flashpoint

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  • Star Wars: The Old Republic launches the Legacy of the Rakata

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    09.10.2014

    The Rakata are kind of a big deal in Star Wars: The Old Republic. Their influence is everywhere in both the leveling game and in the overall lore, and finding out what their deal is kind of trumps other priorities of the week. So the new Legacy of the Rakata flashpoint that's just been added to the game should be of particular interest to lore hounds, as well as anyone looking to the completion of the game's Forged Alliances storyline. The flashpoint sees players exploring the ruins of Rakata Prime, learning more about the Star Forge with Agent Theron Shan and Lord Lana Beniko, and exploring the ruins with smuggler Jakarro. It's a tactical flashpoint, as well, which makes it that much easier for players to explore and discover more of the story while leading into the next major expansion storyline. If you're interested in seeing what the Rakata left behind, you can log in now and try the flashpoint out.

  • Hyperspace Beacon: The official launch of SWTOR's second expansion

    by 
    Larry Everett
    Larry Everett
    02.04.2014

    Today, Galactic Starfighter officially launches in conjunction with Star Wars: The Old Republic Update 2.6. Free-to-play players as well as preferred and subscribed players can now jump into 12v12 freeform space battles. All players can choose to pilot one of four Starfighter archetypes: scout, strike fighter, gunship, or bomber. Two team deathmatch maps joined the pre-launch domination maps, giving pilots four possible arenas to dogfight. But if space isn't your thing, BioWare also introduced a new dynamic flashpoint called Kuat Drive Yards that changes every time you run it. It's not often that the Hyperspace Beacon coincides with the launch of a SWTOR update let alone the official launch of an expansion. This week, I intend to give you all the juicy details of the new type of starfighter, the new Starfighter PvP maps, and the brand-new flashpoint. I also had a moment to ask a few of questions of Producer Blaine Christine and GSF Lead Designer Michael Backus. But first, let me show you a few screenshots from the new content below and a launch trailer after the break.

  • Hyperspace Beacon: Entering the SWTOR Kuati Drive Yards

    by 
    Larry Everett
    Larry Everett
    01.14.2014

    You all remember the very first scene from Star Wars. A tiny ship carrying very important cargo was fleeing an imposing mammoth of a battle cruiser. The gigantic ship eventually swallows up the smaller one. We eventually learn that the Empire owns fleets of these Star Destroyers, but we never learn where they all came from. In the Expanded Universe, we find out that the Empire-loyal planet of Kuat manufactures these behemoths in the Kuati Drive Yards. ​ During the time of Star Wars: The Old Republic, we really haven't heard much about this planet or its starship manufacturing. We know that Grand Moff Vaiken created the first dreadnaughts the Sith Empire uses now on Dromund Kaas. We could only assume that Kuat was a member of the Galactic Republic. And we had no indication whether the Drive Yards existed at all until the latest expansion and the flashpoints that hit the SWTOR test center this week.

  • EVE Evolved: Strategic resources for everyone!

    by 
    Brendan Drain
    Brendan Drain
    08.04.2013

    The past four EVE Online expansions have mostly focused on adding small features and overhauling old game mechanics and content that were beginning to show their age. Crucible delivered dozens of small but highly-requested features and gameplay improvements, and Inferno and Retribution continued with overhauls of several aging PvP systems. Even Odyssey contained mostly small features and revamps, its biggest gameplay features being a new hacking minigame and a streamlined scanning interface. It's been several years since EVE has received a truly massive and game-changing feature like wormholes or a sovereignty revamp, but that may all be about to change! CCP recently announced its intention to start reaching for big ideas again, but this time set over a more realistic timeframe. If everything goes according to plan, the next five years could see the introduction of player-built stargates and true deep space colonisation. I wrote about the potential of this concept last week and looked at some of the big features we'd need to make it a reality, but I didn't really delve into my personal favourite idea for a potential future expansion: New strategic resources and player-created deadspace complexes. In this week's EVE Evolved, I look at how strategic resources could be used to get even individual players invested in something worth fighting for, and how player-created deadspace dungeons could be a great way to introduce them.

