faction-vendors

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  • Enter at Your Own Rift: Sightseeing in Sanctum

    by 
    Justin Olivetti
    Justin Olivetti
    01.19.2011

    One of the things I love about RIFT is its smaller, more intimate feel. Don't get me wrong -- there's still plenty of space to explore and get lost in, but the space that is present is used to great effect and isn't just there to make it seem bigger for bigger's sake. This is echoed in the two capital cities of the game, Sanctum (Guardian) and Meridian (Defiant). Both are gorgeously detailed and impressive in their own way, yet they're comfortable and accessible instead of sprawling and vast. If one thinks of the quest hubs, camps and villages dotting the world as mom and pop stores, then the capital cities are the Walmarts of RIFT: one-stop shops for all your character's needs. They're both fairly compact, although I found myself preferring Sanctum's beachfront atmosphere and circular layout over Meridian's underground labyrinth. Because all players will be traveling to and extensively using capital cities during the course of their in-game careers, I figured we might as well take a look at what capital cities -- Sanctum specifically -- have to offer. Jump on our people-mover as we wind our way through the sights and sounds of civilization!

  • Insider Trader: Faction recipes for alchemists

    by 
    Amanda Miller
    Amanda Miller
    07.20.2008

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last week, Insider Trader examined the factions that a new tailor in Outland will need to buddy up to, including what recipes they had to offer, and how far you'd need to go. Today, we will continue through the series with the following guide to faction recipes for alchemists in Outland. Here is the quick breakdown of what you will need to grind: Honored with Honor Hold or Thrallmar. Honored with the Violet Eye (Kara). Revered with Kurenai or Mag'har. *This one may not be worth it. Revered with Scryers. Aldor has nothing for alchemists. Exalted with the Cenarion Expedition. Exalted with Sporeggar. Exalted with Lower City. Exalted with Shattered Sun. Exalted with the Sha'tar. Exalted with the Keepers of Time.

  • Big surprises in Patch 2.3 on the PTR

    by 
    Dan O'Halloran
    Dan O'Halloran
    10.11.2007

    Many of the Patch 2.3 changes were pre-announced over the last two weeks by Blizzard. But today when the patch hit the Test server, many additional changes were discovered. And some of them are very interesting.A new Expertise Skill has shown up in the notes. Based on the description given the meat of it seems to be that Weapon Skill Rating is out and Expertise Skill Rating is in. Weapon Skill Rating on an item used to decrease your chance to miss, increase your chance to crit and decrease your opponents chance to block, parry or dodge. Now that's been eliminated in favor of this new stat that simply reduces the chance for your attacks to be parried or dodged. It looks like you're losing out, but the effects of Weapon Skill Rating were small (0.04% per point) where as the Expertise Skill rating has more impact (0.25% per point.) How this affects your overall dps I leave to the mathemagicians.Weapon Skill Ratings on ranged items have not been replaced with Expertise Skill, but with additional +crit and/or +hit. Check individual items for exact changes. Also, some talents haven been altered to accommodate this new skill but what those talents are and how they were changed isn't clear yet.Details have finally surfaced about the Guild Bank. We knew there were going to be 6 tabs and some permissions and a tracking function for transactions, but now we know the specifics. The 6 tabs will each contain 98 item slots for a total of 588 slots. Permissions to view, deposit and withdraw can be changed for every tab. Also every tab will show the last fifty transactions. So new recruits can't raid the good stuff.