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  • The Joystiq Indie Pitch - Totally Tiny Arcade

    by 
    Justin McElroy
    Justin McElroy
    01.11.2011

    Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Joe Lesko of Flea Circus Games about his new scaled-down arcade game collection, Totally Tiny Arcade. How did you get started? I grew up in the era of the Commodore 64, with favorites like M.U.L.E., Archon and Modem Wars. While I spent most of that time playing games, I dabbled with programming text games in BASIC, and learned how to do pixel art using Garry Kitchen's GameMaker. I didn't really learn proper game development until many years later, when I started making games in BlitzBasic as a hobby. After completing about a dozen small freeware games, I saw that a few developers were having some financial success with downloadable titles, so I thought I'd give that a try. This was around 2006, right before the current indie and casual game movements gained traction, so it was a bit riskier than it might seem nowadays.