faction-balance

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  • The Daily Grind: How would you balance MMO PvP factions?

    by 
    Bree Royce
    Bree Royce
    05.23.2014

    Earlier this week, Blizzard announced voluntary free faction changes for a single World of Warcraft server, presumably as a test for fixing the factional imbalances on that server and the many other servers and server-amalgams that currently exist. As a player on a PvP cluster dominated heavily by the side I am not on, I do welcome the studio's attempt to fix the problem, but I can't help wishing there were a less kludgy way. I know a lot of players prefer three-way to two-way faction PvP in the belief that the two weaker sides at any given time will band together to defeat the larger one. I also remember older MMOs either locking overpopulated factions or offering huge bonuses to the losers to boost their abilities and morale. But maybe we can do better. What do you think -- how would you balance MMO factions? Are two-sided factional wars just doomed from the start? And would you use a carrot or a stick to incentivize player-driven balance? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Nexus Telegraph: Who's afraid of the WildStar Dominion?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.31.2012

    From where we are now, it's hard to see a whole lot of good about the Dominion. Everything we've heard about WildStar's other faction thus far has been that it's made up of pure evil, absolutely the antithesis of everything you would ever want to stand for. These are not good people, to the best of our knowledge, and it comes as a bit of a surprise that they make up a playable faction in the game rather than a helpful organization of mooks in need of a good face-punching. Those familiar with my past work will know that I love rooting for the team that looks like the transparent bad guys. Unfortunately, right now we plain don't know enough about the Dominion to be sure of exactly what its deal is. Could be that it's as evil as it looks; could be that we only have half of the picture. So I'm going to go ahead and look at both possibilities.

  • Gamescom 2012: Matt Higby sheds light on PlanetSide 2's factions and design

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.16.2012

    PlanetSide engendered some fierce faction loyalty, which carries over quite naturally to PlanetSide 2. According to Matt Higby in a new interview at Gamescom 2012, every faction's players feel like their faction needs more attention in the early release material. The main challenge of design is keeping all three factions balanced while ensuring that all three are different enough to feel distinct. Higby stresses that the team is trying to push the differences as far as possible without creating balance problems. Another major issue that Higby brings up is ensuring that new players can get into the game without removing anything that old players enjoyed about the original. That means new mechanics to help players drop in if they've never played before, but the same core design of gathering hundreds of players to accomplish sweeping tactical objectives. Check out the full video after the break for more of Higby's insights into design; the video starts off in German, but the interview itself is in English.

  • Dev Watercooler: Faction favoritism

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    11.25.2011

    Lead Quest Designer Dave "Fargo" Kosak has just posted the latest Dev Watercooler. This time, the topic is faction balance. In the wake of BlizzCon, this perennial topic has flared up pretty brightly. While the devs did indicate they wanted to give the Alliance a bit more good stuff during some panels, some other incidents during and after BlizzCon (including the news that Theramore, one of the most iconic Alliance cities, will be razed to the ground) has left some doubtful, leading to intense debates and 100+ page forum threads on the subject. The way Kosak explains it, the devs definitely want to make sure that there is faction pride for both sides, and, he argues, while the Alliance may be getting beat up, the Horde has taken its share of lumps too. But in the long run, heroes are not born out of easy times. The Alliance will go through tough times, but it will give heroes the opportunity to arise. The Alliance's time is coming. One thing he did admit to is that Blizzard needs to do a better job of making sure people can interact with their heroes. He acknowledges that the Alliance may not think of Thrall as theirs or part of their story, and he promises that once Cataclysm as over, we will catch up with other characters. Whether you agree with all of his reasonings and conclusions or not, it's a good read, and it does prove that Blizzard is hearing us and is at least planning to try to address some of the complaints of faction parity and Thrall overload. Check after the break for the complete text of Kosak's post.

  • NCsoft looking to bolster Aion's Asmodian population

    by 
    Jef Reahard
    Jef Reahard
    05.23.2011

    If you've been considering a walk down Aion's darker path, there's never been a better time. NCsoft's newest web announcement outlines the perks for rolling an Asmodian avatar on all but one of the servers scheduled to undergo the faction incentive program. Benefits include XP amulets, Gateway Getaway events that permit fortress instance entry regardless of the controlling faction, and siege bonuses composed of additional medals. Asmodian players on the North American Zikel and Siel servers are eligible for the bonuses. Across the pond, Asmos are receiving assistance on Spatalos, Telemachus, Thor, and Urtem, while Elyos players on the Perento shard can look forward to a fort siege incentive.

