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Pirates of the Burning Sea CEO on the economic revamp and a player-driven world
Pirates of the Burning Sea recently celebrated its sixth anniversary as well as the one-year anniversary of parent company Portalus' decision to strike out on its own following the expiration of its Sony Online Entertainment publishing contract. The dev team is currently prepping a major economic revamp, but CEO Charles Ellis kindly spared a few moments to answer Massively's burning questions. Join us after the cut as we talk about life after SOE, the game's robust economy, and Portalus' future plans.
Pirates of the Burning Sea outlines plans for 2012
Remember Pirates of the Burning Sea? Yeah, it's still sailing along after its 2010 free-to-play conversion, and the dev team at Flying Lab Software is gearing up to celebrate the game's fourth anniversary in high pirate style. Brain "Fodderboy" Taney has offered up a lengthy dev blog detailing what's next for the nautical MMO, and he outlines two main goals: immersion and the desire to "layer" the game. Immersion is fairly self-explanatory (and in case it's not, Taney says that it entails bringing more authentic 18th century elements to the game). Layering requires a bit more verbiage, but it basically boils down to improving "the game experience for all the different kinds of players we have in our community (e.g., casual, hardcore, PvE-only, PvP-only, etc.)," Taney says. There's quite a bit more, of course, but you'll need to head to the official PotBS website to read about it.