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  • Factor 5 speaks out on 'Superman' game

    by 
    Jason Dobson
    Jason Dobson
    11.17.2008

    Last week's closure of Brash Entertainment left a number of unanswered questions lingering, and as thrilled as we are that Saw is still set to get its game on, we're more curious to find out if Superman survived the publisher's swift implosion. The Man of Steel was allegedly the subject of a deal between Brash and Factor 5 earlier this year, and MTV Multiplayer recently caught up with the Lair developer's president, Julian Eggebrecht, to find out more.While the exec admitted that Factor 5 is working on "several" multi-platform and Wii-specific titles, he stopped just short of admitting that the studio is developing a game based on Superman. "One of our large-scale multi-platform projects was started with Brash because it is a dream property for us, hasn't been given its dues in gaming since the Atari 2600, and has a huge universe to draw from," teased Eggebrecht, who added that "things are obviously in flux and we hope that the game proves to be as indestructible as our hero..."Though still unconfirmed, it seems fairly obvious that Factor 5 has its sights set on the son of Jor-El. We just hope that there's something left of him after his current cross-universe beatdown.

  • Born for Wii: Rogue Squadron

    by 
    Wesley Fenlon
    Wesley Fenlon
    08.19.2008

    Lock S-Foils in Attack Position. Not only is it a line any self-respecting nerd will recognize instantly, it's also the basis for many a successful video game from days gone by. It all started in 1993 with Lucasarts' X-Wing, which brought Star Wars to PC gamers in a big way. For the first time, they were really in the cockpit, fighting the Empire in glorious (by 1993 standards) 3D. However, it was the 1994 follow-up, TIE Fighter, that refined the flight-sim, Rebel-hunting gameplay to a buttery smooth degree of excellence. Well over a decade later, TIE Fighter still finds itself on many "Best of" lists. On the console side of things, however, it's an entirely different series that drew inspiration from the mighty X-Wing.Star Wars: Rogue Squadron on the Nintendo 64 took players outside the cockpit (at least, by default) of the beloved X-Wing, but still placed them in control of the craft, offering an experience that was more shooter and less sim than the successful PC games. However, it was the superior Rogue Leader: Rogue Squadron II, released in 2001 with the launch of the GameCube, that brought the spirit of the X-Wing to consoles. Developer Factor 5 and Lucasarts also collaborated on a third entry in the series, Rebel Strike, which lacked the "wow" factor Rogue Leader had in 2001, but did little to harm the good name of the trilogy. Now, nearly five years later, Factor 5 has been off doing other things, when they really should've been working on a new entry in a series that may just have been Born for Wii. #ninbutton { border-style: solid; border-color: #000; border-width: 2px; background-color: #BBB; color: #000; text-decoration: none; width: 100px; text-align: center; padding: 2px 2px 2px 2px; margin: 2px 2px 2px 2px; } .buttontext { color: #000; text-decoration: none; font: bold 14pt Helvetica; } #ninbutton:hover { text-decoration: none; color: #BBB; background-color: #000; } NEXT >> %Gallery-29879% Every week, Born for Wii digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, Dark Sector, and for more great titles that deserve your attention, take a look at Virtually Overlooked.

  • Rumor: Kid Icarus Wii details, concept art revealed

    by 
    Griffin McElroy
    Griffin McElroy
    05.11.2008

    For a game that hasn't even been formally announced, there sure seems to be a lot of information circulating about the Wiicreation of the celestial NES action-platformer, Kid Icarus. For instance, Kombo.com (not to be confused with Zombo.com) recently posted a veritable cornucopia of concept art for the rumored title, as well as some heretofore unannounced deets. Apparently, Pit has been "cursed for thousands of years for a crime" and has become a fallen angel -- those mature themes seem to resonate through the conceptual drawings, available on Kombo's site.We're not sure if this new media is legit, but Kombo did break the rumor that Factor 5 was working on an Icarus title in late January. Perhaps they do indeed have an inside source -- though it's just as likely that their early plot details could have rolled off their own forked tongues. Check out the images, and judge for yourself.

  • Brash taps Lair dev Factor 5 for yet another movie game

    by 
    Jason Dobson
    Jason Dobson
    03.13.2008

    Brash has an unrelenting love for games based on movie IP, and as if patterning its business model after a remake of Freaks, the publisher has convinced yet another developer to become one of us. The latest studio to sign on the dotted line is Lair dev Factor 5, which according to Brash involves an unspecified title to be revealed "around the E3 Expo" in July.The news follows the announcement yesterday of a deal between Brash and Folklore Dec Game Republic on another secretive movie-to-game deal. While it's true that film-games have earned their place as everyone's favorite whipping boy, Factor 5 co-founder and president Julian Eggebrecht seems pleased as punch about the whole affair, stating that "because the filmmaker is a game fan who is really excited about how we want to expand on the story of the film, we've been given a lot of latitude." Let's just hope this time they leave any motion-sensitive controls up to the professionals.

