exploits

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  • Wings Over Atreia: Are Aion exploits ingenuity or abuse?

    by 
    MJ Guthrie
    MJ Guthrie
    12.03.2012

    Exploit: an act or deed, especially a brilliant or heroic one or to make use of selfishly or unethically? Well, both. But as much as I wish the title of this week's Wings Over Atreia referred to my amusing (and oh-so-heroic) antics throughout the gorgeous world of Aion, it is actually about the latter. Or is it? Most likely, one of your first thoughts when you hear the word exploit is that it's a trick that takes advantage of some bug for personal gain. That thought is often followed by images of a banhammer. It makes sense; you are gamers, after all. Now, whether you regard exploits with admiration or with unbridled loathing is a matter of personal opinion. But does it have to be one or the other, or can it be both? It depends on the actual use of the word itself. Thanks to a recent foray into Lower Udas Temple, exploits have been at the forefront of my mind lately. I have noticed that we actually use both definitions of the word for a variety of situations in Aion, yet we also ascribe the negative connotation to many of them. But is this warranted -- couldn't some actions simply be ingenious examples of problem-solving, or must they all be considered ban-worthy abuse? If the former, where do you draw the line?

  • The Daily Grind: Is an exploit an exploit if a developer approves?

    by 
    Justin Olivetti
    Justin Olivetti
    11.14.2012

    Over in the world of Lord of the Rings Online, some players are riled up over what they see as a clear exploit in PvP. The controversial situation arose when players rolled the free Reaver monster class for the sole purpose of being killed by other players, and thereby rapidly advancing those players in rank. Some players called it a clear exploit. Others said it violated the game's code of conduct. Yet Turbine stated that it is not a violation of rules and therefore is OK to continue. It's an interesting situation that raises the question: Is an exploit really an exploit if a developer gives it the official studio approval? Do players have a leg to stand on by calling something an exploit if it's been evaluated and endorsed by the studio? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Blizzard lowers the boom on Diablo III cheaters

    by 
    Justin Olivetti
    Justin Olivetti
    11.09.2012

    Blizzard's had all it can stands, and it can stands no more. The studio is taking aggressive action against botters and cheaters in Diablo III, reporting that it's gone through "several rounds of account bans" against such players. The studio also used the ban announcement as an excuse to clarify its position on hacks and third-party software. If you're curious about what steps over the line that Blizzard has in mind, wonder no longer. Beyond allowing some players to get away with an unfair advantage over others, cheat programs reportedly cause instability and performance issues with client software and Battle.net at large. "We strongly recommend that you avoid using any third-party software which interacts with Diablo III," Blizzard posted, "even if you are accessing that software from a reputable third-party site-as doing so can result in permanent ban from the game."

  • WoW Archivist: A raid exploit compendium, part 2

    by 
    Scott Andrews
    Scott Andrews
    08.31.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? If you missed last week's Archivist, I recounted some of WoW's earliest raid exploits. Guilds have been pushing for ways to make raids easier since Molten Core went live, whether for the glory of a first kill or simple convenience. This week, I'll continue our tour through this sordid side of raiding with more recent exploits. Many of them ended with suspensions. Shadow Word: World First In her heyday, Serpentshrine Cavern's Lady Vashj was considered one of the hardest raid bosses that the game had ever seen. In March 2007, more than two months since Serpentshrine went live with the release of The Burning Crusade, EU guild Nihilum posted screenshots of Vashj's loot and claimed the world-first kill. Nihilum was the dominant progression guild at the time, earning 20 world firsts throughout the expansion -- more than three times that of their closest competitor. There was only one problem: An ex-member named Lewt claimed that Nihilum exploited a bug to kill Vashj. As with Razorgore and other bosses, the mechanism seemed to revolve around that troublesome spell Divine Intervention. Using the spell despawned the pillars that are connected to Vashj's health, leaving her with 1 HP. Lewt popped a Soulstone and killed her with Shadow Word: Death. He even provided a screenshot to prove it. He also went on to badmouth the guild about exploits in Blackwing Lair, gold buying practices, and even an unlikely situation where an officer was paying the guild leader's real-life bills.

  • WoW Archivist: A raid exploit compendium

    by 
    Scott Andrews
    Scott Andrews
    08.24.2012

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? One week after Mists of Pandaria goes live, the expansion's first raid will become available and the race to world first will officially begin. To the most dedicated progression raiders, a world-first kill is a dream come true, the ultimate achievement in raiding. Other raiders are just as excited to get a regional or a realm first. To realize those dreams, however, some guilds bend the rules. Whether you call it cheating or a "creative use of game mechanics," it's been happening throughout WoW's long raiding history. The myriad methods have been as varied and creative as the bosses themselves. Let's take a look back!

