fls

Latest

  • Buddy Key system now available for PotBS

    by 
    William Dobson
    William Dobson
    03.26.2008

    The Pirates of the Burning Sea Buddy Key program we looked at the other day is now in place, and the official site has got the details on how to give your friends their free 14-day trial. Anyone with a paid SOE subscription for PotBS will be able to claim three keys to give away, with no expiration. You don't need to go and claim them now either, as they will be available indefinitely.To get your keys, you'll need to log in to the official site, and then visit the Buddy Keys page to retrieve the codes. After that, you can give the keys to friends, and then point them to the game client installer page where they can download their copy of the game. To help with any questions that might come up during this process, a thread has been made on the forums to discuss the program.

  • PotBS to introduce Buddy Key program

    by 
    William Dobson
    William Dobson
    03.23.2008

    Enjoying Pirates of the Burning Sea, but can't convince your stingy friends to give it a try? Come Monday, a new Buddy Key program will launch that provides active account holders with three 14-day trials of the game to give to friends, so there'll be no excuses for them shunning your Caribbean exploits anymore.There won't be an expiry date on these keys, so if you don't have three people that you want to hook at the moment, hang on to them for later. Instructions on claiming the keys will be provided on Monday, and we'll bring you the news when it breaks.

  • Pirates of the Burning Sea gets its first major content patch

    by 
    William Dobson
    William Dobson
    03.18.2008

    Flying Lab Software has issued a press release to say that Pirates of the Burning Sea will be receiving its first major content patch today, Tuesday the 18th of March. This will bring the game to build 1.2.67, and the press release includes a few of the highlights that are in the update. These include a new and challenging group mission called "Bey's Retreat", changes that makes it harder for nations to win the world PvP map back-to-back, and some UI improvements (the chat bubbles we featured earlier will be making it in).The press release also details some new community features available at the PotBS forums, and a link to a ginormous list of patch notes is provided. This list gives a few more notable changes: the introduction of a "/spam" command to report troublesome gold spammers, and the previously dicussed changes to Open Sea Battle placement. The whole press release is available after the jump.

  • Captain skills tuning for all classes in PotBS build 1.2

    by 
    William Dobson
    William Dobson
    02.28.2008

    A recent devlog at the Pirates of the Burning Sea site talks about the changes that are coming to captain skills (your at-sea arsenal) with build 1.2. It looks like every single class will have changes of some sort coming. These will be in the form of global changes to certain types of skills, and changes specific to each class in the game. The global changes include: stopping speed buffs from stacking, reducing the morale cost of skills that cancel upon taking damage, and the addition of crew recovery rate increases and decreases to some existing skills.The remaining changes coming to skills in build 1.2 are too numerous to list here, but we'll go over some of the highlights.

  • PotBS officially launches in Australia and New Zealand -- free cockatoo!

    by 
    William Dobson
    William Dobson
    02.27.2008

    Although it's been possible to purchase Pirates of the Burning Sea online since its release, the official launch for Australia and New Zealand means that the dedicated Oceanic server is up, and Bigpond's free game offer is in effect. There is also still time to apply for an Ambassador position to help new player's on the Oceanic server, and score a year's free playtime in return.But there is one other very important thing to note about this launch -- any character made on the Australia/NZ server within its first month of opening will get a cockatoo to show off on their shoulder. This is certainly pretty neat, but don't expect to be the coolest cat in the Caribbean, because everyone on the server will have one of these squawkers.

  • PotBS updated to build 1.1.69.0

    by 
    William Dobson
    William Dobson
    02.25.2008

    We're all getting excited about the features planned for Pirates of the Burning Sea's build 1.2, but lower your sails for just a moment, because build 1.1.69.0 has now gone live. This patch contains some of the fixes that FLS wanted to get in before 1.2 is released, due to their nature.Some of the bigger changes were to do with port contention. Now, when a port is in Pirate PvP or higher, you will no longer be able to do unrest turn-ins. Also, PvP kills were generating too much unrest, and this has been lowered to the intended amount. There are also some new missions that teach each race how to use their Claim Prize/Capture Ship/Scavenge skills. Full notes for 1.1.69.0 can be found after the break.

