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  • 10.6.3 update hiccups and workarounds

    by 
    Michael Rose
    Michael Rose
    03.31.2010

    Although it's been relatively quiet in the mailbox over the past 48 hours with regard to Mac OS X 10.6.3 issues and outcomes (probably because everyone is too busy refreshing their delivery status), every OS update comes with a few problems. In this case, the reports we've gotten include the usual mix of stalls, slow reboots, and even one very unhappy graphics card. Fortunately, the team at cnet's MacFixit site has a solid list of seven recommendations for managing a hung update process, including using the Combo updater and going to safe boot if necessary. If you have been having issues with the update and need a quick fix, run through their list and see if you can't get it working. Oh, and we'll add one more tip, just in case: be sure before you start that your backups are current. Good luck!

  • Extended maintenance and you

    by 
    Mike Schramm
    Mike Schramm
    01.29.2008

    So yes, as you may have heard, maintenance is extended today, and the official forums are abuzz with what you might expect: a few people complaining that their playtime is ruined, with most people saying that a few hours of maintenance every two weeks shouldn't be that much of an ordeal.Personally, I don't have a problem with longer maintenance today, as long as it fixes the stability problems we seem to have been having all weekend. Multiple realms and instance servers have been up and down over the past few days (maybe Blizzard wasn't really ready for 10 million), and so if the maintenance makes sure that we can have a full Kara run without a server crash tonight, it's all good.That's the real issue here-- players want to see maintenance that's worth it. I don't think any of us have a problem with taking Tuesday mornings off, as long as when we log on again, things are better than they were before.

  • Armory delays abundant, fix expected

    by 
    Mike Schramm
    Mike Schramm
    01.07.2008

    What's up with the Armory lately? I've always had a problem getting in there (the pages load super slowly, although I'm pretty sure that's just all the database pinging they're doing), but lately, players have been reporting lots of character progress missing from The Armory. I spent all day yesterday on my Hunter ploughing through Hellfire Peninsula's big gear giveaway, and none of that new gear shows up on my profile. One of WoW Insider's writers hasn't even seen one of her alts on the Armory-- that's 40+ levels worth of missing info.To be fair, the Armory is more or less an extra service, and Blizzard knows there are problems and is supposed to be working to fix them, so there's not that much to complain about, really. Unsubstantiated rumors being passed around say Blizz is working on updating the code to allow level 80 characters (for the expansion), but the fact is that we don't know what's going on-- they could be adding in even more features that we don't know about (like, say, what the Figureprints folks get, or a nifty little API system). But, as a WoW Insider writer told me, at least there always is one way to see what's up with any character in the game: make an alt, run out to where they are, and /inspect away.Thanks to everyone who sent this in!Update: Looks like we lit a fire under somebody over there-- the Armory is redirecting to a maintenance page at the moment.

  • What's broken with MMOs and their combat?

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    03.09.2007

    Do DPS, crafting, tank, and the future of aggro management make your heart go a flutter? Damion Shubert has been doing MMO design for ten years and is currently working on an announced project for BioWare. He held a roundtable on the next generation of MMO design and the big issue was: "Why does combat suck" in MMOs? Thoughts revolved around the idea that combat is overused, simple and easy for people to grasp. Shubert says, "Our combat models right now are asking people to enter no risk situation ... Players choose their own challenges and bore themselves to death ... then they bitch how the games aren't challenging enough. We force them to play cautiously, can you imagine if Gears of War told you not to take risks?" After years of watching MMO players and having access to background statistics of game he says people's penchant for exploitation is key. Player's will try to find the easy way out of anything. He also says one of the greatest innovations of World of Warcraft was how they rewarded their quests. WoW gives substantial rewards for completing quests and leads players down a path rather than having players camp and repeat the same single action over and over again. Shubert emphasizes that combat MMOs are not the only type out there and Korea makes us look pitiful, "They have MMO dance games, golf games and everything else." So, why haven't those types of MMOs caught on in other places and what other types of massive online game would we like to see?