    08.28.2014

    Better late than never, right? At long last, after months of only mining and voxel magic (and then an overnight delay), I have finally partaken of the Landmark combat fruit. And oh, how sweet it is! Of course the system was just barely implemented and is in only its first iteration, but that doesn't stop me from sharing the experience I had upon first logging in to check things out. So in I jumped just as soon as servers went live... and there I lost the rest of my day. Even with the inevitable bugs, I was not disappointed by my first few hours of this update. There are flingers and teleporters, weapons and proximity mines -- plenty of things to keep a slightly wacky mind occupied. And who can leave out the new joys of fall damage? Here are my unadulterated first impressions of that much-anticipated system.

  • SOE Live 2014: Discussing EQN and Landmark music with Jeremy Soule

    by 
    MJ Guthrie
    MJ Guthrie
    08.24.2014

    Who wouldn't want to talk with Jeremy Soule? This composer has brought to life myriad games through his music, both single-players and MMOs alike (even a number of zombie games!). Luckily for Norrathian fans, his attention is now focused solely on EverQuest Next and Landmark, where the worlds are shaping his music while his music, in turn, helps shape those worlds. I had the opportunity to sit down with Soule at SOE Live to discuss the new combat piece revealed during the keynote and delve into his inspirations for the upcoming games' musical scores. He also shared a bit about the composition method he is developing.

  • SOE Live 2014: The revolutionary intelligence of Storybricks' AI in EQ Next and Landmark

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2014

    The most exciting part of EverQuest Next and Landmark for me is the living, intelligent AI brought to the games courtesy of Storybricks. Thanks to a tech demonstration at SOE Live, we got to see that AI in action, and can I tell you I am even more excited having seen it! This technology really will revolutionize the game, creating a living, breathing world in EQ Next that players help shape as it develops as well as give players the power to make their world come alive in Landmark. And to add icing to the cake, the panel also delved into the background of the new Norrath a bit, revealing the world map complete with familiar areas (like Kithicor).

  • SOE Live 2014: More EverQuest Next tidbits

    by 
    MJ Guthrie
    MJ Guthrie
    08.21.2014

    With so many keynotes, panels, Q&As, and opportunities to chat with devs at SOE Live, there's always an avalanche of information to sort through. So here's a compilation of tidbits relating to EverQuest Next that we gleaned from the con. There will be guild homes and towns in EQN; these will be really special and hard to get. The devs are committed to taking all the races through the foundation workshops. SOEmote has improved significantly (and looks much more natural). Players know that Qeynos will exist, but Freeport and it's current state are still a mystery. Devs are experimenting with social hubs that players can check anytime from anywhere, even getting alerts for high-profile happenings. Factions are spread out across the land, so there will be multiple opportunities to learn a class, not just "visit one guy on one mountaintop." Being heroes of the world does not just mean slaughtering things; you can build temples to the gods, open trade routes, even help farmers with crops. Even small changes to world are tangible: If you help merchants become wealthier, they walk around in better apparel and show off that wealth. The "quest completion log" is, in effect, an account of the changes you see. NPC groups will ally with and help each other as well as fight against each other. No decision yet if food and drink will be necessary. The future may hold player-fiction contests for official lore, but there's nothing planned in the short term because of the excessive time involved to review them -- time needed on other aspects of game right now. SOE says, "We need to make sure that every detail of the story that we release fits into the continuity of the world; we're a stickler about that." What happens in Vegas doesn't stay in Vegas, at least where SOE Live is concerned! Massively sent intrepid reporter MJ Guthrie to this year's SOE Live, from which she'll be transmitting all the best fan news on EverQuest Next, Landmark, H1Z1, and the other MMOs on SOE's roster.