  • PotBS devlog looks at Open Sea Battle placement in 1.2

    by 
    William Dobson
    William Dobson
    02.25.2008

    The way things currently are when engaging in an open sea battle in Pirates of the Burning Sea, players can often be dumped miles away from each other inside the private battle instance, even if they were very close when going in. This is one of the problems that is going to be fixed in build 1.2, and a devlog on the official site has gone over the planned changes.Little fixes to the system never seemed to solve the problem satisfactorily, so an entire overhaul was necessary. The old system placed people relative to one point in the center, but in 1.2, a closer version of the positioning on the open sea will be seen inside the instance, due to new spawn point tracking. Additionally, the angle of attack will now only be measured upon the initial strike, and not for each new person entering, so that it won't be possible to have a circle of ships spawn on one unlucky victim. The system that decides how far back you will be placed when you join a battle late has been tweaked, to stop people being dumped in a random spot when the intended area would have been invalid, and there will also be a few more options you can set for auto-joining a battle. Read more about these new features for build 1.2 via the link below.

  • PotBS announces Australian Ambassador program, offering years free game time

    by 
    William Dobson
    William Dobson
    02.24.2008

    More Pirates of the Burning Sea love has been sent Australia's way, with Flying Lab Software's announcement of the Australian Ambassador Program. Full details of the new program can be found here, however you may need to log in to view the page, so here's an excerpt : "We believe that the best way to introduce new players to a game is by introducing them to people who know it best: the fans. We want a cadre of experienced players to create new characters and get in on the ground floor with their fellow Australians. You won't be required to do anything more than play Pirates of the Burning Sea!"As an incentive for being involved in the program, the appointed "ambassadors" will have their subscriptions paid up for an entire year. Unlike the free account program for Australians, you will need to be specifically chosen after applying to get the years free subscription, and applications will close on the 7th of March. The requirements state that you must be a current subscriber, and reside in Australia (duh). If you meet the criteria, you may as well apply and see if you can score a year of free PotBS.

  • Devlog for PotBS looks at ship tuning and new ships in build 1.2

    by 
    William Dobson
    William Dobson
    02.22.2008

    The Pirates of the Burning Sea site has published a new devlog to do with the upcoming build 1.2, and this time around we're treated to details on some of the ship tuning that can be expected with the patch. There will be some global changes to make scouts a bit faster than they are, and some ships that have light top-deck batteries will see these guns move up a weight class or two. Most warships will also have their deceleration and turning deceleration multipliers increased, as a fully outfitted warship has been more maneuverable than intended.Apart from the global changes, there are some changes to specific ships as well. You can visit the devlog to see what happens to each of these, but the ships being tuned in some way are: the Arcadia, the Mignone, the Oliphant, the Cerberus, the Mystique Polacre, the Raa, the Myrmidon, the Tigre, the Capricieux, the Corsair, the Hercules, the Deliverance and the Defiant. Phew! Finally, a bunch of brand new ships will be introduced with 1.2, including the first high-level ship that can run against the wind effectively. Check out the full details at the devlog.

  • PotBS devlog discusses the art of town creation

    by 
    William Dobson
    William Dobson
    02.20.2008

    There's a lot more to building a town in a game than just plotting out the buildings and filling in key NPCs. You can leave it at that (and it's unfortunate when that's the case), but to stop it from feeling like a ghost town, certain steps can be taken to build up the ambiance of a locale. The latest devlog available at the Pirates of the Burning Sea website is penned by the game's technical artist Xenobia, and focuses on the process of breathing life into the many port towns in the Caribbean.Some of the curious little events you might notice in PotBS's towns could probably be attributed to Xenobia. A woman kicking and screaming while being taken away over the shoulder of a pirate, drunks in various stages of consciousness -- things like this are of no consequence and will keep going in the background regardless of whatever else is happening, yet they greatly enhance the feeling that you're in an actual town. Visit the devlog to see what goes on behind the scenes -- including how it all looks in the Maya software -- when bringing a game-town to life.

  • Port contention turn-ins in PotBS to be scaled down

    by 
    William Dobson
    William Dobson
    02.20.2008

    Until now in Pirates of the Burning Sea, some clever folks have been able to cause a totally peaceful port to instantly become scheduled for a port battle, by saving up their contention turn-ins en masse and across characters, and handing them in all at once. Over at the official PotBS site, Isildur has drawn attention to the issue and said that changes are coming to prevent this from occurring in the future.You couldn't really call this tactic an exploit -- it's more just a smart use of the mechanics available in the game -- but it's obviously not how Flying Lab Software intended for the whole process to go down. The plan was to make the contention process a bit more steady so that the home nation could have a chance to defend and bring the unrest back down again, and possibly save a full-scale port battle from occurring, while also giving the traders a bigger role in defending their business interests. The first steps to prevent the current insta-port-battles should be introduced with build 1.2.

