first-impressions

Latest

  • Global Chat: Guild Wars 2's economy is broken

    by 
    Justin Olivetti
    Justin Olivetti
    01.20.2015

    Guild Wars 2's economy remains a hot-button issue even two-and-a-half years after its release. In this week's exploration of the blogosphere, one writer pulls out all the stops to let you know what's broken about this MMO's economy -- and how it can be fixed. In addition to this thoughtful read, Global Chat will hear some snark on silly hotbar icons, pontificate about poor MMO names, deliver The Repopulation first impressions, and invite you to participate in a grand MUD experiment. Let's get going!

  • EVE Evolved: EVE Online vs. Elite: Dangerous

    by 
    Brendan Drain
    Brendan Drain
    12.21.2014

    Like many EVE Online players, I grew up playing early sci-fi games like Elite and its sequel Frontier. In fact, CCP's recently released stats on the distribution of ages within the EVE community shows a peak around 29 years old, meaning that most players grew up in that same gaming era. A big part of what initially drew me to EVE Online was the prospect of playing the same kind of massive trading and space exploration game with other people, and for over 10 years it's scratched that sci-fi sandbox itch. I've watched EVE grow from a relatively unknown game with around 40,000 subscribers and laggy cruiser skirmishes into a vast game where thousands of players wage war for territory, profit, or just the adrenaline rush of PvP with something valuable on the line. Now that Elite: Dangerous is finally here, I want to see whether it can scratch the same sandbox itch as EVE and to what extent the two games can be compared. Both feature customisable ship fittings, open-world PvP with a criminal justice system, and real financial loss on death, for example, but the end result is two very different gameplay styles. And both also have that same intoxicating notion of exploring the unknown and try to make you feel like you're in a living world, but they take very different approaches to world design, content, and travel. Elite may not be a full-fledged MMO, but with a sandbox made of 400 billion procedurally generated stars and an open play mode that seamlessly merges players' games together, does it matter? In this edition of EVE Evolved, I compare my experiences in Elite: Dangerous to my experiences in EVE Online and look at their differing strategies with regard to server model, active and passive gameplay, and the new player experience.

  • Global Chat: Die, DPS meters, die!

    by 
    Justin Olivetti
    Justin Olivetti
    12.16.2014

    Hey you! Yes, you! Are you sick of damage meters ruining your life? Do you rebel against the virtual man by questioning such long-established gaming tropes as levels? Then have we got the column for you! In our last community blog round-up of the year, we've collected some fine pieces of discussion, debate, and introspection -- not to mention a first impression or two to tide you over until 2015. We've also got an essay about the joy of healing, what it's like to play an MMO as a bear, going back to the Isle of Refuge, and more!

  • Hyperspace Beacon: Previewing SWTOR's Shadow of Revan

    by 
    Larry Everett
    Larry Everett
    12.02.2014

    When I was first introduced to the expansion for Star Wars: The Old Republic, there were two things I wanted to see: the continuation of the class story and Yavin 4. And I'm happy to say that this expansion delivered both of those in a satisfying way. When I spoke to studio game director James Ohlen and lead writer Charles Boyd about the expansion a few weeks ago, they told me that Shadow of Revan would close one major chapter and open a new book for SWTOR. After seeing the expansion, I have to agree that Shadow of Revan does put a great cap on a class stories and opens the door for an exciting future for the game. I don't want to give you the impression that everything in the expansion is exactly what I wanted, though. There is a surprising lack of exploration, the amount of content fell short, and parts of the maps felt slapped together. The screenshots depict beautiful scenes, but sometimes form outweighs function. Before I continue, I feel obligated to tell you that there are spoilers of previous content in this piece, but the important parts of the new content will remain unspoiled.

  • Norrathian Notebook: First impressions of EQII's Altar of Malice

    by 
    MJ Guthrie
    MJ Guthrie
    11.27.2014

    Although Altar of Malice has been available to All Access subscribers for two weeks, EverQuest II's 11th expansion just opened up to everyone on Tuesday. That makes this a great time to share my initial impressions of the new lands and new content. Mind you, these are literally only first impressions: I am not one to blow through the content at a break-neck speed just so I can consume it all in as little time as possible. That's relegated to pecan pie. MMOs aren't a race to me. I prefer to gradually savor the content, stretching it out so the experience lasts. I've actually also been holding myself back from doing too much so I can run through things with those who can finally join me now that the expansion is fully released. I will continue to poke though it at my pace while I continue my other endeavors (do you realize just how long it takes to decorate a house?!). As such, a full review of everything will have to come at a later date. So what my thoughts as I amble amble my way through the land of the lost... er, jurassic park... I mean, Altar of Malice? EQII's dino-riffic expansion definitely has its highlights, like offering a heaping helping of nostalgia, but it has its disappointments as well. Here's my take.