  • Virtual Console Monday: Super Turrican stands alone

    by 
    Kyle Orland
    Kyle Orland
    03.03.2008

    Keeping expectations in check is the key to having a wholly satisfying life, so we probably shouldn't have grown accustomed to the three-game cornucopia that once characterized Nintendo's weekly Virtual Console release schedule. Now that the standard has dropped to two-per-week and, occasionally (as today), one solitary game, we can't help but pine for the old days a bit. But it's our fault, really, for getting our nostalgia-fueled hopes up in the first place. This week's sole release is barely worth a bulleted list, but we'll use one anyway to describe: Super Turrican (Super NES, 1 player 800 Wii Shop Points) - Developed by Factor 5 (of Rogue Squadron fame), the 1993 side-scrolling, run-and-gun sequel to 1990's Turrican has a decidedly old-school, Contra vibe to it. Those who want to get a feel for the gameplay without shelling out the Wii Shop Points should check out Hurrican, a more-than-satisfactory freeware clone.

  • Factor 5 Wii engine 'does everything the PS3 did, and then some'

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    02.12.2008

    We first heard about Factor 5's Wii project about a month ago, and with DICE 08 comes some new details about the title. IGN spoke with Factor 5 president Julian Eggebrecht about the game, and learned a bit about the impressive engine being built, which Eggebrecht claims rivals their work on the PS3.According to Eggebrecht, the engine for the Wii title is nearly complete and, according to him, "does everything the PS3 did, and then some, quite frankly." The title is described as being technically impressive, pushing the Wii hardware further than most will expect it to go. Though further details are scant, Eggebrecht does emphasize Factor 5's focus on the controls, specifically the Wii remote's ability to act as a pointing device. We'll have to wait and see how the Wii title will manage to outdo Factor 5's PS3 development (insert snide remark about Lair's abysmal critical reception).

  • Lair control fix may be in the works

    by 
    Justin McElroy
    Justin McElroy
    02.12.2008

    The shoddy SIXAXIS controls may not be Lair's only problem, but it's certainly the one that's taken the brunt of the criticisms pointed at the game. Throughout it all developer Factor 5 has insisted that motion-controlled dragons were the only way to go, but it seems that they may finally be softening. Recently, the company's president, Julian Eggebrecht, told IGN "If we find a chance in the future that would bring Lair to the audience which didn't get any access, that would be fantastic," he said. "I can't say anything quite yet, but there might be something in the works there. We might have a chance yet to bring those back to the table and hopefully, if that should happen, they would give the game a second chance." Now, as much as we'd like to see a patch, we get the sneaking suspicion he's hinting at a sequel. What does it sound like to you?[Update: More of Eggebrecht's quote added.][Via PS3F]

  • Rumor: Factor 5 working on a Kid Icarus game for Wii

    by 
    Griffin McElroy
    Griffin McElroy
    01.20.2008

    We reported last week that Factor 5, developers of the amazing Rogue Squadron series for the Gamecube and the nightmarish Lair for PS3, has rekindled their relationship with Nintendo, and are currently working on an unnamed project exclusively for the company's home console. According to gaming site Kombo (and their anonymous inside source), the project is a brand new Kid Icarus game, designed from the ground up for the Wii. Given F5's renewed partnership with Nintendo, and the Kid Icarus buzz already in the air due to protaganist Pit's inclusion in Super Smash Bros. Brawl, it's a definite possibility. However, until we hear something from the new lovers, this is just hearsay at best.

  • Lair rides into Japan top ten for software sales

    by 
    Ross Miller
    Ross Miller
    10.19.2007

    Factor 5's Lair, much-ballyhooed in North America and Europe for its unfavorable control scheme (and Sony's subsequent response), has debuted in Japan with enough sales to crack the top 10 for weekly sales, according to Media Create (via GamesIndustry.biz).The game, known there as Rise from Lair, landed in the number seven spot with 22,000 in sales, likely helped by Famitsu's positive review. For comparison, Project Gotham Racing 4 received the same Famitsu score and only charted at 25, the highest rank for an Xbox 360 title and a big drop in Microsoft's presence following the console maker's triumphant one week at the top with Halo 3 (59,000 unit sales).Nishimura Kyotarou Suspense Detective Series: Deadly Intent for Nintendo DS debuted in the top spot this week with 61,000 in sales. Dragon Ball Z: Sparkling! Meteor for PS2 and Gundam Battle Chronicle (PSP) took second and third place, respectively.