  • Mobile Miscellany: week of August 13th, 2012

    by 
    Zachary Lutz
    Zachary Lutz
    08.18.2012

    Not all mobile news is destined for the front page, but if you're like us and really want to know what's going on, then you've come to the right place. This past week, Clove teased the October arrival of the black Samsung Galaxy S III and a security vulnerability was uncovered for Android's pattern unlock feature. These stories and more await after the break. So buy the ticket and take the ride as we explore the "best of the rest" for this week of August 13th, 2012.

  • CCP addresses EVE faction warfare exploit, players punished

    by 
    Brendan Drain
    Brendan Drain
    06.28.2012

    Last week we brought you the story of five EVE Online players who gamed the new faction warfare mechanics to produce trillions of ISK worth a total of $175,000 US. The players who found the exploit did report it for developers to fix, but not before abusing it for a full two weeks. CCP Games spent the week deliberating and today released its official statement on the exploit and the punishments those involved will face. As market manipulation has always been a legal part of EVE's sandbox gameplay, the lines between exploit and gameplay were not as clear in this case as they could have been. The accounts of those involved will remain in good standing, but all of their ill-gotten gains will be completely removed. The five offenders will essentially be rolled back to where they were before the exploit happened. CCP reminded players that there are rewards for reporting an exploit to developers and that abusing an exploit before reporting it is not considered responsible disclosure.

  • ZTE confirms the Score M has a backdoor, hopes to patch up soon

    by 
    Jon Fingas
    Jon Fingas
    05.18.2012

    Who knew that owning a ZTE Score M would mean living life on the edge? ZTE has confirmed that the MetroPCS phone has a backdoor vulnerability which could let a less-than-scrupulous hacker get root-level control over the Android 2.3 phone -- and because it's a unique app baked into the firmware, the login credentials won't change as long as the exploit survives. Other ZTE phones, like the Skate, supposedly face the same hole as well. The company says it should have a patch ready to push over the air in the "very near future," but it hasn't said why the app existed in the first place. Either way, if you currently pocket the Score M or one of ZTE's other recent Android devices, we'd keep watch for any suspicious goings-on until a fix is in place.

  • League of Legends mastery point exploit fixed, banhammer incoming

    by 
    Matt Daniel
    Matt Daniel
    05.07.2012

    We all know that League of Legends breeds a fairly competitive community, but unfortunately there are players out there who don't let little things like rules and common decency get in the way of their desire to win. A number of such players were recently found to be taking advantage of an exploit that allowed them to place more mastery points in a given talent than they would legally be able to, thereby giving them an incredibly unfair advantage. Riot Games' Lead Community Manager, Tamat, stopped by the forums today to let everyone know that "that's bull****" and that it's not going to be tolerated. The post goes on to state that a fix for the exploit has been implemented, and the studio is about to lay the smack down on the guilty parties. Tamat says that the studio has "comprehensive logs and data" that have been used to identify the players who used the exploit. Riot is "going to be taking firm action against their accounts." May all the exploiters meet a swift and terrible demise at the hands of Riot's banhammer. For the full details on the matter, head on over to the official post on the League of Legends forums.

  • The Game Archaeologist dials up Phantasy Star Online: The players

    by 
    Justin Olivetti
    Justin Olivetti
    02.07.2012

    After last week's foray into the colorful world of Phantasy Star Online, I knew I had to step it up for a great follow-through. That's why I got in touch with three excellent MMO bloggers who have long histories with PSO and were more than eager to share their perspective on this unique game world! The Game Archaeologist: Who the heck are you and how did you first get into Phantasy Star Online? What class and race did you play? David: I'm David Lambert, but many people know me better as Branick, host and producer of the LOTRO Academy podcast. I first got into Phantasy Star Online with the original Dreamcast release, which I picked up only about two weeks after it came out. I actually had eight different characters (I bought six VMUs in addition to the two I already had specifically for this purpose), but I definitely favored the HUcast. I wasn't big on using techniques, and the HUcast had the highest attack power in the game.

