forcefeedback

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  • Force Dynamics' 401 simulator chair is pure abuse

    by 
    Joshua Topolsky
    Joshua Topolsky
    01.22.2008

    Sure, your racing games are exciting... we guess. Though when you think about it, they don't really deliver the kind of visceral, knock-about action of an actual race, do they? That's where the Force Dynamics 401 comes in -- a simulator chair which features a "direct transfer of information," i.e., you get bruises if you drive poorly. Judging from the video (which you can see after the break), you'd be hard-pressed to get a more realistic experience... unless you were actually driving a race car at breakneck speeds around tight chicanes whilst passing speeding, desperate competitors.

  • Novint Falcon gets reviewed: undoubtedly cool, unlikely to sell

    by 
    Darren Murph
    Darren Murph
    12.07.2007

    Ever since we first got wind of this thing, we had a sneaking suspicion it just wouldn't take off regardless of how clever it was. Sadly, reviewers over at Bit-Tech tended to agree, deeming the Novint Falcon the "coolest peripheral" it had ever touched, but completely unlikely to ever gain steam in the marketplace. During the review, it was reiterated time and time again just how phenomenal the device actually is; the internal motors were able to transmit textures to one's hand almost impeccably, and it certainly enhanced certain aspects of game play once it became second nature to use. Unfortunately, all that gushing was met with the stark reality that there's no real promise that developers will ever latch on to this thing, and without guaranteed support, it's hard to recommend handing over $239. Nevertheless, we're sure more than a few of you may be willing to take the chance, and either way, the in-depth look at this curious creation is worth a read just to see what you're (potentially) missing.

  • CTT-Net intros TouchSense-enabled navigation systems

    by 
    Donald Melanson
    Donald Melanson
    10.22.2007

    It's been a while since we last heard about Immersion's TouchSense technology for LCDs, but it looks like the tactile feedback technology has now managed to squeeze itself into one of its biggest potential markets, with CTT-Net now introducing a pair of TouchSense-enabled GPS units. Aimed squarely at the Korean market, the CSN-7040 and CIN-7000 models each boasts 7-inch touch screens, and support for DMB mobile TV, along with the usual array of GPS and PMP features. But, of course, the real selling point is that tactile feedback, which Immersion says will "minimize driver distraction" by reducing the time spent glancing over at the unit. No word on pricing or availability just yet, it seems, or any word of the technology making into GPS units outside of Korea, though we're guessing Immersion is far from giving up on that last point.

  • Medical force feedback vest tweaked for gaming

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    10.20.2007

    Over at the E for All Expo, doctor Mark Ombrellaro is demonstrating a medical feedback vest altered so that it works with video games. When an in-game character gets hit or shot, the gamer wearing the vest feels "pneumatic thumps" to their torso. Originally designed for remote medical inspections for prisoners and the elderly, the "3rd Space" vest will cost $189 when it launches in November, and will include an unspecified version of Call of Duty, along with a custom title. TN Games, the company that is suiting up the vest for gamers, plans on launching a version of the vest to simulate G-Forces for flight sims and racers later on next year.

  • Apple files for a second force-sensitive touchpad patent

    by 
    Nilay Patel
    Nilay Patel
    10.12.2007

    It looks like the elves in Cupertino are pretty busy strapping force sensors on the backs of touchpads, because Apple's just filed for a second patent on the tech. Unlike the first application, which described a system of spring membranes, the new patent relies on a second set of conductive traces underneath the standard X / Y array to detect force. As usual, there's no mention of where we might see this stuff pop up, but we're going to go ahead and assume it's for a 3G Newton Circle iPhone Extreme.

  • Apple patent app describes force-sensitive touchpads

    by 
    Darren Murph
    Darren Murph
    10.05.2007

    It's no secret that Apple loves its touchscreens, and a freshly published patent application provides a little reinforcement to that belief. The documentation explores a method for tossing in pressure-sensitivity to touchpads in order to add functionality, or as Cupertino puts it, "a new element of control." Furthermore, it's noted that "force information may be used as another input dimension for purposes of providing command and control signals to an associated electronic device," and it goes on to explain how spring membranes could be placed under the surface to detect force. Notably, the verbiage tends to "describe a touchpad like those used for the company's MacBook lines," but it does leave open the possibility for the newfangled pads to be used in mobile / portable devices such as the outfit's own iPhone.