  • The Daily Grind: How long do you wait before kicking an AFK group mate?

    by 
    Jef Reahard
    Jef Reahard
    07.29.2013

    Yesterday whilst playing Star Wars: The Old Republic, I queued for a pickup group flashpoint to try and nudge my Sniper past level 40. Being a DPS class, it literally took an hour to get a group to pop, and then one of my three teammates decided to go AFK shortly after we entered the instance. After about six minutes -- yes, I timed it -- the group leader initiated a vote kick, which passed and sent our AFK mate packing. Right before the system removed him from the group, though, we saw his 'hi guys, I'm finally back' text in the group chat. The moral of today's story is that there is no moral. There is a Daily Grind question, though, and it is this: How long do you wait before kicking an AFK group mate? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • Hyperspace Beacon: The SWTOR F2P experiment, Coruscant

    by 
    Larry Everett
    Larry Everett
    04.30.2013

    I was asked last week why I chose The Ebon Hawk as the server on which to run my Star Wars: The Old Republic free-to-play experiment, especially since it's my home server. Some people believed that the experiment would be flawed because I would have many people to call on to help me out in different areas. This is only partially true. I do have some people to call on if I absolutely need it, but remember that I play on the Imperial side normally; this test character is Republic-side. My guildies and friends do not play Republic characters on a regular basis. And I have already said that I will not take gifts from other characters. The only thing that they can offer me is a partner for leveling, and currently, no one that I know is the same level as my Smuggler. I won't catch up to any of them until I hit level 35.

  • Lobo trounces Flashpoint Batman in first Injustice: Gods Among Us DLC footage [Update: Lobo on May 7]

    by 
    Jordan Mallory
    Jordan Mallory
    04.27.2013

    Sure, technically Lobo should win this fight, but something about Batman losing to The Main Man just doesn't feel right. At any rate, this trailer represents our first look at Injustice: Gods Among Us' first DLC character in action, showcasing Lobo's ranged chain whip/hook attacks, sawed-off shotgun and appropriately disrespectful super.This trailer also shows off a new Batman skin, specifically one based on the version Batman from the Flashpoint universe – Bruce's father Thomas Wayne, rather than Bruce himself. We've emailed Warner Bros. about the release window for Lobo and the new costume, and we figure more information will be available after an elaborate series of cross-franchise plot arcs and retcons.Update: NetherRealm creative director Ed Boon has announced on Twitter that Lobo will be available on May 7. No further information regarding Batman's new outfit has surfaced.

  • Injustice season pass includes 4 characters, bonus costumes [Update: Now with more Harley Quinn]

    by 
    Jordan Mallory
    Jordan Mallory
    03.21.2013

    Just as Mortal Kombat did before it, Injustice: Gods Among Us will employ the increasingly popular Season Pass monetization model convenience option for the game's inevitable character DLC. Who those characters actually are, of course, remains a mystery, though we do know that there will be four of them.The pass costs $14.99/1200 MS Points and includes four characters for "the price of three," according to the press release, which means we can safely infer that Injustice's character DLC will cost $4.99/400 MS Points a pop when purchased individually. You may begin theorizing over the identities of the above silhouettes at the sound of the beep.Three bonus costumes are also included, based on Wonder Woman, Aquaman and Deathstroke's alternate timeline personas from the plot arch that lead to the New 52 relaunch in 2011, "Flashpoint." For the uninitiated, Flashpoint is known as being the small splinter of the DC universe where Wonder Woman actually wore some damn clothes that made sense for a conquering warrior princess.Update: As a small aside, Harley Quinn's story trailer has been tucked away after the break. We'll keep this description brief in case anyone is avoiding such things because spoilers, but let's just say that the Joker is involved. Right? We couldn't believe it either.

