everything-is-true

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  • Chaos Theory: Nine of The Secret World's best videos

    by 
    Jef Reahard
    Jef Reahard
    09.13.2012

    What say you to the idea of a feature film based on The Secret World? It's a pretty cool thought, however unlikely, amirite? Yesterday, someone linked me to one of those mash-up YouTube fan trailers that purported to be a teaser for a Secret World movie, and it was so well done that I spent portions of the day collecting as many pro-quality TSW trailers as I could find. Most of these I'd seen already. Some are fairly obscure, though, and given the bad news swirling around the game these last few weeks, I figured that today's Chaos Theory ought to take a step back and celebrate some of the awesome that stems from the TSW's chewy narrative center.

  • Ragnar Tornquist talks of The Secret World's progression, power and purpose

    by 
    Justin Olivetti
    Justin Olivetti
    04.19.2011

    "It's simply true freedom of progression!" Ragnar Tornquist exclaims in a new interview with Gaming Nexus. After giving a broad overview of The Secret World's structure, Tornquist spends time discussing just what will make this upcoming MMO so appealing. According to him, just because TSW is lacking levels doesn't mean that you'll soon run out of ways to advance your character: "Collecting powers and building these decks of seven actives, seven passives, is a large part of that, and it'll take players hundreds and hundreds of hours to create enough decks to tackle most of the content in the game -- and that doesn't even take into account PvP." Because players will be locked into a faction, Funcom is working hard to keep the balance of skills similar between all three secret societies. Even so, there will be abilities unique to each side. Interested in Funcom's use of alternate reality games (ARGs) as part of The Secret World's experience? It looks as though these will be a bigger part of the game than we previously thought: "In fact, with our investigation missions, players will have to go outside the game in order to solve intriguing puzzles based on real history, myth, legends, conspiracy theories, and they'll also need to cooperate with other players via forums or chat in order to basically solve these really deep and complex ARG style problems. Some missions are designed to take weeks to crack, even with the help of the entire community."

  • The Secret World readying seven years of content, new trailer released

    by 
    Jef Reahard
    Jef Reahard
    04.07.2011

    Someone -- or something -- opened the news floodgates at The Secret World offices today, and apparently the stream was diverted directly to Eurogamer (with a tributary reaching IGN as well). There are several noteworthy pieces of info to pass along regarding Funcom's conspiracy-horror epic, starting with the fact that the Norwegian developer has already laid out seven years' worth of post-launch content updates. "We have actually begun not only design work but art work on content that's due after launch that has been planned from the get-go," game director Ragnar Tornquist tells Eurogamer. Despite assuring GDC audiences that The Secret World "is not a console game, it's not a game that tries to be anything like that," Tornquist acknowledged that Funcom is considering options beyond the PC. While the PC version is still the current focus, he leaves open the possibility of a console port if TSW turns out to be a big success. "You really need to make a different game [for consoles]. How different that will be, it's hard to say," Tornquist explains. Finally, IGN has gotten its hands on the newest trailer for The Secret World, and though the clip (titled Everything is True) manages to avoid showing much gameplay footage during its three-minute running time, it nonetheless delivers a considerable amount of atmosphere due a combination of effective editing, music, and titles. See for yourself after the cut.