  • Novint Falcon takes flight

    by 
    Joshua Topolsky
    Joshua Topolsky
    06.19.2007

    We've tracked this little guy from his prototype days, through a Switched On feature, and all the way up to this January's release date announcement. Now we can finally say that the Novint Falcon -- top rate purveyor of the game-controlling, force-feedbacking, wrist-snapping, virtual-textured 3D input experience -- is officially on sale. Novint is offering the squat interface on their website for $189, bundled with a limited edition "grip", 24 mini-games and a numbered certificate of authenticity, just in case your skeptical friends don't believe you actually own a Falcon.[Thanks, Sabrina]

  • Microsoft sues Immersion over alleged breach of contract

    by 
    Ross Miller
    Ross Miller
    06.18.2007

    Haptic technology developer Immersion has been sued by Microsoft for not following through with their end of an agreement that settled a lawsuit originally filed by Immersion towards the Xbox 360 maker back in 2003. Funny how things come full circle.Microsoft cited a portion of the agreement where Immersion was to pay the company "based on certain business and IP licensing arrangements" but has not done so. The original agreement had Microsoft paying $26 million for licensing rights and a stake in the company.Immersion is probably best known in the video game industry for its lawsuits against Sony over patents based on their force feedback technology. Though Microsoft settled, Sony fought it and lost, eventually paying over $90 million to the patent holder.

  • Forza 2 racing wheel tuning possible through DiRT

    by 
    Dustin Burg
    Dustin Burg
    05.27.2007

    Over on the Forza Motorsport 2 forums members are investigating a way to change the 360 racing wheel's force feedback in the Forza 2 demo. Currently, the Forza 2 demo does not allow customizable racing wheel options, but the Colin McRae DiRT demo does allowing players to change various settings. And, as such, some forum members are reporting that the DiRT demo's force feedback settings magically transfer over to the Forza 2 demo. So, if you're feeling the need for more force feedback in Forza 2, fire up DiRT, customize your racing wheel options and see if it helps your Forza 2 demo situation. Although, all this confusion could be avoided if Microsoft would integrate some sort of racing wheel options menu through the dash. You hear us Microsoft? [Thanks, thermodynamic]

  • Joystiq Review: Pelican PS2 to PS3 controller adapter

    by 
    Kyle Orland
    Kyle Orland
    05.11.2007

    The whole point of backward compatibility for most PS3 owners is being able to get rid of that PS2 in the old entertainment center. Yet many PS3 owners have had to keep their PS2 units hooked up for a few reasons, namely: Support for our old memory card saves. Support for rumbling controllers. Support for the Guitar Hero controller. The first problem is solved by an official Sony adapter which you can buy for $15, use once, and then throw away, we suppose. The second problem is solved by the recent firmware update 1.7, which added rumble support for old controllers hooked up via any number of USB to PlayStation controller adapters. Yet the third and most important problem remained -- if you want to play Guitar Hero, you need to keep a PS2 handy. Pelican's new controller adapter promises to fix this final problem, but the execution is less than perfect.

  • New stuff hits the PS-Store... lots of new stuff!

    by 
    Nick Doerr
    Nick Doerr
    04.05.2007

    Well, everybody's PS-Store probably looks a little different nowadays, what with the European and US and Japan and Hong Kong all handing out different stuff at different times... however! We're pretty sure we've got a good list for the US and EU stores on what's new. Let's get crackin'.US Armored Core 4 demo GTAIV teaser video: "Things Will Be Different" Stardust movie trailer (if anyone else is a fan of Neil Gaiman, you should be giddy with excitement... although my favorite of his has to be Neverwhere, hands down. American Gods is a very close second) Other movie trailers: Are We Done Yet? and Perfect Stranger. EU In addition to that stuff, we imagine excepting the movie trailers (?), Europe is also privy to the Super Rub a Dub demo and game. Also mentioned in an e-mail was a new version of Gran Turismo HD -- now with worldwide scoreboards and one other thing. Oh yeah, full compatibility with force feedback and all of these driving wheels: Logitech's Driving Force, Driving Force Pro, and Driving Force EX. So, enjoy that one, guys! Force feedback is coming back in small doses, but for those who missed the experience, your voice has been heard.

  • Gran Turismo HD Euro update supports force feedback racing wheels

    by 
    Ross Miller
    Ross Miller
    03.23.2007

    European PlayStation 3 owners now have something they can tout over their Japanese and North American brethren. Though they did wait months longer for the console's release, it seems that they are privileged to an updated version of Gran Turismo HD Concept, and version 2.0 sports force feedback support for racing wheels.But force feedback is last-gen, you say? Vibrating controllers of Sony's past have won Emmys, we say. Racing fans who are dedicated to the genre enough to buy a wheel peripheral deserve to have as immersive an experience as possible, even if it's just one race course. This bodes well for future releases (as well as the unknown known Sixaxis with rumble). As of this writing, the U.S. version is still 1.1, but we expect to get our rumble shortly.