  • FLS CEO does the rounds at Aussie gaming sites

    by 
    William Dobson
    William Dobson
    02.17.2008

    The CEO of Flying Lab Software, Russell Williams, has been busy promoting the fantastic deal that involves Aussies getting Pirates of the Burning Sea for free, and has stopped in at the Australian branches of both GameSpot and IGN to discuss the finer points of the game.Both online publications have worthwhile articles, but while IGN's is intended (and named) as a PotBS Primer, the GameSpot interview with Williams focuses on the game's launch in Australia. Williams says that there is no retail launch planned at all for the Australian market, and that PotBS will only be available as a digital download through the aforementioned deal. He also says that there will be Australian servers -- although they won't actually be located in Australia. Check out both of the articles from the links below.GameSpot: Flying Lab Software on Pirates of the Burning Sea down underIGN: A Pirates of the Burning Sea Primer

  • PotBS devlog discusses the gold-spammer issue

    by 
    William Dobson
    William Dobson
    02.17.2008

    "Do you annoy not afford new ship?" Anyone that has played Pirates of the Burning Sea since launch will have received countless private messages similar to the above, soliciting the sale of in-game currency. The latest devlog from the official PotBS site talks about how they are working to combat the spamming -- well, they tell us what they can, because if we can read it, so can the spammers.Some extremely good news is that a new command is on the way that will make reporting spammers a breeze. Currently players have to leave the game or alt-tab out to condemn these nuisances, but those days will soon be over. The process for Flying Lab Software to actually receive and act on these reports is being streamlined as well. Behind the scenes, they say that they are looking at better ways to catch the spammers before they even get to spam, but as per the above reason, don't expect these methods to be made public. FLS has attemped to deal with this problem from the very start, and it looks like the beginning of round two is on the horizon.

  • New details on the future of user content in PotBS emerge

    by 
    William Dobson
    William Dobson
    02.14.2008

    Many people have wanted to get involved and enjoy Pirates of the Burning Sea's user-submitted content system, but as things currently work, the turnaround time between submitting a flag or sail design and actually being able to purchase it in game has left something to be desired. Thankfully, Flying Lab Software realized that this situation needs fixing, and have announced that User Content 2.0 is on the way.This re-haul of the user content submission process changes the way that player's designs are voted on and approved. Other players will be shown two different designs at a time, and will have to choose which one they think is better/more appropriate to the time. After a design receives a certain amount of winning votes, it goes off to be approved by FLS. To be able to submit more designs, players need to spend some time in the voting process, so there's incentive to do the sorting work. Some other changes to how you can show off your work in the forums are also detailed in the User Content 2.0 announcement.We haven't been told when exactly the new system will be in place, but for now the old process is still in use. Don't forget that if you're that little bit more adventurous, you can submit a 3D ship model as well, and if this intrigues you then check out the Shipwright Discussion forum -- you'll be in good company.

  • PotBS updated to build 1.1.54.0

    by 
    William Dobson
    William Dobson
    02.13.2008

    Pirates of the Burning Sea has now been upgraded to build 1.1.54.0. The result is a patch that is a little bigger than the last few, but lots of changes have gone live. One update that I'm sure anyone who has been involved with the economy and spends plenty of time at the Auction House will love -- the auctioneer has been silenced! No more, "How many do you want? How many do you want?" when you aren't even buying anything.A more important fix is that Unrest supply bundles now work properly and can be handed in to raise unrest on an enemy port. Also, if you've done one of those bounty quests that require the killing of 1 or 2 rare pirate spawns, you'll know how annoying it was to actually find one sometimes -- the chance to find them in a group of NPCs has now been doubled. Looking at the Ships section of the notes, it appears that small/medium ships have had their defense reduced slightly, and large/huge/colossal ships have had a bit of damage reduction added. Perhaps that will help bigger ships bite back a little better in situations like these?Plenty more has gone into build 1.1.54.0 and the full patch notes are available after the break.

  • Pirates of the Burning Sea's Kevin Maginn answers questions at GameSpot

    by 
    William Dobson
    William Dobson
    02.11.2008

    GameSpot UK recently had an interview with Pirates of the Burning Sea lead designer Kevin Maginn, in which they fired off a series of questions that looked to flesh out the game's concept for anyone not yet familiar with it. As well as name-dropping the guys from Talk Like a Pirate Day, some of Maginn's answers reveal a lot of the reasoning behind some of the important design choices that make the game what it is today.One of these is the mainly solo-oriented mission structure in PotBS. In this case, it comes down to what Maginn himself preferred to have in an MMO -- he said that he enjoys group content, but wanted to have the ability to log on and achieve things on his own without needing to sink time into group setup. This brought about the system we see in PotBS now, with most missions aimed at a single player, but there are a few group missions that are much more elaborate than a regular quest and are repeatable, to satiate group cravings on a permanent basis.Maginn also says that, apart from updates on a roughly monthly basis, a major content update should hit every few months. One aspect of the game not mentioned in the interview is the interesting economy and crafting system, surely one of the game's big selling points. Check out the rest of the interview at GameSpot.