  • Aion preparing Asmodian faction incentives

    by 
    Jef Reahard
    Jef Reahard
    05.13.2011

    The 2.5 patch isn't the only thing coming to Aion's live servers this month. NCsoft is preparing a faction incentive program designed to entice players to roll Asmodian characters on both North American and European shards. Asmodian avatars at level 10 or higher will receive Berdin's Amulets, which grant 50% more XP from hunting, gathering, and crafting for a period of one hour (with a one-hour cooldown period after activation). Gateway Getaway events will also happen more frequently, and Asmodian characters will be granted entry to Abyss instances despite Elyos ownership of the forts. Finally, fortress siege incentives will be handed out on a weekly basis, with additional medals being awarded based on which forts are conquered. In short, there's never been a better time to roll an Asmodian alt or convince your friends to join you on Aion's dark side. Head to the official web site for more info.

  • WoW Rookie: How to choose a new realm

    by 
    Lisa Poisso
    Lisa Poisso
    09.16.2010

    New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. Back in the day, I never would have believed that players would be so willing to up and transfer realms. It's not just the $25-per-character fee -- it's the loss of your alts and all their skills, as well as your friends and social circles. Yet here we are, with players hopping from one realm to the next at the drop of a hat. This apparent willingness to pay to move from realm to realm in search of an optimal play experience has forever altered the solidarity of the realm community experience. Today's players are much more likely to view a fresh start on another realm as merely one more way to chase down the precise playstyle they're after. In the face of such a massive list of available realms, how on earth can you start whittling down the choices? Read our basic article explaining the different types of realms. Join us after the break for more specific tips for realm-hopping players.

  • 15 Minutes of Fame: Vive la resistance

    by 
    Lisa Poisso
    Lisa Poisso
    11.24.2009

    15 Minutes of Fame is WoW.com's look at World of Warcraft players of all shapes and sizes -- from the renowned to the relatively anonymous, the remarkable to the player next door. Tip us off to players you'd like to hear more about. When there's a dozen of Them for every one of You, life on a PvP server gets ugly. PvE progression crawls when your faction's population is so minuscule that you can't seem to assemble a PUG even during peak hours. You can't craft your way into better gear, because an anemic economy means no materials on the Auction House and no players in Trade waiting to craft with them. Log in on a night when the few of raiding guilds don't happen to be active, and you could find yourself looking at something like 40 other faction-mates online. Welcome to the Alliance of US-Cho'gall. Current player activity levels average an abysmal 1 Alliance hour for every 12.7 Horde hours played -- something like a 1:7.5 player ratio, down from 1:15 earlier this year. An incredible community effort and guild named The Resistance rallied rerollers and transfers to infuse new life into the Alliance-side of this notoriously imbalanced community. While the campaign made an impressive stab at pulling the Alliance community up by its bootstraps, the severity of the situation took its toll, and things are not so bright for everyone on the blue side of the tracks. We visited with Aleksey, GM of another Alliance guild, to find out how the beleaguered Allies are holding up and what might help this Horde-crushed realm.

  • Breakfast Topic: The future of the Horde

    by 
    Allison Robert
    Allison Robert
    10.30.2009

    One of the things that's continually surprised me since news broke on the likely changes to the Horde's leadership is how many otherwise die-hard Horde players have considered going Alliance. Yeah, yeah, most of it's probably idle threats anyway, but the real issue is one that's simmered for the length of Wrath's storyline. Lots of traditional Horde players are happy to fight under Thrall. Lots of traditional Horde players are...not so happy to fight under someone else. The issue seems to be the growing rift between players and Horde leadership in Northrend, and the degree to which many of us can't identify with the sub-faction that eventually hijacks the Horde storyline. I burned Saurfang's letter as he asked. I nodded alongside Golluk Rockfist as he told Horde players, "You are leaving to the Ruby Dragonshrine. This is not a request." I sat with Thrall in his darkest moments in the Undercity throne room, when he realized that everything was lost. By contrast, I /facepalmed my way through Icecrown. Spoiler material past the break.