  • Hyperspace Beacon: First impressions of SWTOR's Galactic Strongholds expansion

    by 
    Larry Everett
    Larry Everett
    07.29.2014

    It's been an exciting weekend: I've spent many hours just absorbing the contents of the new expansion for Star Wars: The Old Republic. Of course, the largest part of Update 2.9 is Galactic Strongholds. I'll come right out to say that the SWTOR livestreams do not do it justice. I'm finally glad that I could get my hands on it to see exactly what the hook system feels like, where I can find all the furniture, and mostly importantly, how much it is going to cost. Beyond the strongholds themselves, BioWare also introduced a new planet and flashpoint this weekend. I took some time to also visit Manaan, and I know I'm going to sound like a fanboy when I say that it blew me away. I was absolutely not expecting something that gorgeous for a simple flashpoint. We have a lot to talk about, and if you've spent some time on the SWTOR PTS, I'd like to read your opinions in the comments. But first here are a few of my thoughts.

  • First Impressions: LEGO Minifigures Online

    by 
    Larry Everett
    Larry Everett
    07.28.2014

    Besides being an avid gamer myself, I am raising three children who are also avid gamers. You might have seen past livestreams that I've done with my youngest son and my daughter. In fact, my son and I are going to stream with the Super Hero Squad Online crew here in the next few days. As a gaming dad, I keep my eyes out for games that lend themselves to being kid friendly and fun for adults, too. When Free Realms shut down, my youngest, now 9 years old, was heartbroken. Although he didn't really do much questing, he loved the other activities in the game like kart racing and exploring the housing system. I have attempted to get him to jump into games like Wizard101 and Pirate101, whose combat systems were more complex than his liking. But he's a fan of combat in SHSO. He also plays Minecraft daily and has really adhered to the whole culture that surrounds it. So when LEGO Minifigures Online opened its beta, I thought it would be an excellent combination of both SHSO combat and the building systems of Minecraft. I was wrong on one count but right on the other. My son loved the combat system, at least.

  • The Nexus Telegraph: The first week in WildStar

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.09.2014

    Full launch for WildStar has come and gone, the servers have been up and running for a week, and I've been hacking away at various enemies of the Dominion like a good soldier. As I write this, my main is 23, although I'd probably be a fair bit higher by now if I hadn't stopped quite so many times for roleplaying and to decorate my house. (Not too much of that, though, I need to afford that spacious house once I get to a valid level.) It's safe to say that I'm enjoying the game a whole lot. Server loads seem to have largely stabilized, at least from my end, and the fullness of time has given me more opportunities to run more stuff and really enjoy a wider variety of what's in the game. There's some good stuff, some annoying stuff, and some things that kind of cut both ways at the same time. So let's just dive in, shall we?

  • Massively's first impressions of Black Gold Online's beta

    by 
    MJ Guthrie
    MJ Guthrie
    05.31.2014

    Do you prefer a steampunk or fantasy flavor in your MMO? With Black Gold Online you don't have to choose! And for those who vehemently dislike one or the other, you're welcome to express that distaste on the battlefield; Snail Games' upcoming free-to-play game features realm versus realm warfare that pits machine against magic. With these two different genres represented, the game looks to please a broader spectrum of players than the traditional single-genre titles that populate the MMOverse. The question is, will it succeed? Even though we've perused available news and watched a variety of videos about everything from the various classes and different races to action combat to guild vs. guild systems, nothing beats getting into the MMO and experiencing it for yourself. Closed beta for Black Gold Online began mid-May, so I jumped in to get a taste of what awaits players when the game hits open beta this summer. What I found is that while the game excels in some areas, it comes up short in others. Here's a run-down of my first impressions.

  • Massively's hands-on with EVE Valkyrie on the Oculus Rift DK2

    by 
    Brendan Drain
    Brendan Drain
    05.09.2014

    At last year's EVE Fanfest, the press and attendees got a rare glimpse into something other than CCP's major IPs -- a virtual reality tech demo produced by a handful of developers during their down time. Originally codenamed EVR, this VR dogfighter on the original Oculus Rift development kit drew a surprising amount of attention and went on to win several awards at E3. It's now been a year since that project first sprouted legs, and last week at EVE Fanfest 2014 it sprouted wings as well. Now named EVE Valkyrie, what started as a side-project has become one of CCP's key intellectual properties and the poster-child for virtual reality gaming. The game's success now ultimately relies on the adoption of VR tech and the appeal of its gameplay, both of which are still open questions at this point. I got some hands-on time with the latest build of Valkyrie during Fanfest to see how the game and the technology that powers it have come along in the past year, and I was pleasantly surprised. Read on to find out how Valkyrie has changed in the past year and for a first look at the new Oculus Rift Development Kit 2.