  • Speeding away from combat in PotBS: balanced?

    by 
    William Dobson
    William Dobson
    02.07.2008

    Keen from Keen and Graev's Gaming Blog recently wrote about his experiences in Pirates of the Burning Sea with PvPing against small, quick ships. He said that most of the time, the quick ships with the right fittings can simply get away from his larger vessel, but what inspired him to actually write about it is that he believes some players may be using this ability to grief a slower ship. They would achieve this by getting into combat, bringing both players to an instance, and then simply looping around and tapping the other player every 2 minutes with a quick shot to keep them in combat and stuck inside. Others would just engage and then run away, with no apparent purpose other than wasting time, or possibly stopping him from attacking another target.Personally, I am not at the stage where I'm doing much PvP yet (although one of my ships, the MC Cutter, is mentioned in Keen's article as a prime offender for this tactic), so I haven't the experience to comment on whether this really is widespread behavior or not. A ship like mine, meant for mid-levels, becomes insanely fast if a level 40-50 uses it with the skills and fittings available by then. The question is, should it be possible for a player to initiate combat with another PC and then simply run off inside the instance? Before anything is done, it would be interesting to know if this sort of griefing has happened to other people too.

  • PotBS lead animator and art director interviewed

    by 
    William Dobson
    William Dobson
    02.04.2008

    Although this interview was done a couple of weeks ago, possibly before Pirates of the Burning Sea launched, all the other news that has come out about the game recently prevented PotBS Vault from posting it sooner. The interview features Lead Animator Tom Tobey and Art Director Bruce Sharp fielding questions about their work on PotBS, and there are a few hints in this article of things that may not have been discovered yet, even now, a few weeks into release.There are things they mention that a lot of players will already have found, but some are probably still a mystery. The most interesting of these is the talk of an island that is not marked on the world map, with no clues given as to what might be waiting there. There are also some features that look to have been left out in the current build of the game, like the ability to change your body type at character creation (which sounds small, but I know people that have said they wished it was there). It does seem as though Tobey and Sharp have plenty of ideas still up their sleeves, and hopefully a lot more of their work will make it into the game in future patches.

  • PotBS devlog: the road to v1.1, ships and ship combat

    by 
    William Dobson
    William Dobson
    01.31.2008

    A new devlog is up on the Pirates of the Burning Sea official site, explaining in detail a few of the changes and fixes that have gone into the next build of the game. The next major patch will bring the game to version 1.1, and is being deployed to the Testbed server this week and to live servers not too long after. Although there is much more that will come with v1.1, the devlog discusses NPC AI, outfitting, and ship fixes.The most interesting part of the devlog is the discussion of the NPC AI. Previously, enemy ships didn't really change targets that often, and specifically did not react to the person who was dealing the most damage to them like in other MMOs (aggro). This has been fixed in v1.1, ending the viability of a few cheap tactics. Also being fixed with NPC AI is the seemingly random-at-times surrendering of NPCs. It's true that quite often a ship would just surrender out of the blue, but this is being changed so that NPCs will only abandon ship shortly after being attacked, so that there's some logical reasoning behind it. Check out the full devlog for the rest of the discussions on v1.1.

  • PotBS end of beta events to kick off today

    by 
    William Dobson
    William Dobson
    12.30.2007

    It's almost time for the Pirates of the Burning Sea beta to come to a close, with the game's scheduled release date not too far ahead. Flying Lab Software has updated the official PotBS page to announce the timing of some end of beta events that they previously hinted at.Depending on the server you play on, the events will commence at different times of day. Black Bart server's event will begin at 12:00pm PST, Rackham at 2:00pm PST, and Blackbeard at 4:00pm PST. Each of these times are preceded by the word "about" on the official site, so there's no need to sit around tapping your pocket watch impatiently if the festivities haven't started precisely on the hour.As of the latest build of the game, the level cap has been removed, allowing the maximum of 50 to be attained, and the auction houses have been packed with useful items like XP books (that speed the rate of experience gain) and ship deeds. To help buy these goodies, every player will receive 1 million doubloons upon logging in. It has been said that if all the items on the auction house get bought, FLS will be able to restock them. It looks like they really want to end this thing in style.