  • BioWare: All our devs play SWTOR

    by 
    Jef Reahard
    Jef Reahard
    01.31.2012

    Ever wonder if MMO devs play the MMO they're developing? Apparently the answer is yes in the case of Star Wars: The Old Republic. A new dev blog by BioWare executive producer Rich Vogel minces few words on that particular subject. "Every single one of us on the development team plays the game, and we see the same issues you do and where we need to expand," Vogel writes. The rest of the wall o' text isn't quite as illuminating. Vogel starts by defining bugs and exploits, and he offers a few generalities in regards to BioWare's ability to quickly respond to both types of issues. It's worth a read if you're heavily invested in Star Wars: The Old Republic, and you'll find it on the game's official site.

  • Hyperspace Beacon: Cheating vs. poor design

    by 
    Larry Everett
    Larry Everett
    01.10.2012

    Recently, Ilum took center stage in an argument about exploits, and I honestly cannot say which side of the fence I'm on. When do the intentions of the designers take precedent over the players taking advantage of poor design? Well before Star Wars: The Old Republic even crossed the mind of BioWare's creative brain-trust, exploiters have been taking advantage of unintentional game design. Even more interesting about the situation with Ilum was that the design was not exactly flawed; instead, players did not respond to the designs the way the developers intended. The game was "working as intended," but the players weren't. At what point do we blame the designers? In a game as large as SWTOR, we know that if someone is allowed to do something, he will. At the same time, players are lazy efficient when playing the game: They will find the fastest and easiest way to level or gear up despite the intended path. Designers should know this. I remember in Ultima Online when players would raise skills by poking each other with low-level swords for hours on end. I am sure the designers intended that players would earn skills by actually battling each other, but the simplest solution was to prod one another with a dull stick. I honestly don't know if that was ever fixed, but I certainly don't remember a GM tossing out a ban hammer for it.

  • The Daily Grind: When does a clever loophole become a bannable exploit?

    by 
    Bree Royce
    Bree Royce
    01.07.2012

    Trouble has been brewing this week over a Star Wars: The Old Republic "exploit" in which people use seemingly legitimate (but perhaps unintended) game mechanics to tip the balance of the game in their favor. Of course, this is nothing new to veteran MMO players, who have seen hundreds, even thousands, of such loopholes and bugs spackled and patched since first MMO came online. Entire World of Warcraft guilds have been banned, however temporarily, for "exploiting" poorly coded raid AI, for example. I've always felt that it's the game company's responsibility to counter loopholes before anyone takes advantage of them; the onus should be on the developer, not the player, to set the rules of the game using hardcoded mechanics. The players can't be expected to suss out the game-designers' intent, after all. Other gamers believe that "exploiters" really ought to know better and deserve whatever punishments the game's GMs mete out. What do you think? When does a clever loophole become a bannable exploit? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • This Week In MMO: Interrupting dance edition

    by 
    Matt Daniel
    Matt Daniel
    01.05.2012

    It's time for yet another episode of This Week In MMO, and you'll never guess what the topic du jour is. Well, unless you guessed Star Wars: The Old Republic (again), in which case you would be correct. Much discussion is had about the hilarity that was SWTOR's /getdown exploit, which allowed players to interrupt enemy mobs by... dancing at them. Meanwhile, Final Fantasy XIV will resume charging subscription fees tomorrow, January 6th, so if you're still subscribed and don't want to pay, you'd better cancel now. And lastly, on a note of complete and utter excess, the gang reports that one gamer (who we imagine spends most of his time swimming in his money like Scrooge McDuck) has spent $16,000 US on an in-game sword for Snail Games' F2P (irony!) title, Age of Wulin. The kicker? The game isn't even out yet. For the full video, just click on past the cut and have a look.

  • BioWare's James Ohlen: Bug fixes coming weekly

    by 
    Matt Daniel
    Matt Daniel
    01.04.2012

    Any new MMO, even big-budget behemoths like BioWare's Star Wars: The Old Republic, is often fraught with bugs and exploits that can keep the game from living up to its full potential. The Old Republic's game director, James Ohlen, recognizes this and has stopped by the official forums to let players know how the company will be handling the game's bugs, glitches, and exploits. Ohlen states that "almost every week [BioWare] will be releasing a new patch." These pseudo-weekly patches will be focused almost entirely on fixing bugs, exploits, and glaring balance issues within the game. Ohlen does remind players, however, that bug-fixing is not always a simple task. "There are issues that we will fix immediately," he says, with the caveat that "these are rare and not every issue can be fixed in this manner. We usually reserve these 'emergency fixes' for bugs that are stopping players from playing the game or to exploits that could unbalance the entire game if not corrected." I'm sure players have a few things in mind to which an emergency fix could be applied, but we'll just have to wait for the next patch to see what the devs have cooked up.

