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  • WoW Archivist: When Blizzard "hated" the Horde

    by 
    Scott Andrews
    Scott Andrews
    08.02.2013

    WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold? Which faction does Blizzard love more? For several years it's been all the rage to claim that Blizzard loves the Horde and hates the Alliance. Players trot out the "green Jesus" theory. They show how the past two expansions have focused far more on Horde characters and storylines than on Alliance intrigues. It's true that Blizzard placed Thrall and now Garrosh and Vol'jin in the spotlight over the past few years. Players also look at the shiny new Orgrimmar that the Horde got when the old one burned down, and how Stormwind also took a beating and still hasn't recovered. You can make the case that Blizzard has somewhat favored the Horde in WoW's recent history. But this is so very, very strange to vanilla players like me. Back then, players were convinced of the exact opposite. Players were so convinced, in fact, that some actually wanted a CM to die. In vanilla, Blizzard "loved" the Alliance and "hated" the Horde. Don't believe me? This quote is from a 2005 editorial called "Why the Horde is worse, and how Blizzard could fix it": In the end, I am just a jealous Horde player... It is up to Blizzard to fix this game; I have done all that I can. Either World of Warcraft can be remembered as a great MMORPG, or it can go down as a horribly imbalanced one, like many before it. That's for Blizzard to decide. Let's take a trip back to 2005. On a bus, perhaps. A bus made out of elemental electrical energy.

  • Masthead Studios CEO explains reputation system in Earthrise

    by 
    James Egan
    James Egan
    05.29.2009

    One of the upcoming sci-fi and post-apocalyptic MMOs that Massively is keeping an eye on is Earthrise, the first title from Masthead Studios.They've been very good with communicating with the media about the directions they're taking the game, with interviews each month painting a clearer picture of the upcoming title. The latest such interview we've come across is a brief one at German fan site Earthrise HQ, which spoke with Masthead Studios CEO Atanas Atanasov about a few aspects of the game. If you've been reading up on Earthrise, the interview hits some of the topics you'd expect -- the basic concepts of the game, for instance -- but also but heads into some new areas. Atanasov mentions faction capital cities that are expanded upon over time, "using meaningful events that progress not only their visual representation but their story and functionality as well." The interview also hits on the fact that Earthrise will have two reputation systems: Contribution and Reputation. Contribution, Atanasov says, is "the policy of Continoma to discern friend from foe by measuring each citizen's contribution to their system. The second system is Reputation. Numerous smaller organizations exist in Earthrise, each with its own agenda and plans. Players can do tasks for these organizations and grow in Reputation towards them. Organizations provide players with rare resources, monopolized designs that create new, different item combinations, as well as other rewards." For more from the Masthead Studios CEO on Earthrise, head on over to his interview with Earthrise HQ.%Gallery-48760%