  • Lair dev critical of Warhawk's motion controls

    by 
    Ross Miller
    Ross Miller
    09.18.2007

    Factor 5's Julian Eggebrecht has been thinking about motion controls a lot lately. While still content with Lair's much-maligned input system, he has found issues with Warhawk's use of motion controls less-than-stellar. In an interview with Games Radar, Eggebrecht said that "Warhawk's controls are... eurgh!""I see motion-sensing as a complimentary, additional new step in terms of controls and where it fits you should use it and where it doesn't fit, don't force it. Please don't force it," he said. You see that folks? Eggebrecht just redefined irony.Note that Warhawk can be played entirely without using the Sixaxis' tilt capabilities -- hence, they are not "forcing it." Is this a sign that Factor 5 might resign themselves to releasing a Lair patch enabling analog stick flight, or do we need to tell the Emperor he is strolling through the village without any clothes on?%Gallery-3198%[Via Joystiq]

  • Lair dev laments hideous Wii games, blames budget issues

    by 
    Ross Miller
    Ross Miller
    09.12.2007

    Factor 5 president Julian Eggebrecht sees potential in the Wii's graphical hardware, despite its technical inferiority to its competitor's consoles. Speaking to RevoGamers, Eggebrecht laments how Wii titles whose aesthetic is more geared toward "traditional, more photorealistic" visuals do not push the hardware. "There you really have to push it," he said, "and they're really not pushing it. Why not? Hmmm. I don't know, the hardware is very, very easy to understand."As for the reasons, Eggebrecht speculates it's a mixture of developer's laziness and a publisher's unwillingness to provide a large enough budget, both related to the Wii's image. Factor 5 has previously shown the GameCube hardware more than capable of gorgeous visuals with the Rogue Squadron series, and Capcom has also shown off technical prowess with Resident Evil 4.If more games show off the Wii's graphical capabilities and consumer expectations increase, perhaps developers and publishers might be more eager to step up their own visuals / budgets. Imagine the possibilities now that there's more memory (and duct tape!).As for returning to work with Nintendo, Eggebrecht showed willingness but revealed no plans. "We're honestly at this point thinking about several titles in development and we haven't settled quite yet on which platform or which platforms if one of them is," he said. "So might be PS3, might be Wii... we're totally open to that."[Via CVG]

  • Lair Reviewer's Guide is dummy text, add headline here

    by 
    Jedwin Celestino
    Jedwin Celestino
    09.09.2007

    Lair is not very good. Most people agree with that. To try and alleviate the reviewing experience and perhaps gain a few points on scores, Lair's handlers released a 'Lair Reviewer's Guide' to the gaming press. Some were insulted by this.But what's really scary is that even the guide that Sony sent out is not very good either, or at least it was not proofread well. The image above is a clip from page 7 of the 'Lair Reviewer's Guide'. Yes, you read correctly, the Medium Dragon is described as "Dummy text, add new medium dragon txt here" several times over. Perhaps the "dragon-game curse" isn't done wreaking havoc on Factor 5 after all?[Thanks, Stoo!]

  • Lair cursed from start to finish

    by 
    Jedwin Celestino
    Jedwin Celestino
    09.07.2007

    Sometimes when you combine things, they form something even greater than its parts, like peanut butter and jelly, or the five robot cats that form Voltron. Other times, like when you combine Factor 5 and ghosts, you get Lair. "I am not a believer in ghosts, but this one was haunted," Lair director Julian Eggebrecht explains to MTV's Stephen Totilo.Factor 5's Eggebrecht and producer Brian Krueger even admit in Lair's in-game commentary that there was a "dragon-game curse". Ranging from contrast problems with the very first trailer, to power outages during the writing of the master disk, nothing would go Factor 5's way during the development of Lair.Eggebrecht and his team's struggle with the creation of Lair may be the exception rather than the rule in the video game development business, but it does help people outside of the industry understand just how tough making a game can be. The Lair director explains that "every single time there was a crucial delivery, something bizarre went wrong", even sickness and deaths within employees' families.Maybe Lair is not everything PS3 owners were hoping for, but maybe they deserve some credit too for completing a game under such trying circumstances. It's good to know that even with all that they had going against them, the Factor 5 team still had time to have a little fun and hot coffee.

  • Sony downplays Lair critics

    by 
    Ross Miller
    Ross Miller
    09.07.2007

    Reptile romp Lair may not be a critical darling, but Sony isn't too worried. Speaking to Next-Gen (while preparing his grand exit), SCEA PR director Dave Karraker said that it doesn't matter what the critics say: it's all about the consumer."At the end of the day, I'll be interested in the consumers' response, because the consumer awareness for this title was so huge," he said. "I've spoken to any number of people who really like it, and there's other people that find it a challenge." Karraker makes a good point; who cares what a game review says if the game is well-loved by the gaming community at large (and, consequently, sells very well)? Should any consumers find fault with the game and its controls, just remember: the development was haunted. No, really.