  • Hyperspace Beacon: Gear grinding is unfun

    by 
    Larry Everett
    Larry Everett
    09.04.2012

    If you have been following me for the last few years on this column and some of the podcasts that I've done, then you are aware that hardcore progression raiding and PvP are not my thing. You will also know that I don't fault players for having their own fun, but the MMO industry often assumes raiders and PvPers are the ones game developers need to target and pursue. It could be that they are the loudest, the fastest, or maybe just the most competitive. I appreciate the players who blast through content. They are usually ones who make the guides that the slower players use to fight the "unbeatable boss." Unfortunately for developers, these are not the players who stick to the game. BioWare made a lot of naive mistakes with Star Wars: The Old Republic, but one of the biggest is that it listened too much to the vocal minority instead of attempting to make a game that caters to the long-term player. I consider myself and my guild long-term players. We play SWTOR for a multitude of reasons, ranging from basic Star Wars fanboyism to exploring new content to engaging in intense PvP battles. But one thing that is consistent among all of us is that we don't like to gear grind. Don't get me wrong; I understand that there need be a carrot for the players who complete high-level content, but I believe that SWTOR, along with other MMOs, is doing it wrong, and frankly, it's not fun.

  • Judge rules against Apple in Kodak patent dispute, cites disruption to next week's auction

    by 
    Joseph Volpe
    Joseph Volpe
    08.02.2012

    Is this Kodak's moment? It's sure shaping up to be, as Bloomberg reports the once prominent imaging company has just earned a slight, though significant courtroom victory against Apple. At stake is the ownership of ten patents related to digital imaging, two of which have been deemed incontestable by a Manhattan bankruptcy judge due to Cupertino's late stage ownership filing. Citing potential disruptions to next Wednesday's auction, Judge Gropper ruled against Apple's claims, while also striking down Kodak's request for a summary judgment on the eight remaining IPs and leaving the door open for further dispute. So, though it may seem like the Rochester-based company is finally out of the woods, this certainly isn't the end of its woes -- Apple has now filed counterclaims and is seeking a transfer of the case to district court. And if the House that Steve built's legal track record is any indication, it's not going down without an interminable fight.

  • Kodak gets the green light to sell digital imaging patents

    by 
    Terrence O'Brien
    Terrence O'Brien
    07.03.2012

    It's been a long road for Kodak to get to this point, but it seems the floundering company has finally won approval to sell off its digital imaging patents. Over the objections of Apple and Flashpoint (nothing like kicking a company when its down), the Bankruptcy Court awarded Kodak the right to auction off its Digital Capture and Kodak Imaging Systems and Services (KISS) patent portfolios. While the challenges haven't been completely dismissed, the ruling provides an opportunity for the struggling Rochester firm to move ahead with its auction plans in the face of what it calls "baseless claims." Soon enough the bids for the rather sizable and valuable portfolios will start rolling in, and should provide Kodak with enough cash to keep its head above water for a little bit longer. For more detail, check out the PR after the break. [Image Credit: MercerFilm]

  • Kodak sues Apple for allegedly interfering with patent sales, has little nostalgia for your QuickTake

    by 
    Jon Fingas
    Jon Fingas
    06.19.2012

    Kodak may have recently obtained clearance to sell some patents and help dig itself out of bankruptcy, but it wants to be extra-certain Apple is nowhere near potential buyers if a deal goes down. The former camera maker is suing Apple in hopes of making the former collaborator drop challenges to the ownership of 10 imaging patents from the early 1990s, when the two were still buddy-buddy enough to design the QuickTake camera line together. Claims by Apple and patent transfer recipient FlashPoint Technology are purportedly just attempts to stall any patent sale as long as possible and spook buyers away, forcing Kodak to make some hard decisions about its own lawsuits. That's not to say Kodak is a doe-eyed innocent here: Apple has accused Kodak of trying to sweep any patent disputes under the rug with bankruptcy as the pretext. Although the lawsuit is just one part of a larger story, it could more definitively answer whether or not Kodak has enough bullets left in its patent gun. [Image credit: Mikhail Shcherbakov, Flickr]

