feature-pack-2

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  • Guild Wars 2 teases upcoming festivals, living story season conclusion

    by 
    Bree Royce
    Bree Royce
    10.20.2014

    ArenaNet's Colin Johanson has penned a new Guild Wars 2 dev blog teasing just what the remainder of the fall season will bring for the two-year-old MMO. Outside of ANet's e-sports push, the game's buzz has been relatively subdued since the second feature pack released in early September. That will change tomorrow, October 21st, with the arrival of the much-loved Halloween festival; Wintersday, the winter festival, is scheduled to kick off on December 16th. "Both of these releases," Johanson says, "will feature the same content as last year but with refreshed rewards, giving you fun new festival-themed items to earn." Season 2 of the living story itself returns from intermission on November 4th, having been on hiatus for just under two months. Johanson promises the plotline will feature "stories with roots deep in the very heart of Guild Wars lore" and an "unforgettable" final episode for the season.

  • Flameseeker Chronicles: Why I'm a fan of Guild Wars 2's new player experience

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.16.2014

    Guild Wars 2's second feature pack dropped last week, bringing balance changes, new collection achievements, a rework of the trading post, and upgrades to the new player experience. Reactions to the last have been mixed, to say the least: Some of us like them, some of us are neutral on the subject, and some of us think ArenaNet made a terrible mistake. For my own part, I'm really enjoying the changes. If you happen to be in the "terrible mistake" camp, hold on to your assorted fruit-based projectiles until the end of the article and I'll explain why.

  • Flameseeker Chronicles: What's next for Guild Wars 2?

    by 
    Anatoli Ingram
    Anatoli Ingram
    09.02.2014

    Happy second anniversary, Guild Wars 2! We've heard news on the September feature pack, did a cupcake run for ArenaNet to celebrate (I heard that there were bacon cupcakes, but why would you do that), and got some previews of the profession balance changes we can expect to see soon. As happy as I am about that cleave on Necromancer's mainhand dagger, updated axe animations, and being able to resurrect others while in Death Shroud -- and I think the other professions got some stuff, too -- it's been a rocky few weeks for GW2. We've had the privilege of having an unusually close relationship with the developers behind our favorite game, and unfortunately that can lead to tempers running hotter when things go awry. Nevertheless, I think most of us would like to see that relationship continue to flourish and improve. So what went wrong?

  • Flameseeker Chronicles: Taking command in Guild Wars 2

    by 
    Anatoli Ingram
    Anatoli Ingram
    08.19.2014

    Last week, ArenaNet wrapped up Guild Wars 2's two-parter story arc, The Dragon's Reach. It's a doozy, especially since part one of the chapter was, in my opinion, the weakest of the living world story's second season so far. It wasn't bad, mind you; it just didn't leave me staring at my calendar in thwarted anticipation the way previous installments did. Part two brings that feeling back, which is almost too bad since we're going to be waiting until autumn for the story to start up again. In the meantime, we've got a bunch of stuff to talk about, so jump past the cut -- but only if you're cool with spoilers for pretty much everything.

  • How your Guild Wars 2 class will change in September

    by 
    Justin Olivetti
    Justin Olivetti
    08.18.2014

    When Guild Wars 2's second feature pack crashes down on our heads next month, there will be none of us unscathed from its impact. A new dev diary posted today reveals that the feature pack will contain balance changes for all of the game's classes. Among the changes are a rework of Elementalist and Thief grandmaster traits, love for Engineer kits and elixirs, an improved Spirit Bow ability for the Guardian, a revamp of the mimic skill for the Mesmer, improved survivability for the Necromancer, more flexible pet choices for the Ranger, and tweaks to the Warrior's adrenaline resource. Overall, it all sounds pretty positive, although there could be a nerf or two lurking in the mix.

  • Guild Wars 2 will let you replace PvP opponents with standardized clones

    by 
    Justin Olivetti
    Justin Olivetti
    08.14.2014

    How you look and move in PvP is sometimes more important than just for cosmetic vanity, which is why Guild Wars 2 is planning to add "model standardization" as an option with the September feature pack. In today's dev diary, ArenaNet explains that since all of the races and classes have different animations for the same skills, it might be difficult for competitive players to identify what's coming at them. By being able to replace all enemy characters with standardized human models, PvPers will be able to clearly identify the class, weapon, and skill animations being used. The team's also finishing up work on two new sets of PvP-exclusive armor that draws inspiration from Guild Wars 1's Hall of Heroes. Players can earn one of those sets of armor by progressing with the new PvP reward track that's also slated for the feature pack update.

  • Nokia makes VoIP a little harder in S60 3.2

    by 
    Chris Ziegler
    Chris Ziegler
    08.26.2008

    For Nokia, WiFi and VoIP have seemingly gone hand-in-hand for as long as 802.11 radios have been offered in S60 handsets. It makes sense, of course -- the internet is a great way to yap at little or no expense compared to plain old cellular voice minutes when a traditional WiFi hotspot is available, and Nokia was really ahead of the curve with jumping on the bandwagon and making sure that the capability has been available out of the box. Unfortunately, it looks like constant carrier pressure may have finally gotten the better of Espoo, with GigaOM confirming that 3rd Edition Feature Pack 2 doesn't contain a SIP stack built-in the same way that FP1 historically has. That doesn't mean VoIP products are totally locked out, but it does mean that apps that rely on the native stack are out of luck until they've implemented a new stack of their own. Products like the N78 and N96 are affected by the buffoonery, while the E71, which uses FP1, is not -- a good thing, considering the corporate affinity for VoIP and the Eseries' business leanings.[Via jkOnTheRun, thanks BFish]

  • S60 3rd Edition Feature Pack 2 gets broken down to the nitty gritty

    by 
    Chris Ziegler
    Chris Ziegler
    03.03.2008

    It'll be a little while yet before devices running S60 3rd Edition Feature Pack 2 are expected to hit the market, but thanks to mobile-review, we have enough visual stimulation to hold us over for, oh, at least another 15 minutes, anyway. Little changes have proliferated throughout the entire user interface, but biggies appear to be the addition of a third soft key, a heavily reworked and more flexible home screen (thank goodness), and improved application management. We strongly recommend having a thorough look at all the screen shots -- those media player visualizers are bangin', are they not?[Via MobileBurn]