  • Factor 5's Eggebrecht annoyed at ESRB's censorship

    by 
    Nick Doerr
    Nick Doerr
    08.20.2007

    Perhaps comparing the ESRB to the Communist hunter Joseph McCarthy is a little extreme, since there's not really a Red Scare in videogaming, but Factor 5 President Julian Eggebrecht made the allusion when stating the ESRB was essentially choking the creative life out of games during a speech at GCDC. What we mean by that is the ESRB fails to approach games as art. Eggebrecht voices his wishes: "I would be happy if in games we could talk about homosexuality, but we're not even at the point where we can admit that humans have heterosexual relationships, and that is a real problem - and it tends to show that games are not being seen, even by our own ratings boards, as an artform."He mentioned a cheat code in Lair that unlocked a "Hot Coffee" pot -- an actual coffee pot, which others at the GCDC got a kick out of, but he digressed from the humor behind the GTA: San Andreas fiasco. "If you cannot have satire about these things, that is approaching the realm of McCarthyism." Pressing further, he mentioned the movie Eyes Wide Shut, which dealt with relationship issues in marriage, among other things. Eggebrecht wants to see games with that much ... ambition hitting shelves, which require games to be placed on the same art pedestal as film.Eggebrecht finally got to the meat of his argument -- censorship in Lair. Sony sought a "T" for Teen rating, since the game appeals to teenage gamers, but the ESRB continually knocked it to an "M" for Mature rating due to blood and visible "chunks" of other dragons getting slapped away in fights. In the end, Eggebrecht said, "they let us through with a Teen even though you can use fire - you can set up to five, six thousand people on fire. They burn, they run around and they scream, but of course that wasn't a problem [due to the absence of blood]."

  • Lair not done, delayed until September 4

    by 
    Ross Miller
    Ross Miller
    08.01.2007

    Though originally confirmed to be complete and on track for an August 14 launch, SCEA Associate Producer Ryan Hamlyn has posted on the official PlayStation blog that Lair is being delayed until September 4 due "to enhance the community features in the game.""Natural challenges that arose while finalizing the offline game to include key online features - such as leaderboards and medal systems - have led to the difficult choice of pushing back the release date," he said. It'll be interesting to see what happens to those early reviews of the game.%Gallery-3183%[Via PS3 Fanboy; thanks, Sceren]

  • Lair is done, set for August 14 release date

    by 
    Ross Miller
    Ross Miller
    07.25.2007

    Factor 5's Lair has "has completed its development and is now in manufacturing," according to SCEA Associate Producer Ryan Hamlyn via the PlayStation blog.The game is on track to be unleashed August 14 in North America. Localization for other regions hasn't been completed yet, said Hamlyn, so release dates elsewhere haven't been revealed. Since we didn't spend much time with Lair at E3, we're interested in seeing how the game has shaped up since we last saw it at Sony Gamer's Day. %Gallery-3183%

  • Turrican remake released, rocks you like a Hurrican

    by 
    John Bardinelli
    John Bardinelli
    06.25.2007

    German programmer Poke 53280 has just released a freeware remake of the classic Commodore 64 game Turrican for the PC. The Metroid-esque title (that feels a lot like Contra at times) Hurrican is packed with vast, non-linear levels filled with weapons to find and swarms of enemies to use them on. The control scheme is a bit complex with several button combinations to memorize, but us old-school gamers are used to putting in effort to squeeze more fun out of our games. Download Hurrican (40MB, Windows).

  • Lair extended battle trailer has more dragon-on-dragon action

    by 
    Ross Miller
    Ross Miller
    06.20.2007

    Do you like dragons? Do you like dragons ... attacking other dragons?! Of course you do, it's fun. GameTrailers has posted an extended battle sequence from Factor 5's Lair. No gameplay footage, but more drama and excitement than the entire Dungeons & Dragons movie in just two minutes!Video embedded after the break.%Gallery-3183%

  • Lair gets new name in Japan: 'Rise from Lair'

    by 
    John Bardinelli
    John Bardinelli
    05.30.2007

    Taking a video game across an ocean requires more than a simple trip in a plane. Localization experts spend countless hours crossing the language barrier to make sure different cultures understand the game's content. The title often gets shifted in the mix, such as the Japanese DS game I Would Die for You becoming Feel the Magic XY/XX in the US and Project Rub in Europe.According to the latest issue of Famitsu, the upcoming PS3 title Lair will have a new name in the land of the rising sun: Rise from Lair. It's more search engine friendly, for starters, but other than that we couldn't guess the reasoning behind the shift. We would have suggested Dragon Fly Ultimate, but we aren't publishing the game, are we?%Gallery-3183%