explaination

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  • Aventurine apologizes for Darkfall delay

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2012

    Darkfall fans have good reason to be disgruntled at the news yesterday that Aventurine announced a major delay in the relaunch of the game. The studio has posted a brief explanation as to why the announcement cut it so close to the anticipated release date. "We want you to know that 55 people fought until the last minute to make that announcement unnecessary," Tasos Flambouras wrote. "This is not a matter of lack of respect towards the community; it's a matter of unfortunate timing." Flambouras apologized, saying that the delay allows his team "to do what's best for the game and for [its] players" and that Aventurine is not using Darkfall's transition onto Steam as an excuse.

  • QAM gets explained in quick-and-dirty fashion

    by 
    Darren Murph
    Darren Murph
    03.25.2008

    If you've noticed, quite a few Comcast users have been grumbling over the quality of their HD programming recently, and they're attributing the artifacts / compression to the squeezing of three high-def channels onto a single QAM. Granted, delving into technical aspects typically isn't our bag, but given the constant talk of HD Lite, we figured it prudent to pass along a rough 'n dirty explanation that details why cramming more than two HD channels onto one QAM is a bad idea (in the consumer's eye). Quadrature amplitude modulation, as it's formally known, equals 6MHz of bandwidth, which equals 38.8Mbps of broadband data, which equals thousands of voice conversation, which equals "enough" space for two to three HD nets. Granted, just because three will fit doesn't mean things will look as good as if only two were allocated to one QAM. Quite frankly, we're just scratching the surface in this space, but hit up the read link if you're itching to know more.