  • Guided tour of the new SWTOR flashpoint

    by 
    Larry Everett
    Larry Everett
    04.06.2012

    Yesterday, BioWare invited some members of the press to take part in a guided tour of the latest update for Star Wars: The Old Republic. In recent Hyperspace Beacons, we've covered everything from the user interface changes to the crew skills system. However, the specifics of some of the new story content have been a bit sparse. Thanks to help from BioWare, that's now changed. Beyond the break, we have put together a 15-minute video describing the ins and outs of the latest flashpoint: The Lost Island. Together with a member of the BioWare development team, we explored this new level-50 zone, destroying everything in our path and maybe learning something along the way.

  • Hyperspace Beacon: The crew skills story

    by 
    Larry Everett
    Larry Everett
    03.27.2012

    Forgive my fanboy-ism a bit, please. Update 1.2: Legacy excites me. My friends on the Star Wars: The Old Republic live server wonder where I've got off to since the patch hit the test server. Not to worry, guys. I'm still in game; I'm just playing with the new UI and character builds. We know that the major part of this update is the Legacy system. In a system that is rarely seen across MMOs, BioWare has created a tangible connection between alts. Now, Aaron Shaddoe can be the brother of Maacus Shaddoe and the son of Ryctur Shaddoe, and the game will reward me for doing that. Aaron could be a Smuggler, Maacus a Jedi Consular, and Ryctur a Bounty Hunter, all with interconnecting abilities between them. It's an interesting concept, but I'm curious how many people are going to seriously use it for its intended purpose. Update 1.2 holds a couple of other changes that interest me more -- namely, crew skills and story content. Lead Combat Designer Georg Zoeller and Writer Charles Boyd spoke about the changes to crew skills and the story update in two developer blogs last week. And despite the legacy system's being the biggest part of this update, it's these two areas that will impact the greater game. [Warning: Some minor spoilers are contained within. It's been three months, so I hope they are not spoilers any more, but I should warn you just in case.]

  • Massively's hands-on with Star Wars: The Old Republic Update 1.2

    by 
    Larry Everett
    Larry Everett
    03.13.2012

    Goodness, I hope you have heard that Star Wars: The Old Republic is releasing a new patch soon. It's been jokingly dubbed the "Jesus Patch" because it's supposed to contain everything, and incidentally, it may "save" the game. Many critics have written off the game because developers missed some essential MMO ingredients when it launched. Despite that, SWTOR currently stands as the fastest-growing MMO ever and retains the second largest subscription base, according to Electronic Arts' investor calls. During the recent Guild Summit, while the guild leaders and fan site press were shuttled off, the press made its way to BioWare studios to try out the new content in Update 1.2. Each member was given his or her station to tool around with. Immediately, I noticed that the two Bounty Hunters in the character selection screen wore armor I had never seen before: Black Hole armor and War Hero armor. We were about to step into the new flashpoint called the Lost Island as well as the new Novare Coast warzone.

  • Star Wars: The Old Republic highlights upcoming Kaon Under Siege flashpoint

    by 
    Matt Daniel
    Matt Daniel
    01.13.2012

    Despite only having launched about a month ago, Star Wars: The Old Republic is already gearing up for its next content update. As BioWare ramps up to release the update, it wants its fans to be getting excited for it as well. In that vein, the studio has released a new video highlighting Kaon Under Siege, one of the new flashpoints in the upcoming patch, The story behind this flashpoint continues the game's current storyline, this time giving players a glimpse at the Tion Hegemony sector of the galaxy. Prior to the flashpoint, the Rakghoul plague has spread across multiple world in the system, killing the lucky and transforming those less fortunate into Rakghouls themselves. A few lucky survivors on the planet of Kaon have managed to hold out against the Rakghoul menace, and of course both the Empire and the Republic wish to rescue these survivors, eradicate the Rakghoul plague, and ultimately negotiate an alliance with the Tion Hegemony. For the full video preview of Kaon Under Siege, just click on past the cut.