  • Feedback Loop: Fire TV questions, remembering Windows XP, Chromebooks and more!

    by 
    Dave Schumaker
    Dave Schumaker
    04.12.2014

    Welcome to Feedback Loop, a weekly roundup of the most interesting discussions happening within the Engadget community. There's so much technology to talk about and so little time to enjoy it, but you have a lot of great ideas and opinions that need to be shared! Join us every Saturday as we highlight some of the most interesting discussions that happened during the past week. This week, we took a closer look at the Fire TV and answered your questions about Amazon's latest gadget, reflected on the end of Windows XP, discussed options for coding and writing on a Chromebook and shared our impressions of RBI Baseball 14. Head on past the break to find out what other Engadget users like you had to say and then join the conversation in the Engadget forums!

  • First Impressions: Nosgoth is all right, but that might not be enough

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.21.2014

    Let me begin with a somewhat tortured analogy: Nosgoth is sort of like discovering an obscure bit of British nobility of dubious importance. Those intimately familiar with the relevant lineage will be somewhat perplexed by this stranger, who is not really at all what they expected. Everyone else will just see someone showing up in a crowded field without a whole lot to say. In a way, that would almost be easier, since then you could just write it off altogether. It's just not terribly unique. Nosgoth is the sequel to the long-running Legacy of Kain series, which eventually moved over into the Soul Reaver series and kind of petered out in 2004 or so. A lot of people really enjoyed it, and there have been rumors about another sequel coming out pretty much forever. Instead of being an in-depth RPG, however, Nosgoth is a class-based asymmetrical shooter. So it's not really as much a sequel as it is a thorough pillaging of an existing IP layered onto another sort of game altogether.

  • Hands-on with the Elite: Dangerous alpha

    by 
    Jef Reahard
    Jef Reahard
    03.05.2014

    I don't have much history with Elite. I played the original, circa 1985 on my dad's green monochrome Apple II, but frankly I didn't understand a bit of it and subsequently went back to Sundog and subLOGIC's fledgling wireframe Flight Simulator as a result. By the time Elite II and Frontier: First Encounters shipped in the early to mid 1990s, I was already losing copious amounts of my adolescence to Wing Commander, Privateer, and X-Wing, all of them of course indebted to the space trading flight sim thing that David Braben and Ian Bell published a decade earlier. For all intents and purposes, then, I'm an Elite virgin despite a lifetime of playing nearly everything in the genre it inspired. And if the Elite: Dangerous alpha client is an accurate barometer, gosh have I missed out.

  • Tamriel Infinium: The missing parts of Elder Scrolls Online impressions

    by 
    Larry Everett
    Larry Everett
    02.14.2014

    Usually Massively doesn't write second impressions, as it were. We sometimes take older games and play them again. Or we might play a game because it's fun to be led by the hand of our audience. However, once the first impressions are done, they're done. Of course, some games, like The Elder Scrolls Online, are fortunate enough to have a weekly column written about them, and ZeniMax gave the press a second weekend to play the game. Of course, we were supposed to look at PvP, which I did, but I also took this opportunity to play more of the main game, up to level 15. Although I didn't come away agreeing with my colleague Eliot Lefebvre that the beta is nothing special, I didn't come away with an overwhelmingly positive opinion of the front of the game, either.

  • Tamriel Infinium: Story and character in The Elder Scrolls Online

    by 
    Larry Everett
    Larry Everett
    02.07.2014

    This past weekend, ZeniMax invited the press to play its addition to the Elder Scrolls franchise: The Elder Scrolls Online. We were allowed to play any faction or race that we wanted, with the exception of the newly introduced Imperial race. We took video and screenshots. We truly wanted to see whether this game lived up to our expectations for the series, and most of all, we wanted to know why this game has hidden behind an NDA for much longer than its closest competitors. Not everyone is going to love The Elder Scrolls Online. Many of the things you find in ESO coordinate with existing MMOs, but it also has its own twists on certain aspects of the genre. Although I didn't find every moment a thrilling dive into the world of Tamriel, I did enjoy myself, and I can certainly see myself playing this game for a while. For the next few minutes, I would like to put aside the marketing strategy and the issues I have with the payment model and preorder bonuses. Let's examine just the story and the characters in the game and take the measure of their worth.