  • SOE hands out suspensions to over 700 players as 'a first warning'

    by 
    Matt Daniel
    Matt Daniel
    12.14.2011

    A couple of weeks ago, Sony Online Entertainment threw down the gauntlet to the ne'er-do-wells of EverQuest, telling them simply to "stop now." Well, as often is the case with the scum of the MMO world, many didn't listen to SOE's ominous words of warning. On Friday, December 9th, they paid the price... in blood! [Insert maniacal laughter here.] SOE has since suspended over 700 accounts "for a number of days by way of a first warning." Community Manager Piestro closes out with another word of caution: "Remember that these suspensions are merely the first wave, and further action is on the horizon. We will not rest, but will instead continue to gather data and take action as necessary on behalf of the entire player base. Don't cheat -- it's not worth it." Also, it still makes you a jerk. In still other EQ news, SOE has announced that it is tweaking the rate of experience gain on progression-locked servers.

  • EverQuest to hackers: You've been served

    by 
    Matt Daniel
    Matt Daniel
    12.02.2011

    In a suitably ominous speech on the EverQuest forums, Sony Online Entertainment's Piestro delivered a word of warning to the cheaters, hackers, and exploiters of Norrath: "Stop now." Piestro goes on to reveal that the team has been quietly performing some clandestine work that helps "[detect] cheaters quickly and accurately." This should be good news for fans of the old-school title who enjoy playing the game on a level field. Hackers, however, should back down at once, because -- as Piestro warns -- "there will be no second chances." Also, because cheating makes you a jerk.

  • Exploit discovered in Siri servers, promises cross-platform access to the foolhardy

    by 
    Zachary Lutz
    Zachary Lutz
    11.14.2011

    A few clever folk have had some fun with Siri lately, first by making it do the time warp with the Fat Mac and then by shoehorning it into an iPhone 3GS. Neither development is quite so intriguing, however, as a purported exploit that enables any device to access to Siri's remote server. While this certainly holds great potential for Siri apps on numerous platforms, the mystical floodgates to the masses are unlikely to open any time soon. You see, the hackers have since learned that for seamless communication to take place, a unique identifier from an iPhone 4S must be provided to the mothership in Cupertino. While it's certainly feasible to spoof these bits from an existing device, it's also likely that Apple would simply blacklist any "unique" identifiers submitted en masse. In other words, unless you have a very trusting friend who's willing to risk her handset join the naughty list, your best bet is to purchase an iPhone 4S -- simply for the identifier alone. At any rate, it seems like a steep price to find a locksmith.

  • New Darkfall blog post addresses reactivation weekend, upcoming patch

    by 
    Matt Daniel
    Matt Daniel
    11.11.2011

    Last week, we reported that Darkfall would be hosting a reactivation weekend with increased skill-up rates and loot drops. Head-honcho Tasos Flambouras stopped by the official site today to announce that the festivities will be beginning on Friday, November 18th, and that they will last through the weekend until the 21st. He warns, however, that the team is also busy preparing a patch, which -- understandably -- takes priority over the reactivation weekend. As such, it's possible that the event will be postponed. The patch itself includes a number of bug fixes and other adjustments, "more specifically addressing emotes cutting off animations and sounds." The team is also working to combat some of the game's exploits such as using the trading system to bypass over-encumberance. For the full details, head on over to the Darkfall official site.

  • Paragon Studios introduces MARTy to City of Heroes for Issue 21

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.12.2011

    There's someone special for players to meet with the newest update to City of Heroes -- MARTy. From the name you might think that MARTy is a Clockwork NPC, or a Freakshow, or maybe even a new developer. But MARTy is none of the above. MARTy is an acronym for Metric Activated Reward Throttle (plus a "y"), and it's a new system being put into place to help ensure that the game remains free of exploits for free players and paying players alike. So what does MARTy do? Scan for exploitative behavior and cut it short. The system monitors player activity for exploitative experience, influence, or reward gains, and people who trip the system stop receiving rewards for a short time. The official FAQ on the system makes it clear, however, that even players aggressively leveling with experience boosters shouldn't hit MARTy's radar. The only way to hit it is by exploiting the game engine for overly accelerated gains, at which point you get shut down. And with City of Heroes Freedom opening the door to everyone, it might be good to have an anti-exploit gatekeeper in place.