  • Rakghouls and raging Hutts with SWTOR's Gabe Amatangelo

    by 
    Larry Everett
    Larry Everett
    01.12.2012

    A month after Star Wars: The Old Republic began its official journey in the public eye, the developers of this game-changing MMO are ready to extend the story, which they call the fourth pillar of the MMO genre. In patch 1.1, which also brings the usual round of bug fixes, players will be introduced to a brand-new level 50 flashpoint as well as a completed version of the Karagga's Palace 8-to-16-man operation. In the official press release for 1.1, BioWare founder Greg Zeschuk notes, "A month ago when we launched the Early Game Access program for Star Wars: The Old Republic, we promised our fans that this would just be the beginning of our journey together." That's all well and good, but we want details. So we rang up BioWare's Gabe Amatangelo to discuss the new flashpoint, Karagga's palace, Ilum, and the future of SWTOR PvP. Be aware that there will be some minor spoilers, but we'll warn you in advance!

  • SWTOR's 1.1 patch adds anti-aliasing, level 50 Flashpoint

    by 
    Jef Reahard
    Jef Reahard
    01.06.2012

    Star Wars: The Old Republic's next big update is live on the game's public test shard. BioWare says that the 1.1 patch is chock full of bug fixes and is "the first of many content updates" for the sci-fi MMO. New stuff includes a level 50 Flashpoint (Kaon Under Siege) and four new bosses for Operation: Karagga's Palace. Also of note is an anti-aliasing option in the preferences menu and a correction for the problems plaguing Kira Carsen's affection conversations. The full patch notes are viewable on the official SWTOR website.

  • Hyperspace Beacon: Sensing the future

    by 
    Larry Everett
    Larry Everett
    01.03.2012

    I like making predictions. When it comes to Star Wars: The Old Republic, I've been spot on about several things, but I've missed the boat on some too. "Careful you must be when sensing the future, Anakin. The fear of loss is a path to the dark side," Yoda warned the young Jedi Knight in Revenge of the Sith. It's a good thing I don't have anything to lose by guessing what I think will happen in the future for this game. In 2011, we saw TOR launch with astronomical numbers, and all you have to do is look at our front page to realize how much people have been talking about this game. Hopefully, the future of the game is just as bright. Thankfully, developers at BioWare have been very talkative about what's coming in the future. Let's combine what players have said with the plans developers have spoken about to predict the future of the game. After the break, I'll mix the news with my Force powers to see in the the future... the future... the future... echo... echo...

  • BioWare hints at new SWTOR content, tops one million players

    by 
    Jef Reahard
    Jef Reahard
    12.23.2011

    Star Wars: The Old Republic is less than a week old, and many players are already wondering if and when BioWare is going to add new content. Yes, there are some 50s on the servers already, and James Ohlen has penned a post on the game's official website that should excite those who have already rushed through the game's content. For starters, January will bring a new flashpoint to the game as well as an expanded operation instance. The former "takes place on a brand new world and involves some pretty epic battles." The latter "takes the existing Karagga's palace scenario and more than triples it in size." Ohlen says that's just the beginning, too, and BioWare plans on releasing similar new content with regularity. Finally, players concerned over the company's ability to add new story (and voiceover content) will want to check out writer Alexander Freed's post on the official forums. In a nutshell, he says not to worry, as BioWare does have voice actors under contract and can proceed with development without adding much time to the content creation process. Finally, our sister site reports that TOR has topped one million registered players and over 28 million hours played! [Thanks to Scratches for the tip!]