  • SplitFish details PS3 force feedback tech

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    02.02.2007

    See, whatcha do is, take a big ole' fish, split that sucka, stuff a buncha SixAxis parts in his belly, sew 'im back up, smash a couple buttons thru his eyes, then glue the rest of 'dem necessities on -- and BAM! You should get 'bout two minutes of force feedback...As it turns out, SplitFish's SensorFX technology isn't quite as sophisticated as we imagine above. The Edmonton tinkerer explains that its version of force feedback uses no moving parts, but is capable of delivering a range of sensations throughout different locations of the controller -- okay, but can you also eat it once the "battery" is dead? SensorFX apparently features two distinct modes, one for games that already support force feedback, and one for games that don't; yes folks, it just takes a guess, and rumbles away.SplitFish also confirms that it has not yet previewed its latest technology for Sony, as Sony spokesman Dave Karakker indicated earlier this week. SplitFish made no further assumption about the possibility of SensorFX being incorporated into a future version of Sony's SixAxis, but did reveal plans to work with both game publishers and hardware manufactures (maybe Nintendo and Microsoft want in too, maybe) in an effort to gain multi-platform support for its patent-pending force feedback invention.[Via press release]

  • Sony not ready to rumble with Splitfish

    by 
    Kyle Orland
    Kyle Orland
    01.31.2007

    In announcing their SensorFX force feedback system for the PS3 yesterday, accessory-maker SplitFish somewhat coyly mentioned that the technology "can be sold as an add-on to existing controllers or as an imbedded [sic] feature that is part of a standard controller." The second part of that sentence led some to believe that an official deal with Sony to add rumble support to the PS3's SixAxis controller might be afoot. Today, Sony spokesman Dave Karakker put any such rumors to rest, telling GameDaily that "no one at SCEA has been in touch with this company," and, furthermore, "at this time, we have no plans to incorporate any kind of force feedback into our SIXAXIS controller." Without any official support from Sony, any PS3 rumble solution from a third party would likely have a hard time garnering support from game developers and publishers. As Immersion CEO Vic Vegas pointed out in an earlier interview with GameDaily "[Sony] can filter out vibration commands; essentially if they don't want vibration they can shut it down and it appears that's what they're doing." But the question then remains: why don't they want it. Despite Sony's original protests that rumble technology "interferes with information detected by the sensor," the Wii shows that force feedback and motion sensing are possible in the same controller. Legal threats from Immersion might cause Sony to be wary, but Immersion themselves have offered to work with Sony on a legally acceptable solution. Cost might be an issue, but with Sony already losing hundreds on each unit of hardware, a few more bucks of loss in each controller hardly seems like a deal-breaker. At this point, the only thing we can figure that's stopping Sony from adding rumble support to the SixAxis is some sort of foolish pride. Yes, adding rumble support mere months after the system's launch would essentially be admitting a large mistake in the original controller design. But a self-assured company should be able to absorb this temporary, minor embarrassment for the sake of the long term interests of the system. Sony, apparently, is not that kind of company.

  • SplitFish ready to get Sixaxis a'rumblin

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.30.2007

    Our old friend SplitFish is in the news again, claiming to have developed a new dynamic force feedback system (read: rumble) that will work inside PlayStation 3's Sixaxis controller. SplitFish alleges that its technology does not violate Immersion patents, suggesting that Sony would not risk further legal troubles if the PS3 maker opted to use SplitFish's force feedback system.If Sony did partner up with the Edmonton gang, it would mark the climatic moment of one of the industry's great success stories. Just over a year ago, SplitFish was peddling 3D-glasses for PlayStation 2 among the cluttered stalls at the Sands CES Showroom in Las Vegas. Now the company is a Kutaragi signature away from redefining the PS3 controller? Maybe we're getting ahead of ourselves ... Perhaps glideFX-2.0 is more likely.See also: Dual Shake may rumble still

  • Samsung SCH-W559 touts vibrating VibeTonz touchscreen

    by 
    Darren Murph
    Darren Murph
    01.17.2007

    Although Immersion's VibeTonz technology has been integrated into various Samsung handsets in the past, the shakin' technology was previously limited to ring tone and gaming enhancements. Today, however, Samsung is launching the keypad-less SCH-W559, which is the self-proclaimed "world's first" handset to utilize the VibeTonz system as a means of tactile feedback. The unit's QVGA touchscreen is meant to be a hands-on experience, and whether you use a stylus or the tips of your finger, the phone will provide a vibrating cue, which can be adjusted and customized within the phone's software, whenever you touch a virtual button. Immersion claims that its technology allows the on-screen buttons to feel more like "mechanical keys" rather than just a sheet of plastic. The device will be launching solely on China Unicom initially, will support both CDMA / GSM networks, and will feature a 1.3-megapixel camera, Bluetooth, handwriting recognition capability, and audio / video playback functions to boot. Of course, users will be able to pimp out their ringtones with integrated buzzing, and while we're not sure how much Samsung plans on charging for the rumbler, we can't wait for it to start shaking things up here on American soil.[Thanks, Peter S.]

