everquestnext

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  • Sony keeps the MMORPG flame alive with EverQuest Next and EverQuest Next Landmark

    by 
    Nicole Lee
    Nicole Lee
    08.04.2013

    If you thought Sony Online Entertainment (SOE) was done with the EverQuest brand, well, think again. The company has come up with a successor to the classic MMO with EverQuest Next (EQN), which aims to give MMO die-hards a world they can mold and disrupt to their heart's content. According to Sony, "there are no levels" in EQN, but with around 40 different classes at launch, players can mix and match abilities and develop them as they go along. The game will also be smart enough to learn from your decisions, offering up related opportunities so you can do more of what you like, be it crafting weapons or beating up orcs. Further, NPCs are given "motivations" and "core values" so that they'll attack you not just 'cause you're within aggro range, but because they want your gold for example. Perhaps the biggest departure from other MMOs is that EQN introduces the idea of fully destructible environments that would result in permanent change to the landscape. Blow a hole in the wall? Well, it'll stay that way, at least until someone else comes along to patch it. Since you can now destroy things, SOE also launched something called EverQuest Next Landmark, a sandbox that lets gamers create objects and buildings in the EverQuest world with the same tools SOE designers used to make the game. Amateur game architects can share their creations with friends, or collaborate with them on larger projects. Landmark will launch as a "Free to Play" title later this year, and marks the first stage in EQN's release. As for EverQuest Next itself, well, its pricing and availability has yet to be announced. Until then, treat yourself to some gameplay footage and read up on what's new in the press release after the break.

  • The Tattered Notebook: A wish list for EQII's 'phase two'

    by 
    Karen Bryan
    Karen Bryan
    12.24.2011

    EverQuest II has had quite a year, but I was recently thinking about a comment that Executive Producer Dave "SmokeJumper" Georgeson made regarding the future of the game. In a recent interview, he discussed plans for "phase two," which is an ongoing list of things the team wants to do to improve the game but don't make it to live. With all of the new changes to the game, the team usually comes up with lots of extra ideas, and Georgeson said the focus going forward will be to knock out some of those ideas on the "phase two" list. I thought it would be fun to put together a list of things I'd like to see on the phase two list, and since it's the season for wish lists anyway, the timing is perfect. Read on for a look at a few things I'd like to see in EQII next year, and then share your ideas below!