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  • Little delights: Pinching a page in iBooks Author

    by 
    Erica Sadun
    Erica Sadun
    05.10.2012

    Delighting and surprising are hallmarks of the Apple user experience. Imagine my response then when today, while working in iBooks Author, I discovered than in iBooks 2, I could pinch a landscape page and it would jump me to the table-of-contents view. Steve and I are converting our Pitch Perfect book into iBooks Author format. That means we have to jump between presentations and orientations quite a lot to make sure each page layout works properly. Discovering this one simple trick transformed a repetitive task into one that was just a little bit simpler, a little less onerous. It put a smile on our faces and once again reminded us how much pleasure can be found in fine design details. What are some tiny interaction options that have surprised you in iOS? Share them in the comments.

  • An inside look at EVE Online's CSM: From June to December

    by 
    Keith Neilson
    Keith Neilson
    01.12.2011

    Keith Neilson is a Massively guest-writer who's here to recount his experiences at the recent Council of Stellar Management summit in Reykjavik. He writes regularly about EVE Online and has been playing the game since early 2004. Tweet It is undeniable that EVE Online is unique among MMORPGs in many ways. One of these is its Council of Stellar Management, an elected committee of nine players who play an active role in the development of the game, bringing player concerns and proposals for the future direction of the game directly to CCP at biannual summits in Iceland. Until this year, the perception of the CSM among players was that the Council is a marketing tool that does not fulfill its stated role of representing the playerbase. But in June, all of that changed. This term of the CSM brought in some major changes to the way the Council is organised, specifically with the removal of term limits (previously delegates could only serve two terms on the CSM) and the extension of terms from six months to a year. In addition to this, the CSM has been given "stakeholder" status within CCP. This means that the Council members have an equal say in the planning of future development along with the internal teams at CCP. This has allowed the fifth CSM to have a significant influence on the future development of EVE.

  • Attention to Detail: What we love in an app

    by 
    Erica Sadun
    Erica Sadun
    11.21.2009

    Software. It doesn't matter if it's for a Mac or for an iPhone. There are certain qualities we just love, that make an app really stand out to us. As a rough approximation, we call it "Attention to Detail" but there's a lot more going on than just looking at tiny details. It's about understanding the user, what he or she wants from the app and needs it to do and how the realities of being humans with weak eyes, large fingers, and bad memory affect the way software gets designed. I asked my TUAW colleagues to share their thoughts on what makes a good app. Brett Terpstra loves apps that are designed with a unique look but that use familiar controls. As a design philosophy, his ideal applications are both easy to use and fun to look at. Delicious, if you will. Cookie-cutter app elements may be great for prototyping an application's infrastructure but to him an app that really stands out has a unique visual voice. He really loves Tweetie 2's ability to refresh your Twitter stream by scrolling to the top (with a tap on the title bar, of course), then pulling down and letting go. It's non-standard, but so intuitive that it should be. That's the kind of attention to detail that makes him feel warm inside. For me, it's all about putting yourself into the mindset of the user. Were features put in place because they need to be there or because the developer thought it would be cool? Is the developer really understanding how real people might use the app? Take the iPhone. Is there a switch that lets you disable autorotation when you're using a game while lying on a couch or in bed? Because that's how real users use real games. And if the developer hasn't thought about details like this, they haven't hit that design sweet spot of matching real world needs against programming limitations. Chris Rawson loves well-designed icons. They should give you some indication of what the app does, so you can launch it with barely a glance. Want to use multi-touch controls? Make sure those controls are intuitive and that they provide an innovative use of the technology. In his opinion, Convertbot is a great example. Remembering already-set preferences is another hobbyhorse. Take iPhone apps that connect with the Mac over Wi-Fi for example. A brain-dead simple initial setup should be followed by only needing to push a single button (if that) to connect on all subsequent connections. And as for a finishing touch, he feels that well-polished graphics shouldn't look like something squeezed out over a single afternoon by someone with no artistic skill whatsoever. Well designed, easy to follow instructions are key for David Winograd. In the best of all possible worlds those instructions should even include user interaction, whether via Q&A or by modeling, to make sure the key points get through to the user. In his opinion, Irene's Spirit has the best tutorial he's ever seen in an iPhone app. If the app were as good as the tutorial, the world would probably implode. These are just a few key points from our team. Add yours to the comments below. What are the key elements that make an application, whether for Mac or iPhone or any other platform, shine for you? Image courtesy http://www.flickr.com/photos/silviu_ivan/ / CC BY 2.0

  • Sony to offer fast, high capacity Micro Vaults

    by 
    Evan Blass
    Evan Blass
    06.15.2006

    Sony will soon be bulking up its line of Micro Vault USB thumb drives, so to speak, by adding several new models that offer either increased capacity, increased transfer speeds, or both. Though not reaching the 8GB plateau of the Micro Vault Pro, the upcoming units still manage to pack between 256MB and 4GB of data into a pocketable design, and all feature Sony's Virtual Expander software for automatically compressing your bits to store up to three times the drive's labeled capacity. Besides the storage boost, Sony will be offering the same size drives in a lineup called the Excellence range, which promise zippier read and write speeds of 29Mbps and 23Mbps, respectively. While all the new models are expected later this month, Sony is keeping pricing details...hold for terrible pun...locked up in the "vault."