  • Starting out in The Elder Scrolls Online: Coldharbour and Stros M'Kai

    by 
    Matthew Gollschewski
    Matthew Gollschewski
    02.07.2014

    When we were planning assignments for The Elder Scrolls Online's embargo lift, I volunteered to go through and document each of the factional starting zones. This was a great plan, except for technical difficulties. I was able to play fine for the first few hours at high settings, but coming back to continue where I left off led to a series of frequent GPU crashes, even at lower settings. Fortunately, I was eventually able to make it work well enough get one zone done, and Matt stepped up to cover the other two. So today I'm going to cover the shared introductory experience, followed by the first island zone you end up on as a member of the Daggerfall Covenant. That's the faction based in the north-west of Tamriel, consisting of the magically inclined mountain kingdoms of the Bretons, the dark-skinned Redguard and their desert homeland, and the roving clans of Orsimer, better known as Orcs. I actually made a character of each faction but settled first on the very pretty Orc lass with a flower in her hair over the chubby, antlered Wood Elf and ostentatious Argonian lizard featured in the other factions. Spoilers ahead!

  • The Mighty Quest for Epic Loot traps you for hours of fun

    by 
    Beau Hindman
    Beau Hindman
    12.29.2013

    It might sound like a bad thing, but my favorite part of playing Ubisoft's The Mighty Quest for Epic Loot is logging into the game. I just love it when I get past the loading screen that warns "closed beta" to see who has attacked my castle and how the attackers fared during the attempt. Usually they have just blown past my defenses and humiliated me, but thanks to a wonderful replay feature, I can see exactly where my castle is at its weakest and can adjust accordingly. Every player in the game gets a castle like mine. They're all floating in the sky, chock-full of riches that are up for grabs as long as the attacking player can get past the castle's defenses. The gameplay is nothing really new. We have been playing castle defense or action-based puzzlers for a long time, but The Mighty Quest for Epic Loot delivers everything in such a polished, unique-looking package that it gets props for being unique. There's much more to the game, but you'll have to get past my glue traps to read the details!

  • Massively's hands-on with WildStar's Engineer

    by 
    Justin Olivetti
    Justin Olivetti
    12.12.2013

    It must have been serendipity that got me into the WildStar beta the week after the Engineer was announced (well, that or a PR push, but what are the odds?). As my friends, my family, and those who come within shouting distance of my voice know, I am always drawn to Engineers in video games. Whether the game be Team Fortress 2, Guild Wars 2, or Warhammer Online, if I have a big wrench, turrets, guns, pets, and/or lots of gadgets, I'm a pretty satisfied human being. WildStar's Engineer almost sounded too good to be true to me: a heavy armor-wearing ranged class that could DPS or tank while fielding combat robots. There might have been mention of a mech suit as well, but by that point I was twitching on the floor after suffering a happiness seizure. But would this perfect match on paper meet up to the cold, colorful reality when I got into the game? There was only one way to find out. Honey, take the kids out for the next two days, for I have space clobbering to do!

  • The Road to Mordor: First impressions of Helm's Deep

    by 
    Justin Olivetti
    Justin Olivetti
    11.30.2013

    The past five or six months for me and Lord of the Rings Online have been full of apathy and disconnection. While technically fine, Wildermore didn't grip me in the least and left me feeling as if I was slogging through content for no great rewards. I hardly saw or heard other players there and eventually stopped feeling the urge to log in to the game. So while I was somewhat positive about a new expansion, I secretly worried that it would be a lot more of the same. My play time over the past week or so speaks to how I've taken a shine to Helm's Deep because I've been enjoying it to the exclusion of almost all of the rest of my games. I don't want to overreact because I know there's always that "new car smell" that comes with major game updates like this, but I've started to fall in love with LotRO all over again. I don't think there's any secret why this is happening. Helm's Deep has (thus far) some of the best questing content in the game to date, and the class revisions have gone a long way to making my characters feel fresh and fun once more. So here are a few vital first impressions of the expansion, both good and bad, that have come to mind as I've traveled Rohan since the launch.

  • EVE Evolved: First impressions of Rubicon

    by 
    Brendan Drain
    Brendan Drain
    11.24.2013

    For years I've been writing that EVE Online needs more deployable sandbox structures that any player can use, so I was naturally pretty excited to hear that this was to be one of the key features of the Rubicon expansion. The Mobile Depot sounded like a great freeform sandbox tool when it was announced, but I didn't understand quite how awesome it was until I started setting up my own. While the depot is ostensibly a fancy item container with a ship fitting service, anchoring one feels almost like planting your flag in space, and spotting another depot on the directional scanner means war. I've spent this week exploring low-security space in the new Stratios Sisters of EVE faction cruiser, stealing rare moon minerals with a Siphon Unit, and desperately searching for the elusive but valuable ghost sites. As expected, players have already found some creative uses for the new personal deployable structures: Mobile Depots are being used as advertising billboards in Jita and to bait aggressive players into becoming flagged as criminal suspects, Mobile Tractor Units have seen some unorthodox usage outside of missions, and the Siphon Unit will literally print money if you find an unsecured moon-mining operation tucked away in space. In this week's EVE Evolved, I test-drive the Rubicon expansion's new structures to find out if they live up to expectations.