fleet-starbases

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  • Cryptic introduces Dilithium Mine Outpost to Star Trek Online

    by 
    Mike Foster
    Mike Foster
    06.18.2013

    Earlier this month, Cryptic hinted at some big changes to fleet holding projects in Star Trek Online. Executive producer Daniel Stahl went on the record in the company's Ask Cryptic column and explained that the STO team had something planned involving "dilithium-based mechanics." Today's dev blog finally explained what all that means: Starting soon, fleets will have the option of working on the Dilithium Mine, a brand-new fleet outpost. The Dilithium Mine features both indoor and outdoor environments and is accessible through the Beta Ursae Block or through an unlockable transwarp. If you play Star Trek Online, those are probably words that make sense to you. The mine's appearance will change as fleet members upgrade its facilities by following its three progression tracks. Completing the main progression track for the Dilithium Mine will reward fleets with discounts on project dilithium input costs, new construction projects, daily missions, and a daily repeatable that allows fleet members to refine ore beyond their normal cap. The sub tracks offer a variety of bonuses, mostly related to discounts on fleet projects. Fleets will have access to the Dilithium Mine the moment it goes live but will need to reach the first tier of its main track before being granted access to the physical space.

  • Captain's Log: STO's fleet advancement and reputation systems

    by 
    Terilynn Shull
    Terilynn Shull
    03.18.2013

    In my continuing efforts to mark time until we all find out what the blazes the most recent teasers for Star Trek Online's upcoming March Beneath the Raptor's Wings are hinting at, this column is going to delve into two huge new tech developments the game has seen since its free-to-play conversion. Many players are just now coming back to Star Trek Online after a prolonged absence and have asked me to touch on some of the changes the game has seen in the past two years. Seasons Six and Seven saw the release of the fleet advancement and reputation systems. Both of the new systems work on the same basic principles, so let's go over the basics, then touch on each individual system's idiosyncrasies.

  • Star Trek Online celebrates Fleet Week

    by 
    Justin Olivetti
    Justin Olivetti
    08.17.2012

    Space may be a cold, dark, unforgiving place, but it's also filled with exuberant co-op adventure, so say we all. The Force is strong with Star Trek Online, as Cryptic is launching an end-of-summer event in the hopes of encouraging players to unite and work for a common purpose. That's right: It's Fleet Week in STO. Through Thursday, August 23rd, players can earn bonus fleet marks for participating in solo and group content. Cryptic even has a special Foundry daily mission that awards bonus marks, and many other multiplayer activities will also result in extra currency. Fleet Week may well prove crucial to fleets attempting to construct their starbases, as the fleet marks earned during the event are used to fund these projects.

  • Star Trek Online posts patch notes for the Season 6 launch

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.12.2012

    Star Trek Online is mobilizing the fleets today. With the launch of Season 6, fleets will have new starbases to explore, new projects to develop, and new tasks to undertake as a single cohesive unit. The full patch notes elaborate on a number of the new features that fleets can focus on and what awaits the stalwart captains who pursue those goals, including the details of assembling and reinforcing starbases over time. But even if your fleet isn't planning on focusing on all this new content, there's still plenty in the update for you to enjoy. New group content has been added in the form of the Colony Invasion and the No Win Scenario. There have also been a variety of balance changes and user interface tweaks as outlined in the full patch notes, including several tweaks to the Foundry and ship systems. All in all, the new season should give players in or out of a fleet a more enjoyable experience all around.

  • Star Trek Online gets a new installment of Ask Cryptic

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.06.2012

    If you're looking forward to more Fleet options in Star Trek Online, you're in luck, as the newest installment of Ask Cryptic makes it clear that Fleet Starbases will be getting more love in the near future. There are plans for more PvP options, plans for more projects in the base, and plans for more fleet-specifics ships. Despite all of that, the fleet projects can be completed by almost anyone with dedication: producer Dan Stahl says you should still be able to unlock your rewards even if you have a fleet consisting of just yourself and your alts. This particular installment also focuses on other long-awaited features such as the addition of Cardassians as an official species, something that's still on the table even with the Cardassian lockbox ships. Stahl makes it clear that the team would like to allow players to switch the species of their captains if desired, although there isn't a precise timetable on that feature. That's in addition to more discussion of a future inclusion of poker, new item sets, and other future improvements to the universe of Star Trek Online.

  • Exclusive Star Trek Online Season 6 reveal: Fleet starbases

    by 
    Justin Olivetti
    Justin Olivetti
    05.22.2012

    You read that headline right: Star Trek Online will be introducing player starbases in its upcoming Season 6. For the first time in the game, fleets will be able to band together to build a virtual home in the icy blackness of space. The project was spearheaded by Cryptic Lead Artist Jeremy Mattson, who was given the task of conceptualizing and designing this core feature of the path. Mattson sent us an exclusive developer diary to take us through this process, starting with his examination of starbases in Star Trek's canon all the way through the construction and finished product.

  • Captain's Log: Dining with the devs

    by 
    Brandon Felczer
    Brandon Felczer
    07.28.2011

    Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers are the key to the future, the hands that create our dreams, the molders that shape our gameplay. Okay, okay -- I'm going a bit overboard, but you have to admit, they are pretty dang cool! Luckily for us Star Trek Online players, the devs that are working on the game, as well as all of the other projects in development at Cryptic, are very transparent. More often that not, they let us know what they are working on and look to the community to see what we think about particular ideas -- we truly get to help influence what makes it into the game. Aside from posting in the forums, many of them also participate with the community by guest starring on podcasts and meeting up with players when they can. As I broke the news to you all last week, I was privileged to host a Dine with the Devs event that coincided with a visit of some of the STO devs to this year's San Diego Comic-Con. While this was not associated with Massively, I figured all of you would like to know what happened and what was said. So, without further ado, it's time to recap the event and fill you all in on the super-secret meeting minutes! Ensign, warp 10! Let's boldly go where most of you were not able to go...