  • Why not built in rumble on a portable?

    by 
    Steven Bailey
    Steven Bailey
    01.10.2007

    There sure has been a lot of hoopla over the PS3s lack of rumble. Gamers everywhere are decrying how this missing feature will make games less immersive and enjoyable. But yet, when it comes to gaming, there is a double standard between what is expected on a portable versus that of a console. There have been many generations of portables since the rumble feature was first introduced to gaming and yet, it has yet to be a standard feature on any handheld, it has just been built into a few game cartridges. Wouldn't that portable first-person shooter or driving game benefit from the inclusion of force feedback? The DS has a built in microphone and the PSP can browse the web, but neither have a feature that is standard on nearly every console for over two generations. Sure, some would argue that they don't need yet another feature that would help drain battery life, but like many feaures on a portable, it could be turned off if the user preferred. A handheld also has the screen built in, so if it were to rumble it would have to be low enough that it didn't have the screen shaking in your hand. But even this problem would be easily solved with minimal tweaking. So it seems that the lack of inclusion has little to do with technical issues. The main reason rumble is likely not included in portables is simply because gamers don't seem to be asking for it. But why does lack of rumble hurt a console's prospect in so many gamer's eyes, yet is okay when it's lacking on their portable of choice? If you had the option, would you want it included in your next PSP or DS?

  • PS3 won't support force feedback wheels

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.05.2007

    Sony recently confirmed with 1UP that PlayStation 3 will not support force feedback, a technology that is often integrated into racing wheel peripherals. The explanation was vague: "All PS3 games are programmed for the Sixaxis which doesn't have force feedback, therefore the force feedback in the wheels won't be recognized."Perhaps Sony misspoke. There aren't any console gamepads that support the type of force feedback technology built into many top-line racing wheels, so when this feature is enabled in racing games, it's an additional programming step that only benefits players using an appropriate racing wheel -- it simply doesn't matter that Sixaxis lacks full force feedback (or even simple rumble feedback). If Sony is actively dissuading developers from coding in force feedback support for racing wheels compatible with PS3, it has nothing to do with what Sixaxis lacks ... then again, it might have everything to do with what Sixaxis lacks.If indeed Immersion technologies like rumble and force feedback are never be supported by Sony's new console it's almost certainly the result of the 2003 lawsuit brought against Sony by Immersion, and the judge's denial of Sony's subsequent appeal.

  • 360 Racing Wheel reviewed

    by 
    Dustin Burg
    Dustin Burg
    11.17.2006

    Remember that spiffy racing wheel that Microsoft announced a while back? You know, the one that comes with the special force feedback version of PGR 3. Yes ... that racing wheel! Over at Xbox Canadian Live they got their hands on one to demo, and the short and sweet version is that they absolutely love it. The force feedback option sounds extremely fun especially with Forza 2 when it drops. Though, I'm not a huge race fan, I could see this little accessory adding to the enjoyment of a game. Are you willing to drop some cash on this bad boy so you can experience what real racing feels like? Seriously, why wouldn't you purchase this wheel? (I guess you probably wouldn't purchase this if you're totally broke and hate racing games or despise wheels in general ... then I can cope with your decision.)

  • Sony says no, Immersion says yes

    by 
    Christopher Grant
    Christopher Grant
    10.05.2006

    Our colleagues at GameDaily BIZ spoke with Victor Viegas, CEO of force feedback patent holder Immersion, about Sony VP Kaz Hirai's recent comments on the PS3 controller's lack of rumble. Hirai told Kikizo in a taped interview, "If we have to come up with technology ... to isolate the vibration from the sensing, but if that means that the controllers are going to be so expensive, then we're doing the consumer a huge disservice by coming up with a controller that is not very affordable."Viegas responded that his company "knew how to technically solve their problems" and they now "know how to do it without adding any incremental cost." He even cited a third party PS2 controller, the G-Pad Pro, that "incorporates both motion sensing and vibration and goes for the retail price of just $29.95." That's only $5 more than a Dual Shock.We can't help but be shaken, rumbled even, by the irony of proclaiming cost sensitivity as the purported rationale for excising the controller's force feedback functionality when the console it will wirelessly communicate with has been criticized, by most everyone below the 35% tax bracket, for being extravagantly expensive. Note to Sony: We're pretty sure anyone ponying up $500-$600 for a PS3 would be more than willing to shell out an extra $5 for force feedback.With Nintendo's rumbling, motion-sensing controller combo going for a princely $60, and Microsoft's rumbling, motion-free 360 gamepad going for a steep $50, how should Sony price their lightweight, rumble-free Sixaxis? They've already said it's got to be affordable.Other peripheral pricing:PS3: Dual Shake is dead, long live SixaxisRead - Hirai: No Rumble in PS3 Controller Due to Cost Read - Immersion CEO: Rumble + Motion Not Cost Prohibitive