  • SOE Live 2014 in pictures: H1Z1's Zombie Prom, a costume contest, and attendees galore

    by 
    MJ Guthrie
    MJ Guthrie
    08.18.2014

    Every year there seems to be something different at SOE Live. IN 2013, there was the big reveal of the new EverQuest Next and the surprise announcement of Landmark, complete with sand art and champagne. This year, one popular festivity focused on another new title in development: H1Z1. Attendees got all dolled up and put on their best undead faces for a night of dancing at the Zombie Prom (those who preferred the living enjoyed a pool party). It was quite the evening, complete with a wedding proposal! But even as some things change, some stay the same. Friends and guildies meet up (or just plain meet!), games are played, tournaments are won, costumes are shown off, swag is collected, and folks have a good time geeking out with devs. There were also plenty of heart-warming moments, from stories of players helping players to actual weddings. If you weren't able to attend the festivities, or you just want a little pick-me-up as you come down from your convention high, here's a quick look at the weekend in pictures.

  • SOE Live 2014: Details on EverQuest Next combat, classes, and races

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2014

    We heard you: You want more EverQuest Next info. We do too! And here at SOE Live we've been getting all of that for you! Between the keynote address and our chats with Creative Director Dave Georgeson, Senior Producer Terry Michaels, Lead System Designer Michael Mann, andLead Designer Darrin McPherson we've discovered the next race to be announced, learned about the three newest classes, and watched a demonstration of those classes in combat. Get your first glmpser of EQN's Teir'DAal race and check out the Cleric, the Elementalist, and the Termpest.

  • SOE Live 2014: EverQuest will release The Darkened Sea expansion October 28th

    by 
    MJ Guthrie
    MJ Guthrie
    08.15.2014

    As is custom, the next EverQuest expansion was announced at SOE Live 2014. And while Thursday's keynote shared the title, The Darkened Sea, it divulged little else. Players were going to have to wait until EQ's individual keynote address later today to get any actual details. However, for those who just can't wait that long, I sat down with Senior Producer Thom Terrazas and Creative Director Akil Hooper to get an early scoop on the game's upcoming 21st expansion and more. What do players have to look forward to? How about the return of the classic characters Firiona Vie and Lanys T'Val, a personalized looting feature, a higher level cap of 105, a new mount storage system, and eight new zones! Oh, we can't forget the dinosaurs! And did I mention that The Darkened Sea launches on October 28th for All Access members?

  • SOE Live 2014: Thursday keynote liveblog announces EQ and EQII expansions, more

    by 
    MJ Guthrie
    MJ Guthrie
    08.14.2014

    Are you looking forward to getting a hint of what's to come for your favorite SOE games this next year? SOE Live's Thursday keynote has just kicked off, and SOE notables like John Smedley are taking the stage to give fans a hint of the announcements coming over the course of the weekend. We're here live to give you the scoop directly from the devs, and we'll be keeping this post updated as it progresses. You can also can watch the presentation streamed live below. Keynote announcements on Friday have all the juicy details, so don't miss them! Four awards for Player Studio: Highest creator - BeastBuster with over $25,000 to date; Most Prolific creator - Rollen; Most Improved Creator - Jerry "Rawl" Dechant; and Most inspirational - Neko Zero. Player Direct awards -- you can see all full-length film on the official site. H1Z1 is coming out on the PS4. The Play it Forward initiative is gamers helping others, in game or in life. Tournaments: Prize money on the line for participants. Dragon's Prophet is introducing a new system where you find and raise dragon hatchlings. EverQuest is introducing a new category to Player Studio. EQ working on a new advanced looting feature. EQ's next expansion is The Darkened Sea. EverQuest II's 10th anniversary in November, the 11th expansion Alter of Malice is launching on 11/11. New classes for EverQuest Next will be announced tomorrow. A touching video tribute to EQII's Ribbitribbit was presented. SOE encouraged support for AbleGamers, Gamers4Life, and Military Gamers.

