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  • The Tattered Notebook: EverQuest II's Antonica public quest

    by 
    Karen Bryan
    Karen Bryan
    07.21.2012

    EverQuest II's upcoming Qeynos revamp brings many new changes, but one that runs the risk of getting overlooked is a new public quest in Antonica. It's not necessarily a surprise that a low-level PQ would be added, since there was one in the Commonlands after the Freeport revamp. But I actually didn't discover it until I stumbled on a feedback thread in the testing forums. I'm a big fan of public quests because I think they're a great way of bringing people together without the traditional grouping hurdles, so I'm definitely rooting for this little PQ. In this week's Tattered Notebook, we'll take a peek at the Antonica public quest and see what's in store for Qeynosians with the arrival of game update 64, which is scheduled to hit live servers on July 24th.

  • GDC Online 2011: A nostalgia trip with the original EverQuest team

    by 
    Karen Bryan
    Karen Bryan
    10.14.2011

    This year, GDC Online presented the Hall of Fame award to SOE's classic EverQuest. The game is currently 12 years old, and as legendary presenter Richard Garriott put it, "It perfected the commercial genre" of MMO games. Several members of the original team attended the awards ceremony, and Massively was honored to have a chance to sit and speak with them. Even if you aren't an old school vet, you'll enjoy this trip down memory lane with Brad McQuaid, John Smedley, and the rest of the team. Read on for highlights from the interview.

  • EverQuest devs talk progression server on new Live Cast

    by 
    Jef Reahard
    Jef Reahard
    02.15.2011

    Ladies and gentleman, start your time machines! Today marks the launch of EverQuest's Fippy Darkpaw progression server, and SOE has a trio of new Live Cast videos with the dev team available for viewing on its YouTube channel. The discussion is hosted by Eric "Piestro" Cleaver and features lead designer Adam Bell, designer Ed Hardin, and lead programmer Steve Klug. Topics covered include the hows and whys of a progression server, the world and zone revamps, and the XP curve (which the team says will be slowed down quite a bit relative to the live game). "There are no 'hell levels,' but it will still be slower than it is on a normal server," Hardin says. The team also talks about how certain races and classes, and even the game's tutorial, won't be available from launch, as they're locked to certain expansions and will only become available as the progression server ages. Speaking of progressing, the devs have implemented a brand new voting system with a dedicated in-game UI in order to afford players the opportunity to choose when the server should move to the next expansion. As far as who gets to vote, Bell says that "you'll need to be on the progression server and at least level 30 in order to vote to unlock the next expansion, and we may raise that level as the expansion unlocks continue." Head past the cut to view the entire Live Cast in three parts.

  • The voice of the people: New EverQuest progression server named

    by 
    Justin Olivetti
    Justin Olivetti
    01.21.2011

    Many current and soon-to-be-returning EverQuest fans are diligently keeping tabs on the new progression server. This unique server will allow players to travel back in time (in a way) to experience EQ from its humble beginnings through all of its expansion packs as they are rolled out at a measured pace. Now these fans have a name to put with the server: Fippy Darkpaw. This server name was the result of a one-week poll in which SOE offered six potential names for the new shard. According to EverQuest's website, "In the end, nothing could stop the raging juggernaut that was Fippy Darkpaw." Fippy is a well-known NPC with the suicidal tendency to attack Qeynos all by his lonesome. This new progression server is scheduled to open its doors in March. In the meantime, why not check out our recent interview with EQ Producer Thom Terrazas for more Norrathian news.