  • Norrathian Notebook: How to improve your Landmark building skills

    by 
    MJ Guthrie
    MJ Guthrie
    08.07.2014

    What goes through your mind when you come across show-stopping Landmark builds? Do you just admire them, or do they also pierce your confidence and remind you of your own less-than-phenomenal skills? Some folks see another player's masterpiece and are inspired. while others get discouraged. Don't let it discourage you! Previously, I offered a few hints on how to avoid discouragement; remember, it's perfectly natural and OK to not have uber building skills. Besides that, you don't even have to build because when all is said and done (and released), there will be game enough for everyone, regardless of construction prowess. But what if you really want to improve your skills? In that case, the first thing you need to do to restore hope in your skills is to stop comparing your abilities to others. Trust me, there will always be someone who can create circles (literally) around you in Landmark. Instead, focus on what you can do and on improving from there. If you really desire to make some specific awesome creation that you can see in your mind's eye but can't it make work in voxels, take the time to hone your skills. You may never join the upper echelons of the truly constructionally gifted, but that doesn't mean you can't make something great that you can be proud of! This guide will help point you in the direction of polishing and practicing those voxel manipulation skills.

  • EverQuest Next unveils a new lore eBook

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.01.2014

    While Landmark has been the star of the show lately (being in very open and active testing), EverQuest Next is still humming along behind the scenes. A new eBook has just been released for players looking to get a headstart on lore for the game. "From Ash Comes Fire" focuses on twins dealing with the events following the Dragon War, a major conflict detailed in previous eBooks for the game. If you're not a dedicated fan the overall importance of the sweep of events might be lost on you, but you can still enjoy the story. It also offers a peek at the formation of the Ashen Order, which will have great importance in the main game's storylines. You can grab the novella now if you're interested.

  • The Daily Grind: What constitutes a grind in an MMO?

    by 
    Bree Royce
    Bree Royce
    07.29.2014

    I can't remember when I first heard the term grind, but I imagine it might have been Ultima Online, when you could grind your way to Glorious Lady status killing a mongbat a minute (or was it five?). Then there was grinding mobs for levels in EverQuest, grinding missions for skill and money in Star Wars Galaxies, and then, finally, deliverance in the form of World of Warcraft, in which we'd level by completing quests! No more grinding! Right? Well, not really. After a while, quests became grinds. Daily quest grinds. Achievement grinds. Faction grinds. Crafting grinds. Guild grinds. Pretty much everything can be made into a grind if studios infuse enough repetition into a game. We don't know what grind is, but we know it when we see it! Let's try to define it once and for all. What constitutes a grind in an MMO? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Perfect Ten: Why the second half of 2014 will be awesome for MMOs

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2014

    In the midst of mid-summer doldrums, it's easy to fall into a mild depression thinking that everything cool that was going to happen this year already has -- especially in gaming. The spring launch blitz is now officially over, with two highly anticipated MMOs launched, and now some people might be wondering if the rest of 2014 will be all downhill. Spoiler: It will not be. We started talking the other day in the Massively office about just how much there's coming for the latter half of this year and why we're excited to see what the fall and winter months bring. There's so much to look forward to, in fact, that it was incredibly difficult to narrow it down to a mere 10 entries. But that's my job, and that's what I did. Here's why the second half of 2014 will be awesome.

  • The Daily Grind: Should old MMOs retire gracefully while they still can?

    by 
    Justin Olivetti
    Justin Olivetti
    07.19.2014

    You can't deny that certain MMOs from the dawn of the genre are getting a bit long in the tooth. Heck, some of them lost their teeth a while ago and replaced them with wooden dentures of power. Take EverQuest, for example. Even with a free-to-play transition, numerous updates, and a dev team that's pushed that game engine as far as it can go, it's still an old title with a high-water mark that peaked before most current players started on their first MMO. So here's a contentious question for the day: Should games like EverQuest retire? Should they go out with some dignity right now rather than face future humiliation by becoming increasingly obsolete? Wouldn't studios be better off focusing resources on new additions to their franchises? What do you think? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!